as for gaming, I am fine either way too. I am enjoying this game. It's a good story and I like 5e.
I am also fine with getting my open-genre game up and running, if people want to go that route. I am fine with someone else running something too.
MAS wrote:
I'd love to continue the story - however, it is worth noting we seem to have lost half the party's participation. Lets see who chimes in over the next few days. I'd also like to invite Josh to join in if we move forward. He may or may not accept, but I'd like to put that out there. If we don't get a strong response -
We can move on to a new game or run with fewer than 4 (which isnt a problem) or both!
whit10 wrote: If the classes were more open with more options and there was no advantage/disadvantage, then that might be a different conversation.
Chris wrote:number of options was never the question, lol. the point is barely anyone ever uses those options because most of them suck worse than the core classes
Don't try to deflect your choices back to me. I told everyone to "make whatever you wanted". Fighter\Rogue is far more of a crunch than say making a scientist as a re-skinned Alchemist or as an Empiricist (Investigator archetype). But we both know those classes are as useful and fun as congressional sub committees.
navyik wrote:I crunched Tarro Bloodwren to prove that point a little. No concept character could compete in combat.
classless Level and a long list of skills, feats and short-term trees that allow some skirting of constraining pre-requisite rules would be interesting.
Chris wrote:navyik wrote:I crunched Tarro Bloodwren to prove that point a little. No concept character could compete in combat.
classless Level and a long list of skills, feats and short-term trees that allow some skirting of constraining pre-requisite rules would be interesting.
Tarro was a very good crunch! And yet, he wasn't over-powered compared to appropriate CR monsters for that level. Which is part of the larger problem with PF - trap DCs, monster CRs, etc are geared towards a strong crunch and monty-hauled loot. You basically have to crunch to keep up with the CRs at higher levels.
Whitewolf RPGs had a TON of flaws and the basic dice rolling mechanic was terrible. However, it was basically a class-less, level-less system. Class could be considered Clan or Tribe, but only loosely.
Old Shadowrun was also class-less and level-less, but also had terrible mechanics.
Old d6 Star Wars had Templates, but it was really class-less and level-less too
If I were to design a game from the ground up, I would use character creation\advancement ideas from all of those games:
point buy system that allows you to focus on attributes or skills or special abilities
class-less
level-less
advancement is by point allocation, again to any area(s)
a dice-rolling system that was neither crippling (WW\SR), excessive (SR\SW) nor focused on the +Xs (d20).
You could almost take 5e, strip away the classes and use an open pool of special abilities (class features).
X # of attribute pts
Y # skills (choose 2,3,4 etc)
Z # special abilities (rage, 1 lvl of spellcasting, songs, etc)
+A Flex points to round out any area
if you look at spellcasters in 5e, they have blank levels where they don't get a class feature. essentially they would be buying 'spell casting' again at those levels to gain access to higher level spells (if they wanted to be a pure caster). But you could also choose to stop at a lower level of casting and choose a warrior ability (extra attack) or a paladin ability.
proficiency bonus being static for everything - BAB, saves, skills - already takes 5e a step towards class-less and would make an easy transition.
5e races have some really cool unique racial abilities. I am sure there are more racial options that I haven't seen either.
MAS wrote:
There has been some really solid 3rd party products put out for 5e so far. The Adventures in Middle-earth Player's Guide has some stellar content low magic campaigns. If it would have been out prior to us starting this campaign, It would have been a great add to "Shadow and Light".
There are also several good bestiaries, campaign settings, modules, you name it. Plus WOTC releases new playtest goodies almost weekly in the form of unearthed arcana.
MrBrownstone75 wrote:Sorry I haven't replied in a while. Work has been super busy. The next couple months are going to stay busy too.
I had fun doing this, but it might be best to just go on without me... death by adulting :p
whit10 wrote:thanks for the invites and all.... I'm just not all that into gaming anymore. Real world stuff has starting taking precedent at all times.
navyik wrote:whit10 wrote:thanks for the invites and all.... I'm just not all that into gaming anymore. Real world stuff has starting taking precedent at all times.
He must have a girlfriend...
Mac DaddyChris wrote:navyik wrote:whit10 wrote:thanks for the invites and all.... I'm just not all that into gaming anymore. Real world stuff has starting taking precedent at all times.
He must have a girlfriend...
or 2
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