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3 posters

    Ulric the Bastard

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    Ulric the Bastard Left_bar_bleue19/19Ulric the Bastard Empty_bar_bleue  (19/19)
    Action Points:
    Ulric the Bastard Left_bar_bleue1/0Ulric the Bastard Empty_bar_bleue  (1/0)
    Character Sheet:

    Ulric the Bastard Empty Ulric the Bastard

    Post  whit10 Tue Oct 17, 2017 9:07 pm

    Ulric the Bastard
    Fighter – Half Elf – Battle Master archetype, 3rd level

    Ulric never knew his father, he barely knew his mother. He was orphaned at an early age and came to the care of a local temple with other orphans. His "half-breed" status was mostly overcome by being able to fight back against any bullying or intimidation. Ulric learned to mistrust the temple priests. He often thought that they were hypocrites. Ulric hated the opulence they had while he and the other orphans barely ate. Ulric became ambivalent towards the gods because of this and his later experiences on the battlefield.

    From his teenage years on, after seeing an army one day, Ulric knew that he could find a new home as a soldier.

    Ulric fought in several wars; he had a perfect sense for war and the military life. He proved himself to his men and to his superiors and was rewarded with promotion.

    ...and then came the day where he was ordered to take his men into an impossible fight by an incompetent commander. Ulric's military sensibilities told him to obey this order, no matter what. He did as he was told.... all but a handful of his men died, those that lived where saved by Ulric's ferocity in defending them as they fell back; as his four wounds attested to. Yet on that day "Ulric the Bastard" became a local hero for his deeds, though he declined any public honors.

    For all of that, he got a commendation and his normal pay/bonus. Ulric also loves a good game of dice... gambling is one of the few things that make him happy.

    After seeing his men cut to pieces, Ulric left the army, with honor. He is utterly disillusioned and life as a mercenary is preferable, and far more profitable.

    He has come to Ugaland seeking his fortune and a large amount of loot.



    Fighter – Half Elf – Battle Master archetype

    Half Elf Traits:
    2 skill proficiencies: Survival, Perception
    Dark vision
    Advantage on saves vs. Charm, cannot be put to sleep magically
    Languages: Elven and Common

    Stats: (+1 to Str. and Dex and +2 to Charisma) 27 pts.

    Str. – 16: +3
    Dex. – 14: +2
    Con. – 14: +2
    Int. – 10
    Wis. – 12: +1
    Cha. – 10

    Background – soldier (disaffected, but not a deserter)
    Skills: Athletics and Intimidation
    Tools: dice set (games), vehicle (land) – war horse?
    Rank: Sergeant

    Fighter traits:
    Saves – Str. and Dex.
    Skills- Insight and Acrobatics
    Great Weapon fighting
    Second Wind
    Action Surge
    Battle Master
    Maneuvers: Maneuvering Attack, Pushing Attack, Sweeping Attack
    Superiority Dice: 4 - 1d8, Save DC: 13
    Student of War - Artisan's Tools - Smith's Tools

    Prof. Bonus: +2
    Initiative Bonus: +2
    Proficiencies: All weapons, armor and shields. Strength and Constitution
    Skills:
    Athletics +5
    Acrobatics +4
    Insight +3
    Intimidation +2
    Perception +3
    Survival +3


    Light crossbow – 40 bolts – 1d8 damage, +4 to hit
    +1 Great Sword - +6 to hit, Damage: 2d6+4 (re-roll 1s and 2s)
    Warhammer - + 5 to hit, 1d8 +3 damage, (1d10 if two handed)
    Halberd - +5 to hit, 1d10 +3 damage, reach
    Lance - +5 to hit, 1d12 damage +3, reach
    2 daggers, + 5 to hit, 1d4 +3 damage

    Armor – Full Plate and Shield
    AC: 18 or 20

    Gear:
    Explorer’s pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a water skin. The pack also has 50 feet of hempen rope strapped to the side of it.

    One healing potion
    2 bags of caltrops
    2 bags of ball bearings
    2 iron spikes, 4 pitons
    50’ of silk rope (replaces hempen rope in the explorer’s pack)
    1 antidote dose
    1 alchemist’s fire

    Warhorse –“Fritz”
    Military saddle, 2 saddle bags

    Gold - 290


    Last edited by whit10 on Thu Oct 19, 2017 3:49 pm; edited 10 times in total
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    Ulric the Bastard Left_bar_bleue35/35Ulric the Bastard Empty_bar_bleue  (35/35)
    Action Points:
    Ulric the Bastard Left_bar_bleue0/0Ulric the Bastard Empty_bar_bleue  (0/0)
    Character Sheet:

    Ulric the Bastard Empty Re: Ulric the Bastard

    Post  Chris Tue Oct 17, 2017 10:47 pm

    solid combat boss! glad you're on my side
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Ulric the Bastard Left_bar_bleue86/98Ulric the Bastard Empty_bar_bleue  (86/98)
    Action Points:
    Ulric the Bastard Left_bar_bleue11/11Ulric the Bastard Empty_bar_bleue  (11/11)
    Character Sheet:

    Ulric the Bastard Empty Re: Ulric the Bastard

    Post  Josef909 Wed Oct 18, 2017 12:38 am

    Well done Josh! I'm glad you see merit in the 5e rules et and am excited to swe how the mad Celt handles more attacks per turn than he knows what to do with.
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    Ulric the Bastard Left_bar_bleue19/19Ulric the Bastard Empty_bar_bleue  (19/19)
    Action Points:
    Ulric the Bastard Left_bar_bleue1/0Ulric the Bastard Empty_bar_bleue  (1/0)
    Character Sheet:

    Ulric the Bastard Empty Re: Ulric the Bastard

    Post  whit10 Wed Oct 18, 2017 10:47 am

    Thanks Joe... mad viking now though. I'm about as "Celtic," ethnically speaking, as I am Mongolian. lol

    I'm still undecided about armor though. I'm not thrilled with the Heavy armor rules but I might go with it anyway

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