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    Granish

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    whit10

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    Granish

    Post  whit10 on Thu 29 Jan 2015 - 23:05




    Korwin
    Human Fighter 3rd level
    Favored Class: Fighter, 3 extra Skill Points
    Alignment: CG

    Str: 17 +4
    Dex: 13 +1
    Con: 14 +2
    Int: 12 +1
    Wis: 12 +1
    Cha: 7 -2

    Skills: 15 total ranks
    Craft (Weapons):  3 Rank, Total of 7
    Climb: 2 Rank, Total of 9
    Knowledge: Metallurgy/Geology: 3 Rank, Total of 7
    Perception: 3 Rank, total of 4
    Ride: 1, total of 5
    Survival: 2 Rank, Total of 6
    Swim: 1 Rank, Total of 8

    Feats:
    1st: Power Attack, Improved Sunder, Weapon Focus – Earth Breaker
    2nd: Dodge
    3rd: Iron Will

    Combat:
    HP: 36
    AC: 17
    Armor: Chain Shirt, AC bonus 5, AC penalty -2

    BAB: +3, CMB: +7 (9 for Sunder attempts), CMD: 17
    Weapons:
    Earth Breaker (MW): +7 to hit, damage: 2d6 +4
    Warhammer: +6 to hit, damage: 1d8 +3
    Dagger: +6 to hit, damage: 1d4 +3

    Saves: Fort – 5, Reflex – 2, Will - 4

    Fighter Traits: All weapon and armor proficiencies (including tower shields), Armor Training 1
    Stone Cunning (as per Dwarf) but it only applies to metal. (+2 to Perception checks)

    Assorted misc. gear and blacksmiths' tools. Manual of Metallurgy/Geology and trade secrets

    Korwin comes from a long line of blacksmiths... four generations of them.  While he has had little call for weapon making these last few years, he is always hopeful that his family's true-calling will be realized once again.  Korwin is also known as the 'signing blacksmith'.  He maintains that his singing (bad though it is) makes the steel stronger when he's shaping it.


    Last edited by whit10 on Sat 25 Jul 2015 - 2:11; edited 15 times in total
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    Re: Granish

    Post  whit10 on Thu 29 Jan 2015 - 23:06

    backstory to come...

    Haven't made a character that only took up a page in a while lol!
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    Re: Granish

    Post  navyik on Fri 30 Jan 2015 - 1:44

    Very nice, I can feel the recovery already... Alignment?
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    Re: Granish

    Post  navyik on Fri 30 Jan 2015 - 1:54

    As a reward for your simplicity, you were drunk one night getting ready to burn a cool looking bunny rabbit onto your arm when you saw a gypsy wagon. You were about to rob him when he offered to give you a free magic tatoo instead. It gives you +1 strength. If you find him again you can add to the tatoo, he said. You are sure it works but no one believes you that it is magic.
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    Re: Granish

    Post  whit10 on Fri 30 Jan 2015 - 2:02

    sweeettt. Thank you Mr. GM!

    Alignment and such are updated.
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    Re: Granish

    Post  navyik on Mon 2 Feb 2015 - 0:57

    The gypsy said that the tatoo magic is in a mix of the ink that includes crystaline powder and also the design that creates a certain relationship and motion of your magnetic field.
    When you crossed your eyes and scratched your head, he then said "tattoo make big magic strong!"
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    Re: Granish

    Post  whit10 on Mon 2 Feb 2015 - 13:47

    Assuming for the moment that such a 'profession' is available... Granish is a prize fighter and student of martial arts in general. He has always had the ability to anticipate what most opponents will do, so he is often the victor in his contests. When he wins, he usually splits the money in half: 1/2 to the local orphanage (where he was raised) and the other half to booze and loose women.

    He will often play dumb so that people will underestimate him.
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    Re: Granish

    Post  navyik on Mon 2 Feb 2015 - 14:50

    There is a mission between Starfel and Black Rock. You were raised there. Nobody knows what an orc is for you to be half of one. They just figure you're a retarded orphan. In Aris/Tyne you are an upcomer in a semi-civilized MMA. You live in Starfel because nobody stares at you here.
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    Re: Granish

    Post  whit10 on Mon 2 Feb 2015 - 15:18

    is this just a town of humans?
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    Re: Granish

    Post  Chris on Mon 2 Feb 2015 - 18:52

    navyik wrote:  They just figure you're a retarded orphan.  

    lol!

    that'll make Josh's roleplaying easy Razz
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    Re: Granish

    Post  navyik on Mon 2 Feb 2015 - 20:41

    Its mostly humans. There are other minorities, but people don't believe in "monsters."
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    Re: Granish

    Post  whit10 on Mon 2 Feb 2015 - 20:41

    hmm... I wonder how gnome garnished with dog tastes?? ... yummy I'd guess. Evil or Very Mad
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    Re: Granish

    Post  Chris on Tue 3 Feb 2015 - 0:19

    whit10 wrote:hmm... I wonder how gnome garnished with dog tastes??   ... yummy I'd guess. Evil or Very Mad

    bring it, tusk-face pig
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    Re: Granish

    Post  whit10 on Thu 5 Feb 2015 - 13:33

    pfft. wouldn't take much, ya scrawny rat
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 19:40

    Just so Alan (and Chris I guess) see this... this useless sack is going away tonight in lieu of something potentially more interesting.

    and yes, I'm going to use Traits and everything else I can to crunch... so nyah
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    Re: Granish

    Post  navyik on Mon 9 Feb 2015 - 20:00

    Jeez... Neutral
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 21:02

    I wasn't trying to be mean... just don't like the character.

    ...and I'm a cruncher... I'm not going to apologize for it
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    Re: Granish

    Post  navyik on Mon 9 Feb 2015 - 21:38

    Go ahead... You were doing so well... No
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 21:39

    uh... doing well at what?
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    Re: Granish

    Post  navyik on Mon 9 Feb 2015 - 21:48

    You had a nice blank canvas on which to build.
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 23:17

    blank canvas... right

    ... you're too funny dude

    I'm just going with this guy, I can't think of anything else to play with this starting rubric. Other character ideas are dependent on other factors. IoW they have to be 'crunched' ...can't have that can we?
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    Re: Granish

    Post  navyik on Mon 9 Feb 2015 - 23:26

    Ok. Go back to the game and make your perception check.
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 23:29

    already did
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    Re: Granish

    Post  whit10 on Mon 9 Feb 2015 - 23:29

    ...take your turn on WoD. Wink
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    Re: Granish

    Post  whit10 on Sun 15 Mar 2015 - 11:17

    New guy is posted.
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    Re: Granish

    Post  navyik on Sun 15 Mar 2015 - 11:50

    Along with the smithing trade, Korwin's family has passed down, (and improved on), a manual of collected metalurgical and geological knowledge and applied science.  This is kept as a journal and manual.  It is prized above his tools and weapons. (Knowledge geology / metalurgy is class skill for him. He also gains an equivalent to "stonecunning", BUT it applies ONLY to metals).

     One of his weapons is a family heirloom as well. It is masterwork quality.  It has a dull purple stone embossed in the hilt.

     Singing DOES, in fact, improve Korwin's focus when concentrating on applied tasks.  When singing, he may take 11 instead of taking 10.  (This one goes to eleven).
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    Re: Granish

    Post  whit10 on Sun 15 Mar 2015 - 11:56



    Awesome! I will update accordingly.

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