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    The Tomb, part 2

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    Chris

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    Re: The Tomb, part 2

    Post  Chris on Tue Dec 30, 2014 12:06 pm

    navyik wrote:Go ahead JT.  Beat him up and take his milk money! Cool

    no, he is innocent too, we need to sunder his necklace.

    JT sunder attack on his necklace

    Result of the throw of dice "1d20 +10" :

    3 + 10 = 13

    lol!

    I doubt that hits, but if it does, damage
    Result of the throw of dice "1d10 +7" :

    6 + 7 = 13
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    Re: The Tomb, part 2

    Post  whit10 on Tue Dec 30, 2014 12:51 pm

    yeah, that's a miss. Sorry man.

    Elliot is up, then Olivia.

    Map has not changed
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    Arcturus2

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    Re: The Tomb, part 2

    Post  Arcturus2 on Tue Dec 30, 2014 4:44 pm

    Elliot sees what JT is trying to do and rushes to help..

    Move to 0804, gonna try a disarm..

    Attack roll: CMB 9+1D20(9+19)=28

    That should probably do it, I don't think I roll damage on that, since it's not a sunder attempt..

    I know it provokes an AoO..

    Elliot dashes over and strikes at the man's hands with his bayonet,  trying to get him to drop his gun..
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    Re: The Tomb, part 2

    Post  Robyo on Tue Dec 30, 2014 5:45 pm

    Olivia holds her action. If the guy attacks anyone, she will shoot.
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    Re: The Tomb, part 2

    Post  whit10 on Tue Dec 30, 2014 7:00 pm

    AoO first... he tries to fire the gun at you as you attempt to disarm him: remember, he dropped his jammed machine gun last round, he only has a revolver out right now...

    he tries to pistol whip you (and stun you)... you DO NOT get AoO if you are armed with a missile weapon
    (An attack of opportunity is a single melee attack, and most characters can only make one per round.)

    Roll(1d20)+10:
    8,+7
    Total:15

    ...and that's a miss



    Elliot disarms the Frenchman rather easily... his eyes still glow red. The revolver drops to the floor.

    Olivia has held her action, but, if she chooses, she can shoot him now (remember that you'll have a -4 penalty for shooting into melee)

    poor little frenchie is now unarmed except for his knife. He draws that (quick draw) and attempts to stab Elliot (I went ahead with his attacks but they are contingent, if he hits, on whether or not Olivia takes him down, etc.)


    Roll(1d20)+7:
    13,+7
    Total:20

    Roll(1d20)+2:
    6,+2
    Total:8

    miss and miss... this guy is truly worthless!

    Olivia has the option of shooting dude, then it is now CJC's turn and then CR III. Map is updated

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    Re: The Tomb, part 2

    Post  Chris on Tue Dec 30, 2014 7:23 pm

    I think this is kind of cheese.

    whit10 wrote:
    he tries to pistol whip you (and stun you)... you DO NOT get AoO if you are armed with a missile weapon
    (An attack of opportunity is a single melee attack, and most characters can only make one per round.)

    you even say it yourself.  the dude is armed with a missile weapon,  not a melee weapon


    At least he should suffer a -4 non proficient penalty on the attack, using a pistol like that is an "improvised weapon"

    Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object.

    Gunslingers have a special ability "Pistol Whip" that can knock someone prone (not sure where the stun comes from?)  but even in that description, it makes it clear that otherwise using a pistol is considered non-proficient

    Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon  Performing this deed costs 1 grit point.    << meaning that without using this ability, you are not considered proficient with a firearm "as a melee weapon".  he didn't spend any grit, so I am assuming he didn't use this special ability



    I just don't think you should even get an AoO unless you are holding a legitimate melee weapon.

    from AoO

    Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.


    I can see how this is "legal" but really where does it end?

    does an archer get to poke you with an arrow or whack you with his bow?
    does a mage get to smack you upside the head with his spellbook?
    does a guy sitting at a desk get an AoO with his stapler?
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    navyik

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    Re: The Tomb, part 2

    Post  navyik on Tue Dec 30, 2014 7:28 pm

    Yes, yes, and yes. AoO is valid with improvised weapons and unarmed strikes. It just isn't likesly to be effective. elephant
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    Re: The Tomb, part 2

    Post  MAS on Tue Dec 30, 2014 7:30 pm


    DO NOT mess with a guy at a desk with a stapler.

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    Re: The Tomb, part 2

    Post  navyik on Tue Dec 30, 2014 7:31 pm

    He was begging for that.
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    Re: The Tomb, part 2

    Post  whit10 on Tue Dec 30, 2014 7:48 pm

    ...rules lawyered again. lol...

    You are correct sir, I didn't look it up and forgot that it was a standard action to do that, so, given that he missed on every attack anyway. It really doesn't change anything.

    As for the other AoO stuff: I believe there is a feat that allows for poking someone with an arrow.. as for the rest, it's pretty clear what constitutes a weapon or, if using the improvised weapon feat, what you can substitute. It won't do squat for damage (most of the time), that's the trade-off
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    Chris

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    Re: The Tomb, part 2

    Post  Chris on Tue Dec 30, 2014 7:54 pm

    navyik wrote: AoO is valid with improvised weapons and unarmed strikes.  It just isn't likesly to be effective. elephant

    AoO is NOT valid iwth unarmed strikes (unless you are a monk, then you are considered armed anyways, so it is moot)

    Chris wrote:

    Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.



    but improvised wpns (like the butt of a gun or a Boston Stapler) definitely should all be at -4 for non-proficiency and with reduced damage
    *thanks Matt!
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    Re: The Tomb, part 2

    Post  whit10 on Tue Dec 30, 2014 8:55 pm

    back to the game though, any other discussion should be on the Questions page.

    Olivia is still allowed her held action, then CJC and CR III go.
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    Re: The Tomb, part 2

    Post  Robyo on Wed Dec 31, 2014 8:18 am

    Olivia shows a modicum of the mercy to the mind-manipulated minion. She rolls her eyes and sighs and lowers Lucy. The warm iron feels good in her hand.

    "Chamberlain, take this fool alive if you can. Or not. It doesn't matter that much."

    Eagle harasses the guy (sorry I forgot to run the bird earlier).
    2 Talons:
    1st) 18 + 3 = 21
    3 damage

    2nd) 1 + 3 = miss
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    Re: The Tomb, part 2

    Post  whit10 on Wed Dec 31, 2014 10:14 am

    ok, Olivia shows mercy on the poor incompetent Frenchie...

    The Colonel is up
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    Re: The Tomb, part 2

    Post  MAS on Wed Dec 31, 2014 6:53 pm

    Intimidate, demoralize -

    Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

    Result of the throw of dice "1d20 +6" :

    12 + 6 = 18


    Thats it




    "You're DONE, SURRENDER!" bellows the Colonel.
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    Re: The Tomb, part 2

    Post  whit10 on Wed Dec 31, 2014 9:11 pm

    You JUST make the DC, he is currently shaken.

    CR III is up
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    Re: The Tomb, part 2

    Post  navyik on Thu Jan 01, 2015 7:47 pm

    CR3 walks casually up to the shaken and poorly armed frenchman thinking how redundant that description is.
    Attack to sunder:
    7+12=19 to hit
    3+4=7 dmg
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    Re: The Tomb, part 2

    Post  whit10 on Thu Jan 01, 2015 9:50 pm

    to get things moving...

    He's so messed up that he offers no resistance, the medallion falls off his neck.  Both Frechies start jabbering away at you in french but the one that had the machine gun seems to be pretty useless in general.  The other one (with the rifle) switches to English rather quickly... "sank you mon ami.  I am mos gratefel.  Zat bastard mage had control of me for weeks"

    The stone door that came down in front of the tunnel is approx. 5' thick and solid granite.  (there's dwarves here so I won't bother to make you roll for this shit)

    The enemies that you saw seem to have come in through a side tunnel, which you can now see.  It is at the base of the NW most giant statue (marked on the map).

    Actions??  Consider yourselves out of combat but still following initiative order:

    'Rifle soldier': 24
    JT: 18
    Elliot, Olivia: 11
    'maching-gun' soldier: 10
    CJC and dog: 9
    CRIII: 7



    Last edited by whit10 on Thu Jan 01, 2015 11:36 pm; edited 2 times in total
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    Chris

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    Re: The Tomb, part 2

    Post  Chris on Thu Jan 01, 2015 9:53 pm

    try to follow the vampiress?
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    Re: The Tomb, part 2

    Post  Robyo on Thu Jan 01, 2015 9:59 pm

    "Check for secret doors?"
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    Re: The Tomb, part 2

    Post  Chris on Thu Jan 01, 2015 10:14 pm

    Robyo wrote:"Check for secret doors?"

    your spell should still be up and running since we were wise enough not to rest Razz

    JT will begin preparing TNT to breach the door the vampiress used to flee

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    Re: The Tomb, part 2

    Post  whit10 on Thu Jan 01, 2015 11:34 pm

    Yes.

    There is a door to the south, concealed almost perfectly as part of the wall. (earlier map is updated to show this door)
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    Re: The Tomb, part 2

    Post  navyik on Thu Jan 01, 2015 11:56 pm

    Search the dead mage and then the orc. If either yet lives, then stabilize and bind.
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    Re: The Tomb, part 2

    Post  Chris on Fri Jan 02, 2015 11:02 am

    know engineering
    Roll(1d20)+10:
    13,+10
    Total:23

    +2 for stone

    JT inspects the walls and architecture of this room... does he think he can blast breach the door without collapsing the whole room on himself?

    general perception, since he is looking at the walls. notice anything about the hieroglyphics?

    Roll(1d20)+17:
    12,+17
    Total:29

    +3 for any traps
    +2 stone

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    Re: The Tomb, part 2

    Post  navyik on Fri Jan 02, 2015 11:45 am

    Also, whats up with the sarcophogis(sp?)
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    Re: The Tomb, part 2

    Post  whit10 on Fri Jan 02, 2015 11:57 am

    JT thinks he can blast through the stone slab w/o collapsing the building. Let's call this a Disable Device roll (since we don't really have demolitions here)

    the Hieroglyphs depict a scene of savagery (though you're not sure on all the symbols of course, since you don't truly understand hieroglyphs). It seems that a great king was corrupted by some evil power... his wife and children were also corrupted and his people were able to defeat him and entomb the whole family here. You're pretty sure you just met the queen depicted in the tomb reliefs.


    CR III... what do you mean as regards the sarcophagus?

    What spells are still currently active? I know that Detect Secret Doors is
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    Re: The Tomb, part 2

    Post  Chris on Fri Jan 02, 2015 12:11 pm

    whit10 wrote:JT thinks he can blast through the stone slab w/o collapsing the building.  Let's call this a Disable Device roll (since we don't really have demolitions here)

    JT has max ranks in Demolitions, but if you want to just use DD, then I would be more than happy to reallocate those points Cool
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    Re: The Tomb, part 2

    Post  whit10 on Fri Jan 02, 2015 12:21 pm

    ah, nevermind then. However, I don't have the demo rules here. I will have to wait until I get home later today to tell you if you are successful.

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    Re: The Tomb, part 2

    Post  Chris on Fri Jan 02, 2015 12:30 pm

    whit10 wrote:ah, nevermind then.  However, I don't have the demo rules here.  I will have to wait until I get home later today to tell you if you are successful.


    if the party wants to go that route (still waiting for suggestions or thoughts), I can post it. the rules are on page 82 of the d20 SW book.

    basically a higher roll multiplies the damage of my TNT and gives a save penalty for anyone\anything in the blast
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    Re: The Tomb, part 2

    Post  Arcturus2 on Fri Jan 02, 2015 12:49 pm

    Elliot wants to pocket one of the broken control necklaces to be examined later. He also wipes the vamp blood off his bayonet on the dead mage's clothing and offers ms. Olivia a fresh magazine for Lucy.
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    Re: The Tomb, part 2

    Post  navyik on Fri Jan 02, 2015 2:35 pm

    Is there info as to whose it is? Is it sealed? Is there magic on it, is there dust in the cracks, is that dust disturbed or in tact? Are there ritual implements that appear out of place?

    Also, I said I wanted to search the wiz and the orc and secure prisoners if either lives.
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    Re: The Tomb, part 2

    Post  navyik on Fri Jan 02, 2015 2:38 pm

    If the king is in this tomb, then I will bet they were working on re-animating him.
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    Re: The Tomb, part 2

    Post  whit10 on Fri Jan 02, 2015 2:43 pm

    ok, let's do this: as there will undoubtedly be a plethora of question, ask all you can think of and I'll try to answer them all at once.

    thanks
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    Re: The Tomb, part 2

    Post  Robyo on Fri Jan 02, 2015 4:22 pm

    Arcturus2 wrote:Elliot offers ms. Olivia a fresh magazine for Lucy.

    "Alright, thanks."

    What's the number of rounds?
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    Re: The Tomb, part 2

    Post  whit10 on Fri Jan 02, 2015 4:42 pm

    external magazine for an M1911 is 7 rounds.
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    Re: The Tomb, part 2

    Post  MAS on Fri Jan 02, 2015 6:08 pm

    "We should perform a thorough search, and then hunt that creature down. We mustn't let it escape!"
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    Re: The Tomb, part 2

    Post  navyik on Fri Jan 02, 2015 6:48 pm

    Privily to the Colonel. "IF this is the Kings tomb, I believe, sir, that the queen may return intent on animating him. In your expert opinion, do you think, perhaps, a trap is in order? IF this IS the king's tomb?"
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    Re: The Tomb, part 2

    Post  MAS on Fri Jan 02, 2015 8:21 pm

    The Colonel ponders this quietly for a moment, cradling the rifle in his hands and staring at not much of anything. "Perhaps...yes, instead of giving chase, we draw them out. The sapper knows his work. We could drop the entire tomb on their heads, if we are careful. That would also bury the artifact so that none can exploit its power..."
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    Re: The Tomb, part 2

    Post  whit10 on Fri Jan 02, 2015 9:11 pm

    This is not the king's tomb. You see no other sarcophagi here. The one that IS here is empty and the now departed queen most likely came out of it... in case this got missed earlier, there is a corpse not far from that sarcophagus, it is completely drained of blood (and is little more than a husk)

    The wizard had the following items that appear to be of great quality: Headband, Glove, Wand, Rod, Bracers

    The Brute has a very nice metal encrusted great club and breastplate armor of very fine quality...

    both are quite dead
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    Re: The Tomb, part 2

    Post  Chris on Fri Jan 02, 2015 9:27 pm

    whit10 wrote:This is not the king's tomb.  You see no other sarcophagi here.  The one that IS here is empty and the now departed queen most likely came out of it... in case this got missed earlier, there is a corpse not far from that sarcophagus, it is completely drained of blood (and is little more than a husk)

    The wizard had the following items that appear to be of great quality:  Headband, Glove, Wand,  Rod, Bracers

    The Brute has a very nice metal encrusted great club and breastplate armor of very fine quality...

    both are quite dead

    can whoever ID'd the items earlier give this a look?
    seems like there are some items we could use in there Twisted Evil

    hmmm... so maybe, just maybe, the King needs a blood sacrifice too. Hopefully, if we can get to him before he can feed, the beast might be weakened or worse.

    North? South? breach the door?
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    Robyo

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    Re: The Tomb, part 2

    Post  Robyo on Sat Jan 03, 2015 10:02 am

    Olivia will investigate the found items.

    Spellcraft: 19 + 4 = 23
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    navyik

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    Re: The Tomb, part 2

    Post  navyik on Sat Jan 03, 2015 10:29 am

    CR3 will peek casually into eac of the hall ways, not venturing in, but searching the entrances and listening.

    13+14=27 perception

    He will also attempt to use his gloves of recon to look through the stone door the vampire closed, playing it off as casual interest in the mechanism. "Curious mechanism, this door, the egyptians were marvelously creative."
    Bluff 6+12=18  (meh...)

    He can see and hear through the door.
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    whit10

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    Re: The Tomb, part 2

    Post  whit10 on Sat Jan 03, 2015 11:52 am

    you do not detect any movement or sound CR III



    The items in question are all magical: do you wish to make rolls for everything again? I assume Detect Magic is going? (only a cantrip)

    if so, just make 6 more rolls if you wish and we'll sorta cut to the chase on this one.
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    Robyo

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    Re: The Tomb, part 2

    Post  Robyo on Sat Jan 03, 2015 3:39 pm

    Olivia casts Detect Magic.

    Spellcraft checks:
    1) 16 + 4 = 20
    2) 5 + 4 = 9
    3) 18 + 4 = 22
    4) 12 + 4 = 16
    5) 16 + 4 = 20
    6) 17 + 4 = 21
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    whit10

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    Re: The Tomb, part 2

    Post  whit10 on Sat Jan 03, 2015 10:01 pm

    Headband of Charisma, +2
    Glove of Storing
    Wand of Bullet Shield, 20 charges
    Bracers of AC 4
    You have no idea what the Rod does, that will take some study

    At this point, you are at the end of round 6, depending on if anyone else wants to do anything this round. The Stone is wired to blow if you desire it to be (Demo roll depending).

    Anyone have other actions?
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    Arcturus2

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    Re: The Tomb, part 2

    Post  Arcturus2 on Sun Jan 04, 2015 2:57 am

    Elliot is good.. He'll gather up whatever loot nobody else picks up. If we're gonna blow some shit up, Elliot will take appropriate cover.
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    Chris

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    Re: The Tomb, part 2

    Post  Chris on Sun Jan 04, 2015 12:49 pm

    whit10 wrote:Headband of Charisma, +2
    Glove of Storing
    Wand of Bullet Shield, 20 charges
    Bracers of AC 4
    You have no idea what the Rod does, that will take some study

    how about these??

    whit10 wrote:T
    The Brute has a very nice metal encrusted great club and breastplate armor of very fine quality...

    JT is mostly looking at the breastplate and the club, but that Glove of Storing is nice too
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    navyik

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    Re: The Tomb, part 2

    Post  navyik on Sun Jan 04, 2015 5:27 pm

    CR3 could use the bracers, but perhaps Ms. Ormonde could also. He already has a wand of mage armor, which he could give to her if he had bracers.
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    navyik

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    Re: The Tomb, part 2

    Post  navyik on Sun Jan 04, 2015 5:29 pm

    Did the 2 side doors appear to lead to chambers or hallways
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    Robyo

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    Re: The Tomb, part 2

    Post  Robyo on Sun Jan 04, 2015 6:43 pm

    whit10 wrote:Headband of Charisma, +2
    Glove of Storing
    Wand of Bullet Shield, 20 charges
    Bracers of AC 4
    You have no idea what the Rod does, that will take some study

    Would a Use Magical Device check help with identifying the rod? Olivia will try.
    16 + 6 = 22

    CR3 can have the bracers. She is interested in the glove of spell-storing.





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    Re: The Tomb, part 2

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