Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


    story concept - work in progress

    Share
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Mon Jan 30, 2017 11:58 am

    Robyo wrote:Okay, thanks! That answers my questions! And I didn't know about all the background creation stuff, which is cool.

    ...He hails from a planet much like Cybertron. Peopled by living, self-transforming, robot/human hybrids. Perhaps the organic beings that they originally were had to adapt to cosmic radiation from a depleted atmosphere, or something...While as a young construct, he headed out on a space faring mission to find new lifeforms in the galaxy.... Accidentaly crash-landed on a planet during it's Jurassic period. Adapting to his new surroundings, he became a Saurian Shaman...There is also a sentient species of lizardfolk he has befriended, hoping to get his space craft repaired... but he is no engineer!

    that sounds great!

    we can fill it in more on your character page, but some things to think about....

    Has he has lost contact with Cybertron?

    **EDIT** Yes, he lost contact **EDIT**

    How long has he been stranded in Jurassic Park?

    Is he viewed as directly divine (like the alien in Stargate) or just as a "holy man" by the primitive lizardfolk?
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Thu Feb 09, 2017 12:37 pm

    I would like to get this game started, for those that are still interested on Monday 02/13.

    Please get your characters finished up this weekend, if possible.  I can start intros with some, as long as everyone is close (if not finished) by Monday.  

    I will spare you re-reading the whole thread, here are the important highlights:


    Chris wrote:Think of it as a mix of Alice in Wonderland\Matrix\Inception\Sandman\Amber\Mage.  


    So what I mean by that is each character comes from their own world.  It can be any genre you choose.  We can come up the framework of that world as you develop your character.  Essentially, your character is a representative of that world.  If you play a wizard, you represent a fantasy world.  If you play a Light Bike cavalier, you represent a Tron world.  There could be Horror worlds, cyber-punk worlds, weird west... but I am hopeful that the creative juices will flow and players will create unique home worlds.

    However, that is your 'England' before you go down the rabbit hole, so to speak.  Nobody knows there is a rabbit hole or what's on the other side, until you fall through it Wink


    Chris wrote:
    navyik wrote:Race building?

    crunch... crunch... crunch....

    yeah, I suppose so.  It will likely be the only way people can make up some crazy races.  

    Tentatively, 15 RP, Advanced (Aasimar equivalent)

    But I am always open for negotiations.  If people really want some crazy Monstrous stuff, maybe we can look at lowering the starting level in exchange for +RP, but the whole group would have to agree on level + RP

    http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/raceBuilder.html

    note the # of traits per category

    Chris wrote:20 pts for Attributes


    Chris wrote:for the record, the party currently consists of:

    a transforming living-machine construct

    a Klingon warrior\scientist trapped in Asgard

    an animaniac cartoon, appropriately named the MISHAP

    a ghost of a dream of a secret, wrapped in an enigma

    affraid

    MAS wrote:I think Chris posted this in the wrong place, so I am copy/pasting it here for him =

    "Skills: I want to avoid increasing the tax on skills

    I think you can add any knowledges or craft ones that you want and substitute them for class KNO\Craft that don't make sense.
    ie - if you come from a high-tech world, you can sub out KNO Arcana or dungeoneering or craft leatherworking for KNO computers, astrogation or craft technology

    I don't think we need 'computer use'. everyone knows how to use a computer. use the appropriate skill(s) while on a computer - disable device, diplomacy, perception (search), bluff, etc

    Repair is covered by DD (mechanical) or UMD (future tech)

    remember, magic items are re-skinned as technology. so a feat like craft magic armor = craft high-tech armor

    a wand of Detect Magic is kind of a like a star trek Tricorder that would detect different types of energy (gamma rays = evocation energy etc etc)"

    Chris wrote:to spare you re-reading the whole thread....

    You are creating a character, but also their "home world" and whatever rules\tech\magic\plane apply to that world.  Your character is, in essence, a representative of that world.

    Everything from PF can and should be re-skinned into whatever you need it to be.  Technology = magic re-skinned for example.  Craft Magic Item = Craft high tech devices.  A laser gun might be a crossbow +1 + 1d6 fire that has been re-skinned or use the stats for guns and add magical effects.  No stats change, just the visual appearance.

    No extra skills should be needed.  If you come from a world with computers, you know how to use them.  Skill checks are for what you are trying to do with a computer.  ie - Perception (search), Disable Device (hacking), Knowledge XYZ, etc.  

    See the original post, but most of the feat taxes have been removed.  I love the bared down 5e rules about moving\fighting, drawing weapons, using items.  That should free up your feats to round out the characters more.

    Alternately, instead of re-skinning a wand of fireballs into a gun, you can look at higher tech equipment here:

    http://paizo.com/pathfinderRPG/prd/technologyGuide/weapons.html

    use your starting gold for 8th level to buy (very expensive)
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Thu Feb 09, 2017 10:17 pm

    Im on it!
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: story concept - work in progress

    Post  Robyo on Fri Feb 10, 2017 1:15 am

    my character stats and background are finished, just need to sit down and type them up nicely...
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Feb 10, 2017 2:49 am

    I need a vote on whether everyone is going to get all pissed off if I play the MISHAP...  If it's better, I wouldn't mind recreating Olistaff from radiance.  He can be from a Radiance styled earth and have somehow gotten his horseless wagon-hot-air balloon to travel dimensionally...  That might be more fun than a pesky cartoon sidekick... But I will need a little time.  I'm prepping to speak at a college next Wednesday.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: story concept - work in progress

    Post  Robyo on Fri Feb 10, 2017 9:35 am

    Alan, I'm not opposed to a cartoony character per se. But since we have a choice, I'm definitely going with Olistaff. I like that character. He's resourceful, easy-going, and I can comprehend him linguistically. Oh yeah, floating horseless wagon all the way!

    Radiance (weird west) was a fun game to run. Lots of flavor in the system and mechanics to back it up. There is an expansion out that pumps everything up. More races, classes, templates, deities, more of everything! Would be fun to try it again, though the system got banged on this forum for being simplistic. I like simple games, I like crunchy games.
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Fri Feb 10, 2017 11:32 am

    navyik wrote:I need a vote on whether everyone is going to get all pissed off if I play the MISHAP...  If it's better, I wouldn't mind recreating Olistaff from radiance.  He can be from a Radiance styled earth and have somehow gotten his horseless wagon-hot-air balloon to travel dimensionally...  That might be more fun than a pesky cartoon sidekick... But I will need a little time.  I'm prepping to speak at a college next Wednesday.

    Personally, I vote for the MISHAP with the BA Baracus clause that he can be persuaded to fly when needed by some convention known to the party.

    Ultimately, I want everyone to play something they have always imagined but never realized.  

    This is NOT going to be a traditional game and definitely NOT a traditional Chris-style game that is deep in plot-essential layers and character-plot dependent.  I am trying to challenge myself as a GM here, as well.  The players will have a greater say in where they go, what happens and how things work out (for better or worse).  I am going to try and GM this more like RRM writes GoT, just letting the characters dictate the story within the arc of an idea (which is hard for me, as I like to script out a complete story chapter by chapter).

    There will be a "hidden plot" which is part of the fun, ie figuring out "What the hell is happening?!?!"  

    There will be a LOT of trans-dimensional hopping.

    Players will have a Mage-like (if you played the old WW gem) ability to influence the world(s) around them.  (think also Amber, Matrix, etc)  They may not understand or be able to control this for a while....
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Fri Feb 10, 2017 2:03 pm

    navyik wrote:I need a vote on whether everyone is going to get all pissed off if I play the MISHAP...  If it's better, I wouldn't mind recreating Olistaff from radiance.  He can be from a Radiance styled earth and have somehow gotten his horseless wagon-hot-air balloon to travel dimensionally...  That might be more fun than a pesky cartoon sidekick... But I will need a little time.  I'm prepping to speak at a college next Wednesday.

    Play what you want to play, and will enjoy!
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Feb 10, 2017 2:38 pm

    I'm beginning to realize that to really play the MISHAP in character would be difficult on the forum.  Mechanics of 8th level spontaneous caster are also pretty limited.  Maybe the MISHAP needs to be higher level to be as flexible and unpredictable as I envision him.

    Olistaff on the other hand; yes I already made him, but he would be great for this world due to his curiosity and creativity.

    Let me see what else is lurking in the back of my mind...
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Fri Feb 10, 2017 4:23 pm

    also consider.... you may want or need to change characters at some point. Since the game is not character-dependent related to the plot (like SW was), if your own decisions or unlucky dice kill your character, that's the way it goes and it won't affect the overall story arc

    you may get a chance to play the MISHAP at a higher level Laughing
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Feb 10, 2017 6:30 pm

    Brick Rockman: Intergalactic Space Wrestler

    Burt Ward:. Mid level bureaucrat from the office of transdementional regulation.

    Andy Pluck: Test Pilot

    Donny Roy: science fiction enthusiast
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Fri Feb 10, 2017 6:46 pm

    navyik wrote:Brick Rockman: Intergalactic Space Wrestler

    Burt Ward:. Mid level bureaucrat from the office of transdementional regulation.

    Andy Pluck: Test Pilot

    Donny Roy: science fiction enthusiast

    cheers

    The SKALD class is a combination of Barbarian and Bard - that might work for a wrestler! Maybe a splash of monk?

    The bureaucrat - maybe a Cleric or Paladin of law?
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Mon Feb 13, 2017 12:06 pm

    Status check for Monday?

    I had said that I would be ready to start on Monday and I am. study


    Player's readiness:

    Rob - Mechan - needs to finish animal companion

    Matt - Cryptic - needs magic items, some spells (finished feats since Sun), background questions

    Josh - Klingon - magic items, background questions (new)

    Alan - ??
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Mon Feb 13, 2017 12:45 pm

    I'm buried until Wednesday.  I can have a character ready by the weekend.
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Mon Feb 13, 2017 12:53 pm

    navyik wrote:I'm buried until Wednesday.  I can have a character ready by the weekend.

    sorry to hear that, but I understand, no worries


    Matt, Rob, Josh - do you guys want to wait 1 week until next Monday or start without Alan?

    it's not a problem for this game if 1 person joins late, especially given the slow pace of the forum. also not a problem for me to wait a week.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: story concept - work in progress

    Post  Robyo on Mon Feb 13, 2017 8:26 pm

    I'm fine with waiting a week so that everyone is on board.

    That being said, I am also fine with doing some pre-roll introductory setting material. If the the GM is so inclined. Or we just answer any questions regarding our characters' backstories and their place in the campaign...Dig it.
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Mon Feb 13, 2017 9:19 pm

    I need the extra week to finish up my numbers, truth be told. But I'd be cool with doing some narrative/back story work to get the ball rolling!
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Tue Feb 14, 2017 1:26 am

    Ok then, off we go....

    MAS wrote:I need the extra week to finish up my numbers, truth be told. But I'd be cool with doing some narrative/back story work to get the ball rolling!

    http://lodgestgaming.forumotion.com/t318-the-library-of-ling-prelude#17069

    Robyo wrote:
    That being said, I am also fine with doing some pre-roll introductory setting material. If the the GM is so inclined. Or we just answer any questions regarding our characters' backstories and their place in the campaign...Dig it.

    http://lodgestgaming.forumotion.com/t319-a-golden-morning
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Fri Feb 17, 2017 2:13 pm

    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Feb 17, 2017 4:27 pm

    Arrrrrrre.Yooouuuuu Reeeeeaaadyyyyyy toooooo Ruuuuuummmmmblllllllleee!!??!!??  SUNDAY SUNDAY SUNDAY!  Don't miss the Intergalactic Extravaganza!  The crashes and the crunches!  The pulse pounding piston pumping roar of the engines!  See the space-tug tractor pull, the transport demolition derby and The Main Event...Vent...Vent.  See The super-zip spacedepot MEGACLAW take on The Legendary BRrrrrrrriiiiiick Rockmaaaaaan!  Photo ops for the ladies and plastic toy claws and Brick Rockman masks for the kids!  See BRrrrrrrriiiiiick Rockmaaaaaan up close and in the flesh taking on the MEGACLAW!  One night only!  Sunday Sunday Sunday!
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Sun Feb 19, 2017 10:32 pm

    Brrrrriiiiiick Rockmaaaaaan is ready for a critical once over.  I think he is done.
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Mon Feb 20, 2017 10:30 pm

    I believe Argul is ready to roll/role!
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Tue Feb 21, 2017 2:11 am

    I would encourage you all to read each other preludes. Even if it's "player knowledge" it will set the stage for everyone
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Tue Feb 21, 2017 11:24 am

    now that everyone is finished with their characters and involved in a prelude, I will try to move these along quickly.
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Thu Feb 23, 2017 1:27 pm

    2 of the 4 are "down the rabbit hole"

    Brick and Korvaq are paused for a bit (sorry)

    Argul and Zang should be there soon
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Sun Feb 26, 2017 8:54 pm

    Zang went down the hatch

    Just gotta wrap it up with Matt (almost there 1-2 more posts), but we should start the first joint chapter on Monday


    study reminder, any last minute changes should be done before the group chapter.  just let me know what\if you change anything
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Tue Feb 28, 2017 1:46 pm

    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Wed Mar 01, 2017 1:55 pm

    I know how hard and confusing a forum story can be, especially over many months.

    I started a thread for the party

    http://lodgestgaming.forumotion.com/t324-important-notes-or-what-s-happening


    feel free to copy\paste anything you wish, for your own notes, if something seems significant. After a thread\chapter closes, I will try to update with a note or two of the most significant posts, just to help keep track of what's important to the main arc of the story.

    As I said (somewhere) before... figuring out what's happening and why is a main element of the story.
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Mon Mar 13, 2017 1:18 am

    There are 3 level advancement tracks for XP: slow, med, and fast.  Which are we using?
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Mon Mar 13, 2017 10:46 am

    navyik wrote:There are 3 level advancement tracks for XP: slow, med, and fast.  Which are we using?

    uh.... why has nobody asked this before? I didn't even know there were different speed tracks lol!

    FAST track

    party started: 34,000
    for 9th need: 50,000

    gained 3600 so far
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Mon Mar 13, 2017 11:41 am

    FYI

    Carbone family are going on vacation to San Diego from wed 3/15 to 3/22

    I would like to wrap up this chapter (should be quick) and then we'll pause for a week before getting started on the next chapter
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Mon Mar 13, 2017 11:50 am

    Roger that.

    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Tue Mar 14, 2017 9:45 pm

    Enjoy your trip!   Cool
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Thu Mar 23, 2017 10:47 am

    howdy gamers!

    I am back from CA. I will get the game restarted as soon as I can - hopefully by Friday, but it may be this weekend, depending on how much I am buried at work (so far it doesn't look too bad)
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Mar 24, 2017 8:32 am

    Hope you had a good time.  I'm ready when you are.
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Fri Mar 24, 2017 9:02 am

    Welcome back, looks like you have a great trip.

    I'll be available Sunday night and onwards. The weekend is heavily booked before that.
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Fri Mar 24, 2017 4:54 pm

    please take a moment to refresh your memories

    http://lodgestgaming.forumotion.com/t324-important-notes-or-what-s-happening

    I had a few minutes to get the next chapter started, so please go here when you have time this weekend

    http://lodgestgaming.forumotion.com/t325-a-fear-of-needles#17304
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  navyik on Fri Apr 14, 2017 4:20 pm

    Jamie Thorman would love to join us on the forum game...  What do y'all think?
    avatar
    Chris

    Posts : 4848
    Join date : 2011-10-26

    Character Information
    Hit points:
    137/137  (137/137)
    Action Points:
    3/3  (3/3)
    Character Sheet:

    Re: story concept - work in progress

    Post  Chris on Fri Apr 14, 2017 4:59 pm

    navyik wrote:Jamie Thorman would love to join us on the forum game...  What do y'all think?

    Really??

    He is absolutely welcome in my story!
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  whit10 on Fri Apr 14, 2017 5:12 pm

    navyik wrote:Jamie Thorman would love to join us on the forum game...  What do y'all think?

    cool
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: story concept - work in progress

    Post  MAS on Fri Apr 14, 2017 9:17 pm

    Good stuff!

    Sponsored content

    Re: story concept - work in progress

    Post  Sponsored content


      Current date/time is Mon Aug 21, 2017 1:54 pm