whit10 wrote:you do not find any so far...
how far?
JT will check the whole room, then motion for the others once it is clear
whit10 wrote:you do not find any so far...
whit10 wrote:you are clear to the pool, the smell of sulfur gets stronger as you get near it.
Something about the wall on the left catches your eye though, something not quite right
whit10 wrote:Perception check please
Chris wrote:JT will creep forward into the room slowly, checking for traps
Perception for traps and stone
Result of the throw of dice "1d20 +22" :
18 + 22 = 40
Chris wrote:
Ok, player to GM here....
The rules don't specify how much area any given Perception check encompasses. I want to avoid bogging the forum down with perception checks every 5ft. So I would like to point out to the GM the following racial ability of dwarves (just another reason they are awesome). Assume JT is moving slowly and carefully, so not incurring penalties for moving fast.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
whit10 wrote:sorry, missed that.
Ok, you notice that one of the eyes of Horus (as depicted in the hieroglyphs) is actually a trigger mechanism of some kind.
whit10 wrote:It appears to be a door opening mechanism, you can safely open it, as far as you can tell.
whit10 wrote:ok, all of you do whatever you need to do, I made an error that I apologize for... I left the next damned image at home (thought I had saved it to my hard drive before I came to work). I will update the next map later tonight.
whit10 wrote:Sorry, I had to adjust the map to accommodate the image getting screwed up during wall placement, you are where you wanted the map just got moved 'up' a bit.
whit10 wrote:I placed Olivia in a different spot Rob, if you want to be on the space you specified, that would mean crossing the pool... have you attempted to cross it?
whit10 wrote:
continue your actions... I assume everyone is holding theirs until JT goes and does his thing.
JT...
whit10 wrote:The door opens and.... nothing happens! You see nothing but darkness coming from the five foot wide hallway, if you peer down it, you can see it turn off to the left (didn't represent that on the map, sorry).
Next action?
Chris wrote:whit10 wrote:
continue your actions... I assume everyone is holding theirs until JT goes and does his thing.
JT...
JT makes sure his companions are settled and ready. He makes a mental note to give his new friends some tips about cover.... if we all survive.
JT activates the mechanism !
whit10 wrote:JT creeps up down the first hallway... he finally smells the expected stench of death.. growing stronger. Wait! the next space (1211) is a pressure plate.. a trap!
MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.
Robyo wrote:MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.
Haha! Seriously? Where did the hound come from? The same place as the Col's car?
whit10 wrote:dammit, sorry Matt. I'll have him there for the next update.
MAS wrote:Robyo wrote:MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.
Haha! Seriously? Where did the hound come from? The same place as the Col's car?
The hound is on my sheet, and has been mentioned several times, in several scenes. Maybe one less toke would improve your situational awareness?
Chris wrote:whit10 wrote:JT creeps up down the first hallway... he finally smells the expected stench of death.. growing stronger. Wait! the next space (1211) is a pressure plate.. a trap!
JT takes out his trusty tool kit, adjusts his goggles and whispers for Elliot, "pssst... I could use a little more light over here."
(when Elliot arrives)
"Thanks mate, but you might want to backup.... just in case"
JT's steady hands work at lifting the pressure plate up, without applying any leverage or force that might activate the ancient device. JT marvels at the primitive, yet effectiveness of the device.
Disable Device
Roll(1d20)+18:
9,+18
Total:27
Chris wrote:
JT's steady hands work at lifting the pressure plate up, without applying any leverage or force that might activate the ancient device. JT marvels at the primitive, yet effectiveness of the device.
Disable Device
Roll(1d20)+18:
9,+18
Total:27
whit10 wrote:Next actions? You're not sure what, precisely the trap is, but it definitely activated by the square in front of you
whit10 wrote:You do not need to spend the Hero Point, I missed the part about the pressure plate, you have disarmed that space. Well done (I just didn't see that part of your post, my bad)
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