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+2
navyik
MAS
6 posters

    The Tomb

    Chris
    Chris


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    The Tomb - Page 2 Left_bar_bleue0/0The Tomb - Page 2 Empty_bar_bleue  (0/0)
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    The Tomb - Page 2 Empty Re: The Tomb

    Post  Chris Fri Nov 14, 2014 11:42 am

    whit10 wrote:you do not find any so far...

    how far?

    JT will check the whole room, then motion for the others once it is clear
    whit10
    whit10


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    The Tomb - Page 2 Left_bar_bleue1/0The Tomb - Page 2 Empty_bar_bleue  (1/0)
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    The Tomb - Page 2 Empty Re: The Tomb

    Post  whit10 Fri Nov 14, 2014 11:56 am

    you are clear to the pool, the smell of sulfur gets stronger as you get near it.

    Something about the wall on the left catches your eye though, something not quite right
    Chris
    Chris


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    The Tomb - Page 2 Left_bar_bleue0/0The Tomb - Page 2 Empty_bar_bleue  (0/0)
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    The Tomb - Page 2 Empty Re: The Tomb

    Post  Chris Fri Nov 14, 2014 12:02 pm

    whit10 wrote:you are clear to the pool, the smell of sulfur gets stronger as you get near it.

    Something about the wall on the left catches your eye though, something not quite right

    JT advances no farther. He back tracks away from the pool and circles towards the left wall for a closer look
    whit10
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    Post  whit10 Fri Nov 14, 2014 12:29 pm

    Perception check please
    Chris
    Chris


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    Post  Chris Fri Nov 14, 2014 12:39 pm

    whit10 wrote:Perception check please

    scratch   I already did for this room

    Chris wrote:JT will creep forward into the room slowly, checking for traps

    Perception for traps and stone
    Result of the throw of dice "1d20 +22" :

    18 + 22 = 40

    Chris wrote:
    Ok, player to GM here....

    The rules don't specify how much area any given Perception check encompasses. I want to avoid bogging the forum down with perception checks every 5ft. So I would like to point out to the GM the following racial ability of dwarves (just another reason they are awesome). Assume JT is moving slowly and carefully, so not incurring penalties for moving fast.


    Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.



    whit10
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    Post  whit10 Fri Nov 14, 2014 12:52 pm

    sorry, missed that.

    Ok, you notice that one of the eyes of Horus (as depicted in the hieroglyphs) is actually a trigger mechanism of some kind.
    Chris
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    Post  Chris Fri Nov 14, 2014 12:58 pm

    whit10 wrote:sorry, missed that.

    Ok, you notice that one of the eyes of Horus (as depicted in the hieroglyphs) is actually a trigger mechanism of some kind.

    JT puts up a warning hand to the party to stay back.

    JT takes out his favorite tools and gets to work. He opens with the Gator-Glidden drill.....

    Disable Device
    Result of the throw of dice "1d20 +18" :

    13 + 18 = 31
    whit10
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    Post  whit10 Fri Nov 14, 2014 1:15 pm

    It appears to be a door opening mechanism, you can safely open it, as far as you can tell.
    Chris
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    Post  Chris Fri Nov 14, 2014 1:18 pm

    whit10 wrote:It appears to be a door opening mechanism, you can safely open it, as far as you can tell.

    "everyone take cover!" JT whispers.

    JT will wait for the other people to position themselves before activating the mechanism
    MAS
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    Post  MAS Fri Nov 14, 2014 1:22 pm

    CJC takes cover, readies action, engage threat with rifle.
    whit10
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    Post  whit10 Fri Nov 14, 2014 1:24 pm

    ok, all of you do whatever you need to do, I made an error that I apologize for... I left the next damned image at home (thought I had saved it to my hard drive before I came to work). I will update the next map later tonight.
    Chris
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    Post  Chris Fri Nov 14, 2014 1:27 pm

    whit10 wrote:ok, all of you do whatever you need to do, I made an error that I apologize for... I left the next damned image at home (thought I had saved it to my hard drive before I came to work).  I will update the next map later tonight.

    it's ok, just google: "treasure hoard"
    I am sure you can find a new image for us
    whit10
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    Post  whit10 Fri Nov 14, 2014 1:30 pm

    lol... oh yes, no monsters, just precious loot!

    ...and you may heap abuse on the GM for this one, I totally dropped the ball here.
    Arcturus2
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    The Tomb - Page 2 Empty Re: The Tomb

    Post  Arcturus2 Fri Nov 14, 2014 4:01 pm

    When JT signals for cover, Elliot drops into a crouch and holds position near the wall, his gun and light still pointed towards the floor at his feet and at the ready..

    Btw, just so there's no question later, Elliot is packing silver bullets in his .45 right now. Not sure if i announced that ever.
    whit10
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    Post  whit10 Fri Nov 14, 2014 8:57 pm

    here's the current map... everyone tell me where they want to be placed before we go any further.

    thank you

    The Tomb - Page 2 Encoun17
    Robyo
    Robyo


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    Post  Robyo Fri Nov 14, 2014 10:29 pm

    0604 por favor.
    MAS
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    Post  MAS Fri Nov 14, 2014 10:30 pm

    CJC is located at 1703.
    Chris
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    Post  Chris Fri Nov 14, 2014 10:32 pm

    JT is standing at the hidden mechanism in the Eye of Horus, by the wall.
    navyik
    navyik


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    Post  navyik Fri Nov 14, 2014 10:56 pm

    1704
    whit10
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    Post  whit10 Fri Nov 14, 2014 11:13 pm

    I placed Olivia in a different spot Rob, if you want to be on the space you specified, that would mean crossing the pool... have you attempted to cross it?

    Everyone else is where they said, just waiting on Dan.

    The Tomb - Page 2 Encoun19
    whit10
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    Post  whit10 Fri Nov 14, 2014 11:16 pm

    Sorry, I had to adjust the map to accommodate the image getting screwed up during wall placement, you are where you wanted the map just got moved 'up' a bit.
    Arcturus2
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    Post  Arcturus2 Sat Nov 15, 2014 1:06 am

    whit10 wrote:Sorry, I had to adjust the map to accommodate the image getting screwed up during wall placement, you are where you wanted the map just got moved 'up' a bit.

    I don't see Elliot- just put me near a wall somewhere behind JT.
    Robyo
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    Post  Robyo Sat Nov 15, 2014 7:36 am

    whit10 wrote:I placed Olivia in a different spot Rob, if you want to be on the space you specified, that would mean crossing the pool... have you attempted to cross it?

    I thought we had entered from the left, so nevermind. However it does look like there is a way around the pool without crossing it.
    whit10
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    Post  whit10 Sat Nov 15, 2014 10:19 am

    The Tomb - Page 2 Encoun20

    continue your actions... I assume everyone is holding theirs until JT goes and does his thing.

    JT...
    Chris
    Chris


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    The Tomb - Page 2 Left_bar_bleue0/0The Tomb - Page 2 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Nov 15, 2014 11:27 am

    whit10 wrote:
    continue your actions... I assume everyone is holding theirs until JT goes and does his thing.

    JT...

    JT makes sure his companions are settled and ready. He makes a mental note to give his new friends some tips about cover.... if we all survive.

    JT activates the mechanism !
    whit10
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    Post  whit10 Sat Nov 15, 2014 12:10 pm

    The door opens and.... nothing happens! You see nothing but darkness coming from the five foot wide hallway, if you peer down it, you can see it turn off to the left (didn't represent that on the map, sorry).

    Next action?
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    Post  MAS Sat Nov 15, 2014 12:52 pm

    The Colonel's senses strain to detect the slightest of new details in the tomb -

    Perception

    Result of the throw of dice "1d20 +9" :

    8 + 9 = 17
    Chris
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    The Tomb - Page 2 Left_bar_bleue0/0The Tomb - Page 2 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Nov 15, 2014 1:05 pm

    whit10 wrote:The door opens and.... nothing happens!  You see nothing but darkness coming from the five foot wide hallway, if you peer down it, you can see it turn off to the left (didn't represent that on the map, sorry).

    Next action?

    a door opens where?

    I see 2 hallways already represented on the map. 1 at 1308, near JT and 1 across the pool at 0404

    Are there any tracks in here (including 3 visible hallways) besides ours?

    Survival
    Roll(1d20)+20:
    17,+20
    Total:37

    +2 if undead
    whit10
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    The Tomb - Page 2 Left_bar_bleue1/0The Tomb - Page 2 Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Nov 15, 2014 4:03 pm

    the hallway leads forward and then to the right. Then it branches off to the left. That's the only hallway at the moment. I should have been more specific, the other opening off of this room looks like it goes into another room.

    You see nothing at the moment
    Arcturus2
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    Post  Arcturus2 Sat Nov 15, 2014 4:16 pm

    Chris wrote:
    whit10 wrote:
    continue your actions... I assume everyone is holding theirs until JT goes and does his thing.

    JT...

    JT makes sure his companions are settled and ready.  He makes a mental note to give his new friends some tips about cover.... if we all survive.

    JT activates the mechanism !

    Didn't really seem to be any cover so Elliot was just crouching to present a smaller target..
    Chris
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    The Tomb - Page 2 Left_bar_bleue0/0The Tomb - Page 2 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Nov 15, 2014 4:49 pm

    JT will slink down to 1311, checking for traps as he goes. he wants to peek around the corner

    Stealth
    Roll(1d20)+13:
    14,+13
    Total:27 (+2 vs undead perception checks)

    Perception (traps, stone, etc)
    Roll(1d20)+22:
    7,+22
    Total:29

    +2 to notice undead
    whit10
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    Post  whit10 Sat Nov 15, 2014 5:45 pm

    JT creeps up down the first hallway... he finally smells the expected stench of death.. growing stronger. Wait! the next space (1211) is a pressure plate.. a trap!

    The Tomb - Page 2 Encoun21
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    Post  MAS Sat Nov 15, 2014 8:45 pm

    Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.
    Chris
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    Post  Chris Sat Nov 15, 2014 8:58 pm

    whit10 wrote:JT creeps up down the first hallway... he finally smells the expected stench of death.. growing stronger.  Wait!  the next space (1211) is a pressure plate.. a trap!

    JT takes out his trusty tool kit, adjusts his goggles and whispers for Elliot, "pssst... I could use a little more light over here."

    (when Elliot arrives)

    "Thanks mate, but you might want to backup.... just in case"  

    JT's steady hands work at lifting the pressure plate up, without applying any leverage or force that might activate the ancient device.  JT marvels at the primitive, yet effectiveness of the device.

    Disable Device
    Roll(1d20)+18:
    9,+18
    Total:27
    Robyo
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    Post  Robyo Sat Nov 15, 2014 9:33 pm

    MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.

    Haha! Seriously? Where did the hound come from? The same place as the Col's car?
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    Post  MAS Sat Nov 15, 2014 10:06 pm

    Robyo wrote:
    MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.

    Haha! Seriously? Where did the hound come from? The same place as the Col's car?

    The hound is on my sheet, and has been mentioned several times, in several scenes. Maybe one less toke would improve your situational awareness?
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    Post  whit10 Sat Nov 15, 2014 10:43 pm

    dammit, sorry Matt. I'll have him there for the next update.
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    Post  whit10 Sat Nov 15, 2014 10:47 pm

    The Tomb - Page 2 Encoun22

    dog is present
    Chris
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    Post  Chris Sat Nov 15, 2014 10:51 pm

    animal companions

    The Tomb - Page 2 Deaddo10
    MAS
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    Post  MAS Sat Nov 15, 2014 11:21 pm

    whit10 wrote:dammit, sorry Matt.  I'll have him there for the next update.

    All good - I forgot to remind you!

    The hound stays adjacent to me unless otherwise noted. He maintains a readied action of intercepting anyone who attempts to engage CJC in melee - by getting in between CJC and the threat.
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    Post  MAS Sat Nov 15, 2014 11:21 pm

    Chris wrote:animal companions

    The Tomb - Page 2 Deaddo10


    LOL !
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    Post  Robyo Sat Nov 15, 2014 11:32 pm

    MAS wrote:
    Robyo wrote:
    MAS wrote:Oy! need an Icon for my hound, too. Please just place him adjacent to CJC.

    Haha! Seriously? Where did the hound come from? The same place as the Col's car?

    The hound is on my sheet, and has been mentioned several times, in several scenes. Maybe one less toke would improve your situational awareness?

    Forgive me, since the animal hasn't done shit this entire adventure. BTW, I don't smoke (lately). Maybe a toke would improve your dickish comments?
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    Post  whit10 Sun Nov 16, 2014 12:07 am

    Next actions?  You're not sure what, precisely the trap is, but it definitely activated by the square in front of you

    ...and Rob, I think that sideswipe was meant for me... I just ignored it


    Last edited by whit10 on Sun Nov 16, 2014 10:57 am; edited 1 time in total
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    Post  Arcturus2 Sun Nov 16, 2014 1:15 am

    Chris wrote:
    whit10 wrote:JT creeps up down the first hallway... he finally smells the expected stench of death.. growing stronger.  Wait!  the next space (1211) is a pressure plate.. a trap!  

    JT takes out his trusty tool kit, adjusts his goggles and whispers for Elliot, "pssst... I could use a little more light over here."

    (when Elliot arrives)

    "Thanks mate, but you might want to backup.... just in case"  

    JT's steady hands work at lifting the pressure plate up, without applying any leverage or force that might activate the ancient device.  JT marvels at the primitive, yet effectiveness of the device.

    Disable Device
    Roll(1d20)+18:
    9,+18
    Total:27

    Elliot creeps up to a prudent distance behind JT and stops when he indicates.

    He tips his light slightly up, so JT can take advantage of the illumination, without having his night vision completely disrupted. The circle of light at his feel has become an oval, stretching to touch JT's boots as he works on the pressure plate.

    "Carefully, JT....."

    Elliot whispers to his dwarf friend.
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    Post  Chris Sun Nov 16, 2014 11:39 am

    Chris wrote:
    JT's steady hands work at lifting the pressure plate up, without applying any leverage or force that might activate the ancient device.  JT marvels at the primitive, yet effectiveness of the device.

    Disable Device
    Roll(1d20)+18:
    9,+18
    Total:27

    whit10 wrote:Next actions?  You're not sure what, precisely the trap is, but it definitely activated by the square in front of you

    from PF:
    If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong. If the device is a trap, you trigger it.

    Ok, I am just assuming here that I failed the roll, but since I did not trigger the trap, I failed by 4 or less.  

    from PF:
    Try Again: Varies. You can retry checks made to disable traps if you miss the check by 4 or less.

    if that is the case, I can retry

    spend a HERO point up front
    Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll.

    DD
    Roll(1d20)+18:
    8,+18
    Total:26
    +8 for HERO pt prior to roll = 34

    JT wipes the sweat from his bushy eyebrows before it falls on the pressure plate.  "Just a minute here mates....  I have never seen anything like this device before....   it has to be counter-weighted somewhere....  "
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    Post  Robyo Sun Nov 16, 2014 12:40 pm

    Are we currently in initiative? Using the 6 second rule? Seems like JT has done more than a typical turn allows, so maybe GM is just using initiative for organizational purposes.

    Anyways, on my turn, or while JT does his thing, Olivia uses the wand to give herself darkvision. She also casts Detect Secret Doors around the room and See Invisibility.
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    Post  whit10 Sun Nov 16, 2014 12:42 pm

    You do not need to spend the Hero Point, I missed the part about the pressure plate, you have disarmed that space.  Well done (I just didn't see that part of your post, my bad)

    Next?

    Rob, that's fine, I'm assuming that the rest of you are waiting for JT to disarm the trap. Olivia's spells are noted...
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    Post  Chris Sun Nov 16, 2014 1:19 pm

    whit10 wrote:You do not need to spend the Hero Point, I missed the part about the pressure plate, you have disarmed that space.  Well done (I just didn't see that part of your post, my bad)

    cheers oh, ok!

    I jsut figured that I barely missed it since I only rolled a 9 on my first attempt
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    Post  whit10 Sun Nov 16, 2014 2:29 pm

    you managed to disarm it... and now?

    Does anyone but Olivia also have actions? JT, please pause for the party to pass or do something (since you're last anyway)
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    Post  navyik Sun Nov 16, 2014 4:07 pm

    "Oh, good idea Ms. Ormonde, I think I will follow suit".

    Use mage armor wand
    DC 20

    12+12=24
    Duration 1 hour.

    AC now:
    24 melee
    26 ranged

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