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    Ian Trustram, formerly of the city watch (human paladin 3)

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    Chris

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    Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Thu Jan 28, 2016 2:22 pm



    Ian was in the city watch; that is all he ever did with his life. He is a classic underachiever who had great potential (blessed with paladin abilities) that was never realized.  The guy literally never left the city where he grew up and became part of the town guard.  He never made Sgt and always got passed over for promotion - not because he wasn't talented, but he was just generally lazy and didn't try too hard.  He believes in law&order and justice and goodness..... but most of the time he lacked the effort to get the job done.

    He never married and had no kids, that would have been too hard.  He probably drank a lot when he was part of the watch.

    Something happened after his retirement (for which there was no party) - but I am not sure what yet.  Whatever it was, it sparked something inside him.  He left to wander the countryside and see as much of the world as he could with the days he has left.  

    He isn't very smart and not particularly wise.  I kind of picture him like a Quigonn that failed to become a jedi.  He is haggard and tired but more alive than when he was a younger man.  He is around 50-55, but still has the strength of a bear.  He just walks everywhere.



    Last edited by Chris on Fri Jan 29, 2016 11:15 am; edited 4 times in total
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Thu Jan 28, 2016 5:18 pm

    Ian Trustram
    Human
    Paladin 4 (FC to HP)
    LG follower of Paelor (Sun\Light\Protection)

    Str 16 +3 (4th)
    Dex 10
    Con 14 +2
    Int 8 -1
    Wis 10
    Cha 16 +3

    HP 52\52
    AC 18 (touch 10, FF 18)
    CMD 10+3+2 = 15

    Fort 4 + 2 + 3 = 9
    Ref 1 + 0 + 3 = 4
    Will 4 + 0 + 3 = 7

    BAB +4
    CMB +4 +2 = +6
    spd 30 (20 in armor)

    MW Greatsword +7 2d6+4  (19-20 x2)
    w\ PA +5 2d6 + 10
    HXbow +4 1d10  (19-20 x2)

    Skills:   2 + 1 human -1 int = 2\lvl
      [name]  Rank + Attribute + 3 (class skill) + other bonus
    Diplomacy  2 + 3 + 3 + 0= +8
    Sense Motive 2 + 0 + 3 + 0 = +5
    *Intimidate  2 + 3 + 3 + 1 = +9
    *Perception  2 + 0 + 3 + 1 = +6

    Feats:
    1st - Power Attack
    H - Extra LoH +2 (2 +3 +2 = 7\day)
    3rd - Greater Mercy - When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points of damage.

    Abilities:
    Aura of Good (Ex)
    Detect Evil (Sp)
    Smite Evil (Su) 2\day
    Divine Grace (Su)
    Lay On Hands (Su) 7\day
    Aura of Courage (Su)
    Divine Health (Ex)
    Mercy (Su): • Fatigued: The target is no longer fatigued.
    Spells 1st 0 (+1)
    Channel Positive Energy (Su)

    Background Traits:

    Eyes and Ears of the City (LN): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

    Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.  (cops are bullies Cool )


    Equipment:  (assuming ~1000gp, let me know if otherwise, no magic items)

    Half Plate 600gp
    MW Greatsword 350gp
    Heavy Crossbow 50gp + 20 bolts

    Tent, bedroll, iron rations, waterskins, torch (2), flint\steel, 50 ft hemp rope, dagger, backpack, sacks, etc

    *edit - added FC, CMB, CMD, FF and touch statistics


    Last edited by Chris on Tue Jun 14, 2016 12:01 pm; edited 6 times in total
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Fri Jan 29, 2016 2:21 am

    Abilities:
    Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

    Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

    Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

    In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

    The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

    Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

    Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

    Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

    Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

    Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

    Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

    At 3rd level, the paladin can select from the following initial mercies.

    • Fatigued: The target is no longer fatigued.
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    navyik

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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  navyik on Fri Jan 29, 2016 12:08 pm

    Ian has just fended off a wave of strange little creatures at ranch near lastwater. They are nothing like he has ever seen. They use advanced electro-mechanic technology and chemical weapons. He begins to worry about the village.
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Fri Jan 29, 2016 12:56 pm

    navyik wrote:Ian has just fended off a wave of strange little creatures at ranch near lastwater.  They are nothing like he has ever seen.  They use advanced electro-mechanic technology and chemical weapons.  He begins to worry about the village.

    Ian is already weary of fighting more of.... whatever those things were.

    If there is any sort of town militia he will try to direct them to improve the defenses of the village - repair walls, dig some trenches with spikes, make ready stores of extra weapons and recruit more young men as reserve militia.

    If there isn't a town militia, he will try to get the local laborers to do the same things.

    Ian will make liberal use of his Diplomacy skill but is not above a little Intimidation (threat of another attack) to press people into action.

    Ian finds a courier and gets the local magistrate to send a message to the Prince in Starfell, informing him of the attack and the village's status.
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  navyik on Fri Jan 29, 2016 1:39 pm

    Prince is in Arris. Squire is in Starfel, (Duke now). On the way to organize the town. He will arrive at the beginning of our next thread when I post it.
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Fri Jan 29, 2016 9:23 pm

    I have to call a Mulligan, sorry.  I responded as Paladin Chris would have responded, not like Ian.

    afro I gotta get into character here.....

    navyik wrote:Ian has just fended off a wave of strange little creatures at ranch near lastwater. They are nothing like he has ever seen. They use advanced electro-mechanic technology and chemical weapons.

    Ian is already weary of fighting more of.... whatever those things were.  

    Chris wrote:


    If there is any sort of town militia he will try to direct them to improve the defenses of the village - repair walls, dig some trenches with spikes, make ready stores of extra weapons and recruit more young men as reserve militia.  

    If there isn't a town militia, he will try to get the local laborers to do the same things.

    Ian will make liberal use of his Diplomacy skill but is not above a little Intimidation (threat of another attack) to press people into action.

    Ian finds a courier and gets the local magistrate to send a message to the Prince in Starfell, informing him of the attack and the village's status.

    Ian thinks about doing all those things while he has a big bowl of stew at Buella's Inn.  Fighting always makes Ian hungry, so he orders a 2nd bowl of stew.  He realizes after 2 lunches, that he is too tired to start all the heavy lifting of telling other people what to do.

    Ian goes for a short stroll, trying to walk off his meal.  He nods his head as he passes the courier station, making a mental note to send him to alert the Duke or the Prince.

    Ian finds himself under a large Willow tree down by the river.  He sits down to review his plan one more time, just to make sure he has the sequence right.  The warm sun, a full belly and the gentle sound of the water overcomes his resolve.


    navyik wrote: He begins to worry about the village......

    .... but he falls asleep for several hours instead.
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  navyik on Wed Feb 03, 2016 12:21 am

    Ian awakes to a ruccuss. There is a thick plume of smoke in the distance... From Lastwater.
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Wed Feb 03, 2016 12:43 am

    navyik wrote:Ian awakes to a ruccuss.  There is a thick plume of smoke in the distance... From Lastwater.

    Ian is groggy and slow to come to his senses.  When he puts the ruckus and smoke together, he hangs his head in shame.  Tears well up in his eyes.  

    I have failed in my sacred duties, again.

    He stumbles to his feet and out into the sunlight.  He drops to one knee, the point of his greatsword buried in the soft earth of the river bank.  His greatsword has a sun on the pommel, the symbol of Paelor.  



    He grips the pommel tightly, closes his eyes and turns his face into the sunlight.  

    Patient Paelor, give me the strength......    

    Ian pauses, lost for what to say.

    .... to be a better man

    Ian rises to his feet and makes for Lastwater with determination
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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  navyik on Mon Feb 08, 2016 11:46 pm

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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

    Post  Chris on Mon Feb 08, 2016 11:54 pm

    navyik wrote:http://lodgestgaming.forumotion.com/t293-requiem-for-a-fellowship#15739

    Start following this, you will appear shortly.

    I have been Cool

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    Re: Ian Trustram, formerly of the city watch (human paladin 3)

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