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    Mandalorian Tea Time

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    Chris

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    Re: Mandalorian Tea Time

    Post  Chris on Tue Oct 29, 2013 9:01 am

    Robyo wrote:Sharn holds action. Stays with Thana.

    Irwin circles above. Does he see anything more? How about the missing Mando?
    The round is going to end after Thana, so any held (delayed) actions will be lost.

    Irwin doesn't see anything new. The missing Mando revealed himself at the top of the round when he fired at Daxx and was fired upon by T'son who readied a specific trigger.
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    Re: Mandalorian Tea Time

    Post  Robyo on Tue Oct 29, 2013 5:57 pm

    Are you saying Sharn can't hold his action until after Thana's turn?
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    Re: Mandalorian Tea Time

    Post  whit10 on Tue Oct 29, 2013 7:52 pm

    generally speaking, any held actions are lost when the round ends. I think you can still act in that round, you'll just go last from now on (Chris will know better than I, of course)
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    Re: Mandalorian Tea Time

    Post  Robyo on Tue Oct 29, 2013 8:15 pm

    Can't really do much until we get in closer range.

    Double move along with Thana and the other Dewbacks. Heading towards the Mandos.
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    Re: Mandalorian Tea Time

    Post  navyik on Tue Oct 29, 2013 8:24 pm

    P. 164 says you can go last.
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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 12:57 am

    Robyo wrote:Are you saying Sharn can't hold his action until after Thana's turn?
    I didn't say that, I was just letting you know that the round was about to end

    navyik wrote:P. 164 says you can go last.
    right

    Robyo wrote:Can't really do much until we get in closer range.

    Double move along with Thana and the other Dewbacks. Heading towards the Mandos.
    Ok, map adjusted for Sharn's move, but you don't control Thana or the other dewbacks who have no intention of moving closer.  They back off as noted in the new map.



    The Mando engaged by Daxx uses quick draw to pull out a small cylinder that snaps out to baton length.  He swings frantically at his attacker

    Roll(1d20)+5:
    20,+5
    Total:25

    crit threat

    Roll(1d20)+5:
    15,+5
    Total:20

    but not a crit.  Daxx feels a surge of electrical energy and needs to make a Fort save, please.

    The top Mando launches another grenade at the approaching mounted wookie.  DC 10
    Roll(1d20)+5:
    11,+5
    Total:16

    a hit

    Roll(4d6)+0:
    6,1,2,1,+0
    Total:10  damage

    Sharn needs to make a Reflex save for half

    The dewback fails its save and is now injured.  It rears up and stumbles.....  Sharn needs to make a reactive Ride check, please

    The southern Mando will take 2 shots at T'son, but both miss glancing off the dormant geyser.

    Chris wrote:Initiative:

    Mandalorians 24
    Daxx 23
    Rakhu 18
    T'son 17
    Sharn\Irwin 14
    Thana 8
    Daxx is up
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    Re: Mandalorian Tea Time

    Post  Robyo on Wed Oct 30, 2013 6:55 am

    Sharn's whole point was to stay with Thana, acting as guardian.

    He wouldn't have moved ahead if she didn't want to. Another reason why I was going to hold action, to see what she would do.
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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 10:39 am

    Robyo wrote:Sharn's whole point was to stay with Thana, acting as guardian.

    He wouldn't have moved ahead if she didn't want to. Another reason why I was going to hold action, to see what she would do.
    fine, whatever.  then don't state you are out of range and double moving forward confused   Thana hasn't gotten involved in 1 fight yet while she has accompanied the party.

    Sharn backs off with Thana

    The Mando (using the same roll) fires at Rakhu instead, the 16 is enough to hit the DC 10 + 2 for range.

    Rakhu needs to make a Reflex save and handle animal roll for his now injured Dewback (not ride, since you are no longer mounted)



    Daxx is up
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    whit10

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    Re: Mandalorian Tea Time

    Post  whit10 on Wed Oct 30, 2013 10:57 am

    Ok, Fort save first:

    Roll(1d20)+6:
    19,+6
    Total:25

    Whew! needed that!

    Daxx can still make a full attack since he never actually deflected last turn, right?

    1st attack:

    Roll(1d20)+12:
    17,+12
    Total:29

    Roll(3d8)+1:
    5,3,3,+1
    Total:12

    2nd attack (and a 1 space step to his right but still adjacent)

    Roll(1d20)+7:
    4,+7
    Total:11

    I'll assume the second attack misses

    Sorry, I forgot to ask if anything else happened to Daxx from that electrical attack?
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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 11:08 am

    Daxx saved vs the Stun Baton, so under my modified Stun rules, he is not stunned, simply dazed for -2 to his actions this round.

    You did use your deflect defense last round, that is why I asked before I rolled to hit, when you use it, it increases your Defense rating - whether you get to redirect or not, the benefit is the increased DC. So Daxx only has a standard action remaining.

    Daxx's first swing again connects and opens up a nice cauterized gash in the Mando's light armor. He is now wounded.

    I will adjust Daxx's position next time I update the map

    Rakhu is up - remember I need reflex and handle animal checks before you go
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    Re: Mandalorian Tea Time

    Post  whit10 on Wed Oct 30, 2013 11:24 am

    sorry man, I forgot that you lose the move action regardless.
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    Chris

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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 11:27 am

    whit10 wrote:sorry man, I forgot that you lose the move action regardless.
    no worries sunny 
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    Re: Mandalorian Tea Time

    Post  Robyo on Wed Oct 30, 2013 5:49 pm

    Chris wrote:
    Robyo wrote:Sharn's whole point was to stay with Thana, acting as guardian.

    He wouldn't have moved ahead if she didn't want to. Another reason why I was going to hold action, to see what she would do.
    fine, whatever.  then don't state you are out of range and double moving forward confused   Thana hasn't gotten involved in 1 fight yet while she has accompanied the party.

    Sharn backs off with Thana
    While she's tagging along, Sharn feels his duty is to protect Thana. And besides, there's not much he can do in these gunfight/AOE exchange scenarios.

    I thought we would move forward as a group. Now I see that Thana has no intention of getting into battle (ever) and that's fine. However, it certainly was not my intention to charge forward all alone on a slow and dumb Dewback.

    Did we really back off? Was that a move action? I'd rather just try to find cover. Is there any big boulders or rocks around? Can Sharn do a full defense as an action? Is it a move action to dismount?
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    Chris

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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 6:05 pm

    Robyo wrote:
    While she's tagging along, Sharn feels his duty is to protect Thana. And besides, there's not much he can do in these gunfight/AOE exchange scenarios.

    I thought we would move forward as a group. Now I see that Thana has no intention of getting into battle (ever) and that's fine. However, it certainly was not my intention to charge forward all alone on a slow and dumb Dewback.

    Did we really back off? Was that a move action? I'd rather just try to find cover. Is there any big boulders or rocks around? Can Sharn do a full defense as an action? Is it a move action to dismount?
    no worries, just forum communications. Yes, that was a move action and yes you can go Full Defense if you wish. Dismount would be a move action.

    If you look at the map and recall an earlier post, the different colored hexes are indeed rocks, boulders, etc.

    The lightest color are the lowest rocks ranging from 1m to 3m, the next darker colors, usually adjacent to the light ones are higher\bigger rocks. The grey hexes (south of Sharn) are an extinct geyser formation with dried out arroyos. The extinct geyser is the same size as the geyser image - so anywhere from 1m to 4-5m in height. Thana and Sharn effectively moved behind cover, at least blocking LOS by moving to the NE behind those rocks and having the extinct geyser blocking LOS from the single southern Mando.

    <<Maybe I need to make a hex color key>>
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    Re: Mandalorian Tea Time

    Post  whit10 on Wed Oct 30, 2013 6:09 pm

    Maybe we should get Sharn a gyro-mount with a repeating blaster?

    ...Just kidding man
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    Re: Mandalorian Tea Time

    Post  navyik on Wed Oct 30, 2013 6:42 pm

    Ref roll 15+8=23

    Hand an: roll19+0=19
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    Re: Mandalorian Tea Time

    Post  navyik on Wed Oct 30, 2013 6:51 pm

    Rakhu steps forward 2m, emerging from the smoke with his finger on the trigger.
    3 shots at the same guy:
    Fp: 3+1=4

    18+7+4=29
    Dmg 8+1+2+3=14

    11+7+4=22
    Dmg 5+6+4+3=18?

    3+7+4=14
    Miss


    Vit 48/64 w 14/14


    Last edited by navyik on Thu Oct 31, 2013 12:31 pm; edited 1 time in total (Reason for editing : add hp tracking)
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    Chris

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    Re: Mandalorian Tea Time

    Post  Chris on Wed Oct 30, 2013 9:29 pm

    Reflex save = half damage so 5 instead of 10

    Rakhu maintains control of his injured dewback

    navyik wrote:Rakhu steps forward 2m, emerging from the smoke with his finger on the trigger.
    3 shots at the same guy:
    Fp: 3+1=4

    18+7+4=29
    Dmg 8+1+2+3=14

    11+7+4=22
    Dmg 5+6+4+3=18?

    3+7+4=14
    Miss
    The first shot nails the Mando (who was hit last round) and he falls back holding his shoulder, clearly injured.  The second 2 bounce harmlessly off the rocks.

    Rakhu earns another point towards his door gunner badge cheers 



    T'son is up
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    MAS
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    Re: Mandalorian Tea Time

    Post  MAS on Wed Oct 30, 2013 10:41 pm

    Grenade launcher attack -

    Result of the throw of dice "1d20 +4" :

    12 + 4 = 16 -2 for range

    = 14

    Dmg if hits

    Result of the throw of dice "4d6 +1" :

    4 + 4 + 5 + 5 + 1 = 19
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    Re: Mandalorian Tea Time

    Post  Chris on Thu Oct 31, 2013 10:16 am

    MAS wrote:Grenade launcher attack -
    Result of the throw of dice "1d20 +4" :
    12 + 4 = 16 -2 for range
    = 14
    Dmg if hits
    Result of the throw of dice "4d6 +1" :
    4 + 4 + 5 + 5 + 1 = 19
    T'son lands another grenade on the southern Mando.  Reflex save for half
    Result of the throw of dice "1d20 +9" :

    10 + 9 = 19

    he takes 10, less armor DR

    Chris wrote:Initiative:

    Mandalorians 24
    Daxx 23
    Rakhu 18
    T'son 17
    Sharn\Irwin 14
    Thana 8
    Sharn\Irwin are up.  Thana will hold back
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    Re: Mandalorian Tea Time

    Post  Robyo on Thu Oct 31, 2013 5:39 pm

    Sharn stays back also. Dismounts his dewback and Total Defense.

    Irwin flies around getting good shots of the fight and searching for missing Mando.
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    Re: Mandalorian Tea Time

    Post  Chris on Fri Nov 01, 2013 9:47 am

    Robyo wrote:Sharn stays back also. Dismounts his dewback and Total Defense.

    Irwin flies around getting good shots of the fight and searching for missing Mando.
    Ok. All Mandos present and accounted for
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    Re: Mandalorian Tea Time

    Post  Chris on Fri Nov 01, 2013 10:21 am

    TOP O THE ROUND



    The Mandalorian commander (southern, with highest stats you have seen) re-evaluates the situation and makes the tactical decision to fight another day.   He then ignites his jetpack and leaves a flaming trail of rocket fuel in his wake as he races off to the south-west.

    Seeing his commander turn into Sir Robin, the Mando fighting Daxx, drops his stun baton and gun (free) and pulls off his helmet.  The Duros, know more for their technical prowess than bravery, waves his empty hands at Daxx and says, "Jeedy, Jeedy, gegh'a' bIH"

    The remaining Mando to the north shouts, "Coward, for Mandalore!" and fires at Daxx but misses badly.

    Daxx is up
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    Re: Mandalorian Tea Time

    Post  whit10 on Fri Nov 01, 2013 10:38 am

    I'll be honest, I can't quite tell if the remaining Mando to the North is withing Move Object range?

    Free Action - to the Duros Mando.. "hands on your head and don't move if you wanna stay breathing"
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    Re: Mandalorian Tea Time

    Post  Chris on Fri Nov 01, 2013 10:46 am

    whit10 wrote:I'll be honest, I can't quite tell if the remaining Mando to the North is withing Move Object range?

    Free Action - to the Duros Mando.. "hands on your head and don't move if you wanna stay breathing"
    move object range is 10m (5 hexes), I see that Mando as 3-4 hexes away, so yes, he is in range
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    Re: Mandalorian Tea Time

    Post  whit10 on Fri Nov 01, 2013 10:55 am

    Move Object attempt to fling him up in the air and hang him upside down... two prisoners are better than one.

    Roll(1d20)+8:
    14,+8
    Total:22

    Failing that... Daxx will stand his ground where he is. (not sure if I rolled high enough)
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    Re: Mandalorian Tea Time

    Post  Chris on Fri Nov 01, 2013 4:07 pm

    whit10 wrote:Move Object attempt to fling him up in the air and hang him upside down... two prisoners are better than one.
    Roll(1d20)+8:
    14,+8
    Total:22
    Failing that... Daxx will stand his ground where he is.  (not sure if I rolled high enough)
    That is enough to lift his weight, but he does get a save to resist since he is unwilling.  I don't like the DCs, but I am not sure I want to redesign the whole system.  DC to resits = 10 + force user level.

    DC 16

    save
    Roll(1d20)+4:
    19,+4
    Total:23

    Daxx attempts to use the Force and does spend the vitality, but the Mando remains on the ground.

    Rakhu is up
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    Re: Mandalorian Tea Time

    Post  whit10 on Fri Nov 01, 2013 4:31 pm

    whoops, forgot about the vitality cost

    vitality 51/66
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    Re: Mandalorian Tea Time

    Post  navyik on Sat Nov 02, 2013 8:35 pm

    2m step toward them again, "drop your weapon!" Ready action to fire if mando fires or flees. "Last chance."
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    Re: Mandalorian Tea Time

    Post  Chris on Sat Nov 02, 2013 9:56 pm

    navyik wrote:2m step toward them again, "drop your weapon!"  Ready action to fire if mando fires or flees. "Last chance."
    Ok, the one next to Daxx has already dropped his weapons and the other just fired at Daxx, so he won't be doing anything else until the next round. Rakhu has an action ready.

    T'son is up
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    Re: Mandalorian Tea Time

    Post  MAS on Sat Nov 02, 2013 10:55 pm

    Tson reloads the carbine's failed power pack (swift action) in a smooth, rote motion, only half aware of the task as training and muscle memory perform automatically...then bolts northwest (run - x4 movement as far ahead of, and somewhat south of, the party's main body) to end his movement under cover.
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    Re: Mandalorian Tea Time

    Post  Chris on Sun Nov 03, 2013 12:31 pm

    MAS wrote:Tson reloads the carbine's failed power pack (swift action) in a smooth, rote motion, only half aware of the task as training and muscle memory perform automatically...then bolts northwest (run - x4 movement as far ahead of, and somewhat south of, the party's main body) to end his movement under cover.
    can you give me a bit better idea of where you want to be?
    ie..... 4 hexes sw of rakhu or something?

    sorry for no coordinates, not a custom map

    Sharn is up
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    Re: Mandalorian Tea Time

    Post  Robyo on Sun Nov 03, 2013 1:04 pm

    Sharn is crouching by whatever big boulder is nearby. He doesn't want to stray far from Thana or the dewback herd.

    Also, total defense (+4 AC).
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    Re: Mandalorian Tea Time

    Post  Chris on Sun Nov 03, 2013 1:30 pm

    ok, top of the round

    The Duros Mandalorian scoots away on his rear, with his hands up.

    The other one fires again at Daxx - deflect?

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    Re: Mandalorian Tea Time

    Post  whit10 on Sun Nov 03, 2013 2:39 pm

    yep, deflect
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    Re: Mandalorian Tea Time

    Post  MAS on Sun Nov 03, 2013 7:23 pm

    [/quote]can you give me a bit better idea of where you want to be?  
    ie.....  4 hexes sw of rakhu or something?[/quote]
    4 hexes sw of Rakhu is perfect.
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    Re: Mandalorian Tea Time

    Post  navyik on Sun Nov 03, 2013 8:41 pm

    Rakhu fires and misses 3 times. "Get in there with that firelance," to t'son. "On the ground duro, now!"
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    Re: Mandalorian Tea Time

    Post  Chris on Sun Nov 03, 2013 9:34 pm

    whit10 wrote:yep, deflect
    pffttt

    Roll(1d20)+4:
    3,+4
    Total:7

    he couldn't hit the broadside of a dewback

    location noted T'son

    Daxx is up
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    Re: Mandalorian Tea Time

    Post  whit10 on Sun Nov 03, 2013 9:56 pm

    well, I gave him a chance.

    So Chris, I've been looking all over the damned place and I cannot find how you do the 'throw the lightsaber out and it comes back' thing... is it a function of Move Object?
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    Re: Mandalorian Tea Time

    Post  Chris on Mon Nov 04, 2013 12:16 pm

    whit10 wrote:well, I gave him a chance.  

    So Chris, I've been looking all over the damned place and I cannot find how you do the 'throw the lightsaber out and it comes back' thing...  is it a function of Move Object?
    hmm.... I think it is a feat somewhere, but I am not sure where.

    I would think, off the cuff, that you would make an attack roll and throw your lightsaber (like you would throw a dagger) using your ranged attacked numbers and str bonus for a thrown wpn damage, as your standard action. Then you would use Move Object as your move action to pick it up and float it back.

    I can see the logic of just using Move Object once to float the lightsaber over and hit someone with it, but I am not sure how to actually resolve the attack roll part of it??

    In my mind, I see Vader throwing his lightsaber up at Luke on the platform - that looked like a rather clumsy throw to me and not a Force ability. I seem to recall Vader walking over and picking up his lightsaber while he talked, which also suggests it was just a throw.

    I also remember Yoda throwing his lightsaber and impaling a clone\droid and then jumping onto its torso to pull it out. This also suggests to me it is just a thrown wpn attack.

    If you spent\created a Feat, I would definitely allow you to throw it and have it return as 1 standard action, make an attack roll and then spend vitality appropriate to its weight (lowest category). (use a Force Point to emulate a feat you don't have)

    But I am open to other input or suggestions.....
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    Re: Mandalorian Tea Time

    Post  whit10 on Mon Nov 04, 2013 12:25 pm

    I think that's an entirely fair way to look at it. It was just one of those things that I could not find for the life of me in the book (don't remember seeing a feat that covered it)

    anyway, we can come back to that later. For now, Daxx will just move up next to the northern-most Mando. Unfortunately, I can't attack since I declared a deflection (unless he's dumb enough to shoot at me again)
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    Re: Mandalorian Tea Time

    Post  Chris on Mon Nov 04, 2013 12:27 pm

    whit10 wrote:I think that's an entirely fair way to look at it.  It was just one of those things that I could not find for the life of me in the book (don't remember seeing a feat that covered it)

    anyway, we can come back to that later.  For now, Daxx will just move up next to the northern-most Mando.  Unfortunately, I can't attack since I declared a deflection (unless he's dumb enough to shoot at me again)
    cool - Rakhu is up
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    Re: Mandalorian Tea Time

    Post  navyik on Mon Nov 04, 2013 7:53 pm

    "I said on the ground!" 2m step forward. Overwatch.
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    Re: Mandalorian Tea Time

    Post  Chris on Tue Nov 05, 2013 1:59 am

    navyik wrote:"I said on the ground!" 2m step forward.  Overwatch.
    overwatch? overwatch..... from the space marines game! cheers 

    T'son is up, located 4 hexes south of Rakhu
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    Re: Mandalorian Tea Time

    Post  Chris on Tue Nov 05, 2013 1:59 am

    cheers  DA BEARS! drunken 
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    Re: Mandalorian Tea Time

    Post  MAS on Tue Nov 05, 2013 9:17 am

    Chris wrote:cheers   DA BEARS!  drunken 

    AWWWWWW YEAHHHHHH!




    Does Tson have a clear blaster shot on the northernmost Mando, or is the lane close enough to Dax to incur "firing into melee" penalties?
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    Re: Mandalorian Tea Time

    Post  Chris on Tue Nov 05, 2013 10:02 am

    MAS wrote:
    Chris wrote:cheers   DA BEARS!  drunken 
    AWWWWWW YEAHHHHHH!
    Does Tson have a clear blaster shot on the northernmost Mando, or is the lane close enough to Dax to incur "firing into melee" penalties?
    Yes and no, since Daxx didn't actually engage him in melee.
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    Re: Mandalorian Tea Time

    Post  MAS on Tue Nov 05, 2013 10:41 am

    Tson snaps off a blaster shot -

    Result of the throw of dice "1d20 +4" :

    12 + 4 = 16

    dmg if hits -

    Result of the throw of dice "3d8" :

    1 + 6 + 8 = 15
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    Re: Mandalorian Tea Time

    Post  navyik on Tue Nov 05, 2013 11:11 am

    Chris wrote:
    navyik wrote:"I said on the ground!" 2m step forward.  Overwatch.
    overwatch?  overwatch..... from the space marines game!  cheers 

    T'son is up, located 4 hexes south of Rakhu
    SPACEHULK! Cool 
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    Re: Mandalorian Tea Time

    Post  Chris on Tue Nov 05, 2013 11:33 am

    MAS wrote:Tson snaps off a blaster shot -

    Result of the throw of dice "1d20 +4" :

    12 + 4 = 16
    T'son's shot hits the rocks the Mando is using for cover

    Sharn?

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    Re: Mandalorian Tea Time

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