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    5e rules issues

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    Chris

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    5e rules issues

    Post  Chris on Sat Aug 13, 2016 10:28 am

    sorry to have diverted the main thread

    Yes, my point was that having a skill or not having a skill really doesn't matter in 5e. It just means you get to add your prof. bonus if you have it.

    Tungo could use an ability check to understand the Seerstone even without Arcana
    Vozz can read a map without Survival

    There is no un-skilled in 5e.  Everyone can attempt any check and it doesn't affect the T#.


    That is playing as light as possible with the skill rules.  The T# is determined by how easy\medium\hard the GM thinks the task should be.  The T#s never get high, because even at 20th level, prof bonus is only +6.  That means that a lucky roll by an unskilled person is better than a poor roll by a skilled master. That is the part that I think is silly and poorly designed, but that's how 5e does ability checks.

    GM Matt clarified that he meant Vozz couldn't read the map, not because a 19-20 was too low, but because he didn't have the Survival skill.  It's his game, but I don't think that is how 5e actually works.
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    Robyo

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    Re: 5e rules issues

    Post  Robyo on Sat Aug 13, 2016 6:45 pm

    Sometimes the master stumbles or the bumbling fool gets lucky. Proficiency bonus does give you a better chance to succeed at something. Even a 30% bonus is significant. There are stat increases and other abilities that affect skills too, as the game progresses or character advances. But no, it's not the accounting game that PF is.

    For D&D, I prefer a lighter skill system, and condensed skill lists. Fast and loose for raw adventuring!  Heck, 13th Age is hella crunchier than 5e, and they jettisoned skills entirely in favor of Backgrounds.

    I can understand a more complex skill system in a modern or sci-fi setting, or an investigative game like CoC.
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    MAS
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    Re: 5e rules issues

    Post  MAS on Sat Aug 13, 2016 7:06 pm

    Upon review of the rules, Chris is correct, the mechanic was misplayed.

    PDF pg 174 =

    Sometimes, the DM might ask for an ability check
    using a specific skill—for example, “Make a Wisdom
    (Perception) check.” At other times, a player might ask
    the DM if proficiency in a particular skill applies to a
    check. In either case, proficiency in a skill means an
    individual can add his or her proficiency bonus to ability
    checks that involve that skill. Without proficiency in the
    skill, the individual makes a normal ability check.
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    Chris

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    Re: 5e rules issues

    Post  Chris on Sat Aug 13, 2016 9:42 pm

    Robyo wrote:

    For D&D, I prefer a lighter skill system, and condensed skill lists. Fast and loose for raw adventuring!  Heck, 13th Age is hella crunchier than 5e, and they jettisoned skills entirely in favor of Backgrounds.

    I can understand a more complex skill system in a modern or sci-fi setting, or an investigative game like CoC.

    Interesting, I'll have to check out 13th more. I tend to agree about genre vs skills. This whole 5e game is opening my eyes to alternatives I hadn't considered.

    It goes against 35yrs of in-grained gaming pathways that are dug like canyons in my brain, but I am starting to come around on it Razz

    I actually like Rob's idea that being "skilled" grants Adv instead of just a +2 or +4. Skilled\Adv actually removes a good bit of the randomness by giving 2 rolls. Perhaps higher levels of skill would grant additional d20s to further remove the luck factor?

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