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    loot thread

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    Chris

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    loot thread

    Post  Chris on Fri Jan 03, 2014 11:19 am

    Mandalorian Gunship - The Wrenvenge is a heavily modified Assualt Shuttle.  It has been used for decades by Ionus Jerr.  It has military grade engines, hyperdrives, weapons and shields.  




    Class: Space Transport, small 35m long
    Initiative: +1 (plus dex\init of pilot)
    Crew: 1-4
    Passengers: 12
    Cargo Capacity: 50 metric tons
    Consumables: 6 months
    Hyperdrive:  x1 (backup x4)
    Maximum Spd: Ramming
    Space Spd: 10
    Atmospheric Spd: 20
    Maneuver: +7 (+1 size, +2 engine quality, +4 equipment bonus)
    Defense: 21  (+1 size, +10 armor)
    Shield Points: 200
    Hull Points: 180
    DR: 10

    Weapons:
    Quad Laser Cannons (4)
    Fire Arc: Front
    Attack Bonus: +9 (+1 size, +6 Fire Control, +2 equipment bonus)
    Damage: 6d10x2
    Range: PB +0, S +0, M\L NA

    Tractor Beam Projector
    Fire Arc: Front
    Attack Bonus: +7 (+1 size, +4 FC, +2 EQ)
    Damage: special
    Range: PB 0, S\M\L n\a

    Ion Cannon
    Fire Arc: Turret
    Attack Bonus: +7 (+1 size, +4 FC, +2 EQ)
    Damage: special
    Range: PB\S 0, M -2, L N\A

    Small Concussion Missle Launcer (8 missles)
    Fire Arc: Front
    Attack Bonus: +5 (+1 size, +4 FC)
    Damage: 9d10x2

    Cloaking Device ??
    Sensor Mask +6 vs computer check with sensors to spot


    Last edited by Chris on Wed Sep 23, 2015 10:30 am; edited 3 times in total
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    navyik

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    Re: loot thread

    Post  navyik on Sat Jan 04, 2014 10:28 pm

    If you take something, edit the post.  
    This post reflects all previous comments combined, (Except the ship).  Talibs property is returned to him.

    2 suits of light armor, with z-6 jet packs, DR3, max dex +4, spd 10, armor chk -2
    4 blaster rifles, over\under grenade launchers
    12 grenades (4d6+1)
    2 blaster pistols
    2600 credits
    4 med kits, 4 med packs
    2 vibroblades
    2 macro binocs
    1 thermal detonator

    Sniper rifle with single shot modified crit rng 18-20

    Holocrom fro Zhu jinn the hutt granting entrance into great hunt

    MW Blaster rifle 3d8+1 damage, built in smart chip works with targeting in helmet

    Tarro's Red Armor, powered armor, DR 6, max dex +3 (for DC only), spd 12, armor chk -3, +2 Strength to user, if power system fails -2 str and -2 dex.

    As Swift Actions\Quick Draw use:
    Wrist Blade, draw wpn, vibro blade 2d6 + str

    Personal Force Field, like a ship shield, can absorb 20 damage before failing, regen 5\rd if powered suit, 50% Fortification vs Crits (system fails if it averts a crit)

    Jet Pack (aratech)
    50 x 100m jumps (even in vacuum).

    Comm system

    Sensor HUD in helmet
       rangefinder (ignore 1st range penalty)
      +1 to hit with all suit wpns
      Sensor package +4 Perception and search works against stealth (like tremor sense)
      low light and darkvision, 30m

    Flame thrower (fuel from jet pack)  3d6+3 in a 4m cone

    Prototype Stealth Field +10 stealth checks, no penalty for moving
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    navyik

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    Re: loot thread

    Post  navyik on Sat Jan 04, 2014 10:58 pm

    Matt, i gave u a jetpack, a suit of light armor and 8 frags.
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    Robyo

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    Re: loot thread

    Post  Robyo on Sun Jan 05, 2014 12:08 am

    Sharn is interested in the Force Field and the Stealth Field, and possibly Tarro's armor.

    He is also considering mounting a grenade launcher on Irwin... Or perhaps a blaster. The droid only has one available mount, so what would be best?


    Chris, the force-field mentions a powered suit. How does that work?
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    navyik

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    Re: loot thread

    Post  navyik on Sun Jan 05, 2014 12:21 am

    The forcefield is built onto tarro's armor. It can be separated and used independantly with some minor compromises to its activation time.

    The armor requires 3 feats to use proficiently. Rakhu and T'son feel it should be set aside for the possibility of impersonating tarro.
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    Robyo

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    Re: loot thread

    Post  Robyo on Sun Jan 05, 2014 12:23 am

    Well then Sharn would like the forcefield separate from the armor.
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    navyik

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    Re: loot thread

    Post  navyik on Sun Jan 05, 2014 12:34 am

    "Lets put our tech specialist on that project." The stealth field too? "I have a couple smaller blasters if those fit irwin better. 'Nade launcher may be too big, but its worth a try."
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    Chris

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    Re: loot thread

    Post  Chris on Sun Jan 05, 2014 1:07 am

    Robyo wrote:Well then Sharn would like the forcefield separate from the armor.

    navyik wrote:
    Personal Force Field, like a ship shield, can absorb 20 damage before failing, regen 5\rd if powered suit, 50% Fortification vs Crits (system fails if it averts a crit)

    Talib can work on removing that component, no problem.

    Without the power supply from the suit, it doesn't regenerate the 5\rd. It is a move action to activate the personal force field, which absorbs 20 damage before failing and offers 50% Fortication vs Crits, it fails regardless of damage if it averts a crit.

    That doesn't really affect the appearance of the nor, nor would removing the stealth field generator.
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    navyik

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    Re: loot thread

    Post  navyik on Sun Jan 05, 2014 1:15 am

    I think a sneakier wookie with a dmg soaking field To help him get up close is a fine idea...
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    Robyo

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    Re: loot thread

    Post  Robyo on Sun Jan 05, 2014 9:47 am

    Force field and stealth field added to Sharn's gear... Can he use an external power supply on them?

    Blaster pistol taken for Irwin. Can we have that installed before we head out to the den?
    Outfitting him is really only as a last resort. I'd rather not make him a target... at least until he gets some feats/programs for combat!

    *Which reminds me, Mr. GM, when does Irwin level up? I didn't mess with the droid at all the last time the PCs got a 2-level bump.
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    Chris

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    Re: loot thread

    Post  Chris on Sun Jan 05, 2014 11:37 am

    Robyo wrote:Force field and stealth field added to Sharn's gear... Can he use an external power supply on them?

    Blaster pistol taken for Irwin. Can we have that installed before we head out to the den?
    Outfitting him is really only as a last resort. I'd rather not make him a target... at least until he gets some feats/programs for combat!

    *Which reminds me, Mr. GM, when does Irwin level up? I didn't mess with the droid at all the last time the PCs got a 2-level bump.

    Irwin should level up when Sharn does, so he will probably get a +4 bump after this story.

    Realistically, the Force Field and the Stealth Field would take some time to remove from the armor, since they are integrated..... but since it isn't much fun to get a toy you can't play with..... yes, they both just need power packs. 1 power pack (cheap) will power a device for 1 minute of continual use, so 10 rounds, they don't have to be used all at once, of course. Let's say there are 20 power packs on the Gunship, since all blasters use them too.

    You can have the Techie work on installing a weapon on Irwin later, or leave him behind.
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    Chirs2

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    Re: loot thread

    Post  Chirs2 on Fri Feb 07, 2014 11:49 am



    This is the Trandoshan's rifle, much like a Wookie Bowcaster, it is actually more like a Rail Gun than a true blaster.  It fires a solid bolt that gets accelerated by the rifle and encased in blaster energy.

    Rail gun:
    +1 to hit and damage
    3d10, single shot only (you can use feats like Rapid shot, but unlike a blaster no multifire or autofire)
    scope gives equivalent of Far Shot, range penalties are only -1 (not -2)
    clip holds 12 bolts
    range increments 40m
    max range ?? figure a good mile or so


    I don't normally assign loot, but Daxx got the +2 Ghost-touch lightsaber, Sharn got the force field and stealth field, Rakhu got the Red Armor (once he can use it).... so T'son needed a big toy too.

    Don't forget, everyone can use an atuned crystal for +2 (or was it +3, I can't remember) to all saves vs Force powers and double vs possession
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    whit10

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    Re: loot thread

    Post  whit10 on Fri Feb 07, 2014 12:45 pm

    Totally forgot the crystal.. thanks for the reminder
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    Robyo

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    Re: loot thread

    Post  Robyo on Fri Feb 07, 2014 3:05 pm

    Crystals were +2
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    whit10

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    Re: loot thread

    Post  whit10 on Sat Feb 08, 2014 8:23 pm

    Chris, so is that a +2 Ghost Touch lightsaber as in it's +2 as per normal (to attack and damage) and then also has Ghost Touch?

    Just want to be clear
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    Chirs2

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    Re: loot thread

    Post  Chirs2 on Sat Feb 08, 2014 8:53 pm

    whit10 wrote:Chris, so is that a +2 Ghost Touch lightsaber as in it's +2 as per normal (to attack and damage) and then also has Ghost Touch?

    Just want to be clear

    right!
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    Re: loot thread

    Post  whit10 on Sat Feb 08, 2014 11:31 pm

    cool... magic weapons in SW! (just kidding)
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    navyik

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    Re: loot thread

    Post  navyik on Mon Feb 10, 2014 2:45 pm

    Does the red armor INCREASE speed to 12m, or does it only accommodate someone who already has a speed of 12?
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    Chirs2

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    Re: loot thread

    Post  Chirs2 on Mon Feb 10, 2014 2:46 pm

    navyik wrote:Does the red armor INCREASE speed to 12m, or does it only accommodate someone who already has a speed of 12?

    INCREASE SPD - in other words you can move 6 hexes, instead of 5
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    Chris

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    Re: loot thread

    Post  Chris on Mon Sep 14, 2015 12:55 pm

    bump for ship stats

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