start characters at 4th
+1 starship feat
+1 background skill
+1 background knowledge
all abilities start at 10 +20 pts to spend 1:1
+1 starship feat
+1 background skill
+1 background knowledge
all abilities start at 10 +20 pts to spend 1:1
whit10 wrote:do you mean extra class skills or extra skill points to spend as far as those bonuses are concerned?
Chris wrote:
I was looking over PF generation a bit, I will probably give +1 background skill and +1 background knowledge (skill) as well as the background starship feat. They can be anything directly related to your background. They are not bonus skill points, just 1 specific skill + 1 specific knowledge, that automatically get +1 pt per level for free.
whit10 wrote:So if I want to that to be Pilot and Knowledge Streetwise, they just stay maxed and don't figure into the skill pt total...got it
navyik wrote:Heroes guide has a chart: 4500
navyik wrote:Ballance and tumbe for acrobatics?
Search included in perception or not?
Robyo wrote:Opposed checks too?
Insight vs Bluff?
Stealth vs Perception?
What about grappling? I think opposed strength, (or just attacking someone's Fort) works pretty good.
Chris wrote:
Illusion can be used in 2 specific yet distinct ways:
1) Phantasmal Killer - only the single target can see the multi-sensual illusion, since it is an active and direct illusion, the target does get a Will save to disbelieve, standard vitality and save DC. It can do vitality damage or cause shaken\fear and can knock out a target if it surpasses vitality and does subdual wound damage. I need to research damage capability.
2) Hallucinatory Terrain\Persistent Image - everyone that can possibly perceive the visual and auditory only illusion does so. If the illusion is passive, a tree, a rug, etc then the target gets a perception check to notice that something is 'off' or a glitch in the matrix, so to speak. If the Illusion directly interacts with any creature, they get a Will save to disbelieve. If there is any question as to active\passive, like a smokescreen a creature is standing in, then they first get a Perception check, if that succeeds they get a Will save, if not, they fail to notice anything via their minimal interaction. Perception check DC = Will save DC as determined by roll of Illusion skill at the time it is cast.
*EDIT - either use can be Dark Side, depending on the use.
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