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    Bugs, I hate Bugs!

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    Robyo

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    Re: Bugs, I hate Bugs!

    Post  Robyo on Sun Sep 28, 2014 10:10 pm

    navyik wrote:If the pony kills the scorp, maybe "summon pony should be a higher level spell or a full round casting time...

    It is a full round to summon. He's just a level one creature (Summon Monster I). I think I'll call him Bill.

    "Kill that scorpion, Bill! Or it's off to the glue factory with you!"
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Sun Sep 28, 2014 10:12 pm

    Just one attack. It hits and does 3 damage (not a very high AC)
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    Re: Bugs, I hate Bugs!

    Post  navyik on Sun Sep 28, 2014 10:17 pm

    Pending rainbow dash's attack, CR3 runs around to to flank the shooter and will spend a ki point for an extra attack.

    CR3 rushes around to the muzzle-flash extending a wild and furious tornado kick through the powder cloud.

    5+10=15
    Hero point (after the fact) +4
    Total attack roll 19 on the shooter.
    If it hits: dmg 3+4=7
    Stun dc 16.

    He then follows through with a spinning backfist that strikes only air I presume:
    3+10=13 to hit
    6+4=10 dmg



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    Re: Bugs, I hate Bugs!

    Post  Robyo on Sun Sep 28, 2014 10:18 pm

    "That a boy, Bill!"

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    Re: Bugs, I hate Bugs!

    Post  navyik on Sun Sep 28, 2014 11:01 pm

    Robyo wrote:"That a boy, Bill!"


    We need a "like button" on this forum...
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Sun Sep 28, 2014 11:26 pm

    no, we don't
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    Re: Bugs, I hate Bugs!

    Post  navyik on Sun Sep 28, 2014 11:27 pm

    jocolor
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    Re: Bugs, I hate Bugs!

    Post  MAS on Mon Sep 29, 2014 12:53 am

    "DAMMIT Woman, I was using the car!!" Shouts COL Corbett as his cover drives away...
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    Re: Bugs, I hate Bugs!

    Post  Chris on Mon Sep 29, 2014 12:56 am

    MAS wrote:"DAMMIT Woman, I was using the car!!" Shouts COL Corbett as his cover drives away...

    Col Jimbo better just be happy the GM didn't remember he was laying under the car or he might have gotten a lot skinnier.
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    Re: Bugs, I hate Bugs!

    Post  Robyo on Mon Sep 29, 2014 6:24 am

    Luckily we're on sandy terrain, so maybe Col.'s body kind of dug in and made an impression in the sand.

    Honestly, I didn't know anyone was using the car for cover. Sorry.
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    Re: Bugs, I hate Bugs!

    Post  MAS on Mon Sep 29, 2014 7:42 am

    Chris wrote:
    MAS wrote:"DAMMIT Woman, I was using the car!!" Shouts COL Corbett as his cover drives away...

    Col Jimbo better just be happy the GM didn't remember he was laying under the car or he might have gotten a lot skinnier.  

    He wasnt UNDER the car, lol!
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    Re: Bugs, I hate Bugs!

    Post  MAS on Mon Sep 29, 2014 7:47 am

    Robyo wrote:Luckily we're on sandy terrain, so maybe Col.'s body kind of dug in and made an impression in the sand.

    Honestly, I didn't know anyone was using the car for cover. Sorry.

    I'll let it slide this time Wink

    No worries, I don't think there will be any more incoming fire in this encounter...
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Mon Sep 29, 2014 9:06 am

    yeah, I didn't think he was under the car... it's not a Land Cruiser or something, you guys wouldn't fit under it w/o difficulty
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    Re: Bugs, I hate Bugs!

    Post  Chris on Mon Sep 29, 2014 9:55 am

    who's turn is it? CR3 looks like the last action
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Mon Sep 29, 2014 10:58 am

    Shit, sorry, it's the top of round 4. CR III just barely missed the rifleman...

    It is Corbett's turn. the only change in the map is where CR III moved to (flanking the shooter)
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    Re: Bugs, I hate Bugs!

    Post  MAS on Mon Sep 29, 2014 4:51 pm

    The guy with the rifle is adjacent to JT, correct? So shooting at him would be firing into melee?

    The caster is not in melee, correct?
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    Re: Bugs, I hate Bugs!

    Post  Chris on Mon Sep 29, 2014 4:55 pm

    MAS wrote:The guy with the rifle is adjacent to JT, correct? So shooting at him would be firing into melee?

    The caster is not in melee, correct?

    JT did engage him in melee and he took a 5ft step away from JT before he shot. However, I think CR3 did engage him in melee.
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Mon Sep 29, 2014 5:50 pm

    I'll answer this tonight. I have to go over to court for a bit.
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Mon Sep 29, 2014 8:52 pm

    CR III wouldn't have been technically flanking as the shooter stepped back.  the shooter is currently in melee, the caster is not.

    As CR III did not specify where he moved to, I moved him. (flanking was all that was said, even though it didn't actually apply)

    Map is updated.  




    Still the Colonel's turn
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    navyik

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    Re: Bugs, I hate Bugs!

    Post  navyik on Mon Sep 29, 2014 9:05 pm

    I couldnt tell on the map from which hex the shot came, but nice placement. flower
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Mon Sep 29, 2014 9:06 pm

    Cool. I figured you'd let me know if I was wrong. Cool
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    Re: Bugs, I hate Bugs!

    Post  MAS on Mon Sep 29, 2014 10:17 pm

    MAS wrote:The guy with the rifle is adjacent to JT, correct? So shooting at him would be firing into melee?

    The caster is not in melee, correct?
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    Re: Bugs, I hate Bugs!

    Post  Chris on Mon Sep 29, 2014 11:18 pm

    MAS wrote:
    MAS wrote:The guy with the rifle is adjacent to JT, correct? So shooting at him would be firing into melee?

    The caster is not in melee, correct?



    whit10 wrote: the shooter is currently in melee, the caster is not.

    Still the Colonel's turn

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    Re: Bugs, I hate Bugs!

    Post  MAS on Tue Sep 30, 2014 6:54 pm

    Full round attack = 2 shots at the caster
    Swift action, Bane: Rifle is now "Humanoid, Human" Bane weapon = +2/+2d6 vs humans.
    Feat, Rapid shot: Extra attack, both attacks at -2
    Rifle is loaded with +1 ammunition
    Target is within 1st range increment, attack is vs. touch AC

    Both attacks +8/+3+2d6




    FIRST ATTACK =

    Result of the throw of dice "1d20 +8" :

    13 + 8 = 21

    Damage if hits

    Result of the throw of dice "1d12 +2d6 +3" :

    9 + 3 + 4 + 3 = 19

    SECOND ATTACK

    Result of the throw of dice "1d20 +8" :

    6 + 8 = 14

    Damage if its
    Result of the throw of dice "1d12 +2d6 +3" :

    9 + 1 + 1 + 3 = 14
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Tue Sep 30, 2014 7:04 pm

    Both rounds strike true and he is now bleeding badly (and staggered for one more round).

    JT is up.
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    Re: Bugs, I hate Bugs!

    Post  Chris on Wed Oct 01, 2014 12:09 am

    JT catches a glimpse of Olivia Andretti rapidly approaching and decides to hold off on engaging in melee for the moment. JT will DELAY his action to allow Olivia to act
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    Robyo

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    Re: Bugs, I hate Bugs!

    Post  Robyo on Wed Oct 01, 2014 6:42 am

    Chris wrote:JT catches a glimpse of Olivia Andretti rapidly approaching and decides to hold off on engaging in melee for the moment.  JT will DELAY his action to allow Olivia to act

    Smart!


    On Olivia's turn, she continues racing the car. She is heading towards the location as indicated by JT. Like a low-flying missile (that has wheels and is gas-powered with a stick shift and nice rims) it streaks across the sandy terrain, converging on 2209, then driving straight thru 2309.

    "Out of the way!" she cries. She is still ducking down, trying to stay concealed.

    Drive check: 16 + 6 = 22


    Meanwhile, Bill the pony continues attacking the scorpion.

    2 hooves:
    1st) 8 - 3 = 5... probably a miss
    2nd) 14 -3 = 11... miss?

    If not, damage: 2
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Wed Oct 01, 2014 9:05 am

    Actually, since you're still accelerating, if you are doing what I think you're doing, make an attack roll using your Dex as a bonus mod. (you're trying run 'em down, yes?)

    That would just be a move action and standard.

    Bill misses
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    Re: Bugs, I hate Bugs!

    Post  Robyo on Wed Oct 01, 2014 6:40 pm

    Well, Olivia doesn't technically have line of sight on the targets. She is just accelerating towards (and intending to pass thru) the area that JT indicated.

    However, if you are playing Pathfinder RAW (rules as written), then I suppose it would technically be a vehicular overrun maneuver. Olivia isn't trying to bullrush, and the targets are too small to ram, so yeah, overrun. What is the CMB of the car? She also uses her Driving skill, according to the rules.

    From PRD:
    Vehicle Combat Maneuvers: Vehicles typically don't have attacks, though some can be fitted with siege weapons. A vehicle can make, and is often required to make, a vehicular bull rush, vehicular overrun, or ramming maneuver as part of its movement. Unlike creatures, a vehicle can enter the space of creatures or objects smaller than it, and when it does, it makes either a vehicular overrun or vehicular bull rush. When a vehicle hits a creature or a vehicle that is its size or larger, or it hits a solid object (a wall or structure that is immobile and has a hardness of 5 or more), it makes a ramming maneuver.

    Vehicular Overrun: Any time any part of a vehicle (including any creatures used as propulsion) enters the space of a creature or vehicle smaller than it, the driver must make a vehicular overrun combat maneuver against the creature or vehicle. This may require the driver to make vehicular overrun checks against the same creature numerous times as new parts of the vehicle enter its square.
    When performing a vehicular overrun, the driver uses the base CMB of the vehicle plus her driving skill modifier (or Wisdom skill modifier if she is using that ability to drive the vehicle) as the CMB of the vehicular overrun. If the driver has feats that improve her CMB when overrunning, like the Improved Overrun feat, she may also add those modifiers and benefits to the vehicular overrun. Like a normal overrun, this action provokes an attack of opportunity from the creature being overrun, unless the driver has the Improved Overrun feat. The creature being overrun can make this attack of opportunity on any part of the vehicle that is within reach.
    When a vehicular overrun is attempted, the target of the overrun may choose to avoid the vehicle, allowing the vehicle to pass through its space without requiring a vehicular overrun maneuver check. The creature or vehicle cannot avoid a maneuver check if the driver has the Improved Overrun feat, the vehicle is two or more size categories larger than the target, or the target creature is confused, dazed, entangled, flat-footed, helpless, paralyzed, prone, or stunned. If the target does not avoid the vehicle, make the combat maneuver check as normal. If the maneuver is successful, the vehicle moves through the target's space, and the target of the overrun takes the vehicle's ramming damage. If the driver's combat maneuver check exceeds the target's CMD by 5 or more, the target takes twice the vehicle's ramming damage. If the target is a creature, it is also knocked prone. If the target has more than two legs, it gets a +2 bonus to its CMD for each additional leg it has. Vehicles that are overrun are knocked prone if the opposing driver's combat maneuver check result exceeds the vehicle's CMD by 10 or more. A vehicle that is knocked prone makes a sudden stop.
    It takes at least 5 full-round actions and a DC 25 Strength check from creatures adjacent to the vehicle to push a Large land or water vehicle up from being prone. For every size category that the vehicle is larger than size Large, increase the number of full-round actions by three and the Strength check DC by 5. The driver of a prone air vehicle must succeed at a DC 25 Fly check immediately to avoid falling. A vehicle equipped with a ram deals +2d8 points of damage with a vehicular overrun.
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Wed Oct 01, 2014 9:09 pm

    yup, that's why I wanted the roll. Depending on your target, they may or may not get AoO (which won't matter in one case anyway).

    Use your Drive check as a modifier (ignore the wisdom part) one of them is staggered so he can't avoid the overrun anyway.

    I didn't realize the potential for this originally but, now that it's happening, I like it!
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    Re: Bugs, I hate Bugs!

    Post  Robyo on Wed Oct 01, 2014 9:29 pm

    Well, just use my previous roll and add the CMB of the car.

    Drive check: 16 + 6 = 22

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    Re: Bugs, I hate Bugs!

    Post  whit10 on Wed Oct 01, 2014 10:02 pm

    Fair enough...

    Ok, everyone that is in the line of attack, JT, the rifleman, and CR III is going to be subject to the CMB roll of 22. If your CMD is higher, she misses you or you move out of the way. Your choice (JT and CR III)

    The soldier... he has a rifle in his hands right now, so no AoO. His CMD is would normally be high enough to for it to miss him. However, I have not assigned a BAB to this vehicle yet as I didn't foresee this happening to be completely honest. I would figure that a car, with the size of the engine, the momentum gained and the fact that it's made of fucking steel is going to put that at around a +3 for BAB, possibly more. For now, that's a 25 over all.

    That's a hit on him normally. Unfortunately, he can also move to avoid the attack as you do not possess Improved Overrun as a feat (and why would you?) as the rule that you posted also states.



    Honestly, that's the most overly complicated rule I think I've ever seen. I won't change it mid-encounter, but that may need a house rule modification at some point.

    The car goes barreling towards the dune and comes flying over it, narrowly missing JT, CR III and the rifleman.

    I believe that JT was holding his action?
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    Re: Bugs, I hate Bugs!

    Post  Robyo on Wed Oct 01, 2014 10:14 pm

    Agreed, it is complicated.

    I was actually trying to go between the dunes, specifically where JT is standing. He was holding his action so I figure he'll jump out of the way. As it is, Olivia missed them all, so I guess it doesn't matter.
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Wed Oct 01, 2014 10:57 pm

    yeah, hell of an idea though. Points for that!

    It does add a feature to this particular world as far as Improved Overrun goes when applied to cars (or motorcycles?)
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    Re: Bugs, I hate Bugs!

    Post  Chris on Wed Oct 01, 2014 11:20 pm

    Robyo wrote:
    When a vehicular overrun is attempted, the target of the overrun may choose to avoid the vehicle, allowing the vehicle to pass through its space without requiring a vehicular overrun maneuver check.

    The creature or vehicle cannot avoid a maneuver check if the driver has the Improved Overrun feat, the vehicle is two or more size categories larger than the target, or the target creature is confused, dazed, entangled, flat-footed, helpless, paralyzed, prone, or stunned.

    Yeah, that seems overly useless without the feat or a Huge+ sized vehicle. I am assuming the car is just large? I think the spacing is a bit off, since the rifleman took a 5ft step away from JT. A large vehicle is only 2 hexes wide, so it couldn't actually hit both JT and the rifleman, but it doesn't matter, since it was ineffective.

    JT sucks in his gut as the car races past him. He will quick draw his trench axe and use the confusion to jump the rifleman. JT lunges in right after the car passes, hoping to catch him while he is distracted and flanked by CR3

    2H trench axe +1
    Roll(1d20)+9:
    10,+9
    Total:19 +2 for flanking = 21

    damage if that hits
    Roll(1d10)+7:
    8,+7
    Total:15

    + sneak attack
    Roll(3d6)+0:
    2,5,5,+0
    Total:12

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    Re: Bugs, I hate Bugs!

    Post  whit10 on Thu Oct 02, 2014 12:21 am

    Your axe cuts into him deeply and he goes down.

    "Tambu!!"... you hear the caster cry! The colonel then sees a wand wink and he flashes out of sight for a moment... and appears on top of a dune over 700' away... he scurries off behind the Dune. The scorpion winks out of sight!

    Combat is ended.

    The rifleman looks up at JT (as he suddenly appears) as he reaches towards a strange looking necklace that seems almost bound around his throat.... his lifeblood is trickling out of him.


    Any actions?
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    Re: Bugs, I hate Bugs!

    Post  Arcturus2 on Thu Oct 02, 2014 12:27 am

    whit10 wrote:Your axe cuts into him deeply and he goes down.

    "Tambu!!"... you hear the caster cry!  The colonel then sees a wand wink and he flashes out of sight for a moment... and appears on top of a dune over 700' away... he scurries off behind the Dune.  The scorpion winks out of sight!

    Combat is ended.

    The rifleman looks up at JT (as he suddenly appears) as he reaches towards a strange looking necklace that seems almost bound around his throat.... his lifeblood is trickling out of him.


    Any actions?

    Is that scorpion by Elliot still standing? Or did it vanish with the caster?
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    Re: Bugs, I hate Bugs!

    Post  whit10 on Thu Oct 02, 2014 1:25 am

    whit10 wrote:The scorpion winks out of sight!

    Cool
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    Re: Bugs, I hate Bugs!

    Post  Arcturus2 on Thu Oct 02, 2014 1:59 am

    Shit, sorry, dunno how I missed that..
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    Re: Bugs, I hate Bugs!

    Post  navyik on Thu Oct 02, 2014 8:10 am

    "Stop the bleeding!"

    Cr3 will try...
    5+2=7 heal

    To JT "help me."
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    Robyo

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    Re: Bugs, I hate Bugs!

    Post  Robyo on Thu Oct 02, 2014 8:51 am

    Olivia curses under her breath. She really could have used some crushed wizard sinew in her soup. Maybe next time.

    Knowledge (INT) check for what "Tambu" means: 13

    Olivia slams on the brakes and skids to stop. She jumps out of the car, with an agility that only one with former monk training could do.

    Quick scan for more enemies. Perception check: 18 + 11 = 29

    With a wave of her hand, she dismisses Bill the pony. "Job well done, equus."

    Then she runs over to CR3 and the wounded foe.

    Heal check - First Aid: 10 + 11 = 21. The fellow should be stabilized.

    Healing Hex: 5 + 3 = 8 HP restored

    "Anyone else need healing?"







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    whit10

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    Re: Bugs, I hate Bugs!

    Post  whit10 on Thu Oct 02, 2014 9:14 am

    he is restored.

    "thank you... my name is Sergeant Tambu, 4th Sudanese Rifle battalion. I've been the unwilling slave and prisoner to that man for months." He takes off the strange necklace that now looks like it's rapidly rusting away and starting to crumble. "he controlled me with this, I think he put it on me when I was asleep. I didn't hurt anyone did I?"

    He looks very confused (and is still pretty beat up from the last fight).

    Feel free to do whatever you need to do at this point.
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    Chris

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    Re: Bugs, I hate Bugs!

    Post  Chris on Thu Oct 02, 2014 10:30 am

    JT nods to Tambu, "Sgt Tambu, I am Sgt. JT Vickers of the Royal British Engineers. You will be treated with all due respect as a soldier deserves. However, since you did fire on us, we must disarm you. You understand?" JT offers Tambu a sip from his canteen and gestures to the sand near Tambu for him to lay down his weapons.

    (assuming he complies)

    "What else can you tell us about that man.... his name? who he works for? what he wants? how can we find him? Anything that will help us. We will see that you are returned to your post or released in Cairo, as you wish."
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    MAS
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    Re: Bugs, I hate Bugs!

    Post  MAS on Thu Oct 02, 2014 12:13 pm

    whit10 wrote:Your axe cuts into him deeply and he goes down.

    "Tambu!!"... you hear the caster cry!  The colonel then sees a wand wink and he flashes out of sight for a moment... and appears on top of a dune over 700' away... he scurries off behind the Dune.  The scorpion winks out of sight!

    Combat is ended.
    ?

    I havnt gone back to count, but if this is round 4 of combat, the caster is still staggered.
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    MAS
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    Re: Bugs, I hate Bugs!

    Post  MAS on Thu Oct 02, 2014 12:15 pm

    whit10 wrote:Both rounds strike true and he is now bleeding badly (and staggered for one more round).

    JT is up.

    This was the result of my action within this round that just completed. The caster is till staggered and cannot do anything but take a single move action.
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    Arcturus2

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    Re: Bugs, I hate Bugs!

    Post  Arcturus2 on Thu Oct 02, 2014 12:26 pm

    Elliot will stand up from his cover in the grave and jog over to join the others, keeping crouched low to the ground and his rifle at the ready, scanning the area for threats.

    When he gets close he calls out "everyone ok?"
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    whit10

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    Re: Bugs, I hate Bugs!

    Post  whit10 on Thu Oct 02, 2014 2:45 pm

    Matt, it was a standard action for him to use the wand that he used.  Staggered: A staggered creature may take a single move action or standard action each round.

    I'll update this tonight when I get home
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    Arcturus2

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    Re: Bugs, I hate Bugs!

    Post  Arcturus2 on Thu Oct 02, 2014 3:41 pm

    Cool man! Just out of curiosity, what language is Sgt. Tambu speaking?
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    whit10

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    Re: Bugs, I hate Bugs!

    Post  whit10 on Thu Oct 02, 2014 4:34 pm

    At the moment, heavily accented English
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    Chris

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    Re: Bugs, I hate Bugs!

    Post  Chris on Thu Oct 02, 2014 4:48 pm

    whit10 wrote:Matt, it was a standard action for him to use the wand that he used.  Staggered: A staggered creature may take a single move action or standard action each round.

    good observation Matt! so if he is still staggered he could use the wand to teleport away, but he could not scurry behind a dune in the same round. those of us with rifles might be able to finish him off Twisted Evil

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