Shivak
Falleen - Sith Consular – 12th level (same as Jedi Consular) 20 point build, 2 Mythic Tiers
(see below for race traits)
Str: 10 (12) +1
Dex: 18 +4 (bonus at 4th level and 2nd Mythic Tier +2)
Con: 12 (14) + 2
Int: 16 +3 (bonus at 8th level)
Wis: 14 +2 (bonus at 12th level)
Cha: 16 (20) +5
Traits: Reactionary: Armor Expert – reduce AC penalty by 1
Charming - +1 to Bluff and Diplo. Vs. females
Languages: Huttese, Galactic, Falleen, Shyriiwook, Bothan
Skills: 108 (120) (Favored Class pts. 12)
Name: Ranks Abil. Mod. Misc. Mod. Total
Acrobatics 5 4 11
Bluff 6 5 2/3 16/17
Comp. Use 2 3 8
Diplomacy 6 5 1* 14/15
Heal
Knowledge
Sith Security (GM) 12 3 17
Republic Security 4 3 10
Planet. Systems (GM) 12 3 17
Perception* 7 2 2 11
Repair 4 3 10
Pilot (GM) 12 4 19
Sense Motive 2
Force Skills:
Affect Mind 10 5 6 24
Battle Mind 2 2 7
Drain Energy
Enhance Ability 10 2 15
Enhance Senses 7 2 2 14
Farseeing 5 2 10
Fear
Force Defense 10 5 18
Force Grip
Force Lightning
Force Stealth 9 5 6 23
Force Strike 1 3 7
Friendship 5 5 13
Heal Another 3 2 8
Heal Self 8 5 16
Illusion 1 5 9
Move Object 8 3 14
See Force 6 2 2 15
Telepathy 1 2 6
Feats:
1st: Weapon Finesse (racial bonus), Dodge, Bonus (GM) – Starship pilot, Transport
2nd: Bonus – Aware (+2 to See Force and Enhance Senses checks)
3rd: Light saber Defense, +2 Dodge to defense
5th: Skill Focus: Force Stealth
7th: Knight Defense, +2 Dodge to defense (stacks), Heroic Surge
9th: Skill Focus – Affect Mind, (+6, 10 ranks, bonus), Improved Critical – light saber
11th: Master Defense, Bonus: Alertness
Mythic Feat – Weapon Finesse (Mythic), add Dex. Bonus to damage
Force Powers:
Force Training, All
Light saber damage: 4d8
Healing
Deflect: attack, -4, Defense: +2, Extend, Block
Mythic Powers:
Hard to kill, mythic power, surge +1d6, Amazing Initiative: +2 to Init. And one extra action/ PP
Trickster: Surprise Strike
Path Ability: No One of Consequence (Ex): Your mythic nature is a cloak that can shield you from the minds and memories of others. Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + your tier + your Charisma modifier) to recall anything beyond vague details. In addition, you're under a permanent nondetection effect with a caster level equal to your character level plus your tier. You can end this effect at any time, and can resume it as a swift action.
Saves
Base Abil. Mod. Misc. Mod. Total
Fort 8 2 3 13
Reflex 6 4 3 13
Will 8 2 3 13
Combat
BAB: 9/4
CMB: 12
CMD: 25
Initiative: +6
Light saber: +14/9 to hit, 4d8 +5 damage (can rise with Enhance Ability), Crit: 17-20, x2
AC: 25
Armor: 9 Dodge: 1/7 vs. blasters w/light saber Deflection: 1
Dex. Bonus: +4
HP: 110
Gear:
62,000 credits (1,800 left)
Headband – Charisma +4 (16 k)
Belt- +2 to Str. and Con. (10k)
Armor, +3 ‘Mithril’ Breast Plate – (13.2 k)
Light saber - +1 and Ghost Touch – 8 k
Cloak of Resistance, +3 (9 k)
Ring of Protection, +1 (2 k)
Gloves of Reconnaissance (2 k)
Racial Traits (Built for Falleen) 11 RP total
Flexible, 2 RP, +2 to any two Ability scores (Dex. and Cha.)
Darkvision, 2 RP
Flexible Bonus Feat, 1st level, 2 RP
Linguist, 1 RP
Skill Bonus, 2 RP – Bluff
Jumper, 2 RP (always considered to have a running start)
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Last edited by whit10 on Tue Jan 26, 2016 11:42 pm; edited 28 times in total