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Arcturus2
Chris
6 posters
The end of the line
Robyo- Posts : 3587
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- Post n°51
Re: The end of the line
Olivia initiative: 4 + 19 = 23
Arcturus2- Posts : 523
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- Post n°52
Re: The end of the line
Elliot Initiative: 1d20 + 4 (13+4)=17
whit10- Posts : 6612
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- Post n°53
Re: The end of the line
I will update tonight
whit10- Posts : 6612
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- Post n°54
Re: The end of the line
Initiative for baddies:
Male vamp: +8
Roll(1d20)+8:
5,+8
Total:13
Female vamp: +8
Roll(1d20)+8:
6,+8
Total:14
Mummies: +0
Roll(1d20)+0:
3,+0
Total:3
LOl... he we go again with the shitty GM dice (facepalm)... (I'll roll for Gaspard)
Initiative Order:
JT - 24
Olivia - 23
Gaspard - 19
Elliot - 17
Vamp - Anak Shep-sut - 14
Vamp - Thutmose - 13
CRIII and the Colonel - 12
Mummies - 3
Map is updated, JT is up (though I said that the Colonel can make a knowledge roll... up to Matt if he wants to do it)
Male vamp: +8
Roll(1d20)+8:
5,+8
Total:13
Female vamp: +8
Roll(1d20)+8:
6,+8
Total:14
Mummies: +0
Roll(1d20)+0:
3,+0
Total:3
LOl... he we go again with the shitty GM dice (facepalm)... (I'll roll for Gaspard)
Initiative Order:
JT - 24
Olivia - 23
Gaspard - 19
Elliot - 17
Vamp - Anak Shep-sut - 14
Vamp - Thutmose - 13
CRIII and the Colonel - 12
Mummies - 3
Map is updated, JT is up (though I said that the Colonel can make a knowledge roll... up to Matt if he wants to do it)
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- Post n°55
Re: The end of the line
Know - arcana/religion
Result of the throw of dice "1d20 +5" :
20 + 5 = 25
Result of the throw of dice "1d20 +5" :
20 + 5 = 25
whit10- Posts : 6612
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- Post n°56
Re: The end of the line
what are you trying to learn? If you're trying to learn weaknesses... it's actually Knowledge Religion for Undead
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- Post n°57
Re: The end of the line
MAS wrote:Chris wrote:Initiative
Roll(1d20)+5:
19,+5
Total:24
JT whispers, "Anyone know if the moonlight is significant.... reflected sunlight maybe?"
GM - would a skill check have to occur on my action count at this point? I'd like to roll a know arcana/religion to attempt an answer to JT's question.
whit10- Posts : 6612
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- Post n°58
Re: The end of the line
ah, in that case, you don't think it would be powerful enough (the moonlight) to achieve that sort of thing.
Chris- Posts : 9499
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- Post n°59
Re: The end of the line
JT barks to his friends, "Concentrate all attacks on the 2 vampires, the mummies don't matter."
JT quick sheathes his pistol and charges at Anak Shep-sut, moving 60ft in a straight line to 0505, using the +1 shocking sword.
"LONG LIVE THE QUEEN!"
+10 to attack +2 charging +2 favorite enemy undead
Roll(1d20)+14:
12,+14
Total:26
Anak is flatfooted since she hasn't acted yet and the mummy at 0906 doesn't get an AoO since he is also FF
if that hits
1d8 + 7 +2 undead
Roll(1d8)+9:
4,+9
Total:13
+1d6 shocking
Roll(1d6)+0:
5,+0
Total:5
+3d6 sneak attack
Roll(3d6)+0:
2,5,4,+0
Total:11
13+5+11 = 29 damage
JT's current AC = 20 +3 offensive defense -2 charging = 21
JT quick sheathes his pistol and charges at Anak Shep-sut, moving 60ft in a straight line to 0505, using the +1 shocking sword.
"LONG LIVE THE QUEEN!"
+10 to attack +2 charging +2 favorite enemy undead
Roll(1d20)+14:
12,+14
Total:26
Anak is flatfooted since she hasn't acted yet and the mummy at 0906 doesn't get an AoO since he is also FF
if that hits
1d8 + 7 +2 undead
Roll(1d8)+9:
4,+9
Total:13
+1d6 shocking
Roll(1d6)+0:
5,+0
Total:5
+3d6 sneak attack
Roll(3d6)+0:
2,5,4,+0
Total:11
13+5+11 = 29 damage
JT's current AC = 20 +3 offensive defense -2 charging = 21
whit10- Posts : 6612
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- Post n°60
Re: The end of the line
Robyo- Posts : 3587
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- Post n°61
Re: The end of the line
Olivia will make a double move to hex 1205, taking up a defensive position. Between the statue and the bottom of the ramp, she can provide cover for her team and opportunity attacks against approaching foes (prehensile hair: reach 10').
Questions: How tall are the sarcophagi? Do they provide cover for the vampires further back?
The witch grasps Lucy firmly in her hand, keeping the undead in her sight.
ok, done.
Questions: How tall are the sarcophagi? Do they provide cover for the vampires further back?
The witch grasps Lucy firmly in her hand, keeping the undead in her sight.
ok, done.
whit10- Posts : 6612
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- Post n°62
Re: The end of the line
.. I almost forgot something, anyone that gets into 30' of the Mummies must make a Save vs. Fear. JT and Olivia need to do this at the moment. The sarcophagi are only about 3' tall. No cover bonus unless you go prone behind them, then it's full cover.
I'll update the map after the Fear saves.
I'll update the map after the Fear saves.
Chris- Posts : 9499
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- Post n°63
Re: The end of the line
whit10 wrote:.. I almost forgot something, anyone that gets into 30' of the Mummies must make a Save vs. Fear. JT and Olivia need to do this at the moment. The sarcophagi are only about 3' tall. No cover bonus unless you go prone behind them, then it's full cover.
I'll update the map after the Fear saves.
I assume a WILL save?
Result of the throw of dice "1d20 +5" :
9 + 5 = 14 +4 if it counts as a spell or spell-like ability
Robyo- Posts : 3587
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- Post n°64
Re: The end of the line
Olivia WILL save: 18 + 11 = 29
She yawns at the undead.
She yawns at the undead.
whit10- Posts : 6612
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- Post n°65
Re: The end of the line
Chris- Posts : 9499
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- Post n°66
Re: The end of the line
whit10 wrote:Olivia is fine... JT feels a wave of fear course through him... (hero point? you failed the save, it's not a spell-like ability).... scoff at my mummies will ya
if it is something that will interrupt JT's previous action (which appeared to be successful), then sure JT will spend a Hero pt for +4 (hopefully that does it)
if it is just an effect (shaken or whatever) that does not interrupt his previous action, but just debuffs him, then JT will not spend a Hero point and roll with the debuff
whit10- Posts : 6612
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- Post n°67
Re: The end of the line
you'll want to spend the HP if you have it... it's paralytic fear.
Chris- Posts : 9499
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- Post n°68
Re: The end of the line
whit10 wrote:you'll want to spend the HP if you have it... it's paralytic fear.
Chris wrote:
if it is something that will interrupt JT's previous action (which appeared to be successful), then sure JT will spend a Hero pt for +4 (hopefully that does it)
done
is JT now immune to the effect?
whit10- Posts : 6612
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- Post n°69
Re: The end of the line
you are immune for the next 24 hours from this effect
whit10- Posts : 6612
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- Post n°70
Re: The end of the line
Arcturus2- Posts : 523
Join date : 2014-03-12
- Post n°71
Re: The end of the line
What's the distance between Elliot in hex 1706 and JT and the vamps he's engaged with? Looks like 60 ft, but does the ramp affect that?
Sorry, the maps have been consistently great but the ramps in 2D just... mess me up somehow lol.
Does Elliot have LOS in the action?
Also, what's the damage die for the flaming machine gun Elliot apparently got after the last battle?
Elliot will make his save vs. The mummy fear effect now, since I know he will be moving into or through the range of the effect, but not sure if he's gonna open fire or charge into melee. Wanna confirm the distances first.
Elliot save vs fear: 1d20+4+2 vs. Fear effects (18+4+2)=24..
Elliot quickly assesses the situation while hesitating between attacking the vamps from a prudent distance with his firearms or charging to JT's side swinging his holy bayonet...
Sorry I've been so much more absent from the forum lately, work has been killing me and the baby has been a real handful..
Sorry, the maps have been consistently great but the ramps in 2D just... mess me up somehow lol.
Does Elliot have LOS in the action?
Also, what's the damage die for the flaming machine gun Elliot apparently got after the last battle?
Elliot will make his save vs. The mummy fear effect now, since I know he will be moving into or through the range of the effect, but not sure if he's gonna open fire or charge into melee. Wanna confirm the distances first.
Elliot save vs fear: 1d20+4+2 vs. Fear effects (18+4+2)=24..
Elliot quickly assesses the situation while hesitating between attacking the vamps from a prudent distance with his firearms or charging to JT's side swinging his holy bayonet...
Sorry I've been so much more absent from the forum lately, work has been killing me and the baby has been a real handful..
Chris- Posts : 9499
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- Post n°72
Re: The end of the line
no worries Dan, glad to have you around when you can!
I didn't take any movement into account for the ramp, since it was downhill and GM Josh didn't say anything. I moved a full 60ft to be adjacent to the vamp lady.
I am not sure the base damage of the machine gun, but it would add +1d6 for fire
from the EQ page, I would guess something like this since GM said it was a .45
Sub-machine Guns (Thompson, Schmeisser)
1d8 damage, Critical Modifier: x4, Range Increment: 40', Ammo: 20 round magazines or 50 round drums. Multi-Fire capable (see SW corebook - page 165) Miss-fire on attack roll of 1 for a Thompson, 1 or 2 for a Schmeisser.
BTW multi fire rules let you take extra shots without having the feats, just -4 per shot instead of -2 if you had the feats
I didn't take any movement into account for the ramp, since it was downhill and GM Josh didn't say anything. I moved a full 60ft to be adjacent to the vamp lady.
I am not sure the base damage of the machine gun, but it would add +1d6 for fire
from the EQ page, I would guess something like this since GM said it was a .45
Sub-machine Guns (Thompson, Schmeisser)
1d8 damage, Critical Modifier: x4, Range Increment: 40', Ammo: 20 round magazines or 50 round drums. Multi-Fire capable (see SW corebook - page 165) Miss-fire on attack roll of 1 for a Thompson, 1 or 2 for a Schmeisser.
BTW multi fire rules let you take extra shots without having the feats, just -4 per shot instead of -2 if you had the feats
Arcturus2- Posts : 523
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- Post n°73
Re: The end of the line
Duly noted, thanks! Elliot probably won't use it this round since JT might not appreciate friendly machine gun fire..
So here's his move:
Elliot unslings his trusty Springfield rifle-which he named Charlene, long ago, in the days of the Great War- (There are many like it, but this one is his..) while jogging towards the action..
He stops at the bottom of the ramp, hex 1106, raises his rifle and takes aim at the lady vamp adjacent to JT..
Attack roll: 1d20+13 (14+13)=27
If that hits, he'll use his vital strike feat, damage roll:
2d12+6+1d6 Electric ( 8+7+6+4)=25, 4 of which is electric
..And just so it doesn't get missed, copied from previous post:
Elliot save vs fear: 1d20+4+2 vs. Fear effects (18+4+2)=24..
So here's his move:
Elliot unslings his trusty Springfield rifle-which he named Charlene, long ago, in the days of the Great War- (There are many like it, but this one is his..) while jogging towards the action..
He stops at the bottom of the ramp, hex 1106, raises his rifle and takes aim at the lady vamp adjacent to JT..
Attack roll: 1d20+13 (14+13)=27
If that hits, he'll use his vital strike feat, damage roll:
2d12+6+1d6 Electric ( 8+7+6+4)=25, 4 of which is electric
..And just so it doesn't get missed, copied from previous post:
Elliot save vs fear: 1d20+4+2 vs. Fear effects (18+4+2)=24..
whit10- Posts : 6612
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- Post n°74
Re: The end of the line
yes, you have LOS.
I'll respond to the rest and update tonight... still not sleeping much and I'm kinda slammed at work
I'll respond to the rest and update tonight... still not sleeping much and I'm kinda slammed at work
navyik- Posts : 5030
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- Post n°75
Re: The end of the line
Prone? What about a plain ol' rifleman's crouch?
Chris- Posts : 9499
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- Post n°76
Re: The end of the line
navyik wrote:Prone? What about a plain ol' rifleman's crouch?
3ft is about 1/2 of someone's body, more than 1/2 if they are a dwarf. maybe Partial Cover?
whit10- Posts : 6612
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- Post n°77
Re: The end of the line
Well, just to point it out, a rifleman's crouch behind the sarcoph. wouldn't allow you to shoot anyway. This game isn't that finely tuned. This is the best I can do.
Elliot's fear save is successful... (you are reminded of the horror of the battlefield, but you are used to it and have the discipline to overcome your fear)
Elliot's shot strikes home... the Anak Shep-sut isn't looking too good (she must feed, heh heh)
Elliot's fear save is successful... (you are reminded of the horror of the battlefield, but you are used to it and have the discipline to overcome your fear)
Elliot's shot strikes home... the Anak Shep-sut isn't looking too good (she must feed, heh heh)
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- Post n°78
Re: The end of the line
whit10 wrote:Well, just to point it out, a rifleman's crouch behind the sarcoph. wouldn't allow you to shoot anyway. This game isn't that finely tuned.
Sure it is, nothing here says you cant fire from soft or partial cover. Unless the sarcophgi are too tall to fire over/around at all.
http://paizo.com/pathfinderRPG/prd/combat.html#cover
Last edited by MAS on Wed Jan 28, 2015 9:33 pm; edited 1 time in total
Robyo- Posts : 3587
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- Post n°79
Re: The end of the line
What are you guys so focused on a rifleman's crotch for?
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- Post n°80
Re: The end of the line
Robyo wrote:What are you guys so focused on a rifleman's crotch for?
LOL!
whit10- Posts : 6612
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- Post n°81
Re: The end of the line
Anak Shep-Sut is badly drained at the moment... she needs to feed.
She reaches out Slam attack JT (and drain some levels) - 2 attacks
Roll(1d20)+8:
13,+8
Total:21
a miss
Roll(1d20)+8:
9,+8
Total:17
ugh... another miss.
Her husband sees her plight and charges toward JT with his sword raised to strike (w/ Vital Strike)
Roll(1d20)+10:
17,+10
Total:27
Aha... a hit. The blade bites deeply into JT's flesh, he feels electricity shoot through his body as well
Roll(2d8)+12:
1,7,+12
Total:20
Elec. Damage:
Roll(1d6)+0:
1,+0
Total:1
He takes a second swing, targeting JT's axe (w/ Imp. Sunder)
Roll(1d20)+12:
3,+12
Total:15
and misses badly
... and the GM's dice are still rather cold. The Vamps have taken their turns, map is updated
She reaches out Slam attack JT (and drain some levels) - 2 attacks
Roll(1d20)+8:
13,+8
Total:21
a miss
Roll(1d20)+8:
9,+8
Total:17
ugh... another miss.
Her husband sees her plight and charges toward JT with his sword raised to strike (w/ Vital Strike)
Roll(1d20)+10:
17,+10
Total:27
Aha... a hit. The blade bites deeply into JT's flesh, he feels electricity shoot through his body as well
Roll(2d8)+12:
1,7,+12
Total:20
Elec. Damage:
Roll(1d6)+0:
1,+0
Total:1
He takes a second swing, targeting JT's axe (w/ Imp. Sunder)
Roll(1d20)+12:
3,+12
Total:15
and misses badly
... and the GM's dice are still rather cold. The Vamps have taken their turns, map is updated
Chris- Posts : 9499
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- Post n°82
Re: The end of the line
whit10 wrote:
Aha... a hit. The blade bites deeply into JT's flesh, he feels electricity shoot through his body as well
Roll(2d8)+12:
1,7,+12
Total:20
Elec. Damage:
Roll(1d6)+0:
1,+0
Total:1
He takes a second swing, targeting JT's axe (w/ Imp. Sunder)
JT smiles at the fiend's deep cut. Pain awakens the senses. Pain lets you know you are still alive. JT is happy to have drawn the vampires' attention away from his new friends. His stout body and heart willingly sacrifice themselves.
HP 51\72
JT is wielding the +1 shocking longsword, not his normal axe, just FYI for future Sunder.
speaking of which.... you didn't say it, but I assume Vamp spent a Hero point for the extra attack?
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- Post n°83
Re: The end of the line
no, it was only a 5' step for him to get to you. He could still take two attacks... thanks for the clarification though
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- Post n°84
Re: The end of the line
whit10 wrote:no, it was only a 5' step for him to get to you. He could still take two attacks... thanks for the clarification though
ah, then he couldn't use Vital Strike on me, since you can only make a single melee attack when you use that feat
you want me to just take half the damage or just drop the 7 (2nd dice rolled) ?
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- Post n°85
Re: The end of the line
Nope... this was covered with Dan's fighter in the epic thing...
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
It's just one attack out of all of them.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
It's just one attack out of all of them.
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- Post n°86
Re: The end of the line
whit10 wrote:Nope... this was covered with Dan's fighter in the epic thing...
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
It's just one attack out of all of them.
I totally disagree with your reading of the rules there, but ok as you are the GM.
that is not how Dan used it, as I recall. he would move, then make his 1 big vital strike. I am seeing a different wording than you are, which may also explain our disagreement here....
Vital Strike (Combat)
Vital Strike (Combat) You make a single attack that deals significantly more damage than normal. ... Prerequisites: Base attack bonus +6. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength,...
PRD
Improved Vital Strike (Combat)
...Vital Strike (Combat)You can make a single attack that deals a large amount of damage. ...
Greater Vital Strike (Combat)
...Vital Strike (Combat)You can make a single attack that deals incredible damage. ...
you trade your other attacks for 1 attack that does more damage. I think that is clear from the repeated use of the words "single attack" as used in the description of all 3 feats.
but like I said, it's no big deal.
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- Post n°87
Re: The end of the line
If you find a rules clarification that refutes my assertion, I'm amenable to it.
the wording for that Feat says "When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage." It says one attack as a part of the attack action, usually, when you can only make one attack (like a charge or something) they spell it out in the rules.
the wording for that Feat says "When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage." It says one attack as a part of the attack action, usually, when you can only make one attack (like a charge or something) they spell it out in the rules.
Chris- Posts : 9499
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- Post n°88
Re: The end of the line
Chris wrote:
Vital Strike (Combat)
Vital Strike (Combat) You make a single attack that deals significantly more damage than normal. ... Prerequisites: Base attack bonus +6. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength,...
PRD
Improved Vital Strike (Combat)
...Vital Strike (Combat)You can make a single attack that deals a large amount of damage. ...
Greater Vital Strike (Combat)
...Vital Strike (Combat)You can make a single attack that deals incredible damage. ...
whit10 wrote:If you find a rules clarification that refutes my assertion, I'm amenable to it.
the wording for that Feat says "When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage." It says one attack as a part of the attack action, usually, when you can only make one attack (like a charge or something) they spell it out in the rules.
I just quoted you 3 places that clearly say you make a "single attack" when using the attack action, not "as part of an attack" which it does not say. that is about as clear as it can be, the way I read it. but it really isn't worth arguing about, it is a difference of like 4 pts of damage. I just think you are misreading the rules as written and the intention of the feat.
play on
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- Post n°89
Re: The end of the line
Chris, that's not how it's worded. Fuck it, this is pointless to argue about... it's just one attack, he rolled like shit on damage anyway. (half of what was possible on the weapon itself).
Just keep the damage as is and that will just be one attack, I still disagree with your interpretation though.
Just keep the damage as is and that will just be one attack, I still disagree with your interpretation though.
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- Post n°90
Re: The end of the line
Who is up?
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Re: The end of the line
You are... sorry.
The Colonel and CR III are up.
The Colonel and CR III are up.
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Re: The end of the line
Free action, Judgement of Protection: CJC armor class is +2
Double move to 1504.
Hound, single move (40 ft) to 1403, ready action intercept/block melee attacker targeting CJC.
Double move to 1504.
Hound, single move (40 ft) to 1403, ready action intercept/block melee attacker targeting CJC.
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- Post n°93
Re: The end of the line
sorry, I wasn't clear, the blue dividing line is where the "top" portion of this room drops off. 1403 would be about 20' below you. Do you want the dog somewhere else then?
You will also need to make a Fear (Will) save vs. the mummies.
I will update the map after the dog clarification
You will also need to make a Fear (Will) save vs. the mummies.
I will update the map after the dog clarification
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Re: The end of the line
whit10 wrote:sorry, I wasn't clear, the blue dividing line is where the "top" portion of this room drops off. 1403 would be about 20' below you. Do you want the dog somewhere else then?
You will also need to make a Fear (Will) save vs. the mummies.
I will update the map after the dog clarification
Didnt realize the elevation difference - correction:
CJC moves to 1307 on the ramp, hound directly in front of him.
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Re: The end of the line
Movement corrected... Will Saves for both of you please.
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Re: The end of the line
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Re: The end of the line
CR3 spends a ki point to add 20' to his speed. Holding the magic stake, He moves 13 hexes to 507 (middle mummy gets AoO as does the king).
Hero point +8
Nonproficient -4
Flanking +2
Bane +3?
Cr3 9+6+3= +18
Roll of 2+18=20 to hit
If that hits:
3+4(flk)+5(holy)+2(str)=14 dmg
Hero point +8
Nonproficient -4
Flanking +2
Bane +3?
Cr3 9+6+3= +18
Roll of 2+18=20 to hit
If that hits:
3+4(flk)+5(holy)+2(str)=14 dmg
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Re: The end of the line
navyik wrote:CR3 spends a ki point to add 20' to his speed. Holding the magic stake, He moves 13 hexes to 507 (middle mummy gets AoO as does the king).
Hero point +8
Nonproficient -4
Flanking +2
Bane +3?
Cr3 9+6+3= +18
Roll of 2+18=20 to hit
If that hits:
3+4(flk)+5(holy)+2(str)=14 dmg
NICE!
mummies are still Flatfooted
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Re: The end of the line
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Re: The end of the line
By two will saves, do you mean one each from CJC and hound?
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