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navyik
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    The Tomb, part 2

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    Post  navyik Sun Jan 04, 2015 9:18 pm

    Robyo wrote:

    CR3 can have the bracers. She is interested in the glove of spell-storing.


    She can have the mage armor wand then.

    The glove stores an item, not a spell.
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    Post  whit10 Sun Jan 04, 2015 9:22 pm

    There may be a bit of a delay for the next few days... my mom was admitted to the ER today so... yeah.
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    Post  MAS Sun Jan 04, 2015 9:22 pm

    "Ms Ormonde, this wand (the bullet shield) seems to be of the sort you may be best inclined to wield. Perhaps you'd carry it and grant us its benefits should the need arise?"




    I figure Rob's probably got the best UMD?

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    Post  navyik Sun Jan 04, 2015 9:35 pm

    whit10 wrote:There may be a bit of a delay for the next few days... my mom was admitted to the ER today so... yeah.

    Prayers!

    Which hospital?
    Chris
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    Post  Chris Sun Jan 04, 2015 9:54 pm

    navyik wrote:
    whit10 wrote:There may be a bit of a delay for the next few days... my mom was admitted to the ER today so... yeah.

    Prayers!

    Which hospital?

    no worries, keep us updated on Laura
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    Post  whit10 Sun Jan 04, 2015 10:14 pm

    Rockford Memorial
    navyik
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    Post  navyik Sun Jan 04, 2015 11:19 pm

    K. Keep us posted.
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    Post  Robyo Sun Jan 04, 2015 11:39 pm

    Ok, Mage Armor wand sounds good.


    Positive vibes for your fam, Josh!
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    Post  MAS Mon Jan 05, 2015 3:41 pm

    Best of luck to Laura, hang tough and let us know if there is anything we can do to be helpful.

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    Post  whit10 Tue Jan 06, 2015 12:20 pm

    She's ok for the moment... as I only have one major encounter left here (with a couple minor ones thrown in) let's try to get this wrapped up soon. I'm going to be swamped with work for the next month or so.

    Is everyone good with their item acquisitions?

    Are you still going to blow the stone up with explosives?

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    Post  MAS Tue Jan 06, 2015 3:11 pm

    All good here, ready to hunt, destroy the entire tomb, or whatever the party decides.
    Chris
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    Post  Chris Tue Jan 06, 2015 4:38 pm

    I am fine with wrapping up quickly, but I am still waiting on an answer for the 2 items below that were not included in the description of identified items.  Both are potentially usable by JT, so hence my interest  afro

    Chris wrote:
    how about these??

    whit10 wrote:T
    The Brute has a very nice metal encrusted great club and breastplate armor of very fine quality...


    as for our plan... only Matt has spoken up about our choices and he said he doesn't care.

    we have:

    2 hallways, initially scouted by CR3
    blow the door (if possible)

    some input from Rob, Dan and Alan about which way they want to go would be nice

    JT just wants to blow up the door, but he doesn't care if that happens before or after we search the 2 hallways
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    Post  MAS Tue Jan 06, 2015 4:57 pm

    "Whatever plan we choose, my priority is destroying the creature. Destroying the artifact would be a bonus, too. We cannot have something like that fall into the wrong hands!"
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    Post  whit10 Tue Jan 06, 2015 5:00 pm

    the armor is adamantine breast plate, the club is just a +1 great club.

    What artifact are you referring to Matt?
    Chris
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    Post  Chris Tue Jan 06, 2015 5:04 pm

    whit10 wrote:the armor is adamantine breast plate,  the club is just a +1 great club.

    What artifact are you referring to Matt?

    no help from either one, but I can stow the club in case I need to whack an ooze or something
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    Post  MAS Tue Jan 06, 2015 9:02 pm

    whit10 wrote:the armor is adamantine breast plate,  the club is just a +1 great club.

    What artifact are you referring to Matt?

    I thought there was a specific artifact down here. Maybe I missremebered.
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    Post  whit10 Tue Jan 06, 2015 9:07 pm

    nope... not that I remember speaking about anyway
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    Post  whit10 Thu Jan 08, 2015 4:50 pm

    Is everyone ready to proceed?
    Chris
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    Post  Chris Thu Jan 08, 2015 4:52 pm

    Chris wrote:

    as for our plan... only Matt has spoken up about our choices and he said he doesn't care.

    we have:

    2 hallways, initially scouted by CR3
    blow the door (if possible)

    some input from Rob, Dan and Alan about which way they want to go would be nice

    JT just wants to blow up the door, but he doesn't care if that happens before or after we search the 2 hallways

    still haven't heard any PC feedback....
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    Post  whit10 Thu Jan 08, 2015 5:10 pm

    nor have I, hence the 'push' here... I'd like wrap this up given how chaotic things are for me at the moment
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    Post  Robyo Thu Jan 08, 2015 7:12 pm

    "Shall we take the concealed door? Otherwise, I don't really care that much. I just need to rest to get my spells back. Would rather not tangle with the vampire queen without my magic."
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    Post  MAS Thu Jan 08, 2015 9:23 pm

    Short rest, and then proceed?
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    Post  Chris Thu Jan 08, 2015 11:43 pm

    They know we are here already. What are we going to do, just roll out our sleeping bags and take an 8hr (to recover spells) nap in their parlor and hope they don't attack us?
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    Post  MAS Fri Jan 09, 2015 12:14 am

    Chris wrote:They know we are here already.  What are we going to do, just roll out our sleeping bags and take an 8hr (to recover spells) nap in their parlor and hope they don't attack us?


    That is ridiculous, Rothschild will roll out my sleeping bag for me! Wink




    Everbody has been deferring the decision, so to expedite this, CJC will step up.

    "I've a mind to see this creature destroyed with my own eyes. First, we scout the open hallways. If they are fruitless, we blow the door and run these bastards into the ground!"

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    Post  Robyo Fri Jan 09, 2015 8:36 am

    Which is another reason why Pathfinder is an antiquated system. Both 4e and 5e both allow for short rests and recovery of encounter-based spells.

    "Okay, you fellas go on, I'll take my chances here. If I survive the night, and have recovered my spells, I'll join up with ya!"
    navyik
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    Post  navyik Fri Jan 09, 2015 9:17 am

    Are the side doors rooms or hallways?
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    Post  whit10 Fri Jan 09, 2015 11:49 am

    I don't believe that anyone has actually investigated the secret door to the south. the one to the north is a tunnel, as far as you can see and just seems to go on... you think this could just be an access tunnel?

    just let me know what the consensus is
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    Post  Robyo Sat Jan 10, 2015 8:55 am

    Olivia checks out the secret door.
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    Post  Arcturus2 Sat Jan 10, 2015 10:41 am

    Sorry for the delay guys, been dealing with a sick infant and girlfriend all week. Elliot is cool with whatever plan. He's not very assertive or much of a decision maker type.
    Chris
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    Post  Chris Sat Jan 10, 2015 11:12 am

    whit10 wrote:nor have I, hence the 'push' here... I'd like wrap this up given how chaotic things are for me at the moment

    ok, I just want to be clear about the IRL issues here.....

    are we trying to wrap this up quickly or continuing to roleplay the whole dungeon?

    At our usual pace, we could poke around for weeks exploring, doing smaller encounters and such.

    It seems to me like the GM has asked twice to wrap this up. Yet we are all dillying around as usual. I suggest the GM just advances us to the final scene, with some brief narrative of exploration and how we got there. We do the final fight and conclusion, so Josh can focus on his IRL issues.


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    Post  whit10 Sat Jan 10, 2015 3:55 pm

    I'm not trying to "wrap it up" so much as just to get an idea what you guys want to do next.

    Options:

    Rest somewhere
    Investigate the 'secret room'
    Blow the stone up and get to the next chamber
    Some combination of the above options
    ???

    What would you all like to do.
    Chris
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    Post  Chris Sat Jan 10, 2015 3:59 pm

    whit10 wrote:She's ok for the moment... as I only have one major encounter left here (with a couple minor ones thrown in) let's try to get this wrapped up soon. I'm going to be swamped with work for the next month or so.

    ok, I must have misunderstood your 2 posts lol!

    whit10 wrote:I'm not trying to "wrap it up" so much as just to get an idea what you guys want to do next.

    Options:

    Rest somewhere
    Investigate the 'secret room'
    Blow the stone up and get to the next chamber
    Some combination of the above options
    ???

    What would you all like to do.

    "secret room" it is!

    JT will take point, creeping down the hallway, axe and pistol drawn

    Stealth
    Roll(1d20)+13:
    3,+13
    Total:16

    Perception
    Roll(1d20)+17:
    13,+17
    Total:30

    + 2 stone
    +3 traps
    +2 undead
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    Post  whit10 Sat Jan 10, 2015 5:05 pm

    Things have let up enough to end the chapter properly.
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    Post  whit10 Sat Jan 10, 2015 5:09 pm

    Clarification: the secret room is the one to the south that is actually a secret door, I misspoke. The tunnel to the north is where your opponents entered from (I should have told you this earlier, sorry.)

    Map re-post for clarification:

    Secret Door: 0510

    Tunnel: 0302

    The Tomb, part 2 - Page 5 Anak_s13
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    The Tomb, part 2 - Page 5 Left_bar_bleue0/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Jan 10, 2015 5:23 pm

    let's do secret door to the south first
    MAS
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    Post  MAS Sat Jan 10, 2015 5:43 pm

    Sure thing, lets do it.





    Also - since this is winding down, and we are still learning the shadow run system -

    I'd like to offer to run another epic episode if you guys are interested. 16 levels and 1 mythic tier, same characters or new.

    Caveat - Im starting my new job next week, and have several badger trips/presentations/shows going down over the next 2 months. I could start it up around the 1st of next month.


    whit10
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Jan 10, 2015 6:13 pm

    Awesome on the job stuff! The Epic thing as well! I still have some characters to think about playing

    Disable Device check to open the door please
    Chris
    Chris


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    The Tomb, part 2 - Page 5 Left_bar_bleue0/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Jan 10, 2015 6:44 pm

    Disable Device
    Roll(1d20)+15:
    6,+15
    Total:21

    +3 if its a trap
    whit10
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Jan 10, 2015 9:42 pm

    You just missed it... you may make another skill check if you wish
    Chris
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    Post  Chris Sat Jan 10, 2015 11:49 pm

    Disable Device
    Roll(1d20)+15:
    16,+15
    Total:31

    +3 if it's a trap
    whit10
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Jan 11, 2015 11:38 am

    the wall panel slides open to reveal a vault (12' long, 10' wide). It contains tens, if not hundreds, of thousands of pounds worth of gold, items and artifacts. (Appraise roll?)

    there are more reliefs in this room that suggest the queen has "turned from the light"... whatever that could mean

    you also see an altar on which, from appearances, a stake is laid. It is made of gold, bronze and encrusted with lapis luzali, the stake itself is made out of what appears to be bone.

    Actions, questions?
    Robyo
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    Post  Robyo Sun Jan 11, 2015 12:45 pm

    The glitter of gold sparkles in the witches' eyes. Many orphans could be fed from value of this hoard. "We must be careful. There may still me more traps."
    Chris
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    Post  Chris Sun Jan 11, 2015 12:58 pm

    check for more traps
    Roll(1d20)+17:
    17,+17
    Total:34

    +3 traps (37)
    +2 if built into stone walls or floors or whatever (39)


    JT eyes the ritual stake, "That's an odd thing to leave about....." he thinks to himself "why would they leave the weapon of their own destruction in their treasure vault?"
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Jan 11, 2015 1:13 pm

    ...a good question... maybe someone with magical knowledge could tell you Cool

    you do not find any other traps or secrets here.
    Chris
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    The Tomb, part 2 - Page 5 Left_bar_bleue0/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Sun Jan 11, 2015 8:03 pm

    whit10 wrote:the wall panel slides open to reveal a vault (12' long, 10' wide).  It contains tens, if not hundreds, of thousands of pounds worth of gold, items and artifacts.  (Appraise roll?)


    JT has a bit of Appraise. His dwarven eyes are drawn the shimmering piles of gold.

    Roll(1d20)+6:
    18,+6
    Total:24
    whit10
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Jan 11, 2015 8:10 pm

    nice roll! cheers

    you'd say about 1/4 million pounds worth of stuff is here... something else about this room... it was added after the tomb was built, your Dwarven knowledge of stone craft shows this to be added a few decades later you'd say, by different builders.

    Anyone with Knowledge Religion or Arcana is welcome to make rolls... or spellcraft for that matter.

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    Post  Robyo Sun Jan 11, 2015 8:23 pm

    Olivia skill checks:

    Religion: 13 + 4 = 17

    Spellcraft: 17 + 4 = 21
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    Post  whit10 Sun Jan 11, 2015 10:36 pm

    I'm noting your rolls Rob, just seeing if anyone else decides to make a roll (I see that Matt, at least, also has those skills)
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    Post  MAS Mon Jan 12, 2015 8:19 am

    Religion -
    Result of the throw of dice "1d20 +5" :

    18 + 5 = 23

    Spellcraft -
    Result of the throw of dice "1d20 +5" :

    4 + 5 = 9

    whit10
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    The Tomb, part 2 - Page 5 Left_bar_bleue1/0The Tomb, part 2 - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Jan 12, 2015 8:48 pm

    Bear with me here...

    As the Colonel views the objects in the room, he is reminded of rituals from India that had been described to him... purification rituals, binding spirits... something akin to that is what this room (as well as several of the objects, non-magical) are meant for...

    As Olivia tries to study the stake, she touches it and is immediately shown images in her mind.... In the dim and distant past, there was an a vile and manipulative queen... she corrupted her children and she turned her husband, the great Pharaoh Thutmoses III into a creature of darkness, appealing to his appetite for power and glory.

    The Tomb, part 2 - Page 5 Queen_10

    Decades of darkness descended on Egypt...the people suffered and all of Thutmoses' enemies were crushed mercilessly.

    The Tomb, part 2 - Page 5 Persia10

    As this darkness descended on the land... Anubis took pity on the living, he did not take kindly to someone defying death or rushing others to their own deaths before their time was due.  The God of the Underworld, with the help of Isis, fashioned a holy weapon that could be used to slay these monsters.. but it fell to a young man of pure heart and will to end the reign of terror of these monsters....  such a man was found amongst the Pharaoh's bodyguards... a man of surprising strength and purity.

    The Tomb, part 2 - Page 5 Egypt_10

    After the two tyrants were slain, the god Anubis mandated that their remains were to mummified and entombed in sealed sarcophagi...  the last vision is of maidens laying the stake in this room... then it was sealed by spells and engineering skill.

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