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    Scope and purpose

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    navyik

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    Scope and purpose

    Post  navyik on Wed Jan 28, 2015 9:34 pm

    I'd like to run a simple game. PF for familiarity. Treat it like basic D&D. Make a 1st level character.

    DON'T be married to your preconcieved vision for the next 20 levels of mechanical advancements. I will be adding unexpected details as the story progresses, the mechanics of which you cannot anticipate.

    I will, of course, be flexible to your concepts as well, but you should focus on character and intangibles more than what feats you want to have next level.

    This may be slow starting due to my tech deficit. I also have to use my android for this. I am working on those details and the content simultaniously.

    Thanyou for your patience. bounce
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    Re: Scope and purpose

    Post  navyik on Wed Jan 28, 2015 9:46 pm

    Ph
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    whit10

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    Re: Scope and purpose

    Post  whit10 on Wed Jan 28, 2015 9:52 pm

    is this fantasy? Low tech? Any barred classes? What point system are you giving us to start with?
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    Re: Scope and purpose

    Post  Robyo on Wed Jan 28, 2015 11:06 pm

    I'm interested! Also echo Josh's questions about setting please... I'd like to know more about the world.

    If I may, I would play a human commoner named Chef. He's from one of the large cities on the coast. He had been working happily as a cook at a popular inn. Then one stormy night, the city was invaded by zombies and skeletons. In secret, a cabal of necromancers had conspired to raise an army from the city cemeteries. The deadites slaughtered many and tried conquering the city. It was a perilous time. During that night and the ensuing days, Chef found his inner hero emerge (1st-level Fighter).
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    Re: Scope and purpose

    Post  navyik on Wed Jan 28, 2015 11:41 pm

    whit10 wrote:is this fantasy?  Low tech?  Any barred classes?  What point system are you giving us to start with?

    Fantasy low tech.  As stated above, no magic items or firearms.  Have a career.  Keep your skillset flexible.  I should make you roll 3d6 6 times, but we'll go with "normal" attribute points.
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 12:12 am

    navyik wrote:
    whit10 wrote:is this fantasy?  Low tech?  Any barred classes?  What point system are you giving us to start with?

    Fantasy low tech.  As stated above, no magic items or firearms.  Have a career.  Keep your skillset flexible.  I should make you roll 3d6 6 times, but we'll go with "normal" attribute points.

    so using the weighted point buy system, "standard fantasy" is 15 points, with everything starting at 10.

    that would be like 3 x 10s and 3 x 14s, for example. we usually use the 25pt spread, so this is definitely more like basic D&D. just making sure that 15 is the number you want.
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 12:40 am

    Ahhh... 3 addicts!

    Rob, I love your focus on background, but as far as your characters know, there has never been any such supernatural occurrence. 

     Focus on ordinary.  Adventure will come!

    Sure, 15 points.  You CAN lower a number below 10 to get more points.  Low scores MUST be roleplayed.

    Of course; this is all contingent on my learning how to use the forum on my phone...
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    Re: Scope and purpose

    Post  MAS on Thu Jan 29, 2015 12:47 am

    navyik wrote:

    Rob, I love your focus on background, but as far as your characters know, there has never been any such supernatural occurrence. 

     

    So, no spellcasters?
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 1:16 am

    Crackheads!  All of you!

    I wouldn't exactly call a 1st level wizard a "spellcaster"... By all means make one, but he'd just be a dabbler who found some old dusty book and has gotten lucky with a few "tricks" that others insist must involve mirrors. 

     A cleric might believe in answered prayer, but miracles from the ancient texts seem incredibly to many.  

    Make any class you want, but find a way to make them ordinary.  

    You can make any common core race, but "subhumans" like aasimars and sylphs just think they're human.
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 1:38 am

    Hmmm... this is Alan's game..... I am leaning towards something interesting and bizarre..... maybe a halfling cavalier (wolf rider) or a dwarven cave druid

    if those are not "ordinary" enough, maybe just a young local hero (paladin), farm boy who just always happens to be the one to pull old man Withers out of the burning barn or ride up in time to spook off the bandits that were hassling the widow Douglas.
    he would have no clue that he has any "powers or abilities" but he just happens to find trouble and can somehow handle it

    or a goblin rogue in blue tights clown
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 2:42 am

    The original "Blue Avenger" was a kender bard named mad rabbit bumble bottom.

    Chris; any of those sounds just fine.  Is your halflig a sheep herder?  Is the dwarf a dusty old root farmer/ apothecary?

    Sorry; you can't be a "monster"... Yet...
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    Re: Scope and purpose

    Post  Robyo on Thu Jan 29, 2015 3:05 am

    Alright, Chef is content to chop vegetables while waiting for the big adventure.
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    Re: Scope and purpose

    Post  MAS on Thu Jan 29, 2015 9:29 am

    Human Oracle, fire mystery, haunted curse.

    That crazy-eyed homeless guy that used to be a blacksmith. He hasnt been right in the head since the mysterious fire that claimed his home, shop, and family, and strange things seem to happen when he is around.
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 10:04 am

    Ok, the local squire's cook, the village vagrant, and...
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 10:08 am

    I'm out... no offense.
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 2:08 pm

    whit10 wrote:I'm out... no offense.
    Won't play if you can't get your 10th level 25 pt. Ability fix?
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 4:47 pm

    I am leaning towards the halfling with an Innuit\ Pony (wolf) Express concept.  

    I am picturing their culture much like the Innuits in Brother Bear - close to nature, animal totems, carefree, wanders, etc.  They ride everything they can!  elk, caribou, mammoths, mountain goats, wolves, dogs, dolphins, moose.... it is just part of their culture, kind of like the horse-people of the plains just not specific to 1 animal.  all animals are sacred.

    Kayutuq (Tuq) and his she-wolf Ila came down from the northern mountains and now work as a messenger\delivery agent in the vein of the pony express - a young rider who travels great distances in nature.  The work suits Tuq's love of nature and his wandering spirit.  Tuq could work for a company or a noble or whatever.  He just likes being in the woods with Ila.  

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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 4:51 pm

    navyik wrote:Ok, the local squire's cook, the village vagrant, and... the mailman
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 5:12 pm

    No Chris, I won't play since I'm utterly tired of goblins, dragons, anything related to GoT or Tolkien or the like.

    I can be talked into things... if I have a better idea of what's going to be the theme here
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 5:24 pm

    navyik wrote:
    whit10 wrote:I'm out... no offense.
    Won't play if you can't get your 10th level 25 pt. Ability fix?

    whit10 wrote:No Chris, I won't play since I'm utterly tired of goblins, dragons, anything related to GoT or Tolkien or the like.  

    I can be talked into things... if I have a better idea of what's going to be the theme here

    huh?  you talking to me scratch
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 5:27 pm

    Chris wrote:I am leaning towards the halfling with an Innuit\ Pony (wolf) Express concept.  

    I am picturing their culture much like the Innuits in Brother Bear - close to nature, animal totems, carefree, wanders, etc.  They ride everything they can!  elk, caribou, mammoths, mountain goats, wolves, dogs, dolphins, moose.... it is just part of their culture, kind of like the horse-people of the plains just not specific to 1 animal.  all animals are sacred.

    Kayutuq (Tuq) and his she-wolf Ila came down from the northern mountains and now work as a messenger\delivery agent in the vein of the pony express - a young rider who travels great distances in nature.  The work suits Tuq's love of nature and his wandering spirit.  Tuq could work for a company or a noble or whatever.  He just likes being in the woods with Ila.  


    I think I will use the Hunter class for this guy. It is a ranger\druid combo with something called Animal Focus, which grants small animal bonuses to both the person and the animal companion. those remind of spirit totem abilities, like calling on the spirit of the Stag to run faster, etc.

    cavalier is just too militant and too strict, but I think Hunter will work and he gets some druid spells and some tracking ability
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 5:34 pm

    lol... oops, that was supposed to be for Alan, I got confused. derp

    Actually, I've changed my mind, potentially.... can I play an evil Aasimar? Not a pally nor anti-pally
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 5:37 pm

    whit10 wrote:No Chris, I won't play since I'm utterly tired of goblins, dragons, anything related to GoT or Tolkien or the like.  

    I can be talked into things... if I have a better idea of what's going to be the theme here

    It is a surprize... And a twist... While it may involve many old players, it will re-invent them somewhat.

    How long does it take to make 1st lev character?  If then you hate it, you can be slain by a rampaging zebra.
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 5:39 pm

    Josh, Define evil:  self serving? Yes.  Working for a "bad guy?" Not yet.
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 5:41 pm

    it's not that... I've just played nearly everything that PF has to offer (that you will allow anyway since magic is out).

    I would rather play something unique

    ...and that's just way too vague dude.  What are you planning here?

    It's not that a 1st level character takes long to make, they don't, obviously.  It's just that, with the weakest point total available for creation, it's rather limiting (trust me, I tried to make a sorcerer and a pally in Charleston with that total... it sucked and the first guy died pretty quickly)

    Define Evil? - Chaotic Evil, Aasimar, Fighter or possibly something out of hte Class guide... not sure on class yet
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 6:07 pm

    ...and what is the deal going to be with magic?
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    Re: Scope and purpose

    Post  Chris on Thu Jan 29, 2015 6:29 pm

    whit10 wrote:it's not that... I've just played nearly everything that PF has to offer (that you will allow anyway since magic is out).

    where are you getting this from?  

    asked and answered

    navyik wrote:
    I wouldn't exactly call a 1st level wizard a "spellcaster"... By all means make one, but he'd just be a dabbler who found some old dusty book and has gotten lucky with a few "tricks" that others insist must involve mirrors.

    A cleric might believe in answered prayer, but miracles from the ancient texts seem incredibly to many.  

    Make any class you want, but find a way to make them ordinary.  

    You can make any common core race, but "subhumans" like aasimars and sylphs just think they're human.

    my guy is basically a modified druid, he can cast spells
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 6:31 pm

    ah, didn't see that part.

    still going to wait to see if I can play a chaotic evil Aasimar
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 8:06 pm

    whit10 wrote:ah, didn't see that part.

    still going to wait to see if I can play a chaotic evil Aasimar

    The only problem I have with it is  the tendency to view alignments as alliances.  A chaotic evil character will steal from party members and pursue his own agenda.  He will wreck other peoples plans and make teamwork difficult. 

    If you can accept that mantle, then go ahead.  You should expect the character to either grow or part ways eventually.
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 9:17 pm

    Or, he will find a way to subvert and twist their purposes to his own goals.

    You make a valid point, with a party of non-evils running around, this will be very difficult.  I honestly don't have any other ideas though... in fact, I'm even willing to take suggestions as I can't really plan out a character when I don't know what he'll look like after several levels.

    ...and who said anything about 'working for a bad guy'? If I made this guy, in his mind, HE is going to be "the bad guy" Twisted Evil


    Last edited by whit10 on Thu Jan 29, 2015 9:36 pm; edited 1 time in total
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 9:33 pm

    also... can we have a choice between rolling 3d6 for stats vs. that awful 15 point thing? (sorry, I make no bones about that being dumb IMO. The PF Society system is set at 20, which makes me wonder why they put that 10 and 15 thing in there in the first place)
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 10:32 pm

    Its up to you josh, you don't have to play.  The point of this game is simplicity so I as the DM can try some outside-the-box ideas.  If you just trust me I assure you that it will be fun.  If you find you don't like it and want to quit, I can have a falling piano with your character's name on it.

    Who is your evil guy?  How does he make a livivg?  Is he a known evil or a con-man?
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 10:44 pm

    ...fair enough...

    actually, I'm not over-thinking it anymore.

    Half-Orc brawler is under construction... thug, highwayman, general criminal all around.

    Are we allowed to have Traits from the APG?
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    Re: Scope and purpose

    Post  navyik on Thu Jan 29, 2015 10:58 pm

    I'm not restricting any source material, but you will be rewarded for your simplicity...
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    Re: Scope and purpose

    Post  whit10 on Thu Jan 29, 2015 11:01 pm

    honestly, I don't care that much, I just wondered.
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    Re: Scope and purpose

    Post  navyik on Fri Jan 30, 2015 12:27 am

    Take a look at the Starfell topic fellas.
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    Re: Scope and purpose

    Post  whit10 on Fri Jan 30, 2015 12:28 am

    I did... what is that, exactly? Is that where we are starting?
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    Re: Scope and purpose

    Post  navyik on Fri Jan 30, 2015 12:31 am

    Yes.
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    Re: Scope and purpose

    Post  whit10 on Fri Jan 30, 2015 12:36 am

    ah, the fact that Chris is posting it threw me off a bit...

    So... this place got a 'seedy' side of town where a fighter by day (as in boxer) and hired muscle by night will find employment?  Or vice/versa?

    ...and not to thread/jack but Take your turn dude (alan) farao
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    Re: Scope and purpose

    Post  MAS on Fri Jan 30, 2015 6:18 pm

    Crazy eyed homeless guy didnt come out quite the way I wanted him by using Oracle. I'm going to do another build using shaman, which I think may be more on target with the idea.
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    Re: Scope and purpose

    Post  Robyo on Fri Jan 30, 2015 7:23 pm

    I should have time this weekend to work on a character. Chef is baking...

    And I love how Josh bans Advanced Class Guide for his game and then jumps at the chance to use a build from that source. Classy!

    *By the way, Alan: I have a friend who is interested in trying gaming on the forum. Is it okay if I invite them to your game?
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    Re: Scope and purpose

    Post  navyik on Sat Jan 31, 2015 12:52 am

    Rob, I l'm okay with adding your friend, but It's not my forum. What say the others? I'd like to add a friend too, but I didn't want to crowd the other games.
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    Re: Scope and purpose

    Post  MAS on Sat Jan 31, 2015 12:55 am

    No worries, let 'um in. The forum is big enough for several games at once.
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    whit10

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    Re: Scope and purpose

    Post  whit10 on Sat Jan 31, 2015 2:37 am

    no issues here
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    Arcturus2

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    Re: Scope and purpose

    Post  Arcturus2 on Sat Jan 31, 2015 12:49 pm

    So... 1st level PF? no real restrictions except no magic and K.I.S.S.?
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    Chris

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    Re: Scope and purpose

    Post  Chris on Sat Jan 31, 2015 1:14 pm

    Arcturus2 wrote:So... 1st level PF? no real restrictions except no magic and K.I.S.S.?

    no magic items, magic using classes are fine
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    Re: Scope and purpose

    Post  Chris on Sat Jan 31, 2015 1:21 pm

    navyik wrote:Rob, I l'm okay with adding your friend, but It's not my forum.  What say the others?  I'd like to add a friend too, but I didn't want to crowd the other games.

    sure, others can join.

    just make sure anyone who joins understands how the forum works and agrees that they can and will check the forum at least daily (really more often is better). if they don't have the time or the ability, then I don't want to always be waiting for people who don't check in for several days.

    I understand that we all get busy or have things come up, but that should be clearly expressed as the expectation up front. It isn't fair for 4 people to be waiting on 1 person.

    Just have them contact me (or Matt) by email. The mechanism is that I enter their email into the forum and the forum website emails them an invitation to join and create an account.

    Dan - this is NOT directed at you. you always checked in multiple times per day, until your life changed. I just wanted to make that clear Smile
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    Arcturus2

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    Re: Scope and purpose

    Post  Arcturus2 on Sat Jan 31, 2015 1:47 pm

    No worries man, I'm not taking it personally. I understand. It's been a busy stretch but things are starting to even out for me..

    Anyway I'm making a gypsy rogue or bard. Dunno yet.
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    Re: Scope and purpose

    Post  whit10 on Sat Jan 31, 2015 5:45 pm

    Are you still in for SW Dan?
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    Arcturus2

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    Re: Scope and purpose

    Post  Arcturus2 on Sat Jan 31, 2015 8:40 pm

    whit10 wrote:Are you still in for SW Dan?

    Man, I'd really like to be.. but as Chris just pointed out, it's not fair for everyone to be waiting on one guy, so I guess it depends on how the next week goes, whether I can or not.

    At work, I'm currently the only chemist and we've been really busy so it depends on if it calms down, and if the boy continues to settle (he's been kinda colicky for a month) and if I can learn the system and build a character in time to play.

    I really hope to play, but if I can't get my shit together I won't make the group wait on me.

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    Re: Scope and purpose

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