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Robyo
MrBrownstone75
6 posters

    Prologue - Episode 4

    navyik
    navyik


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    Post  navyik Sat Sep 19, 2015 12:03 am

    Tarro
    Ac 30 SR21
    Touch 20
    Hp 50/135
    PBAMF
    Haste +1att/+1AC
    Divine favor +2 att/dmg

    Reflex saves:
    11+14+1=26
    19+14+1=34
    9+14+1=24
    Chris
    Chris


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    Prologue - Episode 4 - Page 4 Left_bar_bleue0/0Prologue - Episode 4 - Page 4 Empty_bar_bleue  (0/0)
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    Post  Chris Sat Sep 19, 2015 10:47 am

    Robyo wrote:Yeah, it is Fame, but that's a SW feat and I don't know if that matters anymore, since we're no longer using Reknown points? I could switch it with something similar from PF...

    Sharn will tie the end of the cable around T'son's waist. Does he appear able to climb back up, or will Sharn need to assist him?

    Sure, feel free to swap or re-skin something.

    T'son's back appears broken from the fall.

    MAS wrote:
    You have AEM saucer craft standing by to assist you both....

    Sharn can see some mysertious saucers floating underneath him.  (it would be meta-knowledge, since Sharn hasn't met SDX) They do look like they are in position like floating mario-platforms

    navyik wrote:Tarro

    Reflex saves:
    11+14+1=26
    19+14+1=34
    9+14+1=24

    Tarro weaves and dips in the air like a dolphin playing in the surf. The missiles whiz past him, circling around for another pass.


    MrBrownstone75 wrote:Bos Lobo
    AC 17
    62/62 HP
    Good Hope (+2), Bless (+1)


    Bos is going to try and finish this C3PX on the platform nearby at C-28. Maybe then he can go help the others.

    2 attack rolls: 5 and 12
    5+10+3=18
    12+5+3=20

    If those hit they do 18 and 16 damage.

    First shot misses, second shot hits.  Gears and wires scatter across the landing dock as the C3PXer's chassis splits open.
    Chris
    Chris


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    Post  Chris Sat Sep 19, 2015 10:49 am

    Chris wrote:

    The Droid starfighter with Nomar's body takes off, he looks to be trying to get lost in the mass of traffic around Coruscant.

    Perception checks to see who can follow the movement

    navyik
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    Post  navyik Sat Sep 19, 2015 10:52 am

    Tarro
    Ac 30 SR21
    Touch 20
    Hp 50/135
    PBAMF
    Haste +1att/+1AC
    Divine favor +2 att/dmg


    Perception 16+18=34
    whit10
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    Post  whit10 Sat Sep 19, 2015 1:48 pm

    Shivak's Perception check

    Roll(1d20)+5:
    12,+5
    Total:17
    Chris
    Chris


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    Post  Chris Sat Sep 19, 2015 2:00 pm

    Chris wrote:
    Initiative Order:
    21 - Tarro (higher dex)
    21 - Nano-apes and Nano-AEM and Eidolon
    21 - SDX
    18 - T'son (NPC)
    17 - Shivak

    15 - C3PXers
    9 - Sharn
    8 - Skadge (NPC)
    4 - Bos
    1 - Eidolon

    Sharn - 1/2 turn left
    Bos - done
    Eidolon
    Tarro

    Tarro sees the starfighter's path, but he realizes that if pursuit doesn't begin quickly, he will lose the ship in the traffic
    Robyo
    Robyo


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    Post  Robyo Sat Sep 19, 2015 4:25 pm

    Sharn has to wait until next turn to pick up T'son and try to carry him back up.

    His turn is done.
    MAS
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    Post  MAS Sat Sep 19, 2015 10:04 pm

    SDX Perception

    Result of the throw of dice "1d20 +11" :

    16 + 11 = 27
    Chris
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    Post  Chris Sat Sep 19, 2015 11:05 pm

    Eidolon is up
    Tarro
    SDX

    SDX and Tarro can see the fleeing Droid starfighter. The check will get harder each turn it moves away, possibly disappearing altogether.
    MAS
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    Post  MAS Sun Sep 20, 2015 11:18 am

    Chris wrote:Eidolon is up
    Tarro
    SDX

    SDX and Tarro can see the fleeing Droid starfighter.  The check will get harder each turn it moves away, possibly disappearing altogether.

    Range to Target?
    Chris
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    Post  Chris Sun Sep 20, 2015 7:00 pm

    MAS wrote:
    Range to Target?

    starship range, beyond personal range. There is no specific # of meters for starship movement since it usually involves hexes in space.

    FYI - updates will be slow, Josh and I are at Conference for 3 days. I will try to keep updating and I emailed myself maps and PPX

    navyik
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    Post  navyik Mon Sep 21, 2015 8:19 pm

    Chris wrote:
    MAS wrote:
    Range to Target?

    starship range, beyond personal range.  There is no specific # of meters for starship movement since it usually involves hexes in space.  

    FYI - updates will be slow, Josh and I are at Conference for 3 days.  I will try to keep updating and I emailed myself maps and PPX


    See chapter 11 p.217 of starwars 3e core book: Atmospheric Movement

    Starship movement is 50m per he in an atmosphere. Tarro likely still has a shot...
    Chris
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    Post  Chris Mon Sep 21, 2015 8:46 pm

    navyik wrote:

    See chapter 11 p.217 of starwars 3e core book: Atmospheric Movement

    Starship movement is 50m per he in an atmosphere.   Tarro likely still has a shot...

    Ok, I will check it out when I get back
    MAS
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    Post  MAS Mon Sep 21, 2015 8:57 pm

    Chris wrote:
    navyik wrote:

    See chapter 11 p.217 of starwars 3e core book: Atmospheric Movement

    Starship movement is 50m per he in an atmosphere.   Tarro likely still has a shot...

    Ok, I will check it out when I get back

    And SDX and his nano-homies are not out of this either. Standing by until the GM has time for an update.


    Last edited by MAS on Mon Sep 21, 2015 9:28 pm; edited 1 time in total
    Chris
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    Post  Chris Mon Sep 21, 2015 9:10 pm

    I wasn't suggesting the droid starship was totally out of reach....  you have a ship, the GM was kind of hoping to get into some starship combat Cool

    But you can handle it however you want, it doesn't matter to me either way.  We can do starship stuff later too.

    If I recall, the droid starship has a space speed of 8. So if it double moved it could go 16 hexes x 50 = 800 m

    I don't think a x4 run would be possible, since there is so much other traffic, piloting checks with the moves would be required.

    Let's assume a range of 800m - what do you guys want to do?
    navyik
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    Post  navyik Mon Sep 21, 2015 9:17 pm

    Tarro is looking for something fast to commadeer, maybe an open cockpit airspeeder or a high altitude swoop? Does he associate the Wrenvenge as "his" ship?

    Perception 1+18=19
    Chris
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    Post  Chris Mon Sep 21, 2015 9:35 pm

    navyik wrote:Tarro is looking for something fast to commadeer, maybe an open cockpit airspeeder or a high altitude swoop?  Does he associate the Wrenvenge as "his" ship?

    Perception 1+18=19

    Tarro doesn't see any other available craft. This is a pretty rough area of Coruscant, so Tarro isn't surprised.

    Tarro recognizes the Wrenvenge. He has a flash of memory about a weapons locker on the left side of the cargo hold.

    It is definitely familiar to him..... but from where or when???
    MAS
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    Post  MAS Mon Sep 21, 2015 9:50 pm

    EIDOLON
    Configuration C, AGILE Construct - Spell Summoned:
    BIPED: Size Large; Speed 60 ft/ Fly 60 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 34, Dex 10, Con 10*, Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms), limbs (legs).
    HD: 8 / Good Saves +6, Bad Save +2 / Armor +8 / Str +4 / Max Attacks = 5
    HP = 128
    Initiative = +20 / Dual initiative = The monster gets two turns each round, one on its initiative count and another on its initiative count – 20.
    FORT = +2
    REF = +2
    WILL = +2
    AC = 27
    BAB = +8
    Attacks = +19 / Claws x4, 1d4+12 +1d6 Acid
    Darkvision, Evasion, Link, Share Spells, Ability Score increase x2, Devotion, Multiattack, Mythic Hit Points
    No Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
    Low-light vision.
    Darkvision 60 feet.
    Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
    Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
    Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
    Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
    Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
    Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
    A construct cannot be raised or resurrected.
    A construct is hard to destroy, and gains bonus hit points based on size, LARGE = 30
    Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
    Proficient with no armor.
    Constructs do not breathe, eat, or sleep.




    Eidolon moves to K/17

    2 claws vs each droid =

    vs Left droid
    Claw 1
    Result of the throw of dice "1d20 +19" :

    16 + 19 = 35

    dmg if hits
    Result of the throw of dice "1d6 +1d4 +12" :

    4 + 4 + 12 = 20

    Claw 2
    Result of the throw of dice "1d20 +19" :

    19 + 19 = 38

    dmg if hits
    Result of the throw of dice "1d6 +1d4 +12" :

    5 + 1 + 12 = 18

    vs Right droid
    Claw 1
    Result of the throw of dice "1d20 +19" :

    6 + 19 = 25

    dmg if hits
    Result of the throw of dice "1d6 +1d4 +12" :

    4 + 3 + 12 = 19

    Claw 2
    Result of the throw of dice "1d20 +19" :

    9 + 19 = 28

    dmg if hits
    Result of the throw of dice "1d6 +1d4 +12" :

    4 + 2 + 12 = 18




    The Eidolon commits to clearing the immediate area of threats....

    SDX keeps his eyes on the escaping fighter, so as not to lose it's position.
    navyik
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    Post  navyik Wed Sep 23, 2015 10:09 am

    Tarro knows his jetpack won't keep up with a starfighter. He flies to The Wrenvenge and pounds on the hatch, glancing at Mako and Skadge along the way. Do they both appear dead?
    Chris
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    Post  Chris Wed Sep 23, 2015 10:29 am

    The Eidolon rips the target droids to shreds, their plasteel limbs melt at its acidic touch.

    navyik wrote:Tarro knows his jetpack won't keep up with a starfighter.  He flies to The Wrenvenge and pounds on the hatch, glancing at Mako and Skadge along the way.  Do they both appear dead?

    Tarro knows how hard he got hit by C3PX's rifle..... to his best guess, Make and Skadge appear dead.

    Tarro uses 1 move action to fly to the Mandalorian Gunship hovering just below a Wookie and a Gotal hanging off a comm relay.

    Tarro can hold his other action (delay) for Shivak.

    study Ok, I found the rules I was looking for.... Yes, each hex\square of atmosphere = 50m (500m in space). Each craft has a listed speed, which is double inside an Atmosphere. So the Droid starfighter's speed of 8 (space) is actually 16 in Coruscant's atmosphere. So it is about 1600m away after a double move.

    SDX is up
    Chris
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    Post  Chris Wed Sep 23, 2015 2:28 pm

    study just a suggstion, if everyone is ok with moving the scene along....

    Everyone is going to end up on the ship's initiative anyways - if Shivak spends 1 movement action to open the doors and maneuver into better position, I would agree that everyone can get on board using 1 move action and get to a station (more to come on ship's stations) with their second action.

    Shivak, as current pilot, could then use his 2nd move (after delaying) to begin pursuit of the Droid Starfighter and get us into ship combat (and a new thread, with new maps)

    if you want to play out your moves 1 at a time and coordinating getting on board the Wrenvenge, that is fine too

    just let me know
    navyik
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    Post  navyik Wed Sep 23, 2015 2:57 pm

    Cut to the chase! Basketball
    whit10
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    Post  whit10 Wed Sep 23, 2015 4:53 pm

    yep, cut to the chase. Shivak will do all that you mentioned to get the 'crew' aboard
    Chris
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    Post  Chris Wed Sep 23, 2015 9:58 pm


    Sponsored content


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