The Cryptic are a diminutive people of the Transitive Planes (Astral, Ethereal, and Shadow). Their clans, known as "Branches", inhabit a series of 12 ancient and well-hidden Libraries. These libraries house the secrets of kings, sorcerers, gods, and...others. The Cryptic are information brokers. They keep information hidden, for a price, or might reveal it, for and even greater price. They compete amongst each other to control information, sometimes warring between Branches over control of a single secret, and are known to take extreme measures to obtain, protect, or destroy information.
3 RP:Outsider (native)
0 RP: Small Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
0 RP: The race has a base speed of 30 feet.
2 RP: Flexible, Members of this race gain a +2 bonus to any two ability scores.
0 RP: Common Language, Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
1 RP:: Envoy Prerequisites: None; Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user's character level.
1 RP: Spell-Like Ability, Lesser VANISH (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.
1 RP: Spell-Like Ability, Lesser BURST OF INSIGHT (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.
3 RP: Spell Resistance, Greater : Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level.
2 RP: Resistant : Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison.
1 RP: Illusion Resistance: Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against illusion spells or effects.
1 RP: Emissary Prerequisites: None; Benefit: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll.
3 RP:Outsider (native)
0 RP: Small Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
0 RP: The race has a base speed of 30 feet.
2 RP: Flexible, Members of this race gain a +2 bonus to any two ability scores.
0 RP: Common Language, Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
1 RP:: Envoy Prerequisites: None; Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user's character level.
1 RP: Spell-Like Ability, Lesser VANISH (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.
1 RP: Spell-Like Ability, Lesser BURST OF INSIGHT (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.
3 RP: Spell Resistance, Greater : Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level.
2 RP: Resistant : Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison.
1 RP: Illusion Resistance: Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against illusion spells or effects.
1 RP: Emissary Prerequisites: None; Benefit: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll.
Last edited by MAS on Mon Feb 20, 2017 8:57 pm; edited 1 time in total