whit10 wrote:Matt, are you starting shit again just to cause problems? lol
I think that's called "player knowledge" from when Matt was GM and Rasso was a PC
whit10 wrote:Matt, are you starting shit again just to cause problems? lol
Chris wrote:
COMBAT SEQUENCE:
surprise - Argul
___________________________________
Zang\Skree 21
Korvaq 19
Captain Rodgers 17
Marshall Sparx 9
Ion 7
Rasso 5
whit10 wrote:Matt, are you starting shit again just to cause problems? lol
chris wrote:I think that's called "player knowledge" from when Matt was GM and Rasso was a PC.
Chris wrote:
COMBAT SEQUENCE:
surprise - *Argul
___________________________________
*Zang\*Skree 21
*Korvaq 19
Captain Rodgers 17
*Argul 14
Marshall Sparx 9
Ion 7
Rasso 5
*Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
MAS wrote:
LOL, no! From Argul's POV, this guy kidnapped him, and now he's talking crazy about "raging torrents of blood wine" and opening scary black madness portals. Shits gettin' real! I think you'd agree its a pretty reasonable and restrained response - as Argul isn't seeking to harm Rasso.
Chris wrote:MAS wrote:
LOL, no! From Argul's POV, this guy kidnapped him, and now he's talking crazy about "raging torrents of blood wine" and opening scary black madness portals. Shits gettin' real! I think you'd agree its a pretty reasonable and restrained response - as Argul isn't seeking to harm Rasso.
oh good, cuz if you were knowingly starting shit with a 16th level mythic sorcerer, you would be as crazy as Rasso
Chris wrote: awesome stat blocks, Rob!Chris wrote:
COMBAT SEQUENCE:
surprise - Argul
___________________________________
Zang\Skree 21
Korvaq 19
Captain Rodgers 17
Marshall Sparx 9
Ion 7
Rasso 5
Chris wrote:
COMBAT SEQUENCE:
surprise - *Argul
___________________________________
*Zang\*Skree 21
*Korvaq 19
Captain Rodgers 17
*Brick 14
*Argul 14
Marshall Sparx 9
Ion 7
Rasso 5
*Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
MAS wrote:"No, this will not do." states Argul, matter of factly. This has the stink of trouble about it, and whatever madness Mr Rasso is about to unleash here is unlikely to be pleasant.
Argul reaches out his mind to cut off Rasso's access to wherever he is drawing power from....
SAVE DC = 18 (10 + 2 (Spell level) + 4 (INT mod) +2 (Phrenic amplification; Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2.)
whit10 wrote:
I was referring to a certain someone doing this frequently (my campaign for instance - the "try to intimidate the friend of the PCs thing at dinner"?)
whit10 wrote:Korvaq isn't doing anything to provoke this guy. Bravery is important, but it's better to size up your enemies first (and he's uncharacteristically tired)
ROFL!alan wrote:"Good God, man, did you disintegrate him?!"
whit10 wrote:
Korvaq will pull his disrupter at the first real threat... hold action.
Chris wrote:
COMBAT SEQUENCE:
surprise - *Argul
___________________________________
*Zang\*Skree 21 READIED ACTION
*Korvaq 19 READIED ACTION
Captain Rodgers 17
*Brick 14
*Argul 14
Marshall Sparx 9
Ion 7
Rasso 5
*Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
navyik wrote:"clearly it's some sort of black portal," Brick Rockman declares intelligently. He inches his body a little further into the protective barrier, nudging everyone else in it.
Chris wrote:
COMBAT SEQUENCE:
surprise - *Argul
___________________________________
*Zang\*Skree 21 READIED ACTION
*Korvaq 19 READIED ACTION
Captain Rodgers 17
*Brick 14 HELD ACTION
*Argul 14
Marshall Sparx 9 READIED ACTION
Ion 7 READIED ACTION
Rasso 5
*Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Chris wrote:
COMBAT SEQUENCE:
*Zang\*Skree 21
*Korvaq 19
Captain Rodgers 17
*Brick 14
*Argul 14
Marshall Sparx 9
Ion 7
Rasso 5
*Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
navyik wrote:
If Rdgers' protective shield bonus applies to CMD, then Brick is not grappled. Otherwise he is.
whit10 wrote:Chris, Korvaq is just going to "make" some more injections (potions) for his hypo spray; since we're in a med bay, this makes total sense to me.
Do you want rolls or can he just purchase like you said above?
Chris wrote:
While on Salyut station, you can spend karma for magic items without chance of failure.
whit10 wrote:"Mr. Argul - you seem to know much about this form of travel and you first noticed that miscreant acting strangely... what say you?"
Robyo wrote:
Zang is ready to go exploring and gather intel concerning the xenomorphs. He needs to be steered in the right direction...
MAS wrote:But these "See-no-mores" need some looking into. I agree with you that we need to examine them further."
whit10 wrote:"Hunt down the beasts, learn of the technology allowing them to travel... then find Rasso" (with a very Klingon smile)
"songs will be song, the honored dead will be celebrated in Stovokor!"
Chris wrote:
Captain Rodgers interrupts, "More like infected, though we don't know how they spread from world to world or even if they have some kind of nest or queen...."
The Phylliroe moans, "And now the Golden Dust has appeared. It seems to be a poison to the Xenomorphs, but it also disrupts Conjuration, Transmutation and Teleportion. (to the party) Do you have any information on the Xenomorphs or the Golden Dust? "
Robyo wrote:Zang recalls the journey to obtain Thaak's Headband. It is an epic tale. One he will relate to his companions someday.
But there is a bit of a memory disconnect for Zang, since the Yuan-ti capital city Zysssyziz looked like:
and Queen Ssaraharass looked like:
Chris wrote:Only Zang has seen creatures like this before....Robyo wrote: it is the alliance of Yuan-ti and Naga which forms the dominant empire of the planet. Known as the Ssyk Empire, they consider themselves the masters of Ssyssyx. The yuan-ti serve as the enforcers, slave masters, and bodyguards to the Naga Overlords.
He underwent a quest to find Thaak's Headband. A powerful device for granting it's wearer great wisdom, Zang attained it from the queen of the Yuan-ti, Ssaraharass. She was intrigued by Zang's nature and gave him a history teaching of sorts.
Zang managed to escape, despite Queen Ssaraharass's best efforts.
what Zang called the Naga
Yuan-ti Queen
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