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    Pirate Kings of the Outer Rim!

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    Chris

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    Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 1:28 am

    Shivak, Tarro and SDX pause to catch their breath after the long series of battles, but not for long as Sharn bellows in Shrryyywook.  The party can see Jakarro who is nearly on his death bed.



    Jakarro sits upright slightly and a bit of his command presence returns.  He barks and gestures towards the main hangar bay.  "Master Jakarro wishes to greet the returning captains, please come with us, mighty champions of the Port."

    The party accompanies Jakarro slowly to the main hangar bay where you first landed.  Though it has only been a couple days, it seems like months since you first saw the hangar with all the banners flying, each representing an independent clan of pirates.  Shivak grins to himself at his cleverness for decoding their strange speech and customs.

    As the party watches out the hangar doors, they can see many of the pirate ships returning to their home in Port Nowhere.  Several Wisps dance around the ships playfully as they enter the docking bays.  There is loud cheering and the captains break out their finest bottles in celebration.  

    Jakarro smiles at the festivities, enjoying victory for the last time as leader of the pirates.

    Jakarro makes a long, sorrowful cry.  The pirate captains and their crews gather around Jakarro and the heroes.  








    The droid on his chest translates, "Master Jakarro has been among the stars for too long.  He wishes to spend his final few centuries among the trees."

    Instantly there is dissent among the pirates.  Jakarro holds up a large furry paw and they all fall silent.  Jakarro speaks and the droid continues to translate, "These strangers came to us, escorted by the Angels.  It was a sign, according to the old tales."

    Many pirates nod and mumble in agreement.  

    "They knew our ways instantly."

    Most of the pirates take a drink.

    "They joined us in glorious battle against our most feared enemy: the Eldrazi!"

    More nodding and drinking.

    "They called the Angels to aid us and the Angels responded."

    More drinking and cheering.

    "They succeeded in destroying the Eldrazi Weaver and made safe our home!"

    Lots of drinking and backslapping, a few punches, a few less teeth.

    "I pass the mantle of leadership to these champions.  Serve them, as you have served me and they will lead you to riches and glory!"

    Raucous celebration, hooting, drinking, hollering, drinking and of course.... more drinking.

    The pirate captains kneel before Shivak, Tarro, SDX and Sharn.  Their crews kneel behind them.  They speak as one,

    May your anchor be tight,
    May your cork be loose,
    May your rum be spiced,
    May your compass be true.
    Where you command, we sail!
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 1:36 am

    Each party member gains +1 level and +1 mythic tier.  

    All the Eldrazi (reskinned demons) bosses were mythic creatures, which just made them a bit tougher than normal.  The minions were just regular demons.  You defeated Babau (acid slimes), Shadows, Dretch and Mythic versions of Vrocks, Hezrou and Nalfeshnee.

    The 3 encounters were CR 11, 12 and then 13.  

    Total treasure = 330,000 gp in value, so you each receive 82,500 gp.

    This is realized by your fleet of pirates who will gladly plunder and raid at your command to retrieve any items you specify.  

    After collecting your rewards, they can be directed as you decide, but they will pursue their own profits.  You could allow them free choice of targets or instruct them to attack as you direct.  ie - attack the Republic (remember you destroyed Coruscant) or the Sith or the Hutts or etc etc etc

    Port Nowhere will always be a safe haven for you to rest or regroup.  The pirates can provide information or obtain special goods, but it takes time.


    Last edited by Chris on Tue Jan 26, 2016 1:43 am; edited 1 time in total
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 1:39 am

    The Mandalorians return with your engine parts.

    Within a few days, you have a working ship and whatever magic items you want to buy. The Mandalorians are expecting to help Tarro in the Great Hunt and join his new clan in the next chapter.

    This course would take you back to Nar Shadda for the Great Hunt.

    Nar Shadda is also the broadcast hub of the galaxy-wide holonet, which could be used to send a galaxy-to-galaxy call to the Prime.
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 1:40 am

    This chapter is complete and my turn as GM is finished.

    I need a break for a while, but I really do want to run at least 1 more chapter to play out the Great Hunt!
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 1:45 am

    bounce who is next in line for being GM?
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    navyik

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    Re: Pirate Kings of the Outer Rim!

    Post  navyik on Tue Jan 26, 2016 9:27 am

    Chris wrote:bounce  who is next in line for being GM?  

    I could pick mine back up in a couple weeks if Josh promises not to quit.  We are missing some people though. This could be a good time to reach out to guys who've slipped away.
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Tue Jan 26, 2016 10:26 am

    I promise Very Happy
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 11:02 am

    navyik wrote:
    Chris wrote:bounce  who is next in line for being GM?  

    I could pick mine back up in a couple weeks if Josh promises not to quit.  We are missing some people though. This could be a good time to reach out to guys who've slipped away.

    agreed - Bronson and Rob are good company.

    Do you want to email them or would you like me to do it?

    Josh was going to invite Mike W. and Joe M. too bounce
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Tue Jan 26, 2016 11:29 am

    Mike isn't interested. I'll email Joe this week.

    Great chapter Chris!
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Tue Jan 26, 2016 5:19 pm

    Just to post it. I will be happy to run WoD again fairly soon here. Maybe in a month or so.

    Chris had asked about characters. That is negotiable since we lost Dan (for good I assume) and I don't know Rob's status.

    All character classes are open (but please avoid the newish Tech Guide that PF has now, that's not really applicable). You can keep your old character or make a new one... I won't penalize anything.

    Email me with any questions. I will start posting a new page for it fairly soon (assuming everyone wants to play WoD again)
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Tue Jan 26, 2016 5:22 pm

    scratch so.... is Alan or Josh the next GM?

    I vote for a celebrity-GM death match!

    afro my $$ is on Alan (sorry Josh)
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Tue Jan 26, 2016 5:35 pm

    I would wipe the floor with him. lol... I'm descended from the English and Vikings... ya know, people who specialize in beating up on the Irish. Twisted Evil
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    Robyo

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    Re: Pirate Kings of the Outer Rim!

    Post  Robyo on Tue Jan 26, 2016 7:57 pm

    Good show gentlemen!  pirat  Sharn is proud to be a pirate freedom-fighter.


    I've been talking to Bronson about it for awhile, and he prefers to do some low-level Pathfinder. We're both on board for Alan's game.

    I'd be happy to play Josh's WoD again, but maybe not right away.

    But no more side games for me, at least for awhile. Though I'd enjoy to some day run a game on the forum again, my hands are full DMing a high-level 5e campaign.

    But I do have some time to do forum gaming again.


    *If anyone is interested in trying out some "live" gaming (not LARP, sorry), there will be some Roll20 sessions starting up soon.
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    navyik

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    Re: Pirate Kings of the Outer Rim!

    Post  navyik on Tue Jan 26, 2016 11:48 pm

    whit10 wrote:I would wipe the floor with him. lol... I'm descended from the English and Vikings... ya know, people who specialize in beating up on the Irish.  Twisted Evil

    I'm also part German and an American birn in Japan. So I can blitz your blind side and then swoop in to rescue you from myself.

    Rob, don't apologise for not Larping. tongue

    There's plenty of room in my campaign. Gimme a couple days.
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    navyik

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    Re: Pirate Kings of the Outer Rim!

    Post  navyik on Wed Jan 27, 2016 1:00 am

    Newcomers to my campaign should make a 3rd level character, but not a primary arcane spell caster. (Limited arcane experience should be cryptic or naturally explainable. Cantrips are powerful sorcery and 1st level spells are fantasy). Keep it simple and flexible. This is a low-magic but naive and schanging world. Don't get married to a particular future for your character and expect it to stay relevant. Opportunity will develop in layers and expand.

    Make a character page here:

    http://lodgestgaming.forumotion.com/f12-number-crunchers-anonymous-a-forum-for-simpler-adventures
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Wed Jan 27, 2016 10:24 am

    yeah, and Germany has a spectacular record of victories....
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Wed Jan 27, 2016 11:02 am

    Thanks Rob!

    Glad to see you are still lurking on the forum Cool
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Wed Jan 27, 2016 11:15 am

    sorry if this wasn't clear, but since Josh asked about it, maybe others have questions as well.  This is meant to be 2 separate parts of rewards.

    Chris wrote:Each party member gains +1 level and +1 mythic tier.  

    Total treasure = 330,000 gp in value, so you each receive 82,500 gp.

    This is realized by your fleet of pirates who will gladly plunder and raid at your command to retrieve any items you specify.  

    Each party member gets 82,500 to spend on magic items.  The third line just explains how the items actually arrive in your hands since there isn't an Ollivander's Shop for magic wands in SW.   Assume they would gather the items by the time you are ready to leave



    Chris wrote:
    After collecting your rewards, they can be directed as you decide, but they will pursue their own profits.  You could allow them free choice of targets or instruct them to attack as you direct.  ie - attack the Republic (remember you destroyed Coruscant) or the Sith or the Hutts or etc etc etc

    Port Nowhere will always be a safe haven for you to rest or regroup.  The pirates can provide information or obtain special goods, but it takes time.

    This is a second part meant for the continuing story.  Basically it allows the party to have some impact on the Galactic War by directing where and who the pirate fleet targets.  Your decision here will sway the war in 1 direction or another, if you choose to affect it.

    Port Nowhere is your personal safe house to rest or hide.

    Obtaining information or "special goods" is again for the continuing story.  This is different than and separate from the pirates obtaining your magic items.  THis would be like.....  I want a broadcast antenna to pirate hack Sharn's video into every holochannel.  Or eventually to contact the Prime.  Or to recruit a harem of dancing twilek girls, etc etc etc

    make sense?
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Wed Jan 27, 2016 11:39 am

    hmm... harem of Twilek girls... good idea!
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    MAS
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    Re: Pirate Kings of the Outer Rim!

    Post  MAS on Mon Feb 01, 2016 9:50 am

    Pirate kings!!!!

    The Gree are done for. MUHUUAHAHAHHAHAHAAA!

    SDX upgrades and instructions for pirate crew missions forthcoming.





    I'll get a PF character rolled up for Alan's game within a few days.
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    navyik

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    Re: Pirate Kings of the Outer Rim!

    Post  navyik on Mon Feb 01, 2016 1:52 pm

    No Lumenor?
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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Mon Feb 01, 2016 2:17 pm

    navyik wrote:No Lumenor?

    this guy?

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    MAS
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    Re: Pirate Kings of the Outer Rim!

    Post  MAS on Mon Feb 01, 2016 6:01 pm

    navyik wrote:No Lumenor?

    This is a continuation then? It seemed everybody was making new characters, and you mentioned "low magic" so it sounded like you wanted to get away from spell casters.

    Plus, I've been playing spell casters for a while and could use some good ol' fashioned combat. I was looking at maybe playing a Brawler from the ACG.

    I can play Lumenor though, no problems.

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    Chris

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    Re: Pirate Kings of the Outer Rim!

    Post  Chris on Mon Feb 01, 2016 6:09 pm

    MAS wrote: It seemed everybody was making new characters

    Twisted Evil  only dirty number-crunchers like me and Josh are abusing the change from 2nd to 3rd to optimize that extra +1 lol!



    Robyo wrote:I'll stick with Chef. He should be leveled-up this weekend.
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    whit10

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    Re: Pirate Kings of the Outer Rim!

    Post  whit10 on Mon Feb 01, 2016 7:46 pm

    Being a dirty number cruncher is a source of pride. Cool
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    navyik

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    Re: Pirate Kings of the Outer Rim!

    Post  navyik on Mon Feb 01, 2016 7:47 pm

    Matt, you can keep Lumenor or make a new 3rd level character. I ask for continuity from then on.
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    MAS
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    Re: Pirate Kings of the Outer Rim!

    Post  MAS on Mon Feb 01, 2016 11:27 pm

    navyik wrote:Matt, you can keep Lumenor or make a new 3rd level character.  I ask for continuity from then on.

    I'll keep Lumenor. He is fun to roll play, and deliberately placing priority on fire spells makes the build easy.

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