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    Tomb Robbers

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    whit10

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    Tomb Robbers

    Post  whit10 on Tue Aug 29, 2017 2:13 pm

    place holder
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    Chris

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    Re: Tomb Robbers

    Post  Chris on Tue Aug 29, 2017 4:18 pm

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    Re: Tomb Robbers

    Post  whit10 on Wed Aug 30, 2017 12:15 pm

    You approach the cemetery... it is now completely dark. You can see a faint light coming from what looks like the center of the cemetery.

    Perception checks (map will follow later)
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    Re: Tomb Robbers

    Post  Chris on Wed Aug 30, 2017 2:48 pm

    Dok

    Result of the throw of dice "1d20 +12" :

    7 + 12 = 19


    reminder: vision only to 60' with full darkvision
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    Re: Tomb Robbers

    Post  whit10 on Wed Aug 30, 2017 4:13 pm

    got that - Darkvision.

    And I'm not forgetting the Hound



    the red circle is where you will start - it's where darkvision or what not becomes effective (and nothing has happened yet)

    a broken old stone and iron gateway is still there (the red circle)
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    navyik

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    Re: Tomb Robbers

    Post  navyik on Wed Aug 30, 2017 9:55 pm

    Olistaff
    AC 18 (mage armor)
    Hp 88
    Dkvis 1 hour

    Atticus
    AC 21
    Hp 44
    Dkvis 60'
    Blind sense 60'

    Perception:
    Oli. 8+19=27
    Atticus 19+14=34

    Oli would have dispelled his light and applied some night drops as he neared the cemetery. He would also cast mage armor on the way. Upon arrival he will cast detect undead upon arrival.
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    Re: Tomb Robbers

    Post  Chris on Thu Aug 31, 2017 10:20 am

    Dok looks pleadingly at Trig, "God-born, are you sure you wish to remain outside of the Life Link? I will respect your desire." Dok bows his head


    Preacher is still covered by Shield Other which lasts 1hr\level
    +1 AC, +1 to saves and Dok takes 1/2 his damage


    "May Hermes shield us from harm!"

    Dok casts Bless
    everyone gets +1 to attack and +1 saves vs fear (+5 if you are within 10ft of Dok)

    Dok readies his meteor hammer

    All other Life Links remain active on Oli, his Tanin and Preacher - I take 5 hp of damage on the start of my turn and you heal 5
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    Robyo

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    Re: Tomb Robbers

    Post  Robyo on Thu Aug 31, 2017 10:27 am

    Preacher
    FORT:+4
    REF:+6
    WILL:+7
    Armor Class:17; Touch AC: 13
    Hit Points: 71
    BAB:+4
    CMB:+4
    CMD:18
    Initiative:+5
    Passive Perception: 20
    Buffs: Shield Other, Bless, Lifelink

    Perception check: 14 + 10 = 24

    Preacher also has Darkvision 60'. He casts Detect Magic, which is a 60' cone.

    I volunteer to go first in party order. Preacher is no rogue, but he has a Stealth of 9.

    Spells used: 2-2nd
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    Re: Tomb Robbers

    Post  whit10 on Thu Aug 31, 2017 4:42 pm

    I'll give Matt until the end of the day for his Perception check and then we'll move on.
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    Re: Tomb Robbers

    Post  navyik on Thu Aug 31, 2017 7:02 pm

    Olistaff
    AC 18 (mage armor)
    Hp 88
    Dkvis 1 hour
    Detect undead

    Atticus
    AC 21
    Hp 44
    Dkvis 60'
    Blind sense 60'

    Perception:
    Oli. 8+19=27
    Atticus 19+14=34

    Stealth
    Oli 8+4=12
    Atticus 4+19=23
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    whit10

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    Re: Tomb Robbers

    Post  whit10 on Fri Sep 01, 2017 2:47 pm

    Guys, I'm sorry. There is going to have to be a pause here. I'm having a bit of a depression crisis and I can't focus on this for right now.

    I hope to have this figured out soon. I'm very sorry about this
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    Chris

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    Re: Tomb Robbers

    Post  Chris on Fri Sep 01, 2017 6:39 pm

    whit10 wrote:Guys, I'm sorry.  There is going to have to be a pause here.  I'm having a bit of a depression crisis and I can't focus on this for right now.

    I hope to have this figured out soon.  I'm very sorry about this

    no worries, take care of yourself.

    We have other games that were paused which we could resume or we could just take a week off or so.

    I am fine with either option
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    Re: Tomb Robbers

    Post  Robyo on Fri Sep 01, 2017 10:03 pm

    no problem Josh. afro I am free to talk if you want
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    MAS
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    Re: Tomb Robbers

    Post  MAS on Sat Sep 02, 2017 4:27 pm

    Sorry for my delay, guys.

    Josh, take all the time you need. I'm going to be on the road most of Septemeber and really wont have time to game, anyway.

    Perhaps someone can kickstart something easy for those who are able to play?
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    Re: Tomb Robbers

    Post  Chris on Sat Sep 02, 2017 6:43 pm

    Alan should GM something short and crazy cheers
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    Re: Tomb Robbers

    Post  navyik on Sat Sep 02, 2017 6:45 pm

    Maaaaybeee...
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    Re: Tomb Robbers

    Post  Chris on Sun Sep 03, 2017 1:19 am

    navyik wrote:Maaaaybeee...

    5e for simplicity?
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    whit10

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    Re: Tomb Robbers

    Post  whit10 on Sun Sep 03, 2017 2:42 pm

    Given Matt's comment (and my forgetting that he will be on the road for a while) - would it be ok if we pick this up in October? I have a busy month ahead as well.

    Just wanted to throw that out and see what folks say.

    I MIGHT consider playing that abortion of a game (5 Ed).. lol
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    Re: Tomb Robbers

    Post  Chris on Sun Sep 03, 2017 5:02 pm

    fine with me

    my 3 week trial went away so I am free
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    Re: Tomb Robbers

    Post  navyik on Mon Sep 04, 2017 8:43 am

    So I'm running a 1 month 5e game?  Sounds like I need a dungeon crawl classics module.
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    Re: Tomb Robbers

    Post  Chris on Mon Sep 04, 2017 9:37 am

    navyik wrote:So I'm running a 1 month 5e game?  Sounds like I need a dungeon crawl classics module.

    sounds good!

    that would be the easiest, but I am up for whatever goblin-tops your brain spins up
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    Re: Tomb Robbers

    Post  navyik on Mon Sep 04, 2017 10:11 am

    Let's continue with the number crunchers anonymous, then. Ready? Go!
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    Re: Tomb Robbers

    Post  whit10 on Mon Sep 04, 2017 12:56 pm

    cool with me
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    Chris

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    Re: Tomb Robbers

    Post  Chris on Mon Sep 04, 2017 3:54 pm

    navyik wrote:Let's continue with the number crunchers anonymous, then.  Ready?  Go!

    so are we continuing with PF or switching to 5E?

    and can we quickly role up something new? what level? etc
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    Re: Tomb Robbers

    Post  navyik on Mon Sep 04, 2017 4:07 pm

    Might be quicker to just pick back up where we left off with PF...
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    Re: Tomb Robbers

    Post  Robyo on Tue Sep 05, 2017 10:21 pm

    I just figured out Starfinder is abbreviated SF, which is the same abbreviation as Sci Fi. Nice one Paizo!
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    whit10

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    Re: Tomb Robbers

    Post  whit10 on Wed Sep 06, 2017 11:33 am

    Is it out?
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    Chris

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    Re: Tomb Robbers

    Post  Chris on Wed Sep 06, 2017 11:40 am

    navyik wrote:Might be quicker to just pick back up where we left off with PF...

    my pally is lvl 4, if that is correct, then I am ready to roll.... some heads!
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    Re: Tomb Robbers

    Post  Robyo on Wed Sep 06, 2017 4:53 pm

    whit10 wrote:Is it out?

    Since before GenCon. I browsed it at the FLGS and it is a pretty book. But I put it back since I don't see myself running it anytime soon. I wouldn't be opposed to play in a game sometime.

    But if I ever ran it, I would use Dragonstar setting, or my own. Definitely would not touch the house setting. Absalom Station is cool, but The Gap. That is just stupid.
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    Re: Tomb Robbers

    Post  navyik on Wed Sep 06, 2017 11:31 pm

    I have started a new chapter. "Which way did he go?". Please be quick about leveling up.
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    Re: Tomb Robbers

    Post  Robyo on Thu Sep 07, 2017 9:18 am

    No offense, but I'll hang back until Josh and Matt are ready to continue Josh's game.

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