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4 posters

    Carbone character page

    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

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    Carbone character page Left_bar_bleue35/35Carbone character page Empty_bar_bleue  (35/35)
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    Carbone character page Left_bar_bleue0/0Carbone character page Empty_bar_bleue  (0/0)
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    Carbone character page Empty Carbone character page

    Post  Chris Thu Dec 19, 2013 1:18 pm

    I definitely need to know more about the world, but I am leaning towards using my goblin rogue idea, beefed up to Mythic proportions

    alternately, would you allow a monk?

    I know you have said that they don't fit your world-view for other games, but a Champion-caliber setting might allow for it better than a grittier style. maybe even a 'weapon' monk, I think of how Achilleus moved in Troy for example or Lee Mu Bai with his sword from CTHD, more than a punch\kick kinda guy
    MAS
    MAS
    Admin


    Posts : 3602
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    Carbone character page Left_bar_bleue60/112Carbone character page Empty_bar_bleue  (60/112)
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    Carbone character page Left_bar_bleue0/0Carbone character page Empty_bar_bleue  (0/0)
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    Carbone character page Empty Re: Carbone character page

    Post  MAS Thu Dec 19, 2013 4:08 pm

    No problem with the Goblin master slasher!

    Also no problem with Monk. I don't remember ever stating I wasn't down with them, and If I was at some time, my objection wasn't solid enough to memorable!

    Splash fighter for weapons prof and your good to go...
    Chris
    Chris


    Posts : 9474
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    Carbone character page Left_bar_bleue35/35Carbone character page Empty_bar_bleue  (35/35)
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    Carbone character page Left_bar_bleue0/0Carbone character page Empty_bar_bleue  (0/0)
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    Carbone character page Empty Re: Carbone character page

    Post  Chris Sun Dec 22, 2013 3:34 am

    Chris wrote:
    Chris wrote:Test version of Goblin Rogue lvl 16  

    Carbone character page Aura_t10



    Goblin Rogue 16, Mythic Trickster

    Str   11
    Dex  26 (30) +10
    Con  12 (16) +3
    Int   12 +1
    Wis  14 (18) +4
    Cha  5 -3

    Spd 40ft (boots +10)
    Initiative +12


    DC 34 (38 shield), 24 ff  +5 vs traps
    Celestial +3 chainmail +9  (+8 max dex) -2 armor check

    HP 16d8 + 64 = 192 max
    (bonus +1 hp\lvl)

    SAVES:  class+ attribute + item =total
    F  5  + 3  + 6  = +14
    R  10 + 10  +  6 = +26  (+31 vs traps)
    W 5  + 4  +  6 = +15

    BAB  +12\+7\+2 +1 size +10 dex


    Mainhand Dagger of Subtlety +1 (+4) +24\+19\+14 (+27\+22\+17)     1d4+2 (+5) +10 (Mythic Wpn Finese)
    Offhand Luckblade Dagger +2    +25\+20\+15    1d4+3 +10 (Mythic Wpn Finese)

    2 wpn    +22\+23\+17\+18\+12  
    Sneak Attacks +25\+23\+20\+18\+15
     Twisted Evil  +8d8 if I hit with a sneak attack, 40d8 if I hit with all sneak attacks  affraid 

    Dagger +1 undead bane (+3 vs undead) +26\+21\+16 1d4 +4 +10 +2d6
    Dagger +1 construct bane (+3 vs construct) +26\+21\+16 1d4 +4 +10 +2d6


    Short bow +2   +25\+20\+16  1d6 +2


    Racial
    +4 stealth, +4 ride (though would argue for swim)
    small, +4 stealth, +1 AC, +1 attack
    spd 30 ft

    Mythic - Hard to kill, surge, Mythic Power (5\day)
    Mythic Feat - Wpn Finesse (mythic) add dex bonus to damage

    Talents:
    8d8 sneak attack with dagger
    8d4 sneak with anything else
    Evasion

    2  Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

    4 Offensive Defense** (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.

    6 Minor magic ?  detect magic?

    8 Major Magic - shield 2\day (16min)

    10 Imp Evasion

    12 Dispelling Strike (dispel magic on sneak attack)

    14 Defensive Roll

    16 Crippling Sneak  -2 Str each sneak attack

    Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
    Skirmisher (Ex): At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.
    Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.

    Feats
    1 - Dodge
    3 - Mobility
    5 - Spring attack
    7 – Wpn finese
    9 – 2 wpn fighting
    11 - Quick Draw
    13 - Skill Focus UMD +6
    15 - Imp 2 wpn fighting

    Traits:
    River Rat +1 swim, +1 dagger damage
    Reactionary +2 initiative


    Skills: 8 +1, all max ranked  16 + 3 trained = 19 + attribute
    Acrobatics   +32 (boots +5)
    Bluff       +16
    Climb  + 19
    Perception  +23 (+31 spot traps)
    Disable Device +29 (+37 traps) +2 mw tools
    Stealth + 35
    UMD +22
    Sleight of Hand + 27
    1 more, or some knowledges

    Magic items
    Cloak of Resistance +5  25,000
    Boots of Striding\Sprinting 5,500
    Belt of Physical Might +4 to Dex\Con 40,000
    Goggles of minute seeing 2500
    Handy haversack 2000
    Headband of Wis +4 16,000
    Ring Freedom of Movement 40,000
    Celestial +3 chainmail (fly once\day) 22,000
    Ioun stone (absorbs 50 lvls of spells up to 8th) 40,000
    Amulet Natural Armor +3  18,000
    Ring of Protection +2 8000
    Necklace of Adaptation 9000
    Short bow +2 8000
    Luckblade 22,060
    Dagger of Subtlety +1 (+4 sneak attack) 22,000
    dagger +1 Construct bane 8000
    dagger +1 Undead bane 8000
    total = 276,060 so far
    saving $$ for lots of scrolls, wands, pots, etc 38,940 remaining
    figure Improved Inviso, Dimension Door, healing, etc

    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

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    Hit points:
    Carbone character page Left_bar_bleue19/19Carbone character page Empty_bar_bleue  (19/19)
    Action Points:
    Carbone character page Left_bar_bleue1/0Carbone character page Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Dec 22, 2013 1:11 pm

    My god, it's the Devil's cockroach! lol... awesome build man. your sneak attack damage is pretty sick!
    Chris
    Chris


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    Carbone character page Left_bar_bleue0/0Carbone character page Empty_bar_bleue  (0/0)
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    Post  Chris Sun Dec 22, 2013 2:20 pm

    whit10 wrote:My god, it's the Devil's cockroach!  lol...  awesome build man.  your sneak attack damage is pretty sick!


    LOL, thanks. Hopefully my sneak attack is also a good de-buffer.

    each sneak attack has a good chance to Dispel 1 spell, effect or item they hold, plus each sneak inflicts -2 str damage (so -'s to hit and damage), plus each sneak on a unique target also bleeds for -8 (no DR) each round.


    His "to hit" bonus seems a little low to me, but hopefully everyone he attacks is either flanked or denied their Dex\Flatfooted.
    whit10
    whit10


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    Carbone character page Left_bar_bleue1/0Carbone character page Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Dec 22, 2013 3:16 pm

    You're only 6 under my Fighter who is heavily focused into one weapon and has a 24 str. lol... your attack bonus is pretty good for a little guy/rogue
    MAS
    MAS
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    Post  MAS Sun Dec 22, 2013 3:37 pm

    Brutal!!!
    navyik
    navyik


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    Post  navyik Sun Jan 12, 2014 9:04 am

    R u still working on on mythic path abilities and such? I dont see them on your sheet...
    Chris
    Chris


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    Post  Chris Sun Jan 12, 2014 12:41 pm

    navyik wrote:R u still working on on mythic path abilities and such?  I dont see them on your sheet...

    Thanks for giving my guy a look over, but I think this is all he gets at Mythic 1. He is called 'mythic trickster'

    Chris wrote:

    Mythic - Hard to kill, surge, Mythic Power (5\day)
    Mythic Feat - Wpn Finesse (mythic) add dex bonus to damage

    I included the +10 to damage on my weapons.  Am I missing something else?
    navyik
    navyik


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    Post  navyik Sun Jan 12, 2014 2:12 pm

    Yes
    navyik
    navyik


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    Post  navyik Sun Jan 12, 2014 2:15 pm

    You get "mythic path" ability and any one of three "trickster attacks."
    Chris
    Chris


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    Post  Chris Sun Jan 12, 2014 7:15 pm

    navyik wrote:You get "mythic path" ability and any one of three "trickster attacks."

    oh yeah! I forgot about those, muchos gracias!

    Surprise Strike (Ex): As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you add your tier to the attack roll. Damage from this attack bypasses damage reduction.

    Titan's Bane (Ex): You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity, and you can share such a creature's space. When sharing a larger opponent's space, you gain cover against all melee and ranged attacks it makes, and it is considered flat-footed for the purposes of any melee or ranged attacks you make against it.

    soooo many good choices, not 100% locked into the Path Ability, but definitely going with the Trickster attack
    navyik
    navyik


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    Post  navyik Sun Jan 12, 2014 7:26 pm

    I really like that path ability... You can get the other attacks Later.

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