I have some questions about the 1st lvl spell Chill Touch. Here is the official wording:
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.
Look at the wording of the Str damage in bold - I would read that as 1 pt of actual ability damage and not a -1 enchantment to Str. That would mean that getting touched more than 1 time would stack the -1s.
now look at the wording on Ray of Enfeeblement
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead
this clearly indicates that it does not stack, so without such wording, does Chill Touch stack?
RoE also has a stated duration of 1 rd per level
CT has a duration of Instantaneous - so is that damage permanent? or does it end when the spell ends? The spell can be used for 1 time per level, but it isn't clear how long that lasts. If I am 6th lvl, I could get 6 touches out of the spell, so if combat ends and I still have 2 touches left..... do they just stick around until the next combat?
The wording on the spells just isn't as clear as it could be. The initial wording makes Chill Touch seem REALLY powerful for a 1st lvl spell, so that is why I am asking before I use it.