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    Tronik - Monk 1 / Cleric 2

    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Tronik - Monk 1 / Cleric 2 Left_bar_bleue0/0Tronik - Monk 1 / Cleric 2 Empty_bar_bleue  (0/0)
    Action Points:
    Tronik - Monk 1 / Cleric 2 Left_bar_bleue0/0Tronik - Monk 1 / Cleric 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tronik - Monk 1 / Cleric 2 Empty Tronik - Monk 1 / Cleric 2

    Post  Robyo Sat Jun 13, 2015 2:15 am

    Tronik - Monk 1 / Cleric 2 Tron-landscape

    Tronik
    Human (variant)
    Class: Monk1
    Class: Cleric 2
    Background: Outlander
    Faction: Cult of the Users

    Proficiency Bonus: +2
    Passive Perception: 15
    Initiative: +5
    Move: 30'

    AC: 18 (Unarmored Defense)
    Max HP: 30
    Hit Dice: 3d8

    (ATTRIBUTE: score / modifier / save *prof)
    STR: 15 / +2 / +4*
    DEX: 20 / +5 / +7*
    CON: 15 / +2 / +2
    INT: 11 / 0 / 0
    WIS: 16 / +3 / +3
    CHA: 11 / 0 / 0

    (Weapon: Attk / Damage / Range)
    Unarmed Strike:  +7 / 1d4+5
    Quarterstaff: +7 / 1d6+5 (Versatile 1d8)
    Sling: +7 / 1d4+5 / 30/120
    Dart: +7 / 1d4+5 / 20/60

    Bonus DM Feat: Ritual Caster
    Bonus Skill Proficiency: Perception
    Bonus Feat: Lucky (x3 luck points)
    Wanderer
    Martial Arts
    Cyberware (spellcasting)
    Divine Domain: War (warpriest)
    Channel Divinity (x1/long rest):
    ~Turn Undead
    ~Guided Strike

    Skills (*prof):
    *Acrobatics +7
    Animal Handle 0
    Arcana 0
    *Athletics +4
    Deception 0
    History 0
    Insight +3
    Intimidation 0
    *Investigation +2
    Medicine +3
    Nature 0
    *Perception +5
    Performance 0
    Persuasion 0
    *Religion +2
    Sleight of Hand +5
    *Stealth +7
    *Survival +5

    Languages and Proficiencies:
    Common,
    Light and Medium Armor, Shields,
    Short Swords, Simple and Martial Weapons,
    Vehicles (land), Flute

    Cybernetic Power Slots: x3 1st level
    Power DC: 11
    Power Attack: +4

    Powers:
    Resistance (at will)
    Sacred Flame (at will)
    Guidance (at will)

    Divine Favor (domain)
    Shield of Faith (domain)

    Powers Available:
    Bane
    Bless
    Command
    Create/Destroy Water
    Cure Wounds
    Detect High Tech (magic)
    Detect Poison/Disease
    Guiding Bolt
    Healing Word (nanobots)
    Inflict Wounds
    Purify Food/Drink
    Sanctuary

    Equipment:
    Trophy (broken disc from an enemy)
    Flute
    Hunting Trap
    Staff
    Set of Traveler's Clothes
    Cred stick: 960 credits
    Dungeoneer's Pack
    Sling (x20 bullets)
    x10 Electrodarts
    Etherscope Focus
    Rod of Lightcycle

    Credits: 960
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Tronik - Monk 1 / Cleric 2 Left_bar_bleue0/0Tronik - Monk 1 / Cleric 2 Empty_bar_bleue  (0/0)
    Action Points:
    Tronik - Monk 1 / Cleric 2 Left_bar_bleue0/0Tronik - Monk 1 / Cleric 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tronik - Monk 1 / Cleric 2 Empty Re: Tronik - Monk 1 / Cleric 2

    Post  Robyo Sat Jun 13, 2015 2:29 am

    My first attempt at building a spellcaster class refluffed as a cyborg/net-runner. While some of his abilities are cyberware, I could see some of the buffs and healing spells as nanobots that emit from him and go into the target.

    Tronik's Faction grants him skill proficiencies in Investigation and Religion. In addition, he gained an Etherscope Focus, a device which allows him to enter the Matrix as an Avatar. He also has a Rod of Lightcycle. It functions just like a Horseless Chariot, except that it has a speed 60', AC 15, 50 HP, can carry up to 400 lbs, and turns into a rod when not in use. It's a Move Action to activate/deactivate.

      Current date/time is Fri Apr 19, 2024 4:42 am