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    Pt. 4: A Town BBQ

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    Robyo

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    Pt. 4: A Town BBQ

    Post  Robyo on Tue Mar 11, 2014 10:31 pm

    [Only admins are allowed to see this image]
    I'd like to think the town armory has a similar look.  pirat


    Pestilence's 20th Anniversary Day has come at last.
    [Only admins are allowed to see this image]


    The morning's activities go off splendidly and it turns out to be a beautiful March day.

    The heroes find themselves during the bbq portion of the celebration. There is a great convergence in the fairgrounds as people feast.

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

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    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    I placed your characters, but you guys can decide where you want to be.

    ~DD-20 Bill (Rough Rider 1), roof
    ~AA-17 Jack Stone
    ~Y-15 Marshal's dog
    ~W-15 Virgil
    ~V-6 Mark (RR 2), roof
    ~M-9 Orbyn
    ~K-7 Monk
    ~L-16 Chef
    ~L-18 Neraka
    ~M-22 Oli

    Tokens are various people, dogs, horses, tables, and cooking fire. I wasn't sure if the Rough Riders (Bill and Mark) were supposed to be at jail, so I just put them on the map.
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    Arcturus

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus on Tue Mar 11, 2014 10:42 pm

    Somebody wanna email the map to me at [Only admins are allowed to see this link]? Since I still can't see a damn thing.
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Tue Mar 11, 2014 11:10 pm

    email sent Dan, no problem. I sent 2 of the 4 map pics as they are sort of in pairs, just slightly different angles, but I picked what I thought were the best 1 of each pair.

    Placement looks fine for me and the deputies, that is perfect, I requested 1 on the roof of the general store and 1 on the roof of the armory. I hope they are wearing their finest Red Shirts Wink

    Virgil told all the deputies, Neraka, Traveler and Oli about the One-eyed man, the Evil Flies and the dirty birds, since they seem like the sort that can handle themselves.

    I assume we got back any vitality overnight?

    New daily rolls:

    Grit
    Roll(1d4)+1:
    2,+1
    Total:3

    Variable Vitality
    Roll(1d6)+0:
    5,+0
    Total:5

    48\48 currently
    3 Grit

    Virgil is keeping a watchful eye on festivities, Spencer in hand but resting on his shoulder. In his other hand, he has a half-eaten pork chop that he is feeding to Tinder.
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    Arcturus

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus on Tue Mar 11, 2014 11:25 pm

    Placement is ok. As long as he maintains line of sight with the rooftop deputies. Traveler typically doesnt get in the middle of crowds. He prefers to be on the fringes, where he can watch everyone.

    Traveler has had his clothes washed and is freshly shaven. He's smiling and being friendly to all who speak to him.

    He's carrying his Walking Stick, and has his small Kukri stuck in the back of his belt, barely visible. He is also carrying 2 smoke bombs concealed in the left side of his robe and 2 throwing stars concealed in the right side. He also has his small prayer book in his inner pocket, of course.

    In addition he's carrying 5 dollars cash. The rest of his possessions are left in his boarding house room.

    He hasn't eaten or drank anything (besides water).
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    navyik

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    Re: Pt. 4: A Town BBQ

    Post  navyik on Wed Mar 12, 2014 1:23 pm

    Oli has a 78% chance (student of the weave) of placing the inquisitor ability identify creature into an item for the marshal. Rolled a 56. Oli will need materials (street value $1000). Would the marshal have been able to assemble such?
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Wed Mar 12, 2014 5:21 pm

    I take it then, everyone's character placement is OK?

    Now I need a Fate roll for all the PC's. It will indicate the character's influence in the ensuing storyline.

    Some more map pix:
    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

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    whit10

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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Wed Mar 12, 2014 5:35 pm

    ok, what if you didn't bother with a deity since none of the ones listed really apply? I also just plain forgot about that. lol
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Wed Mar 12, 2014 5:41 pm

    I actually didn't see anything about a fate roll in the player's guide. Is that just a d20? Any modifiers?
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Wed Mar 12, 2014 5:48 pm

    from the WW house rules thread

    Robyo wrote:

    Fate
    Fate score equals: Level+Faith Points+Luck-Taint
    Whenever a new adventure arrives, or the GM simply calls for it, roll a d20 and add your Fate score. The result is your character's "influence" in the next arc of the story.



    Virgil Fate

    Result of the throw of dice "1d20 +12" :

    20 + 12 = 32

     affraid  "No Fate, but what you make"
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    whit10

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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Wed Mar 12, 2014 6:07 pm

    ah, screw it, faith is over-rated anyway Wink

    Roll(1d20)+8:
    14,+8
    Total:22
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Wed Mar 12, 2014 8:27 pm

    Missed that in the house rules i guess.Thanks.

    Traveler's fate roll: 1d20+12

    14+12= 26
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Wed Mar 12, 2014 9:50 pm

    Thank you very much. It helps me determine as a GM how much info I should dish out.  Neutral 

    An operator rushes out from the telegraph office. He quickly locates Virgil and hands off the telegram. The message says:

    Attention: Marshal Lafayette,
    From: Justice Mjolnir
    Regret cannot join festivities. When they're over, important next mission: investigate train-robbers suspected to be hiding on White Mountain.
    Also, BMA intel warns of potential armory robberies in the area.


    Last edited by Robyo on Thu Mar 13, 2014 6:36 am; edited 1 time in total
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Wed Mar 12, 2014 10:11 pm

    Robyo wrote:Thank you very much. It helps me determine as a GM how much info I should dish out.  Neutral 
    .

    Sorry man, I was a bit late to the forum.  Crying or Very sad 

    Since Monk has no idea of what Virgil is doing, he just continues to be watchful.
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Wed Mar 12, 2014 10:18 pm

    Virgil takes the note, reads it and glares at the operator dismissively until he leaves.  (low charisma = poor social etiquette)

    Virgil strikes a match on his boot heel and burns the note.  Virgil takes out a cheap mexican cigar and bites off the end growling under his breath, "politicians" before spitting the end into the dust.  Virgil lights the cigar as he keeps a look out for Ravens, the One-Eyed man and other signs of Wickedness.  

    Virgil uses Detect Evil (30ft cone, no cost) on passerbyes that he doesn't recognize on a regular basis.

    Robyo wrote:
    Also, BMA intel warns of potential armory robberies in the area.

    "Another good reason that the guns stay in the hands of the people" he thinks to himself.


    Last edited by Chirs2 on Thu Mar 13, 2014 1:21 am; edited 1 time in total
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    navyik

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    Re: Pt. 4: A Town BBQ

    Post  navyik on Thu Mar 13, 2014 12:14 am

    Fate: 8+12=20
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Thu Mar 13, 2014 6:35 am

    whit10 wrote:ok, what if you didn't bother with a deity since none of the ones listed really apply?  I also just plain forgot about that. lol

    Josh, I won't penalize you this time. But you should probably pick up a deity or the heretic theme. Next time, Neraka will suffer Disadvantage on a Fate roll. Besides, deities offer lots of cool abilities (boons).


    *Guys thanks for your patience. I should have a little time tonight to update the map.

    In the meantime, give me perception and initiative rolls.

    I figure your characters are "on-the-ready" so won't be surprised.
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    navyik

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    Re: Pt. 4: A Town BBQ

    Post  navyik on Thu Mar 13, 2014 6:47 am

    Perc: 8+13=21
    Init: 6+2=8
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Thu Mar 13, 2014 7:40 am

    Monk:
    Perception 1d20+ 11 (6+11)=17
    Initiative 1d20 + 2 (19+2)=21
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Thu Mar 13, 2014 8:48 am

    Perception
    Roll(1d20)+14:
    5,+14
    Total:19

    Initiative
    Roll(1d20)+5:
    9,+5
    Total:14
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    whit10

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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Thu Mar 13, 2014 9:33 am

    Rob, lol... I guess we're going to disagree, again.  But whatever, Maiya is his deity, yadda, yadda, yadda.. I don't care.  Really

    Initiative:

    Roll(1d20)+2:
    2,+2
    Total:4

    Perception:

    Roll(1d20)+9:
    18,+9
    Total:27

    I'll update the deity shit later today on the character sheet
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Thu Mar 13, 2014 8:07 pm

    [Only admins are allowed to see this image]
    The barbeque is a hit. Many people are chewing, drinking, talking, and laughing. Everyone agrees this anniversary party is already better than the 15th, which was rained out.

    Neraka and Oli notice a quorum of ravens flying lazily over town. They land on the far side of the armory, out-of-view.

    Mixed with the sounds of celebration, a low rumble begins. It grows in intensity until everyone stops, alarmed. The ground trembles and shakes, like an earthquake. People scream and a panic ensues. The quake continues.

    All PCs make an acrobatics check DC 10 or be knocked prone.

    Suddenly, amidst the chaos, a burst of flame erupts within the crowd. It is quickly followed by two more, smaller bursts. Pungent is the smell of burning clothes, hair, and flesh. Within the haze of smoke, a large man moves violently, swinging a mighty club. He appears to be the thug from earlier, but increased in size, and menacing.

    [Only admins are allowed to see this image]

    The tremors stop just as a huge mechanical worm erupts out of the ground in front of the armory.

    [Only admins are allowed to see this image]

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />


    The townsfolk tokens ringed in red means they are wounded. Characters may pass through friendly squares, but cannot stop in an occupied square.

    Initiative:
    1 - Monk
    2 - Jack Stone
    3 - Orbyn
    4 - Cyclops
    5 - Chef
    6 - Virgil
    7 - Burrow Mech
    8 - Mark
    9 - Bill
    10 - Oli
    11 - Neraka

    Anyone who failed Acrobatics check begins their turn in Prone condition.

    Unknown Monk is up.


    Last edited by Robyo on Fri Mar 14, 2014 3:41 pm; edited 1 time in total
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    navyik

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    Re: Pt. 4: A Town BBQ

    Post  navyik on Thu Mar 13, 2014 8:12 pm

    Oli is prone.
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    whit10

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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Thu Mar 13, 2014 8:26 pm

    Acro check:

    Roll(1d20)+7:
    6,+7
    Total:13

    Yikes, gettin' some low rolls here... bad sign
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Thu Mar 13, 2014 9:05 pm

    Acrobatics check: 1d20 + 14 (17+14)=31

    Monk calls out at the top of his voice "townspeople,  run away! Flee to your homes!" In an effort to get the uninjured people to safety.

    He holds his other action pending the action of the cyclops. If the townspeople clear a path to square N12, he will advance there, or to the nearest legal square If the cyclops has not moved.

    Otherwise,  he wants to move as close as possible to the location of the cyclops after it's turn.

    So, I guess hold action pending cyclops movement and then move to be adjacent to him or as close as legally possible.

    His base movement is 35. He has his fists of fury ready.
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Thu Mar 13, 2014 11:44 pm

    since we were not in combat when the quake hit, take 10 on acro 10 +12 = 22

    Virgil takes one last puff on his mexican cigar before flicking it into the nearest fire.  He pulls down his mask, with its long red lines and dark eyes.  The visage of the mask bears a strong resemblance to the symbol of Stolgar's Wolf that he painted on the shoulder pad of his armor.  

    [Only admins are allowed to see this link]

    Virgil looks at the Norse runes etched onto the barrel of his Spencer.  

    [Only admins are allowed to see this link]

    "Stolgar, guide the Thunderbolts in my hands to strike down these Jötnar..... or send your Valkyries to claim my corpse!"
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    whit10

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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Thu Mar 13, 2014 11:50 pm

    Nice use of Mjolnir and Thor's symbol!  cheers 
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Thu Mar 13, 2014 11:56 pm

    whit10 wrote:Nice use of Mjolnir and Thor's symbol!  cheers 

    thanks, let's hope it hits like a hammer!
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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Fri Mar 14, 2014 12:05 am

    By the way Rob, to stay within the rules, Neraka can't take Maiya as a deity, so he'll go with Corvis. Makes a bit more sense with the Fey connection and nature, etc.
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 6:19 am

    Mjolnir is the name of the local majistrate.

    Corvis sounds good. Remember, your character can be one-step away from their deity's alignment.


    Okay...
    Jack Stone was knocked prone. He stands up and shoots at the robowurm with his shotgun.

    Orbyn wades into the pond (3/4 movement) and gets up next to the cyclops. He lands a thunderous blow on the giant.

    Cyclops swings his mighty club at Orbyn and does significant damage.

    Chef stands up and shoots the cyclops with his shotgun.


    Vigil is up.
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    Chirs2

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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Fri Mar 14, 2014 9:03 am

    Virgil hollers to the townies, as best as he can over the commotion, "Git outta 'ere.  Women, take the kids and run, men - git yer guns!  I let you keep 'em fer a reason."

    Virgil spins the Spencer around by its handle (think Minority Report) as he says a swift prayer to Stolgar, "Bring the Thunder" (move action to activate Gun Mage ability with Shocking Grasp, 2 vitality).  The ancient runes glow brightly and electricity arcs around his rifle.

    2 shots at the worm-mech, first one has the Shocking grasp charge, no penalty Gun Ace

    1st shot, charged, +1 Grit
    Roll(1d20)+17:
    10,+17 +1
    Total:28
    vs Reflex

    if that hits, gun damage
    Roll(2d10)+13:
    5,9,+13
    Total:27

    +shocking grasp 5d6
    Roll(5d6)+0:
    5,4,3,2,4,+0
    Total:18

    total damage = 45

    Daze vs Fort +5 for metal (I assume from picture, if not lower roll by 5)
    Roll(1d20)+22:
    11,+22
    Total:33

    Dazed for 1 round, if that beats its Fort

    2nd shot vs Reflex
    Roll(1d20)+17:
    14,+17
    Total:31

    Damage, if that hits
    Roll(2d10)+13:
    4,8,+13
    Total:25

    Swift Action, "Frigga watch over me"  Shield Spell, -2 vitality
    Vitality

    2\3 Grit
    44\48 Vitality
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Fri Mar 14, 2014 11:07 am

    Robyo wrote:

    Cyclops swings his mighty club at Orbyn and does significant damage.


    Since I held my action to move as close as legally possible to the cyclops after its turn, may I ask the GM which square I now occupy?
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 3:01 pm

    Arcturus2 wrote:
    Robyo wrote:

    Cyclops swings his mighty club at Orbyn and does significant damage.


    Since I held my action to move as close as legally possible to the cyclops after its turn, may I ask the GM which square I now occupy?

    Kinda depends on what Monk wants to do. Stay on land or go in water or something else? Orbyn moved to L-13, so Monk could take his old square (M-9), I guess.
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Fri Mar 14, 2014 3:05 pm

    [quote="Robyo"]
    Arcturus2 wrote:
    Robyo wrote:

    Cyclops swings his mighty club at Orbyn and does significant damage.


    Since I held my action to move as close as legally possible to the cyclops after its turn, may I ask the GM which square I now

    Kinda depends on what Monk wants to do. Stay on land or go in water or something else? Orbyn moved to L-13, so Monk could take his old square (M-9), I guess.

    I'd rather take L-12, if that's acceptable.
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    Robyo

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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 3:12 pm

    Nice shootin' Tex, er, Virgil!
    And a nice application of Gun Mage  cheers 

    Both shots find their mark. The iron devourer is dazed for one round.

    But you don't get smite damage. I also don't know what Virgil's alignment is. So what about the dog?


    Last edited by Robyo on Fri Mar 14, 2014 3:40 pm; edited 1 time in total
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 3:22 pm

    Arcturus2 wrote:
    Robyo wrote:
    Arcturus2 wrote:
    Robyo wrote:

    Cyclops swings his mighty club at Orbyn and does significant damage.


    Since I held my action to move as close as legally possible to the cyclops after its turn, may I ask the GM which square I now

    Kinda depends on what Monk wants to do. Stay on land or go in water or something else? Orbyn moved to L-13, so Monk could take his old square (M-9), I guess.

    I'd rather take L-12, if that's acceptable.

    Sure. At 3/4 speed, Monk can move 5 squares (26.25 feet).
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 3:33 pm

    Monk still has a standard action left.


    The wurm is dazed for one round and can take no actions, but can defend itself normally.

    From the rooftop of the general store, Mark takes aim at the cyclops. His rifle jams! He manages to drop it before taking wound damage. F'n amateur.

    From atop the armory, Bill shoots at the dazed wurm. He buries two rounds in it's iron hide.


    Oli is up.
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    Arcturus2

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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Fri Mar 14, 2014 3:52 pm

    Monk wades into the water. He sees Orbyn get struck by a mighty swing of the giant's club, and darts in to attack.

    Standard action: Attack, Flurry of Blows.

    First: 1d20+12 (15+12)=27.
    If that hits: 2d6+17 ( 5 Holy ) =6 +17 =23 total damage, 5 of which is holy.

    Second: 1d20 + 12 (18+12)=30
    If that hits: 2d6 + 17 ( 5 Holy )= 7+17=24 total damage, 5 of which is holy.
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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Fri Mar 14, 2014 4:21 pm

    Robyo wrote:Nice shootin' Tex, er, Virgil!
    And a nice application of Gun Mage  cheers 

    Both shots find their mark. The iron devourer is dazed for one round.

    But you don't get smite damage. I also don't know what Virgil's alignment is. So what about the dog?

    I did not include Smite Damage, that would have been an additional +8  Cool

    +5 damage from GS class ability, +5 damage from Mageblade class ability (which makes the bullets magical) and +3 from his Spencer = +13 damage

    Sorry on the alignment, Virgil is Neutral Good, the same as Stolgar. Virgil doesn't really care about law or chaos, just killing evil. That is why he only loosely follows the rules as town Marshall regarding firearm registration and doesn't pay much attention to the Magistrates telegraph.

    I didn't do anything with the dog since it is Spark's dog. Virgil is making efforts to help the mutt and make friends (asking Neraka to help with his sadness over Spark's disappearance and feeding him pork chops). Hopefully he just stays out of the way.
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Fri Mar 14, 2014 5:21 pm

    Monk puts the double-wallop hurt on the cyclops.

    I only ask about the dog, because he would need to learn tricks to be helpful in combat.


    *I think I will make another thread that includes things from the GM's book. It will have stats for warhorse and other things.


    Oli is up.
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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Fri Mar 14, 2014 5:26 pm

    Robyo wrote:
    *I think I will make another thread that includes things from the GM's book. It will have stats for warhorse and other things.

    Stickied  cheers 
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    Re: Pt. 4: A Town BBQ

    Post  navyik on Fri Mar 14, 2014 11:31 pm

    Oli stands up, wondering where the explosions came from. Do they look like fireballs?
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Sat Mar 15, 2014 12:00 am

    No, more like incendiary devices. Bombs, or perhaps, grenades.
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    Re: Pt. 4: A Town BBQ

    Post  navyik on Sat Mar 15, 2014 12:05 pm

    Magic missle on the giant. Force dmg 14.
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Sat Mar 15, 2014 12:59 pm

    Oli fires upon the cyclops with magical bolts. He hardly seems to notice.


    Neraka is up.
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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Sat Mar 15, 2014 1:56 pm

    Neraka lets loose a Comanche war whoop that slowly turns into a howl as his human form is replaced by a 12' tall snarling black werewolf (Shadow Lord Crinos form from old WoD).  Shifting is a swift action, costs 1 vitality. Neraka's Vitality: 45/46

    [Only admins are allowed to see this link]

    Move to cyclops, M-15. However, there appears to be people in the way, unless they have scattered, Neraka will go after the worm.

    He's large now as well.

    Please clarify if the bystanders have scattered
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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Sat Mar 15, 2014 2:28 pm

    the mecha-wurm is also Dazed, so it gets no action (counter attack) this round, just FYI

    the mecha-wurm also took a good 70 damage from me, plus some from one of the deputies. we might want to focus it down before switching to the Cyclops. the 2 monks have the Cyclops engaged and hopefully can stall it for a bit.
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    Re: Pt. 4: A Town BBQ

    Post  Arcturus2 on Sat Mar 15, 2014 4:07 pm

    Chirs2 wrote:the mecha-wurm is also Dazed, so it gets no action (counter attack) this round, just FYI

    the mecha-wurm also took a good 70 damage from me, plus some from one of the deputies.  we might want to focus it down before switching to the Cyclops.  the 2 monks have the Cyclops engaged and hopefully can stall it for a bit.

    I think we can hold it. Keep it outta the main fight.
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    Re: Pt. 4: A Town BBQ

    Post  Robyo on Sat Mar 15, 2014 5:23 pm

    Townsfolk all go at the end of the round. Many are wounded and/or prone, so it remains to be see how many can actually scatter.

    Of course now that Neraka's wolfed-out, they'll have even more incentive to run. But for now, they remain.
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    Re: Pt. 4: A Town BBQ

    Post  whit10 on Sat Mar 15, 2014 6:08 pm

    wouldn't I just push them out of the way as they are not enemies?  

    if not, I'll do something else.  Move down to S-20 and shoot my spines at the worm.

    Attack vs. Reflex:

    Roll(1d20)+4:
    16,+4
    Total:20

    If that hits

    Roll(1d10)+8:
    6,+8
    Total:14
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    Re: Pt. 4: A Town BBQ

    Post  Chirs2 on Sat Mar 15, 2014 6:36 pm

    whit10 wrote:wouldn't I just push them out of the way as they are not enemies?  

    if not, I'll do something else.  Move down to S-20 and shoot my spines at the worm.

    Attack vs. Reflex:

    Roll(1d20)+4:
    16,+4
    Total:20

    If that hits

    Roll(1d10)+8:
    6,+8
    Total:14

    How do you figure that attack is only at +4???

    Look at your character sheet - all your Wereform (+ Horrid + Large) bonuses apply to any attack you make while in Wereform, + 5 CON + 4 level.

    Everything stacks in Radiance  Twisted Evil 

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    Re: Pt. 4: A Town BBQ

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