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navyik
MAS
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    The Tomb

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    Post  MAS Wed Nov 19, 2014 3:10 pm

    Chris wrote:
    MAS wrote:"My hound and I lack the agility to go flip-a-flopping like that. Perhaps we can build a sufficient stepping bridge from these statues and other debris?

    JT whispers back over his shoulder, "It's probably a dead end, just cover me until we know whether it is worth crossing.  Tactically speaking, it is best to keep the acid pit between us and anything hiding in here.  The secret hallway probably leads where we really want to go....."

    does JT see anything else in the room now that he has moved closer?

    "Fair enough. We can cover your move from here."
    Arcturus2
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    Post  Arcturus2 Wed Nov 19, 2014 4:16 pm

    Now that JT is at farther range,  Elliot holsters his pistol and unslings his rifle. He continues to closely cover JT..

    To the Col. he whispers..

    "Don't worry sir, I've a rope and grappling hook in my equipment. We can secure a crossing, if need be."
    whit10
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    Post  whit10 Wed Nov 19, 2014 4:25 pm

    if you guys can wait, I can re-post the map tonight when I get home. Not staying late so it will be around 5 (or 6) depending on your time zone.
    whit10
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    Post  whit10 Wed Nov 19, 2014 9:49 pm

    re-posted map:

    The Tomb - Page 4 Encoun23
    Chris
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    Post  Chris Wed Nov 19, 2014 9:54 pm

    whit10 wrote:re-posted map:

    nice map, but most of the characters have moved drunken

    JT is across the pool, looking in the next room, by the archway, say about 0506 Cool
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    Post  MAS Wed Nov 19, 2014 10:35 pm

    The Tomb - Page 4 WkoHHKq
    whit10
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    Post  whit10 Wed Nov 19, 2014 11:16 pm

    lol... truly sorry, I just threw the same map up there to answer your questions about the room.

    I don't see a whole lot of numbers for the spaces you moved to (for various reasons)... please update where you are at if it makes a difference.

    The Tomb - Page 4 Encoun26

    statues are noted, they are 15' tall.
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    Post  MAS Wed Nov 19, 2014 11:34 pm

    No worries!

    CJC and hound are good as positioned.
    Chris
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    Post  Chris Wed Nov 19, 2014 11:44 pm

    Chris wrote:
    does JT see anything else in the room now that he has moved closer?

    whit10
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    Post  whit10 Thu Nov 20, 2014 12:18 am

    yes, you see more debris and strange objects... you're not quite sure what this room was used for but it might have stored something once upon a time.

    You may make a general Intel. check if you wish, since you don't have Knowledge- History.
    Chris
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    Post  Chris Thu Nov 20, 2014 2:20 am

    whit10 wrote:yes, you see more debris and strange objects... you're not quite sure what this room was used for but it might have stored something once upon a time.

    You may make a general Intel. check if you wish, since you don't have Knowledge- History.

    ok, INT
    Roll(1d20)+2:
    1,+2
    Total:3

    JT looks about quickly, "bah, this is nothing more than the broom closet. let's go the other way, this is clearly a distraction."

    JT flips back over the acid pool and heads down the trap-filled hallway, stopping at the next pressure plate to disarm it.

    Disable Device
    Roll(1d20)+18:
    16,+18
    Total:34
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    Post  whit10 Thu Nov 20, 2014 10:17 am

    Damn, you keep just rolling through the Dis. Dev. rolls, lol... and realize that disarming each one takes several minutes.

    You disarmed that pressure plate.
    Chris
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    Post  Chris Thu Nov 20, 2014 11:10 am

    whit10 wrote:Damn, you keep just rolling through the Dis. Dev. rolls, lol... and realize that disarming each one takes several minutes.

    You disarmed that pressure plate.

    actually the most time it can take is 2d4 rounds or 12-48 seconds for each trap
    http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#disable-device

    ok, Mr. GM.... how many of these plates do I have to roll for?  regardless of the time it takes, we ain't going anywhere until the hallway is clear.

    I seem to remember succeeding on a 9 from the last page.  Can I just "take 10" for all the rest and we can move on?

    just for practical sake if the DC is less than 27 (9+18) and the trap doesn't go off unless I fail by more than 4, there is a very low chance that any trap is going to go off in JT's face, most likely it is just a fail with a reroll.

    again, time doesn't really matter here, so JT could "take 20" on all these traps, even if they took 20 x (12-48 seconds) that is only 2-4 minutes per trap

    or just tell me how many DD rolls I need to make, let me roll them all at once and we can move on
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    Post  whit10 Thu Nov 20, 2014 11:38 am

    just make two more rolls and we'll call it a day (unless you roll a 1, you're good)
    Chris
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    Post  Chris Thu Nov 20, 2014 12:00 pm

    Result of the throw of dice "1d20 +18" :

    9 + 18 = 27

    Result of the throw of dice "1d20 +18" :

    2 + 18 = 20

    affraid

    Result of the throw of dice "1d20 +18" :

    11 + 18 = 29


    JT could always spend a Hero pt retroactively to add +4 if needed
    whit10
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    Post  whit10 Thu Nov 20, 2014 12:21 pm

    It's your choice man. Tell me what you want to do
    Chris
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    Post  Chris Thu Nov 20, 2014 12:25 pm

    whit10 wrote:It's your choice man.  Tell me what you want to do

    whit10 wrote:just make two more rolls and we'll call it a day (unless you roll a 1, you're good)

    I don't need to do anything, if I understand you correctly. I didn't roll a 1 either time, so I should be good. right?
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    Post  whit10 Thu Nov 20, 2014 12:30 pm

    my mistake, you'll need slightly better than that.... do you wish to spend a hero point on the second roll or not?
    Chris
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    Post  Chris Thu Nov 20, 2014 12:43 pm

    whit10 wrote:my mistake, you'll need slightly better than that.... do you wish to spend a hero point on the second roll or not?

    lol! you understand the term "detrimental reliance"?

    since you are now going retcon on me..... does the 2 set off the trap or just miss by 4 or less and I can reroll
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    Post  whit10 Thu Nov 20, 2014 12:53 pm

    It missed by more than 4.
    Chris
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    Post  Chris Thu Nov 20, 2014 1:08 pm

    whit10 wrote:It missed by more than 4.  

    fine, spend the hero point on the 2
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    Post  Arcturus2 Thu Nov 20, 2014 1:46 pm

    Does JT need an extra set of hands?

    If I remember the rules correctly, you could save the hero point and call Elliot up to lend an assist for a +5, couldn't he?
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    Post  whit10 Thu Nov 20, 2014 1:49 pm

    JT, are you re-rolling the check or just taking the additional +4?
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    Post  Chris Thu Nov 20, 2014 3:24 pm

    whit10 wrote:JT, are you re-rolling the check or just taking the additional +4?

    just reroll to speed things up, cuz otherwise, I am just going to have to reroll anyways

    reroll
    Result of the throw of dice "1d20 +18" :

    10 + 18 = 28
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    Post  whit10 Thu Nov 20, 2014 5:01 pm

    lol.. I almost got ya... you've disarmed the traps.

    NOW... in doing so, you come to the turn in the hallway and see that the corner in front of you is still a trap. (this is the last part of this trap)

    Disable Device?
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    Post  Chris Thu Nov 20, 2014 6:22 pm

    whit10 wrote:lol.. I almost got ya... you've disarmed the traps.

    NOW... in doing so, you come to the turn in the hallway and see that the corner in front of you is still a trap. (this is the last part of this trap)

    Disable Device?

    lol! damn GM shenanigans

    what does JT see after the turn in the hallway?

    but probably DD, yes

    Result of the throw of dice "1d20 +18" :

    16 + 18 = 34
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    Post  whit10 Thu Nov 20, 2014 6:26 pm

    you see another hallway, same size as this one, leading to another room that has an open doorway, you cannot see anything in the room from here.

    You have now disabled a Acid Arrow trap and this hallway is clear. Nicely done
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    Post  Chris Thu Nov 20, 2014 6:29 pm

    JT motions for the others to follow, unless they are going to check out the broom-closet (hehe, gotta love botching INT checks)
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    Post  navyik Thu Nov 20, 2014 8:58 pm

    "I say, that was rather thorough!" scratch
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    Post  MAS Thu Nov 20, 2014 11:36 pm

    navyik wrote:"I say, that was rather thorough!" scratch

    "Quite. Perhaps we should set a camp out side for a few days, and relax while this process unfolds"
    Chris
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    Post  Chris Thu Nov 20, 2014 11:44 pm

    MAS wrote:
    navyik wrote:"I say, that was rather thorough!" scratch

    "Quite. Perhaps we should set a camp out side for a few days, and relax while this process unfolds"

    JT grumbles under his breath about the pace of his work, noting that he is the only one actually working.
    Robyo
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    Post  Robyo Fri Nov 21, 2014 12:37 am

    Olivia is down for an extended rest. She needs to get some spells back anyways. The party hasn't rested since leaving the boat.

    "I think it's a good time to catch a nap. CR, be a dear and watch for any roaming mummies, would you please." She forms her hair into a hammock suspended from the ceiling and starts to snooze.
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    Post  whit10 Fri Nov 21, 2014 12:56 am

    If you choose to rest, that's fine, up to you. Choose a place though
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    Post  Chris Fri Nov 21, 2014 1:48 am

    Robyo wrote: She needs to get some spells back anyways. The party hasn't rested since leaving the boat.

    but.... we just got here. The party hasn't done anything since we left the boat. Olivia just cast a bunch of spells (detect undead, detect secret doors, darkvision x2). All those spells will wear off if we rest and you will just have to cast them again.

    JT padfoots back around the corner

    Chris wrote:JT motions for the others to follow

    "let's keep moving... and BE QUIET"
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    Post  whit10 Fri Nov 21, 2014 12:35 pm

    can we please have a consensus so that the GM knows what's going on? lol

    I'll leave it for you guys to discuss today but I'll update tonight for the next room or what might happen when you rest.. unless a decision is reached sooner.
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    Post  Arcturus2 Fri Nov 21, 2014 12:51 pm

    Chris wrote:
    Robyo wrote: She needs to get some spells back anyways. The party hasn't rested since leaving the boat.

    but.... we just got here.  The party hasn't done anything since we left the boat.  Olivia just cast a bunch of spells (detect undead, detect secret doors, darkvision x2).  All those spells will wear off if we rest and you will just have to cast them again.  

    JT padfoots back around the corner

    Chris wrote:JT motions for the others to follow

    "let's keep moving... and BE QUIET"

    Elliot will continue to follow JT and provide cover while he works, just as he has been, ready to protect his friend from any hostiles.
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    Post  MAS Fri Nov 21, 2014 2:09 pm

    whit10 wrote:can we please have a consensus so that the GM knows what's going on?  lol

    I'll leave it for you guys to discuss today but I'll update tonight for the next room or what might happen when you rest.. unless a decision is reached sooner.

    We have had consensus for several pages. The party is following JT through the tomb. Elliot and CJC have stated this, Rothschild has stated from the beginning that he is co-locating with CJC. Olivia has not objected, and has supported the search with spells and buffs.

    Our subtle dialogue implies that we are all ready to proceed...

    We are all excited and interested to further explore the tomb, lets go!




    CJC maintains a default readied action of "on sight, engage hostile with rifle, target preference spellcaster or most powerful seeming foe" unless otherwise noted.
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    Post  Chris Fri Nov 21, 2014 2:19 pm

    we need an updated map of the new hallway and room. assume JT is on point with CJC, CR3 and Elliot in the hallway behind him. not sure what olivia is doing or where she wants to be
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    Post  whit10 Fri Nov 21, 2014 2:23 pm

    updated map coming shortly
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    Post  MAS Fri Nov 21, 2014 3:21 pm

    Chris wrote:we need an updated map of the new hallway and room.  assume JT is on point with CJC, CR3 and Elliot in the hallway behind him.  not sure what Olivia is doing or where she wants to be

    CJC prefers to take the trailing position, with his hound occupying the 2nd square immediately behind him.

    Hound's readied action - upon encountering hostiles, move to square that is adjacent to CJC and directly blocking the LOM (line of movement) of said hostiles.
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    Post  whit10 Fri Nov 21, 2014 4:29 pm

    New initiative would negate any readied actions unless you get Surprise.

    New Map:  Rob, it looks as though the party is not in favor of resting, are you ok with your placement at the end of the group?  If not, just tell me

    The Tomb - Page 4 Encoun29
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    Post  Chris Fri Nov 21, 2014 5:25 pm

    I am looking at the map on my phone, but JT will sneak straight down to hex 1605, which looks like it should be right in the doorway.

    Stealth
    Result of the throw of dice "1d20 +13" :

    6 + 13 = 19

    and look in the room

    Perception
    Result of the throw of dice "1d20 +17" :

    3 + 17 = 20

    +2 stone, +2 undead, +3 traps
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    Post  whit10 Fri Nov 21, 2014 5:52 pm

    you do not notice any traps... the stonework is very poor here as are the reliefs on the walls... they almost look distorted. The room is filled with old sarcophagi in various stages of decomposition. You don't see anything else at the moment.

    Anyone else? (I want to make sure everyone is getting to act if they want)

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    Post  MAS Fri Nov 21, 2014 8:26 pm

    MAS wrote:
    Chris wrote:we need an updated map of the new hallway and room.  assume JT is on point with CJC, CR3 and Elliot in the hallway behind him.  not sure what Olivia is doing or where she wants to be

    CJC prefers to take the trailing position, with his hound occupying the 2nd square immediately behind him.  

    Hound's readied action - upon encountering hostiles, move to square that is adjacent to CJC and directly blocking the LOM (line of movement) of said hostiles.

    Again, I'd like to be trailing the party, i.e. at the rear, with the dog 10 ft back. Thanks!
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    Post  whit10 Fri Nov 21, 2014 9:16 pm

    ok dude.. don't get snippy with me Matt, there were several pauses and one disagreement about what you were going to do next.  Be nice or I'll turn your dog into a were-hound  Twisted Evil

    clear something up for me... CRIII is only moving when the Colonel moves?  Is CRIII staying "10' back with the dog as well?"


    Map as I understand it currently.  And since it's posted for all to see, if there's a problem, just tell me the space you wish to occupy.

    The Tomb - Page 4 Encoun31
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    Post  Robyo Fri Nov 21, 2014 9:42 pm

    Put Olivia anywhere.
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    Post  whit10 Fri Nov 21, 2014 10:37 pm

    Actually Rob, Olivia, from where she is currently at, now detects the Undead... 'dead' ahead... get it? affraid
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    Post  Chris Sat Nov 22, 2014 1:29 am

    "I got a bad feeling about this" JT whispers back to the others

    JT listens intently for the faintest sound of movement.... a mouse, a footfall, pebbles....

    Perception
    Roll(1d20)+17:
    17,+17
    Total:34

    +2 vs undead
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    Post  whit10 Sat Nov 22, 2014 1:40 am

    ... smells like rotting corpses to you... the Somme after several days of combat comes to mind.
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    Post  MAS Sat Nov 22, 2014 8:49 am

    MAS wrote:
    MAS wrote:
    Chris wrote:we need an updated map of the new hallway and room.  assume JT is on point with CJC, CR3 and Elliot in the hallway behind him.  not sure what Olivia is doing or where she wants to be

    CJC prefers to take the trailing position, with his hound occupying the 2nd square immediately behind him.  

    Hound's readied action - upon encountering hostiles, move to square that is adjacent to CJC and directly blocking the LOM (line of movement) of said hostiles.

    Again, I'd like to be trailing the party, i.e. at the rear, with the dog 10 ft back. Thanks!

    Wasnt being snippy. Wouldnt have said "thanks" if I was.

    I think you can assume that Alan meant he was staying in the same general location and moving generally together, not orbiting the hound.




    Swift action, rifle in hand is now "undead" bane.

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