Josh made an excellent argument in an email, copied here
Ok, under any point total, you can only spend half (250 in our case) on your attributes, right? I have no real issue with that... the problem is, if you try to max out one stat, say Body, in the case of Shivak it would cost 65 points to do so: 40 for the first 4 points (to get it to 5) and then another 25 to max it out.
Now, using that example, this means that Shivak would have 185 left to spend on Attributes.. this means that, by the rules, he will only be able to spend 180 because 5 points doesn't do anything for you with Attributes (unless he was to try and max something else). Using this as a guide you end up losing a potential point in another Attribute if you want to max just one out. My original suggestion was to drop the cost of maxing an attribute out to 20 instead of 25 points, but I don't think that would work out all that well.
My solution of allowing an extra 5 points to be spent just made it so a player could devote as many points as possible to attributes (given how expensive they are to raise later) and not get 'screwed' because they want one stat to be maxed out to start with.
Again, I don't think it's THAT big a deal but it does seem a bit shitty to me given that it costs so much karma to raise attributes... which takes away from other things that you can raise (skills, magic, etc.)
To me, it seems like, as I think you've observed, that this game is really Skill driven, which is fine. I just think that, assuming that's the case, that players should get the most bang for the buck with their attributes. Shivak, for instance, is probably fine with his attributes, but I'd still really like to raise several of them later... it's going to be expensive but that's fine, it kind of makes sense. For a character that really, REALLY, needs the physical stats to be high, it seems like they get the short end of the stick.
Thank you.
I really did not understand what you were suggesting before. That makes sense because each attribute costs 10BP to raise, so you are left with 5 hanging, assuming you want to max out your attributes but not max another stat (25) which would use those 5 pts.
That's fine, you can spend 51% on attributes or 255 pts.
Ok, under any point total, you can only spend half (250 in our case) on your attributes, right? I have no real issue with that... the problem is, if you try to max out one stat, say Body, in the case of Shivak it would cost 65 points to do so: 40 for the first 4 points (to get it to 5) and then another 25 to max it out.
Now, using that example, this means that Shivak would have 185 left to spend on Attributes.. this means that, by the rules, he will only be able to spend 180 because 5 points doesn't do anything for you with Attributes (unless he was to try and max something else). Using this as a guide you end up losing a potential point in another Attribute if you want to max just one out. My original suggestion was to drop the cost of maxing an attribute out to 20 instead of 25 points, but I don't think that would work out all that well.
My solution of allowing an extra 5 points to be spent just made it so a player could devote as many points as possible to attributes (given how expensive they are to raise later) and not get 'screwed' because they want one stat to be maxed out to start with.
Again, I don't think it's THAT big a deal but it does seem a bit shitty to me given that it costs so much karma to raise attributes... which takes away from other things that you can raise (skills, magic, etc.)
To me, it seems like, as I think you've observed, that this game is really Skill driven, which is fine. I just think that, assuming that's the case, that players should get the most bang for the buck with their attributes. Shivak, for instance, is probably fine with his attributes, but I'd still really like to raise several of them later... it's going to be expensive but that's fine, it kind of makes sense. For a character that really, REALLY, needs the physical stats to be high, it seems like they get the short end of the stick.
Thank you.
I really did not understand what you were suggesting before. That makes sense because each attribute costs 10BP to raise, so you are left with 5 hanging, assuming you want to max out your attributes but not max another stat (25) which would use those 5 pts.
That's fine, you can spend 51% on attributes or 255 pts.