Chef
Human - NG
Fighter: 4
Languages: (speak/read/write) Common, (speak) Draconic (cussing only)
Hero Points: 2
Initiative: 3 + 2 = +5
HP: 44 (4d10+4) Current:
Speed: 30'
AC: 18 (Touch: 13, FF: 15)
STR: 14 (+2)
DEX: 17 (+3)
CON: 12 (+1)
INT: 11 (0)
WIS: 10 (0)
CHA: 12 (+1)
FORT: 4 + 1 = +5
REF: 1 + 3 + 1 = +5
WILL: 1 + 0 = +1
BAB: +4
CMB: 4 + 2 = +6
CMD: 4 + 2 + 5 + 10 = 19 (Weapon Guard - CMD:19 + 2 + 1 = 22 vs Sunder & Disarm when holding Curve Blade)
Weapons:
~Curve Blade (Manaii Butcher Blade) - Attk: +9, Damage: 1d10+5 (2-H +6) (Power Attack, 2-Handed: Attk +7, 1d10+10),
Crit: 18-20 x2
Price 80 gp
Type exotic
Essentially a longer version of a scimitar, but with a thinner blade, the elven curve blade is exceptionally rare. You receive a +2 circumstance bonus to your CMD whenever a foe attempts to sunder your elven curve blade because of its flexible metal.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven curve blade that is sized for you, even though it isn't a light weapon.
~(x2) Throwing Axes (meat cleavers) - Attk: +7, Damage: 1d6+2 (PA 2-H melee only: Attack +5, Damage 1d6+7),
Crit: x2, 10' range
~(x4) Daggers (butcher knives) - Attk: +7, Damage: 1d4+2 (PA 2-H melee only: Attack +5, Damage 1d4+7),
Crit: 19-20 x2, 10' range
Armor:
Scale Mail (worn under apron)
Class Skills: 4 ranks****/****/****/****
Favored Class: Fighter (+1 Skill Rank per level beyond 1st)
***Climb: +8
Craft: 0
**Handle Animal: +6
***Intimidate: +7 (+9 when cussing in Draconic)
***Knowledge (Local): +6
**Knowledge (Nature): +5
**Profession (Cook): +5
**Ride: +8
***Survival: +6
Swim: +2
Feats:
~Exotic Weapon Proficiency (Elven Curve Blade) - [Human bonus feat]
~Weapon Focus (Elven Curve Blade) - [1st level char feat]
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
~Weapon Finesse - [Fighter bonus - 1st]
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
~Power Attack - [Fighter bonus – 2nd]:
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
~Cleave - [3rd level char feat]
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
~Weapon Specialization (Elven Curve Blade) - [4th level Fighter bonus]
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
~Perfect Strike - [DM bonus feat]:
When wielding a (monk) weapon, your attacks can be extremely precise.
Prerequisites: none, DM fiat
Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: *Elven Curve Blade,kama, nunchaku, quarterstaff, sai, manaii blade, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.
Special: A weapon master monk or zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
[Source] Advanced Player's Guide
Archetype:Weapon Master (Curve Blade)
Devoted to the perfection of a single weapon, the weapon master's meditations upon his favored weapon border on the obsessive, but none can deny his consummate skill. The weapon master must select a single type of weapon (such as longsword or shortbow). All of his abilities apply to that weapon type.
~Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces Bravery.
~Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.
~Reliable Strike (Ex): At 5th level, a weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 5th level, plus one additional time per day for every five levels beyond 5th. This ability replaces Weapon Training 1.
[Source] Advanced Player's Guide
Special Abilities:
~Skilled: +1 Skill Rank per Level
~Kitchen Combat Improvisation: Use any kitchen implement as an improvised weapon without penalty
~Kitchen Commander: +2 to all social rolls that involve telling others what to do. You also gain this to intimidate when reverting to a foreign language to cuss someone out.
Traits:
~Reactionary (+2 Initiative)
~Deft Dodger (+1 REFLEX)
Armor:
Scale Mail (worn under apron)
Equipment:
~Elven Curve Blade/ Manaii Butcher Blade - It is actually an exotic over-sized butcher knife used in slaughterhouses in the far away isles of Manaii. Same stats as elven curve blade. It has a purple stone in the pommel.
~(x2) Throwing Axes (meat cleavers)
~(x4) Daggers (butcher knives)
~Scale Mail armor
~Traveler's outfit
~Deluxe Essentials Kit:
backpack 2 gp 2 lbs*
bedroll 1 sp 5 lbs*
1-pint flask 3 cp 1.5 lbs
7 days' trail rations 3.5 gp 7 lbs*
healer's kit 50 gp 1 lb
Total Cost: 55.63 gp
Weight: 16.5 lbs (6 lbs Small)
~Basic Wilderness Kit:
hunting knife 2 gp 1 lb
fishing line and hook 1 sp
flint and steel 1 gp
tent 10 gp 20 lbs*
waterskin 1 gp 4 lbs*
Total Cost: 14.10 gp
Weight: 25 lbs (7 Small)
~Full Dungeoneering Kit:
hooded lantern 7 gp 2 lb
4 pints of oil 4 sp 4 lbs
crowbar 2 gp 5 lbs
5 pitons 5 sp 2.5 lbs
grappling hook 1 gp 4 lbs
50-foot hemp rope 1 gp 10 lbs
3x chalk 3 cp
10-foot pole 2 sp 8 lbs
caltrops 1 gp 2 lbs
Total Cost: 13.13 gp
Weight: 37.5 lb
Starting Wealth: 62 GP
Human - NG
Fighter: 4
Languages: (speak/read/write) Common, (speak) Draconic (cussing only)
Hero Points: 2
Initiative: 3 + 2 = +5
HP: 44 (4d10+4) Current:
Speed: 30'
AC: 18 (Touch: 13, FF: 15)
STR: 14 (+2)
DEX: 17 (+3)
CON: 12 (+1)
INT: 11 (0)
WIS: 10 (0)
CHA: 12 (+1)
FORT: 4 + 1 = +5
REF: 1 + 3 + 1 = +5
WILL: 1 + 0 = +1
BAB: +4
CMB: 4 + 2 = +6
CMD: 4 + 2 + 5 + 10 = 19 (Weapon Guard - CMD:19 + 2 + 1 = 22 vs Sunder & Disarm when holding Curve Blade)
Weapons:
~Curve Blade (Manaii Butcher Blade) - Attk: +9, Damage: 1d10+5 (2-H +6) (Power Attack, 2-Handed: Attk +7, 1d10+10),
Crit: 18-20 x2
Price 80 gp
Type exotic
Essentially a longer version of a scimitar, but with a thinner blade, the elven curve blade is exceptionally rare. You receive a +2 circumstance bonus to your CMD whenever a foe attempts to sunder your elven curve blade because of its flexible metal.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven curve blade that is sized for you, even though it isn't a light weapon.
~(x2) Throwing Axes (meat cleavers) - Attk: +7, Damage: 1d6+2 (PA 2-H melee only: Attack +5, Damage 1d6+7),
Crit: x2, 10' range
~(x4) Daggers (butcher knives) - Attk: +7, Damage: 1d4+2 (PA 2-H melee only: Attack +5, Damage 1d4+7),
Crit: 19-20 x2, 10' range
Armor:
Scale Mail (worn under apron)
Class Skills: 4 ranks****/****/****/****
Favored Class: Fighter (+1 Skill Rank per level beyond 1st)
***Climb: +8
Craft: 0
**Handle Animal: +6
***Intimidate: +7 (+9 when cussing in Draconic)
***Knowledge (Local): +6
**Knowledge (Nature): +5
**Profession (Cook): +5
**Ride: +8
***Survival: +6
Swim: +2
Feats:
~Exotic Weapon Proficiency (Elven Curve Blade) - [Human bonus feat]
~Weapon Focus (Elven Curve Blade) - [1st level char feat]
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
~Weapon Finesse - [Fighter bonus - 1st]
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
~Power Attack - [Fighter bonus – 2nd]:
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
~Cleave - [3rd level char feat]
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
~Weapon Specialization (Elven Curve Blade) - [4th level Fighter bonus]
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
~Perfect Strike - [DM bonus feat]:
When wielding a (monk) weapon, your attacks can be extremely precise.
Prerequisites: none, DM fiat
Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: *Elven Curve Blade,kama, nunchaku, quarterstaff, sai, manaii blade, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.
Special: A weapon master monk or zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
[Source] Advanced Player's Guide
Archetype:Weapon Master (Curve Blade)
Devoted to the perfection of a single weapon, the weapon master's meditations upon his favored weapon border on the obsessive, but none can deny his consummate skill. The weapon master must select a single type of weapon (such as longsword or shortbow). All of his abilities apply to that weapon type.
~Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces Bravery.
~Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.
~Reliable Strike (Ex): At 5th level, a weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 5th level, plus one additional time per day for every five levels beyond 5th. This ability replaces Weapon Training 1.
[Source] Advanced Player's Guide
Special Abilities:
~Skilled: +1 Skill Rank per Level
~Kitchen Combat Improvisation: Use any kitchen implement as an improvised weapon without penalty
~Kitchen Commander: +2 to all social rolls that involve telling others what to do. You also gain this to intimidate when reverting to a foreign language to cuss someone out.
Traits:
~Reactionary (+2 Initiative)
~Deft Dodger (+1 REFLEX)
Armor:
Scale Mail (worn under apron)
Equipment:
~Elven Curve Blade/ Manaii Butcher Blade - It is actually an exotic over-sized butcher knife used in slaughterhouses in the far away isles of Manaii. Same stats as elven curve blade. It has a purple stone in the pommel.
~(x2) Throwing Axes (meat cleavers)
~(x4) Daggers (butcher knives)
~Scale Mail armor
~Traveler's outfit
~Deluxe Essentials Kit:
backpack 2 gp 2 lbs*
bedroll 1 sp 5 lbs*
1-pint flask 3 cp 1.5 lbs
7 days' trail rations 3.5 gp 7 lbs*
healer's kit 50 gp 1 lb
Total Cost: 55.63 gp
Weight: 16.5 lbs (6 lbs Small)
~Basic Wilderness Kit:
hunting knife 2 gp 1 lb
fishing line and hook 1 sp
flint and steel 1 gp
tent 10 gp 20 lbs*
waterskin 1 gp 4 lbs*
Total Cost: 14.10 gp
Weight: 25 lbs (7 Small)
~Full Dungeoneering Kit:
hooded lantern 7 gp 2 lb
4 pints of oil 4 sp 4 lbs
crowbar 2 gp 5 lbs
5 pitons 5 sp 2.5 lbs
grappling hook 1 gp 4 lbs
50-foot hemp rope 1 gp 10 lbs
3x chalk 3 cp
10-foot pole 2 sp 8 lbs
caltrops 1 gp 2 lbs
Total Cost: 13.13 gp
Weight: 37.5 lb
Starting Wealth: 62 GP
Last edited by Robyo on Sun Jun 19, 2016 11:03 pm; edited 14 times in total