Zerlyn Krayyt
1/2 drow elf
Warlock - Archfey Patron, Pact of the Tome
Background: criminal, blackmailer
Str: 10
Dex: 16 +3
Con: 10
Int: 10
Wis: 14 +2
Cha: 17 +3
HP: 24
AC: 15
Saves: CHA + WIS
advantage vs charm, no sleep
PP: 14
Init: +3
Eldritch Blast +6 d10+6 + 10ft knockback (no save)
Shillelagh +5 d8+3
Proficient Skills:
(w) Arcana +2
(w) Intimidate +5
(c) Deception +5
(c) Stealth +5
(r) Perception +4
(r) Acrobatics +5
Tools: thieves, gaming
Spell Slots: 2
Spell Save DC = 13
Cantrips known: Eldritch Blast, Mage Hand, Tome: Minor Illusion, Thaumaturgy, Shillelagh
spells known: faerie fire, sleep, calm emotions, phantasmal force, protection vs G&E, hex, hellish rebuke, misty step
size: medium
speed: 30
prof: +2
darkvision 60ft
Languages: Common, Elvish, Thieves Cant
1 reliable criminal contact (background)
Eldritch Invocations (2): Agonizing Blast, Repelling Blast
Fey Presence
Starting at 1st level, your patron bestows upon you the
ability to project the beguiling and fearsome presence
o f the fey. As an action, you can cause each creature in
a 10-foot cube originating from you to make a Wisdom
saving throw against your w arlock spell save DC. The
creatures that fail their saving throws are all charmed
or frightened by you (your choice) until the end of
your next turn.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Equipment:
Arcane Focus: +1 Eldritch Blast
Studly Leather 12 + dex
walking stick (club)
dark cloak with a hood
backpack: bedroll, blanket, candle, Tome, scroll case, parchment, ink, quill, rations, waterskin
3 Dragon Ante game set
Thieves Tools
Healing potion (1)
1/2 drow elf
Warlock - Archfey Patron, Pact of the Tome
Background: criminal, blackmailer
Str: 10
Dex: 16 +3
Con: 10
Int: 10
Wis: 14 +2
Cha: 17 +3
HP: 24
AC: 15
Saves: CHA + WIS
advantage vs charm, no sleep
PP: 14
Init: +3
Eldritch Blast +6 d10+6 + 10ft knockback (no save)
Shillelagh +5 d8+3
Proficient Skills:
(w) Arcana +2
(w) Intimidate +5
(c) Deception +5
(c) Stealth +5
(r) Perception +4
(r) Acrobatics +5
Tools: thieves, gaming
Spell Slots: 2
Spell Save DC = 13
Cantrips known: Eldritch Blast, Mage Hand, Tome: Minor Illusion, Thaumaturgy, Shillelagh
spells known: faerie fire, sleep, calm emotions, phantasmal force, protection vs G&E, hex, hellish rebuke, misty step
size: medium
speed: 30
prof: +2
darkvision 60ft
Languages: Common, Elvish, Thieves Cant
1 reliable criminal contact (background)
Eldritch Invocations (2): Agonizing Blast, Repelling Blast
Fey Presence
Starting at 1st level, your patron bestows upon you the
ability to project the beguiling and fearsome presence
o f the fey. As an action, you can cause each creature in
a 10-foot cube originating from you to make a Wisdom
saving throw against your w arlock spell save DC. The
creatures that fail their saving throws are all charmed
or frightened by you (your choice) until the end of
your next turn.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Equipment:
Arcane Focus: +1 Eldritch Blast
Studly Leather 12 + dex
walking stick (club)
dark cloak with a hood
backpack: bedroll, blanket, candle, Tome, scroll case, parchment, ink, quill, rations, waterskin
3 Dragon Ante game set
Thieves Tools
Healing potion (1)
Last edited by Chris on Wed Oct 18, 2017 3:50 pm; edited 8 times in total