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    Jules

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    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Jules

    Post  whit10 on Sun Dec 29, 2013 9:55 pm





    Name:  Jules    Race: Human Alignment: LN
    Class: Gunslinger/Monk – 15/1: (Favored Class: GS) 1 hp, 2 skill pts., 12 to Grit = 3 full pts.

    Abilities
    Stat Bonus point gained - level
    Str: 12  +1
    Dex: 22 (28)  +9   4th, 8th
    Con: 14  +2  
    Int: 14  +2
    Wis: 18 (24)  +7  12th, 16th
    Cha: 7  -2

    Skills:  115
    Name: Ranks Abil. Mod. Misc. Mod. Total
    Acrobatics 14 9 26
    Bluff
    Climb 8 1 12
    Craft
    Escape Artist 8 9 20
    Handle Animal
    Heal 5 7 15
    Intimidate
    Know.
    Engine 2 2 7
    Local 5 2 10
    Religion 3 2 8
    History
    Perception 16 7 26
    Ride 5 9 17
    Sense Motive 3 7 15
    Sleight of Hand 8 9 20
    Stealth 10 9 22
    Survival 2 7 12
    Swim 2 1 6
    UMD 16 -2 1 18

    Traits: Dangerously Curious: UMD is class skill and +1
    Anatomist: +1 on all Critical Confirmation rolls

    Gunslinger Abilities:
    Grit Points: 10 (Regain 1 point on any confirmed crit. hit with a gun or on any kill with a gun)
    Gun Training 3:  Dex bonus added to firearms damage – revolvers, rifle, and shotgun
    Nimble:  +4 to Dodge as long as no loss of Dex bonus



    Deeds:  See Gunslinger description in Ultimate Combat.  Gunslingers can perform all Deeds that they qualify for (up to number of Grit Points available).

    The following effects are constant as long as there is 1 Grit Point left in his pool.
    Evasion, Uncanny Dodge, Improved Uncanny Dodge
    +2 to Initiative; may draw a single firearm (as long as not concealed) as part of initiative check

    Feats:
    1st: Point Blank Shot, Precise Shot
    3rd: Weapon Finesse, Dodge (Monk Bonus), Imp. Unarmed Strike, Stunning Fist
    5th: Two-weapon fighting, Mobility
    7th: Leaping Shot
    9th: Deft Shootist, Quick Draw
    11th: Improved Critical – revolvers
    13th: Critical Focus, Improved Critical - Rifle
    15th: Rapid Reload – Rifle
    Mythic Feat:  Improved Critical (Mythic) – Revolvers

    Combat: BAB: +15 CMB: 16 CMD: 42
    Initiative: +11 HP: 193
    Weapons:
    Name Attack Bonus     Damage Crit: Special Range
    +1 Revolver 25/20/15   1d8+10 +1d6 cold 19-20/x5 Cold 20’
    +1 Revolver 25/20/15   1d8+10 +1d6 shock 19-20/x5 Elec. 20’
    +1 Breech Load Rifle 25/20/15   1d10+10 +1d6 acid x4 Reliable/Acid 80’
    +1 DB Shotgun 25 (23/23)   1d8+10 +1d6 fire x2 Scatter/Fire 20’
    +1 Revolver 25/20/15   1d8+10 19-20/x5 20’
    +1 Dagger 25/20/15   1d4+2 19-20/x2
    Unarmed Attack 24/19/14   1d6 +1 x2

    Rifle is re-loaded as a free action.
    All guns miss-fire on a roll of 1 (Shotgun 1or 2) except for the Rifle (does not miss-fire)
    320 pistol rounds, 300 rifle rounds, and 120 shotgun rounds all in bag. 50 Adamantine Rifle rnds.
    Pistol belt- 18 rounds, Rifle belt (across his chest) 20 rounds, 6 shotgun shells in left coat pocket)

    AC: 39
    Armor:  Bracers +5
    Dex Bonus: 9 Wis. Bonus: 7 Armor Bonus: 5
    Dodge Bonus: 5 Deflection: 3
    Touch: 34 FF:  18 (can’t be under normal circum.)
    Saves:
    Base Abil. Mod. Misc. Mod.   Total
    Fort: 11 2 3 16
    Ref: 11 9 3 23
    Will: 7 7 3 17


    Magic Items:
    Tome of Understanding +1 to Wisdom
    Manual of Quickness of Action +2 to Dex
    Belt of Incredible Dex. +6
    Headband of Inspired Wisdom +6
    Bracers of Armor +5
    Ring of Protection +3
    Wand of Bullet Shield– 40 charges
    Wand of Shield – 50 charges
    Glove of Storing
    Necklace of Adaptation
    Handy Haversack
    Far-Reaching Sight – On Rifle
    Oil of Silence – 5 vials
    Cloak of Resistance +3 (Long Coat)
    Boots of Speed
    Wand of Darkvision – 50 charges
    Wand of Cure Moderate Wounds – 50 charges
    2 potions of Bulls Strength
    2 potions of Fly

    2,400 gp.
    Attachments
    gunner.docx
    (21 Kb) Downloaded 23 times


    Last edited by whit10 on Tue Jun 17, 2014 8:12 pm; edited 8 times in total
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Jules

    Post  whit10 on Tue Feb 25, 2014 8:25 pm

    Back up character #1. Not quite finished yet (and he does not as of yet have a name)
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    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Jules

    Post  Chirs2 on Wed Feb 26, 2014 12:02 am

    Jules?

    as in.....

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    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Jules

    Post  whit10 on Wed Feb 26, 2014 12:26 am

    ...possibly, but that name was left over from the Magus and I don't think I can change the name of the page itself.

    he doesn't actually have a name yet
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Jules

    Post  whit10 on Tue Jun 17, 2014 8:13 pm

    Newly updated

    Sponsored content

    Re: Jules

    Post  Sponsored content


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