The bolt arc's out in a flash of electrical power - scoring a solid strike against both creatures!
28 HP dmg (Resistance, Electricity 10) = 18 HP dmg to each creature.
FIGHTER IS UP.
Chirs2 wrote:you are missing 1 attack there, buddy!
here is your attack line without Haste
Melee +2 longsword +13/+8 (1d8+9/19–20), +1 short sword +10
(1d6+5/19–20)
you get 2 longsword swings + 1 ss swing due to level and 2 wpn feat
+1 extra longsword swing at your highest +13 for Haste.
up to you, but generally speaking, try to focus 1 down so it can't hit back
Robyo wrote:Lini casts Ice Storm centered on beastie #2. The spell effect is a cylinder 20-ft radius and 40-ft high. It lasts for 7 rounds. Creatures within the ice storm suffer 3d6 bludgeoning damage and 2d6 cold. Damage occurs once, no save. Creatures also suffer -4 Perception while in the area and the entire area is treated as difficult terrain.
whit10 wrote:uh, er, crap... I'll go help the Sorcerer. Move down to his 12 o'clock ( H-8 )and attack beastie #2.
Arcturus wrote:I think we have to close that portal! Can one of our magic users use some kind of dispel magic or something? Is there some property of the damn sphere that can affect it?
MAS wrote:
The Sphere of the Makers is the most ancient artifact in the historical lore of this world, Xiq. It is reputed to be a source of unimaginable energy, though no details are known as to its true nature. The intent in retrieving it was to power another magical device which is believed to be designed specifically to harness the Sphere's power, which would then be used to free the Saigo from Nokore's seige.
Robyo wrote:
Lini steps to A-17.
Ghost climbs up the ledge to stand beside Lini at B-18.
Climb check: 9+16=25
Robyo wrote:Sounds good! Julie and I saw Robocop today and was pleasantly entertained.
GM- did you receive druid and companion's new coordinates? Only because the map didn't update them. Thanks for the adventureRobyo wrote:
Lini steps to A-17.
Ghost climbs up the ledge to stand beside Lini at B-18.
Climb check: 9+16=25
navyik wrote:"My ki is rusty from all of the mooks we've been facing on this quest!"
Arcturus wrote:
I'm getting pretty beat up here.
Chirs2 wrote:probably going down....
Fort save 1
Roll(1d20)+3:
13,+3
Total:16
Fort save 2
Roll(1d20)+3:
7,+3
Total:10
I'll wait and see if Seoni is still capable of action after the results of the 2 saves
Chirs2 wrote:Chirs2 wrote:probably going down....
Fort save 1
Roll(1d20)+3:
13,+3
Total:16
Fort save 2
Roll(1d20)+3:
7,+3
Total:10
I'll wait and see if Seoni is still capable of action after the results of the 2 saves
bump, 36 damage from Horrid Wilting will KO the sorcerer, so I am still waiting on GM notification of status after saves
Chirs2 wrote:I was planning on Rasso, yes, but it's not a huge deal. I can play the rogue instead, if needed.
whit10 wrote:I call dibs on Gunslingers....
MAS wrote:
I am super super busy getting our website up and running for Badger Tenkara, but should be able to kick this off Thursday night.
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