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    A Darkness at the End of the Tunnel

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    Robyo

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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Thu Dec 26, 2013 6:32 pm

    Sleep 
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    navyik

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    Re: A Darkness at the End of the Tunnel

    Post  navyik on Thu Dec 26, 2013 6:37 pm

    Robyo wrote:Sleep 

     bounce 
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    Chris

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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Fri Dec 27, 2013 1:38 am

    navyik wrote:
    Robyo wrote:Sleep 

     bounce 

    Chris wrote:
    Robyo wrote:Nevermind. Sharn is at -6 hit points...

    Ouch!

    Daxx is up, but I know Josh is on a 25hr train ride back to Illinois, so we might be paused here for a bit.

    be patient, maybe the Jedi will heal your furry butt  cat 
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Fri Dec 27, 2013 2:45 pm

    Hope everyone is having a good Christmas/Holiday time...I know Josh is pretty busy but I imagine we will be able to pick up the pace again by the end of the weekend.


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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Fri Dec 27, 2013 3:14 pm

    Today I'm going out-of-town until Sunday. Probably won't have a chance to check in until then.
     alien 
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Fri Dec 27, 2013 10:21 pm

    ok, no worries. we can pause until Monday or whatever
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Sun Dec 29, 2013 8:20 pm

    sorry, can't access this in IL.

    Reflex saves:

    Roll(1d20)+10:
    7,+10
    Total:17

    Roll(1d20)+10:
    18,+10
    Total:28


    is it also Daxx's turn?

    The Jedi can heal Sharn in another hour.

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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Sun Dec 29, 2013 9:16 pm

    whit10 wrote:sorry, can't access this in IL.

    Reflex saves:

    Roll(1d20)+10:
    7,+10
    Total:17

    Roll(1d20)+10:
    18,+10
    Total:28


    is it also Daxx's turn?

    The Jedi can heal Sharn in another hour.


    Daxx takes half damage from each grennade 13 and 15, so 6 and 7 after saves.

    Yes, it is Daxx's turn
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Sun Dec 29, 2013 9:39 pm

    Screw it, Daxx is tired of not shooting back at these grenade lobbing pricks...

    Move to 1507, drawing blaster pistol as he moves.  

    One shot at remaining dude.

    Roll(1d20)+11:
    7,+11
    Total:18

    ick... "screw uncivilized, damn thing's inaccurate!"

    Vitality 18/66

    ... actually, since that's a borderline roll, here's damage just in case.

    Roll(3d6)+0:
    4,5,4,+0
    Total:13
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 2:23 am

    Daxx's errant blaster shot clips the remaining Mando, but he is still up

    T'son is up
    Mando on deck


     scratch I still can't figure out why Rakhu never blew his charges with Mando's near them..... such a good plan

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    Re: A Darkness at the End of the Tunnel

    Post  navyik on Mon Dec 30, 2013 9:46 am

    Opportunity didn't seem quite ripe enough for charges, he had a shot, and then he couldn't see.
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Mon Dec 30, 2013 12:40 pm

    Blasto the last Mando -

    Result of the throw of dice "1d20 +4" :

    19 + 4 = 23

    Dmg -

    Result of the throw of dice "3d8" :

    8 + 6 + 2 = 16
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 12:54 pm



    The last Mandalorian falls from the sky with a resounding crunch.


    Let's keep this thread for the post-fight clean up, then I will start a new one, when you go to the Tuskbeats den for the grand finale

    combat is over, so feel free to act in any order

    just a reminder, Sharn is at -6 and bleeding, he will take -1 wound damage every 6 seconds (per round).

    Sharn can make a Fort check to try and stabilize himself, or Treat Injury (DC15) or Heal Another
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Mon Dec 30, 2013 1:00 pm

    Is it possible to rest for one hour?

    We get vitality back, right?

    We need to get that ship under our control, STAT!!
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 1:09 pm

    whit10 wrote:Is it possible to rest for one hour?

    We get vitality back, right?

    We need to get that ship under our control, STAT!!

    you can rest for as long as you decide, but Sharn will be dead in 24 seconds
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Mon Dec 30, 2013 1:16 pm

    I have no way to heal him... out of force points and I've used both healing powers in the last hour. I can make an untrained heal check but that could make things worse.
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 1:24 pm

    whit10 wrote:I have no way to heal him... out of force points and I've used both healing powers in the last hour.  I can make an untrained heal check but that could make things worse.

    I understand, there are others around, I just didn't want to get out of sequence and tell you to go ahead and rest for several hours while there are immediate concerns like Sharn and the ship
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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Mon Dec 30, 2013 2:16 pm

    Sharn is dying. He is unconscious and can take no actions (p.288).
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Mon Dec 30, 2013 2:22 pm

    I thought that was a different thing from being Wounded?
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 2:34 pm

    whit10 wrote:I thought that was a different thing from being Wounded?

    Sharn is at -6
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Mon Dec 30, 2013 2:40 pm

    right, doesn't that mean he can take a standard action (with some kind of penalty)? Or is he out-cold as well?
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Mon Dec 30, 2013 2:57 pm

    whit10 wrote:right, doesn't that mean he can take a standard action (with some kind of penalty)?  Or is he out-cold as well?

    you are confusing wounded with dying. wounded is above 0 but having taken wound damage, so maybe 6\10 wound points. Sharn is at -6\10. In any game, once you pass below 0, you are unconscious and bleeding unless you stabilize or get stabillized via healing\skill

    in PF\D&D terms, Sharn would be -6 hit points
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Mon Dec 30, 2013 3:38 pm

    got it... someone else will have to tend to him unless he can stabilize with a Fort save
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 1:02 am

    21:59:05
    Robyo wrote:Sharn is dying. He is unconscious and can take no actions (p.288).

     Crying or Very sad  Ok, seems like no one wants to help the poor ole wookie. Sharn needs to make a Stabilization check or bleed out again (pg 159).

    This is a Fort save DC 10.

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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Tue Dec 31, 2013 1:20 am

    hold on, I actually have a med pac in my utility belt.

    DC 15 to use properly. Treat Injury can be used untrained.

    Roll(1d20)+3:
    17,+3
    Total:20

    The dice roller I use doesn't have a d2 function I used a d4

    Roll(1d4)+0:
    3,+0
    Total:3
    2 wound points back and you're stable.

    There ya go man.
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 1:36 am

    Nice job, Jedi  cheers 

    Daxx patches up the wookie as Rakhu examines a freshly picked booger.  Meanwhile, T'son notices that the Mandalorian Gunship has pivoted and is facing the heroes.

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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Tue Dec 31, 2013 6:27 am

    So does that mean Sharn is at -4,0,2 Wound Points?

    Reading about Medical Kit and Medpac (p101), they seem to have separate functions.

    Stable: unconscious, but no longer dying (p288).
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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Tue Dec 31, 2013 6:31 am

    Irwin Perception check. Is there someone inside who is still piloting? Or is the ship driving itself?
    4+20=24
     cyclops 
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 11:31 am

    Robyo wrote:Irwin Perception check. Is there someone inside who is still piloting? Or is the ship driving itself?
    4+20=24
     cyclops 

    Sharn is now at -4, stable, unconscious, correct.


    Irwin can see an armored figure piloting the Mando Gunship. He has brought the main front weapons to bear on the party but for some reason has not yet fired.
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Tue Dec 31, 2013 3:04 pm

    Got trapped in Rockford an additional night trying to get my MIL's phone and internet accounts setup.


    To clarify - Sharn is stabilized, correct?


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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 3:20 pm

    MAS wrote:
    To clarify - Sharn is stabilized, correct?

    yes


    Loot thread updated, I know the scene is still running, but I had a minute so I did it  Cool 
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Tue Dec 31, 2013 7:08 pm

    Tson quickly ensures that a medkit is passed off to whoever may be treating Sharn, and then uses the coms on one of the Mando helmets in an effort to contact the aircraft's pilot.


    "I see your still holding position, and have wisely chosen not to fire. Please land your craft and turn your weapons away. We would like to discuss an agreement that can benefit both you and us."

    Diplomacy -

    Result of the throw of dice "1d20 +4" :

    14 + 4 = 18

    EDIT: I missed a button there! Tson has +14 to diplomacy (CH +3, Gotal +3, Rank +Cool so that total is 14 +14 = 28.
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 7:26 pm




    MAS wrote:
    "I see your still holding position, and have wisely chosen not to fire. Please land your craft and turn your weapons away. We would like to discuss an agreement that can benefit both you and us."

    Diplomacy -
    EDIT: I missed a button there! Tson has +14 to diplomacy (CH +3, Gotal +3, Rank +Cool so that total is 14 +14 = 28.



    The Mandalorian Gunship slowly turns in the air and lands with its weapons facing away from the party.

    The side hatch opens and a tall man in armor appears.  He begins to deliberately walk down the ramp.  He is holding something in his hands.  (not a gun, as pictured)




    Perception Checks from all that are awake

    also, if you have Knowledge:  Mandalorian or Streetwise
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Tue Dec 31, 2013 7:58 pm

    Daxx

    Perc.

    Roll(1d20)+3:
    12,+3
    Total:15


    know. Streetwise

    Roll(1d20)+11:
    17,+11
    Total:28
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Tue Dec 31, 2013 8:03 pm

    Perception -

    Result of the throw of dice "1d20 +11" :

    15 + 11 = 26
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    Re: A Darkness at the End of the Tunnel

    Post  navyik on Tue Dec 31, 2013 8:22 pm

    Perc. 18 +9=27
    Rifle @ ready but not sighted directly.
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    Re: A Darkness at the End of the Tunnel

    Post  navyik on Tue Dec 31, 2013 8:24 pm

    Looks kinda sithy don't he...
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Tue Dec 31, 2013 9:06 pm

    navyik wrote:Looks kinda sithy don't he...

    I thought we won a prize!?!?!?
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Tue Dec 31, 2013 9:17 pm

    lol... if he's a sith, I think we's in trouble
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Tue Dec 31, 2013 9:50 pm

    Chris wrote: He begins to deliberately walk down the ramp.  He is holding something in his hands.  (not a gun, as pictured)



    T'son and Rakhu observe that he is holding what looks to be a holocrom (pre recorded holo msg).  Both note that the armor itself looks old and worn.  Rakhu's keen eyes detect that his deliberate pace is masking a slight limp in his left hip.

    Daxx recognizes that armor and is too distracted to notice anything else.  Daxx's memory spirals back to his misspent youth and he recalls a single night of drunken debauchery with his swoop gang and an outcast bounty hunter.  The bounty hunter kept claiming to have been a Mandalorian, but he wasn't taken seriously.  The outcast described how The Mandalore wore an archaic suit of armor.  The swoop gang discounted his story as a drunkard's tale.  For some reason the description stuck with Daxx.

    The armored man stops a respective distance from the party.  His gaze goes from Tarro to the other dead Mandos.  He speaks with the well trained voice of a leader or an actor, "Victori exuviae"  He nods his armored head.  "I am not your enemy today.  May I check for survivors?"

    any actions?
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Thu Jan 02, 2014 11:42 am

    Chris wrote:

    any actions?

    Can I get a yes or no, so I can advance the scene?
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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Thu Jan 02, 2014 12:14 pm

    am I the only one that pays attention to this? Was going to wait for others to chime in.

    "Go ahead" Daxx watches him suspiciously
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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Thu Jan 02, 2014 1:32 pm

    Chris wrote:
    Chris wrote:

    any actions?

    Can I get a yes or no, so I can advance the scene?

    Uh, an unconscious Sharn gurgles some blood.
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Thu Jan 02, 2014 1:39 pm

    Robyo wrote:
    Uh, an unconscious Sharn gurgles some blood.

    glub, glub.....


    how did your tabletop zombie apocalypse go yesterday?
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    Re: A Darkness at the End of the Tunnel

    Post  Robyo on Thu Jan 02, 2014 2:54 pm

    Cancelled. We had lots of snow. Trying again this weekend.

    Thanks for asking  pirat 
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    Re: A Darkness at the End of the Tunnel

    Post  navyik on Thu Jan 02, 2014 4:08 pm

    Sorry... Stopped getting emails again. Gotta just check, but its easy to get used to the email alerts...
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    MAS
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    Re: A Darkness at the End of the Tunnel

    Post  MAS on Thu Jan 02, 2014 4:43 pm

    Sorry guys - readied action, attack w/ blaster rifle, conditions - anyone attacks party
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    Chris

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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Thu Jan 02, 2014 6:16 pm

    Chris wrote:



    "Victori exuviae"  He nods his armored head.  "I am not your enemy today.  May I check for survivors?"

    The Mandarlorian takes a quick look at Tarro as he passes by, but the body got hit by multiple grenades and he is clearly dead.  "Such a waste of a good Aegis."   He also looks from a distance at the charred remains of the 3 Mando recruits.  He stops at the edge of the canyon and looks down for a long moment, perhaps scanning with some equipment in his helmet.

    Chris wrote:
    navyik wrote:Firing @ Lt. And moving on to flunkie if he drops:
    Rakhu survives the fiery barrage and returns death to the Mando Lt.  Rakhu's first shot misses, the second connects and wounds the Mando, the third shot kills him.  His jetpack explodes in mid air and his burning corpse plunges to the canyon floor!

    The Mandalorian activates his jet pack and descends into the canyon towards the Lt.  He kneels besides the mangled corpse, checks for a pulse at the neck, just under the helmet.  Then he scoops up the Lt. and jets back to the top of the canyon with the party.  He lands with his back to the party and lays the body down carefully in the sand.  He removes his helmet and lets it fall to the dust.  It is common knowledge that a Mandalorian never removes his helmet, it is more sacred than a Jedi's lightsaber.

    The party can see a thin line of white hair in a ring around the back of a bald and wrinkled scalp.  "I have no more sons for Mandalore."  He says over his shoulder, "If the Wookie lives, there is a bacta tube on my.... on your ship: Victori exuviae."

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    Re: A Darkness at the End of the Tunnel

    Post  whit10 on Thu Jan 02, 2014 6:19 pm

    "Pardon my ignorance, but why would you give us your ship?"
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    Re: A Darkness at the End of the Tunnel

    Post  Chris on Thu Jan 02, 2014 6:48 pm

    whit10 wrote:"Pardon my ignorance, but why would you give us your ship?"

    The venerable Mandalorian turns a hard gaze upon the Jedi.



    "I wouldn't expect you understand our ways, Jedi.  "Victori exuviae", to the victor goes the armor.  That is our tradition.  It was to be Tarro's ship for the Great Hunt" he says with obvious disgust in his voice, "or my son's.  I have no more use for a Gunship.  By Arez, may it destroy many Sith in your hands."

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    Re: A Darkness at the End of the Tunnel

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