"Let us also be wary...there may be more troops in the rocks than we have seen!"
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5 posters
University of Kintan, 1st class: Adaptive Biology
MAS- Admin
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"I agree - capturing a Mandolorian could yield vital intel. We could use the flanking idea put forth by Sharn, and attempt to secure the southernmost person. Humbly, I submit, If I may yet again carry the starfire carbine, I am willing to get close and utilize its stun feature."
"Let us also be wary...there may be more troops in the rocks than we have seen!"
"Let us also be wary...there may be more troops in the rocks than we have seen!"
whit10- Posts : 6612
Join date : 2012-03-27
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Knowledge Streetwise to see why the hell Mandalorians would bother to hunt Tuskbeasts?
Chris- Posts : 9499
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MAS- Admin
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(Mercs, working for the Sith, something to do with the crystals and artifacts)
Chris- Posts : 9499
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and just so I am clear with the map making - are you all remaining mounted on the dewbacks or leaving them and proceeding on foot?MAS wrote:"I agree - capturing a Mandolorian could yield vital intel. We could use the flanking idea put forth by Sharn, and attempt to secure the southernmost person.
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Suggestion - Send the dewbacks with the main push north, capture team moves dismounted...
whit10- Posts : 6612
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aren't these things kinda slow? I vote for leaving the walking boot racks here
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Staying on the Dewbacks would help maintain the perception that we are proceeding as normal. Leaving the dewbacks enmasse is a pretty clear signal that we are aware of our prey. It may generate an advanatge to not seem to notice we are being observed.
whit10- Posts : 6612
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"any attempt to flank will probably be just as provocative"
MAS- Admin
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"hence the need for the capture team to use caution and stealth... Ideally the main body could group the dewbacks together to mask their absence..."
whit10- Posts : 6612
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"ok, who do you have in mind to flank them?"
navyik- Posts : 5030
Join date : 2012-03-22
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"Ok then, the two sneakiest flank left after the lone mando. The rest proceed with dewbacks. I'm sure they've seen us, but we can still split up without tipping our hand. We just need to appear to be scouting rather than flanking."
My stealth is high, but if 2 others are comparable, i should keep the rotary in the main group.
My stealth is high, but if 2 others are comparable, i should keep the rotary in the main group.
Robyo- Posts : 3587
Join date : 2012-04-29
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Sharn currently has a Dex of 12, so he'll stay with the main group, seeming to proceed normally. Still mounted on big lizard and accompanying Thana.
whit10- Posts : 6612
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"looks like T'son and Daxx win the flanking job by default"
Chris- Posts : 9499
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whit10- Posts : 6612
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whoa there cowboy... got some buffs first.
Enhance Ability:
Roll(1d20)+9:
16,+9
Total:25
+6 to Dex: cost, 3 vitality
Now I can do a stealth check.
Stealth:
Roll(1d20)+7:
16,+7
Total:23
Hope that's good enough (not very stealthy over here.. just have a damned good Dex)
Enhance Ability:
Roll(1d20)+9:
16,+9
Total:25
+6 to Dex: cost, 3 vitality
Now I can do a stealth check.
Stealth:
Roll(1d20)+7:
16,+7
Total:23
Hope that's good enough (not very stealthy over here.. just have a damned good Dex)
MAS- Admin
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Tson is keeping a 5 square distance from Dax as moves...He takes an instant to clear and center his mind, attempting to blend into the natural flow of terrain by connecting with The Force.
Stealth + force point :
Result of the throw of dice "1d20 +2d6" :
16 + 6 + 1 = 23
Stealth + force point :
Result of the throw of dice "1d20 +2d6" :
16 + 6 + 1 = 23
Chris- Posts : 9499
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and just to be clear, the hexes that are different colors from the "floor" of the desert are indeed different elevations. The lighter hexes, like the ones the Mandos are hiding behind are the lowest, think scattered rocks between 1/4m and 1m, the darker brown rise up from 1m to 3m much like the picture of the geyser rocks.
The grey hexes, nearest the party look like a long extinct geyser formation, with some small rocks, some larger ones and some arroyos (dried creek beds) where the water used to flow.
The current geyser has creek beds that flow to the left of the picture, which is down and into the canyon you saw earlier.
The green patches are hardy desert plants: cacti, scrub, etc that catch enough water from the geyser and condensation to survive.
Dewback stats on pg 336, spd 8m or 4 hexes.
The grey hexes, nearest the party look like a long extinct geyser formation, with some small rocks, some larger ones and some arroyos (dried creek beds) where the water used to flow.
The current geyser has creek beds that flow to the left of the picture, which is down and into the canyon you saw earlier.
The green patches are hardy desert plants: cacti, scrub, etc that catch enough water from the geyser and condensation to survive.
Dewback stats on pg 336, spd 8m or 4 hexes.
Chris- Posts : 9499
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Ok, the party splits up as noted above. As far as anyone can tell, the 2 Mandos to the north of the geyser don't seem to notice T'son and Daxx split off and slip into the sands. Their focus appears to remain on the Dewback train.
The Mando to the South, vanishes behind the rocks.
Let's go ahead and roll initiative. You can all get fresh Perception checks on your turn.
The Mando to the South, vanishes behind the rocks.
Let's go ahead and roll initiative. You can all get fresh Perception checks on your turn.
whit10- Posts : 6612
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Daxx initiative:
Roll(1d20)+6:
17,+6
Total:23
Roll(1d20)+6:
17,+6
Total:23
navyik- Posts : 5030
Join date : 2012-03-22
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Init roll 13+5=18
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Init =
Result of the throw of dice "1d20 +2" :
15 + 2 = 17
Result of the throw of dice "1d20 +2" :
15 + 2 = 17
Chris- Posts : 9499
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Initiative:
Mandalorians 24
Daxx 23
Rakhu 18
T'son 17
Thana 8
waiting on Sharnbacca
Mandalorians 24
Daxx 23
Rakhu 18
T'son 17
Thana 8
waiting on Sharnbacca
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This is page 5 of the thread - For organization's sake - perhaps we should start the encounter in a new one?
Robyo- Posts : 3587
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Sharn's initiative:
2+11= 14
Perception check (on his turn):
7+18= 25
Does Irwin go when Sharn does or it have own initiative?
2+11= 14
Perception check (on his turn):
7+18= 25
Does Irwin go when Sharn does or it have own initiative?
Chris- Posts : 9499
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good call, new thread startedMAS wrote:This is page 5 of the thread - For organization's sake - perhaps we should start the encounter in a new one?
yes, Irwin goes with Sharn, that is how we have done it previouslyRobyo wrote:Sharn's initiative:
2+11= 14
Perception check (on his turn):
7+18= 25
Does Irwin go when Sharn does or it have own initiative?