Bos Lobo
Male Bothan Bard 10
Chaotic Good
Strength 10 (+0)
Dexterity 17 (+3)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 21 (+5)
Size: Medium
Height: 5' 2"
Weight: 125 lb
Total Hit Points: 62
Speed: 30 feet
Armor Class: 17 = 10 + 1 [tracker vest] +3 [ring of protection] + 3 [dexterity]
Touch AC: 16
Flat-footed: 14
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 2 = 3 [base] -1 [constitution]
Reflex save: + 10 = 7 [base] + 3 [dexterity]
Will save: + 9 = 7 [base] +2 [racial]
Attack (handheld): + 7/ + 2 = 7 [base]
Attack (missile): + 10/ + 5 = 7 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 7 = 7 [base]
Combat Maneuver Defense: + 20 = 10 + 7 [base] + 3 [dexterity]
Languages: Basic, Bothese, Binary, Jawa, Rodese, Huttese
Armored flight suit [light; +5 AC; max dex +3; 20 lb.]
Weapon: Heavy Blaster Pistol (3d8; single shot); 50 shot pack
Feats:
Deceitful +2 on bluff and disguise
Persuasive +2 on diplomacy and intimidate
Vehicular Combat
Starship Weapons
Elusive Dogfighter [opponent attacks at -10]
Juke [+5 defense]
Skills
Acrobatics Dex* 3 = +3
Appraise Int 11 = +3 + 5 + 3 [class skill]
Bluff Cha 22 = +5 + 10 + 3 [class skill] + 2 [persuasive] +2 [deceitful]
Climb Str* 0 = +0
Diplomacy Cha 18 = +5 + 10 + 3 [class skill]
Disguise Cha 13 = +3 + 5 + 3 [class skill] +2 [deceitful]
Escape Artist Dex* 11 = +3 + 5 + 3 [class skill]
Intimidate Cha 11 = +5 + 1 + 3 [class skill] + 2 [persuasive]
Knowledge (force) Int 13 = +3 + 2 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (dungeoneering) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (engineering) Int 19 = +3 + 8 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (geography) Int 16 = +3 + 5 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (history) Int 13 = +3 + 2 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (streetwise) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (nature) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (alien species) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (planetary systems) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (religion) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Linguistics Int 7 = +3 + 1 + 3 [class skill]
Perception Wis 8 = +0 + 5 + 3 [class skill]
Pilot Dex 16 = +3 + 10 + 3 [class skill]
Ride Dex* 3 = +3
Sense Motive Wis 10 = +0 + 7 + 3 [class skill]
Sleight of Hand Dex* 7 = +3 + 1 + 3 [class skill]
Stealth Dex* 16 = +3 + 10 + 3 [class skill]
Survival Wis 0 = +0
Swim Str** 0 = +0
Use Magic Device Cha 10 = +5 + 2 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Bard spells: Daze, Know Direction, Lullaby, Mage Hand, Mending, Prestidigitation
First-level Bard spells: 6 (5 + 1) per day: Cause Fear, Charm Person, Comprehend Languages, Disguise Self, Identify, Unseen Servant
Second-level Bard spells: 5 (4 + 1) per day: Calm Emotions, Enthrall, Heroism, Invisibility, Suggestion
Third-level Bard spells: 4 (3 + 1) per day: Charm Monster, Cure Serious Wounds, Glibness, Good Hope
Fourth-level Bard spells: 1 per day: Dominate Person
Bothan
• + 2 dexterity, -2 constitution
• +2 on Will saves
Bard
• Bardic Knowledge
• Bardic Performance -- 4 + chr mod rounds per day. Two more rounds per day for each level above 1.
• Cantrips
• Can know only limited numbers of spells
• High charisma gains bonus spells daily
• Countersong
• Distraction
• Fascination
• Inspire Courage +1
• Versatile Performance (Level 2)
• Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
• Inspire Competence +2 (Level 3)
• Inspire Courage +2 (Level 5)
• Lore Master 1/day (Level 5)
• Suggestion (Level 6)
• Versatile Performance (Level 6)
• Inspire Competence +3 (Level 7)
• Dirge of Doom (Level
• Inspire Greatness (Level 9)
• Versatile Performance (Level 10)
• Jack of All Trades (Level 10)
• Concentration check: d20 + bard level + charisma modifier vs. DC
Male Bothan Bard 10
Chaotic Good
Strength 10 (+0)
Dexterity 17 (+3)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 21 (+5)
Size: Medium
Height: 5' 2"
Weight: 125 lb
Total Hit Points: 62
Speed: 30 feet
Armor Class: 17 = 10 + 1 [tracker vest] +3 [ring of protection] + 3 [dexterity]
Touch AC: 16
Flat-footed: 14
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 2 = 3 [base] -1 [constitution]
Reflex save: + 10 = 7 [base] + 3 [dexterity]
Will save: + 9 = 7 [base] +2 [racial]
Attack (handheld): + 7/ + 2 = 7 [base]
Attack (missile): + 10/ + 5 = 7 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 7 = 7 [base]
Combat Maneuver Defense: + 20 = 10 + 7 [base] + 3 [dexterity]
Languages: Basic, Bothese, Binary, Jawa, Rodese, Huttese
Armored flight suit [light; +5 AC; max dex +3; 20 lb.]
Weapon: Heavy Blaster Pistol (3d8; single shot); 50 shot pack
Feats:
Deceitful +2 on bluff and disguise
Persuasive +2 on diplomacy and intimidate
Vehicular Combat
Starship Weapons
Elusive Dogfighter [opponent attacks at -10]
Juke [+5 defense]
Skills
Acrobatics Dex* 3 = +3
Appraise Int 11 = +3 + 5 + 3 [class skill]
Bluff Cha 22 = +5 + 10 + 3 [class skill] + 2 [persuasive] +2 [deceitful]
Climb Str* 0 = +0
Diplomacy Cha 18 = +5 + 10 + 3 [class skill]
Disguise Cha 13 = +3 + 5 + 3 [class skill] +2 [deceitful]
Escape Artist Dex* 11 = +3 + 5 + 3 [class skill]
Intimidate Cha 11 = +5 + 1 + 3 [class skill] + 2 [persuasive]
Knowledge (force) Int 13 = +3 + 2 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (dungeoneering) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (engineering) Int 19 = +3 + 8 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (geography) Int 16 = +3 + 5 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (history) Int 13 = +3 + 2 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (streetwise) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (nature) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (alien species) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (planetary systems) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Knowledge (religion) Int 12 = +3 + 1 + 3 [class skill] + 5 [bardic knowledge]
Linguistics Int 7 = +3 + 1 + 3 [class skill]
Perception Wis 8 = +0 + 5 + 3 [class skill]
Pilot Dex 16 = +3 + 10 + 3 [class skill]
Ride Dex* 3 = +3
Sense Motive Wis 10 = +0 + 7 + 3 [class skill]
Sleight of Hand Dex* 7 = +3 + 1 + 3 [class skill]
Stealth Dex* 16 = +3 + 10 + 3 [class skill]
Survival Wis 0 = +0
Swim Str** 0 = +0
Use Magic Device Cha 10 = +5 + 2 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Bard spells: Daze, Know Direction, Lullaby, Mage Hand, Mending, Prestidigitation
First-level Bard spells: 6 (5 + 1) per day: Cause Fear, Charm Person, Comprehend Languages, Disguise Self, Identify, Unseen Servant
Second-level Bard spells: 5 (4 + 1) per day: Calm Emotions, Enthrall, Heroism, Invisibility, Suggestion
Third-level Bard spells: 4 (3 + 1) per day: Charm Monster, Cure Serious Wounds, Glibness, Good Hope
Fourth-level Bard spells: 1 per day: Dominate Person
Bothan
• + 2 dexterity, -2 constitution
• +2 on Will saves
Bard
• Bardic Knowledge
• Bardic Performance -- 4 + chr mod rounds per day. Two more rounds per day for each level above 1.
• Cantrips
• Can know only limited numbers of spells
• High charisma gains bonus spells daily
• Countersong
• Distraction
• Fascination
• Inspire Courage +1
• Versatile Performance (Level 2)
• Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
• Inspire Competence +2 (Level 3)
• Inspire Courage +2 (Level 5)
• Lore Master 1/day (Level 5)
• Suggestion (Level 6)
• Versatile Performance (Level 6)
• Inspire Competence +3 (Level 7)
• Dirge of Doom (Level
• Inspire Greatness (Level 9)
• Versatile Performance (Level 10)
• Jack of All Trades (Level 10)
• Concentration check: d20 + bard level + charisma modifier vs. DC
Last edited by MrBrownstone75 on Sun Aug 16, 2015 12:12 pm; edited 3 times in total (Reason for editing : updating knowledge skills for star wars universe)