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    It Was A Dark And Stormy Night...

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    whit10

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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Tue Mar 15, 2016 11:21 am

    where there's a lock, there's an opportunity.

    Disable Device:

    Roll(1d20)+9:
    16,+9
    Total:25
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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Mar 16, 2016 12:37 am

    Click

    Boom bom

    Tarek picks the lock. As the bolt clears the frame, the door explodes in a shower of splinters, chunks, and hardware.

    Reflex saves for all on the stairs. Then roll initiative.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Wed Mar 16, 2016 4:15 am

    Chef
    HP 33
    AC 18 (touch 13, FF 15)

    Reflex save: 7 + 5 = 12

    Init: 12 + 5 = 17

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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Wed Mar 16, 2016 9:16 am

    tarek:

    Roll(1d20)+6:
    9,+6
    Total:15

    Initiative:

    Roll(1d20)+5:
    16,+5
    Total:21


    Last edited by whit10 on Thu Mar 17, 2016 9:28 am; edited 1 time in total
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    MrBrownstone75

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Wed Mar 16, 2016 10:18 pm

    Theodras
    HP: 30/30
    AC: 16
    Move: 30

    Reflex save: 1+6=7 Crying or Very sad
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Wed Mar 16, 2016 10:53 pm

    Well...I meant following in the sense of "following the party up the steps" not as in "standing directly behind the thief as he is picking a locks and creeping around" but whatevs -

    Lumenor Reflex -
    Result of the throw of dice "1d20 +1" :

    2 + 1 = 3

    ReR Reflex -
    Result of the throw of dice "1d20 +2" :

    17 + 2 = 19

    Init =
    Result of the throw of dice "1d20 +2" :

    12 + 2 = 14


    Last edited by MAS on Thu Mar 17, 2016 9:24 pm; edited 1 time in total
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 17, 2016 12:33 am

    navyik wrote:Click

    Boom bom

    Tarek picks the lock.  As the bolt clears the frame, the door explodes in a shower of splinters, chunks, and hardware.

    Reflex saves for all on the stairs.  Then roll initiative.

    Ian winces at the blast, "Ouch, that's gonna leave a mark. Ya'll ok up there?"

    Initiative

    Result of the throw of dice "1d20" :

    9
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Fri Mar 18, 2016 3:19 pm

    Tarek ducks under the blast just in time but a doorknob and a hing hit Teodras square in the jaw for 5 damage.

    Behind the door, 2 more of those armor things wait with what can only be described as 3 mangey dire hamsters! A grisly looking old goblin runs behind them, disappearing up anotger stairwell.

    Tarek 21
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    Need initiative for Theodras again.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Fri Mar 18, 2016 6:36 pm

    we'll need a map too before I can take Tarek's action.

    pts. for creativity Alan! king
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sat Mar 19, 2016 10:31 am

    Maps updated.  I think I am going to have to post both maps until we all get on the same floor.

    *GM - I am not sure of the placements, so feel free to correct*



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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Sat Mar 19, 2016 11:08 pm

    Theres 1 open door at p13. (The stairs ascend away from center). So tarek and then theodras. Theodras CAN run up the other stair, but that door is not opened.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Sun Mar 20, 2016 1:39 am

    Tarek is going to hold his action for the big armored guys to hopefully charge.

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sun Mar 20, 2016 12:59 pm

    navyik wrote:Theres 1 open door at p13.  (The stairs ascend away from center). So tarek and then theodras.  Theodras CAN  run up the other stair, but that door is not opened.

    ack, I had that backwards, sorry.

    Is this right?





    navyik wrote:

    Tarek 21
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    Need initiative for Theodras again.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sun Mar 20, 2016 1:03 pm

    whit10 wrote:Tarek is going to hold his action for the big armored guys to hopefully charge.  


    so... you're just going to sit in the bottle neck and clog it up?  scratch

    Ian hears the commotion above and looks at the stairs wearily thinking to himself, "I thought dungeons were supposed to go down... so much less effort than always climbing up."

    He eyes the tactical position of his new friends and calls out, "Why don't you bring them back down to us?" Ian hopes his plan saves a hard charge up the stairs, in armor... he would surely need a nap after that!
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Sun Mar 20, 2016 7:59 pm

    oh, I misread the map. My apologies

    Step forward 5'.  Two swings at the evil demon hamster. (lol)

    Roll(1d20)+2:
    14,+2
    Total:16

    Roll(1d20)+2:
    6,+2
    Total:8

    I'll assume that second swing misses.  If the first one hits...

    Damage:

    Roll(1d8)+2:
    4,+2
    Total:6
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    MrBrownstone75

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Mon Mar 21, 2016 10:20 pm

    Theodras
    HP: 25/30
    AC: 16
    Move: 30

    Stepping forward where Tarek was just standing, and peeking into the room with bow and arrow drawn.
    Shooting arrow at big hamster on L16

    Attack Roll: 10+7=17

    If that hit I do 8+1(Point Blank Shot) = 9 damage
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Mar 21, 2016 10:25 pm

    The hamster Tarek attacked howls in pain, and snarls viciously at Tarek.  Its red eyes glare with a nearly sentient hatred.

    I still need initiative for Theodras.  I know I've let the thread lag too long, so I'll just go with this. santa

    Theodras shoots a second hamster, which slumps and begins to stagger away squealing.

    Lumenor is up.
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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Tue Mar 22, 2016 9:25 pm

    Sorry, I thought you said I was after Tarek.
    Initiative: 2+3=5
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Tue Mar 22, 2016 9:48 pm

    MrBrownstone75 wrote:Sorry, I thought you said I was after Tarek.
    Initiative: 2+3=5

    Its all good bruh. I'm going to keep you going after Tarek for now. I'm overdoing it with initiative checks.
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Wed Mar 23, 2016 4:59 pm

    ReR hangs back safely out of the fray.

    Lumenor strides forth confidently up the steps, sweeping past Theodoras to stand at the room's entrance (M 10/11 ish)

    He raises his torch in front of his face, and shouts "BURN IN THE FIRES OF TRUTH!" into the flames - which blast out the other side in an arc of fiery doom!




    BURNING HANDS
    School evocation [fire]; Level sorcerer/wizard 1
    Casting Time 1 standard action
    Components V, S
    Range 15 ft.
    Area cone-shaped burst
    Duration instantaneous
    Saving Throw Reflex half; Spell Resistance yes
    A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.




    Burning hands dmg, 3rd lvl cast = 3d4
    Result of the throw of dice "3d4" :

    4 + 3 + 3 = 10

    15 ft cone from that position should catch most of them.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Wed Mar 23, 2016 5:23 pm

    nice pyro Twisted Evil
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Mar 23, 2016 5:30 pm

    Chris wrote:nice pyro Twisted Evil

    Lumenor's action deserves a map update to clarify possible position and concentration issues.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Wed Mar 23, 2016 5:31 pm

    navyik wrote:
    Chris wrote:nice pyro Twisted Evil

    Lumenor's action deserves a map update to clarify possible position and concentration issues.

    ok, i will update when I get home, I dont have the new map at work
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Wed Mar 23, 2016 8:48 pm

    maps updated





    15ft cone, centered on Lumenor aimed to catch all but 1

    navyik wrote:

    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Mar 23, 2016 10:46 pm

    I dont think we're in sync here. The door from the stairs is in tareks square. Lumenor has to go past hamsters and armored goblins to get there. He has 6 squares of movement to do so from the bottom of the steps.
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Wed Mar 23, 2016 11:11 pm

    Ah, I see. I thought the steps/door entered the room at M/10.

    Lumenor would have then come up the other steps, and fired from vicinity J19 if he can get that far.

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Mar 23, 2016 11:57 pm

    Lumenor gets to the top of the opposite stair and finds the doior locked at F-13. He still has a standard action.

    The crippled hamster Theodras skewered hobbles up the spiral stair at center. The other 2 hamsters launch at Tarek.

    Tarek is bitten by rapidly flaying jaws for 4 damage. Tarek make a reflex save.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 24, 2016 9:45 am

    navyik wrote:I dont think we're in sync here.  The door from the stairs is in tareks square.  Lumenor has to go past hamsters and armored goblins to get there.  He has 6 squares of movement to do so from the bottom of the steps.  

    and you couldn't have said this before you asked for a map update?

    Mad
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Thu Mar 24, 2016 10:59 am

    Chris wrote:
    navyik wrote:I dont think we're in sync here.  The door from the stairs is in tareks square.  Lumenor has to go past hamsters and armored goblins to get there.  He has 6 squares of movement to do so from the bottom of the steps.  

    and you couldn't have said this before you asked for a map update?

    Mad  

    Sorry. I guess I thought I was asking for the update so Matt could plan his move with an accurate map, but was interpreted as asking to show his move. Wish I could do powerpoint on my phone... scratch
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 24, 2016 12:52 pm

    navyik wrote:

    Sorry. I guess I thought I was asking for the update so Matt could plan his move with an accurate map, but was interpreted as asking to show his move.  Wish I could do powerpoint on my phone... scratch

    ah, sorry for the confusion. the map was accurate except for the 5ft steps that Tarek and Theo took

    I will correct later, we got a trial going on today, so I am in&out
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Fri Mar 25, 2016 12:20 am

    maps updated, sorry for the delay





    navyik wrote:

    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9


    The H.O.U.S. acted, so Chef is up?
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Sat Mar 26, 2016 6:09 am

    Map is a bit hard to read if Chef can reach the top of the stairs and engage any foes. He will follow behind Lumenor. Does his movement allow him to engage any foes and attack in melee? Or perhaps to have a clear shot with his throwing knives/axes?
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sat Mar 26, 2016 11:17 am

    Robyo wrote:Map is a bit hard to read if Chef can reach the top of the stairs and engage any foes. He will follow behind Lumenor. Does his movement allow him to engage any foes and attack in melee? Or perhaps to have a clear shot with his throwing knives/axes?

    at least the way it looks to me, there are 3 squares on the 1st floor with the final square being a partial square on both maps. I would guess 3 squares moves you from the 1st floor to the 2nd or O-10 on the 2nd map. There appears to be 1 more empty square next to Theo, but then you run out of unoccupied squares, unless you try another overrun.

    tactically, I still think we are making a poor decision trying to fight up through their bottleneck, instead of letting them come down to us, but whatever....
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Sun Mar 27, 2016 12:33 am

    Do the goblins and their giant pets have any reason to come down to us? Seems like we're doing the kick-in-the-door murder hobo thing in this tower, so I guess we're going up and exterminate.

    Chef will Hustle up behind Lumenor, move thru his square and into the room, taking cover behind the spiral staircase in the center of the room, H-16 or so.

    If that's a legal room, I'm done.
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Mon Mar 28, 2016 8:34 am

    Robyo wrote:Do the goblins and their giant pets have any reason to come down to us? Seems like we're doing the kick-in-the-door murder hobo thing in this tower, so I guess we're going up and exterminate.

    Chef will Hustle up behind Lumenor, move thru his square and into the room, taking cover behind the spiral staircase in the center of the room, H-16 or so.

    If that's a legal room, I'm done.

    The door in front of Lumenor is locked. I tried to enter that way and was topped there.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Mon Mar 28, 2016 4:30 pm

    Oookay then. Chef will try to break open the door.

    Strength check: 19 + 2 = 21 Take that, evil door! (get it, evil doer, evil door, knuck knuck...)
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Mon Mar 28, 2016 4:33 pm

    Robyo wrote:Oookay then. Chef will try to break open the door.

    Strength check: 19 + 2 = 21 Take that, evil door! (get it, evil doer, evil door, knuck knuck...)

    lol!

    Is that what you say when you attack your cologne too, "take that, evil Dior"


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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Mon Mar 28, 2016 9:30 pm

    Chris wrote:
    Robyo wrote:Oookay then. Chef will try to break open the door.

    Strength check: 19 + 2 = 21 Take that, evil door! (get it, evil doer, evil door, knuck knuck...)

    lol!

    Is that what you say when you attack your cologne too, "take that, evil Dior"



    Nice one! But Chef isn't classy enough for cologne. When he applies his home-made garlic-based deodorant concoction, he might say "take that, evil odor!" Or as the french say "odeur"
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Mar 28, 2016 9:59 pm

    Lumenor still has a standard action. Would he like to "aid another" on Chef's check?
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Mar 30, 2016 1:32 pm

    navyik wrote:Lumenor still has a standard action.  Would he like to "aid another" on Chef's check?

    Lets assume he does: Chef charges the door where Lumenor lends a swift kick. Chef bowls into the doorway like a meat-encrusted tenderizer!

    The armored Goblins turn and charge Chef, both missing.

    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    Ian is up.
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    Chris

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    Join date : 2011-10-26

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    137/137  (137/137)
    Action Points:
    3/3  (3/3)
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Wed Mar 30, 2016 10:23 pm

    navyik wrote:
    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    Chris wrote:
    Ian Trustram
    HP 39\39
    AC 18 (touch 10, FF 18)
    CMD 10+3+2 = 15

    Ian mvoes 20ft, banging his greatsword against his metal armor as he stomps loudly up the stairs.  Ian attempts to imitate a Krayyt Dragon's roar, "urrrhhggaaahhhh!" to scare the nearest Hamster.

    Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.


    Intimidate check:

    Roll(1d20)+8:
    18,+8
    Total:26

    map updated.  I moved RER onto the map, just so we are all on the same one



    Last edited by Chris on Thu Mar 31, 2016 12:24 am; edited 2 times in total
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    MAS
    Admin

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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Wed Mar 30, 2016 11:11 pm

    You guys are killing me. I check in every day for 3 or 4 days and nothing has happened...and then I come back in a few days and somehow everyone has been waiting on me, lol!

    Adventure on!

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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Thu Mar 31, 2016 12:57 am

    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    One of the hamsters pees. Its pretty pungent...

    Tarek is up.
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    whit10

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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Thu Mar 31, 2016 9:28 am

    Tarek has the same problem with this bottleneck...

    "hey, keep moving up there"

    He'll just get behind Ian for now
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    Chris

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 31, 2016 10:02 am

    whit10 wrote:Tarek has the same problem with this bottleneck...

    "hey, keep moving up there"  

    He'll just get behind Ian for now

    scratch Tarek is in the front of the line....
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Thu Mar 31, 2016 10:42 am

    ok, I'm utterly confused by this map then.

    Step forward 5' and put the hamster down, hopefully.

    Roll(1d20)+2:
    17,+2
    Total:19

    Roll(1d8)+2:
    6,+2
    Total:8

    what is going on in the northern section of the map? Are they in the same room?
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    Chris

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 31, 2016 11:22 am

    whit10 wrote:
    what is going on in the northern section of the map?  Are they in the same room?

    Yes, we are now engaged in a flanking maneuver, pressing both staircases simultaneously Twisted Evil
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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Thu Mar 31, 2016 12:18 pm

    The hamster drops dead.
    Tarek 21
    Theodras 20
    Lumenor 19
    Hamsters
    Chef 17
    Goblins 15
    Ian 9

    Theodras is up.
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    Chris

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Thu Mar 31, 2016 12:22 pm

    map updated

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    MrBrownstone75

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Sat Apr 02, 2016 10:21 pm

    Sorry for the delay everyone. Had a long day of work and travel yesterday.

    Theodras
    HP: 25/30
    AC: 16
    Move: 30

    Theodras takes a move action to unsheath his longsword (longbow still in his other hand). He takes a vicious swipe at the giant hamster's head.

    Attack roll: 12+4=16
    Damage if hit: 6+1=7


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