whit10 Wed Aug 09, 2017 5:17 pm
Zombies needed to make Reflex saves for the Web.
Roll(1d20)+1:
8,+1
Total:9
Roll(1d20)+1:
13,+1
Total:14
Roll(1d20)+1:
13,+1
Total:14
Roll(1d20)+1:
2,+1
Total:3
Roll(1d20)+1:
20,+1
Total:21
Roll(1d20)+1:
5,+1
Total:6
Roll(1d20)+1:
9,+1
Total:10
Roll(1d20)+1:
20,+1
Total:21
Roll(1d20)+1:
18,+1
Total:19
Roll(1d20)+1:
13,+1
Total:14
Roll(1d20)+1:
20,+1
Total:21
Alan, can you post the Save DC for this spell? I think its 28 (9th level caster with an Intelligence of 26). Sound right?
Three got 20s, so they are not caught but the rest are grappled.
The six zombies that are not grappled - all will try to move forward to the attack... and they seem "smarter" than you would guess.
One moves around the web area and attacks Dok
One claw attack -
Roll(1d20)+8:
17,+8
Total:25
Hit -
Roll(1d4)+5:
2,+5
Total:7
7 damage.
2 in the top right corner attempt to jump up on the car in front of them - (nobody said they were THAT smart)
Jump attempts - DC 22
Roll(1d20)+1:
14,+1
Total:15
Roll(1d20)+1:
17,+1
Total:18
Both fail and are caught in the web for now.
the two in the bottom right corner attempt the same thing, that car is partially in and partially out of the Web. They can climb up on the car with a "take 10"... which is what they do. They are finished.
the last one, in the middle, will try to keep moving towards Dok. Three CMB checks (needs a 20)
Roll(1d20)+8:
15,+8
Total:23
First one fails, he is grappled. The ones that are grappled (8 of them) will all try to break free. Same DC 28
They all fail. Map is current. The civilians all went at the same time as the zombies. The ones that were alive are all fleeing to the west.
Zombies in 'red' are unstuck'. Zombies in 'light blue' are grappled.
Top of Round 2 - Olistaff is up. Preacher held his action so he goes after Trig.