Feel free to make knowledge-based checks, or just state what your characters are doing to explore the area. Be specific.
Traveler knocks on the door. He hears no reply.
MAS wrote:John Henry wanders into a position to support the others, his railroad hammer perched casually over one shoulder.
Arcturus2 wrote:Traveler decides to investigate the area. Something inside him warns him to be wary of the henge, so he will start with the cabin.
Quietly to Virgil,
"Sheriff Virgil, please cover me."
Activate bracelet of DR+4
Traveler slowly approaches the cabin door. Although it appears abandoned, he will knock just in case..
"Hello? Anyone home?"
Robyo wrote:
Feel free to make knowledge-based checks, or just state what your characters are doing to explore the area. Be specific.
Traveler knocks on the door. He hears no reply.
Robyo wrote:No one is currently in combat, so don't worry about initiative.
Feel free to make knowledge-based checks, or just state what your characters are doing to explore the area. Be specific.
Arcturus2 wrote:
Are any of the graves fresh or obviously disturbed?
Chirs2 wrote:Arcturus2 wrote:
Are any of the graves fresh or obviously disturbed?
hopefully not from the inside
Robyo wrote:"Did you see anything unusual on the gravestones?" Klandor asks, walking up to monk's wagon. "Wait a tick, where's that badger? Vyrm, Come along now!" There is no response. "Where could he be?" mumbles the gnome.
A cold wind begins to blow from the south.
Robyo wrote:
Traveler and Virgil Perception checks yield a speck of movement behind one of the cemetery stones. The grass is long and the area does appear unkempt. In fact the whole area has the look of abandonment.
Robyo wrote:Virgil walks into the cemetery approaching the flick of movement. He sees that many of the stones bare the name Horden. They all seemed to have died in the same year: 1883.
From behind one gravestone scurries Vyrm, squeaking excitedly.
Robyo wrote:
In a fog appears Stolgar, the tough warrior of the cold northern lands. He points to a mountain in the distance.
"Find the road to the dark ones," the deity says. "There, your puzzle will be solved."
Chirs2 wrote:
From behind one gravestone scurries Vyrm, squeaking excitedly.
Robyo wrote:
In a fog appears Stolgar, the tough warrior of the cold northern lands. He points to a mountain in the distance.
"Find the road to the dark ones," the deity says. "There, your puzzle will be solved."
Robyo wrote:"By Gyana's grace, I have become your guide," says Klandor. "And as such, it is my duty to accompany you gentlemen wherever your path leads. Though I have known you for only a short time, I feel it was destiny that brought us together. I will go with you, to whatever end."
Vyrm squeaks in agreement.
"Uh, well if that's the party's decision, I will stand by it," shrugs Bluetwig. "Guess I'll just stay here and keep watch. Looks to be an intriguing eclipse, at any rate."
"Beep... Models... X-23... and... Z-14... must... also... stay... behind... beep," says Jay.
navyik wrote:"W...well sherrif, I ah... Well I don't mean to toot my own horn but i can see in the dark, turn invisible, and have studied the ancient egyptian art of trapmaking...ah...as well as far eastern traditions and... Uh... Modern security traditions..." Trailing off, "though I will admit I don't have much experience sneaking around..."
Robyo wrote:Sounds like most everyone wants to be in the front, except Bob?
Robyo wrote:The door to the cabin seems to be locked. There appears to be no windows or back door to the small building.
The adjoining stable is empty, except for a pile of large bones in one corner. The horses rebel and snort when they are escorted anywhere near the place.
navyik wrote:"Uh...sh...sherrif?" We should have a look in that c...cabin..."
Oli will examine the bones in the stable.
Chirs2 wrote:navyik wrote:"Uh...sh...sherrif?" We should have a look in that c...cabin..."
Oli will examine the bones in the stable.
"Probably a good idea to cover up backs. Maybe we can figure out a way to help the horses relax. Traveler, you want to take the door, with John Henry? I'll cover you while Oli checks the bones in stable. "
whit10 wrote:Point for Neraka, yes he has Darkvision...
how big is the entrance from what he can see of it?
Robyo wrote:
Virgil stealthfully moves down the winding stone staircase and reaches the bottom. He is no dwarf, but he determines he's about 30' below ground. There is a tunnel, but blocking it is a door made from a stone slab. Protruding from the wall adjacent to the door are three wooden levers. They are currently in the down position. Virgil sees nothing else out of the ordinary and detects no fiends or undead.
Robyo wrote:Traveler enters the cabin and a quick look around reveals the following items:
~Rectangular wooden table with quill & ink, a book, & a few loose papers. The writing is in a language Monk doesn't recognize.
~Bearskin rug.
~Wooden bed-frame with mattress and pillows.
~2 wooden chairs.
~Circular wooden table.
~Armoire (wardrobe) that is locked.
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