Vit 37/66
W 14/14
Last edited by navyik on Thu Jan 23, 2014 12:17 am; edited 1 time in total (Reason for editing : dmg reduction)
Robyo wrote:Always a good call to have an NPC healbot along for the ride!
Heal Self:
7+16=23... 1d6+2 wounds restored=5+2=7
Uh, since it costs 2 Vit, but Sharn has none left, does it costs 2 wound? Kind of whack if that is so.
whit10 wrote:wow, I just re-read that skill description and that's just silly. It costs you health to heal yourself? WTF?
Robyo wrote:
Sharn thanks Thana for her help. Then he turns deadly sober and says that she is talking crazy. They'll find the truth out soon enough, but if it is true, of course he'll be around for the kid, but there ain't no way some high-toned woman gonna boss him around! Sharn is as free as a bird now, and this bird you cannot cage.
Chris wrote:
Initiative order
Rakhu 17
Nikto Seer 15
Daxx 14
Trando 14
Marcus Ragnar 14
T'son 11
Sharn 5
Robyo wrote:
Have to agree with Josh. Paying wound points to heal wounds is just bad design, IMHO, but I will abide by the RAW.
navyik wrote:Rakhu will have heroic surge to draw his blaster pistol.
Force point:5+4=9
If on the outside he will target the eyes, face, and temples area.
If inside he will target soft pallett and/or larynx.
Shooting 3:
7+7+9-4=19
10+2=12 dmg
15+7+9 -4=27
18+2=20
11+7+9-4=23
16+2=18
whit10 wrote:Can Daxx do a full attack? I only ever had one other character get swallowed and he died horribly. lol
whit10 wrote:how much damage do I take this round?
whit10 wrote:Daxx's DC is 21 right now against non-blaster attacks. The bite attack hits
Reflex save:
Roll(1d20)+8:
17,+8
Total:25
Chris wrote:
Initiative order
Rakhu 17
Nikto Seer 15
Daxx 14
Trando 14
Marcus Ragnar 14
T'son 11
Sharn 5
Thana 3
whit10 wrote:Daxx's Vitality: 22/66
Glad you rolled a bunch of ones on that damage roll. lol
whit10 wrote:His CMD is 21. So he's boned
34/66 vitality.
Chris wrote:
The wounded beast attempts to Swallow Daxx Whole, per the ability.
CMB check at a -2 for being wounded, remembering Daxx is -4 Dex for being grappled
Result of the throw of dice "1d20 +11" :
16 + 11 = 27
YUMMY JEDI!
damage:
Result of the throw of dice "4d8 +8" :
7 + 2 + 1 + 2 + 8 = 20
Daxx gets eaten by the massive mutant monster.
whit10 wrote:Whoops, my bad.
4/66 vitality.
MAS wrote:Full movement (run) up the steps and into the temple, searching for the central node of the Force network.
Robyo wrote:Sharn punches the tuskbeast in the face!
Unarmed Strike:
7+19=26
crit confirm: 7+17=24
damage: 7+4+3=14 (direct to wounds if it's a crit).
Does he still have a move action? Then activate forcefield.
navyik wrote:Is there any rodian mythology or superstition regarding ghosts?
whit10 wrote:I am assuming that I can grab the saber as a free action?
If not, Heal Self for sure and then a move action to follow T'son if the grabbing the saber is a free action, Daxx is finished after the Heal if not.
Daxx Vitality: 13/66
Chirs2 wrote:
*Frightful Presence* free action. Will save DC 22 or be shaken
Like the library ghost in Ghostbusters, the ghost of Marcus Ragnar becomes a terrifying visage as it lunges towards Rakhu, Sharn and Thana. An aura of lightning crackles all around the ghost of Marcus Ragnar, which touches all 3 nearby party members. The lightning acts like a conduit for the ghost to attempt to possess the bodies of Rakhu, Sharn and Thana.
As his full round action, the ghost of Marcus Ragnar will attempt to possess one of the 3 in front of him. Rakhu, Sharn and Thana all need Will saves, but roll the Frightful Presence first, since failure there is a -2 to save debuff.
The possession DC save is low, DC 7 (5 + cha) just don't fail it
MAS wrote:ALSO -
I invited my cousin Dan to join our little gaming community. He lost touch with his gaming group last year and is looking to get back into play. Majority of his experince is with 2nd ED DnD, but I am certain he'll pick up new systems easliy because he's a sharp guy. Expect him to be lurking around soon!
Robyo wrote:Sharn Frightful presence save:
10+19=29
Possession save:
10+15=25
*I've been forgetting about the crystal shards we're carrying... They add +2 to force skills, do they also add to saves?
MAS wrote:"Enough of this..."
Assuming I am close enough (you didnt say how far away Tson is from it) -
Grenade launcher attack against a space imediately adajcent to the crystal/mummy holder =
Chris wrote:
Initiative order
*
dead Nikto Seer 15
Daxx 14
dead Trando 14
Ghost of Marcus Ragnar 14
*Rakhu new (moved down from held action)
T'son 11
Nikto masses 10
Sharn 5
Thana 3
whit10 wrote:I think I must've misunderstood her...
anyway, move to the ghost and attack with the weird lightsaber?
(there aren't any penalties going on currently for Daxx, right?)
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