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    Ferriman Flummigan (aka Anchor chain)

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    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Ferriman Flummigan (aka Anchor chain)

    Post  navyik on Wed Oct 18, 2017 1:24 am

    Ferriman Flummigan (aka Anchor Chain)
    Mountain Dwarf (Near Redbay)
    Barbarian 3
    Sailor

    Str.  17. +3
    Dex 14. +2
    Con 17  +3
    Int.    8   -1
    Wis.  10
    Cha.  8. -1

    Saves: str, con +6 (advantage and resist poison) +1 ring
                    Dex +3    (Advantage Dex against visible effects)
    Wis +1
    Int, cha +0

    Hp 45

    AC 18(20) Half-plate (shield) +1 ring
          16(18) naked (shield)

    Great hammer +5. 2d6+3(2d6+5 raging)

    Battle axe +5 1d8+3 (1d8+5 raging)

    Javelins +5 1d6+3 (1d6+5 raging)

    Handaxes +5 1d6+3 (1d6+5 raging)

    Dagger +5 1d4+3 (1d4+5 raging)

    Proficiencies:
    Athletics +5
    Perception +2
    Survival +2
    Intimidation +1
    Shipwrights tools +4
    Stonecunning +3
    Water vehicles +4
    Martial weapons
    Medium Armour
    Shield

    Darkvision.
    60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


    Explorer’s Pack
    bedroll
    mess kit
    tinderbox
    5 torches
    10 days of rations
    waterskin
    50 feet of silk rope
    Climbers kit
    Barrel of dwarven spirits
    Tankard
    Spyglass
    Shipwrights tools
    Healing potion
    +1 ring of protection
    160gp


    Rage +2
    You have advantage on Strength checks and Strength saving throws.•
    When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.•
    You have resistance to bludgeoning, piercing, and slashing damage.
    If you are able to cast spells, you can’t cast them or concentrate on them while raging.
    Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

    Unarmored Defense
    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

    Reckless Attack advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

    Danger Sense
    advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

    Frenzy
    you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).

    Feature: Ship’s PassageWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.


    Last edited by navyik on Sat Oct 21, 2017 3:40 pm; edited 14 times in total
    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Ferriman Flummigan (aka Anchor chain)

    Post  navyik on Wed Oct 18, 2017 9:24 pm

    "You wanna know why the ladies all call me Anchor Chain?" It is sometimes hard to tell that he is a dwarf by height alone. Standing 5' at 303 Lbs, Ferriman Flummigan is as wide as he is tall.

      Current date/time is Sat Nov 18, 2017 5:38 pm