Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


    Easy Peasy Lemon Squeezy

    Share
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Nov 02, 2017 6:25 pm

    Seth stops close and sprays a vicious line of acid across two skirmishers, horribly burning them both, then finishes the closest with his blade.




    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16 is
    Alan/ Anchor: 16 is UP
    Chris/Derlyn/: 16 is ON DECK

    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7



    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Thu Nov 02, 2017 11:18 pm

    Anchor Chain.
    AC 18
    Hp 45/29
    Poison Resistance
    Passive perception 12


    AC attacks the Izzy at O-12 and then frenzies the one at q-13

    Rolling "1d20 +5" 2 times

    1: 4 + 5 = 9. Miss?

    2: 10 + 5 = 15. Hit?

    DMG:
    Result of the throw of dice "1d8 +5" :

    8 + 5 = 13
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Sun Nov 05, 2017 7:47 pm

    CRIKEY! Whats with the lazy GM? Sorry for the delay guys, we'll get things back on track here this week.



    Anchor misses his first target then slays the second!



    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16 is
    Alan/ Anchor: 16
    Chris/Derlyn/: 16 is UP
    Whitey/ Rip: 15 is ON DECK

    Izzy: 10
    Joe/Gaston: 7


    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Mon Nov 06, 2017 12:11 am

    MAS wrote:CRIKEY! Whats with the lazy GM? Sorry for the delay guys, we'll get things back on track here this week.

    Derlyn wonders to himself if some foul necromancer put a sleep jinx on the dungeon master?

    HP: 24
    AC: 15
    PP: 14
    Saves: CHA + WIS
    advantage vs charm, no sleep
    SPELL DC: 13


    He surveys the field with grim satisfaction, even ambushed and outnumbered, the Burning Blades handled themselves well, especially our melee masters.  Derlyn moves 15ft to !-25 directly north of 2 Izzy.  He hurls another glittering blast of Eldritch energy at Izzy !-32

    Roll(1d20)+6:
    4,+6
    Total:10

    if that hits, damage
    Roll(1d10)+4:
    2,+4
    Total:6

    + 10ft knockback into Izzy !-33

    Derlyn crouches behind what looks like a tree stump? directly south of him

    done
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Nov 06, 2017 2:04 pm

    Derlyn crouches behind a tree stump, which may offer him some cover from certain attacks. His blast goes wild and misses its target.



    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16 is
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15 is UP
    Izzy: 10 is NEXT
    Joe/Gaston: 7 ON DECK



    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Tue Nov 07, 2017 3:18 am

    Rip

    Saves: INT (+4) WIS (+4)
    (Advantage on all WIS, INT, CHR saves vs magic)
    HP: 30 (1d8)
    AC: 13
    Proficiency Bonus: +2
    Initiative: +1
    Pass Percept: 12
    Spell casting:
    Spell Save DC: 12
    Spell Attack: +4

    Rip pops out from under the table at square S-22, tankard of ale in hand. "Beer is proof that Habukkuk loves me and wants me to be happy. Not too sure how feels about you though." With a touch to his necklace he blows some foam off the top of his flagon. As it leaves the rim it becomes a cloud of putrid yellow gas heading straight for the face of Izzy at Q-22.

    Poison Spray
    Cantrip
    Casting Time: 1 action
    Range: 10 feet
    Components: V, S
    Duration: Instantaneous
    You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

    Result of the throw of dice "1d12" :

    12

    With a quick gulp from his stein, Rip ducks back under the table to T-22
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Wed Nov 08, 2017 9:38 am

    Rip's acid cloud seems unable to gather enough power to affect the skirmisher.

    Two skirmishers attack Anchor but are unable to overcome his defenses.

    In the camp's SW corner, a skirmisher breaks free of the entangling vines and moves forward along with another who is picking his way through the tangle. They form into a pack with two others to gain advantage and attack Seth!

    Three Izzy's land javelin strikes on Seth, who takes 12 dmg.

    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16 is
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7 is UP


    avatar
    Josef909

    Posts : 39
    Join date : 2017-09-22

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Wed Nov 08, 2017 10:27 am

    Gaston L'Vivre

    HP:27/27
    AC:16    
    PP:14  
    Bardic Insp: 2/3
    Spell save DC:13
    Spell attack bonus:+5
    L1: 3/4     L2: 1/2
    Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
    SV: Dex(+5)  Cha(+5)

    Gaston notices the pack of mudbellies advancing on his cadre, weighing the potential for danger behind him against the success that Anchor Chain is having.  "AC, after you finish those cretins off, leave the dozey ones be. They'll be dreaming of spoiled meat and ugly mates for a while yet" he shouts.  He casts a well-practiced Vicious Mockery, cursing the foul scaleskin at S-12 before he turns and climbs over the tables, ending his movement at W-21 (or wherever he can get to on the east side of Rip if the tables are considered 'difficult terrain'.  "Found something to wet our whistle, have we?" He asks his stout friend..

    Vicious Mockery
    Enchantment cantrip
    Casting Time: 1 action
    Range: 60 feet
    Components: V
    Duration: Instantaneous
    You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

    Result of the throw of dice "1d4" :
    1

    Perfect!
    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Wed Nov 08, 2017 10:31 am

    DM, please adjust Rip's position on the map to T-22 as declared. Thanks!
    avatar
    Robyo

    Posts : 2826
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Wed Nov 08, 2017 10:38 am

    MAS wrote:In the camp's SW corner, a skirmisher breaks free of the entangling vines and moves forward along with another who is picking his way through the tangle. They form into a pack with two others to gain advantage and attack Seth!

    Three Izzy's land javelin strikes on Seth, who takes 12 dmg.

    Sethrovax
    AC 18
    Hp 24/36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 3d8

    The black dragonborn smiles at the sight of his own blood running freely. Revealing rows of jagged sharp teeth, dripping with acid. "Now you are my worthy opponentsss. I will eat your heartsss!"
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Nov 09, 2017 3:09 pm

    The Izzys also attacked Ulric during their turn but failed to land any blows.

    Gaston leaps onto the table runs down its length, ending on top of it near where he intended. His insults seem to sting their target.




    ROUND 4

    Map is current.

    Josh/ Ulric: 18 is UP
    Rob/Seth: 16 is ON DECK

    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7


    avatar
    whit10

    Posts : 3744
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Thu Nov 09, 2017 8:11 pm

    screw it, these two are getting annoying...

    Sweeping attack again (1 use left after this) 1st attack at guy !-32

    Roll(1d20)+5:
    12,+5
    Total:17


    Not sure if that hits;

    Damage to the first guy -

    Roll(1d10)+3:
    10,+3
    Total:13

    Damage to the second - (guy right next to him)

    Roll(1d8)+0:
    4,+0
    Total:4

    Done

    AC:18
    Saves - Str. and dex.
    HP: 32
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Nov 09, 2017 10:15 pm

    Ulric finishes the two skirmishers with a savage sweeping attack, then repositions.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16 is is UP
    Alan/ Anchor: 16 ON DECK

    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7




    Last edited by MAS on Thu Nov 09, 2017 10:58 pm; edited 1 time in total
    avatar
    Robyo

    Posts : 2826
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Fri Nov 10, 2017 10:29 am

    Seth steps forward to fight the next lzzy. He brings his longsword down on the wounded one (previosly sprayed with acid).

    Spends a Superiority die for Precision Attack.
    Superiority die bonus roll: Result of the throw of dice "1d8" : 8
    Attack roll: Result of the throw of dice "1d20" : 12 + 8 + 6 = 26
    Damage roll: Result of the throw of dice "1d8" : 2 + 6 = 8 Slashing.

    If the lz is dead, Seth takes a step north to confront the next one (he also doesn't want to get flanked).

    Sethrovax
    AC 18
    Hp 24/36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 2d8
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Nov 10, 2017 10:59 am

    Seth skewers the acid-burned skirmisher nearest him and shifts north to a safer spot.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16 is UP
    Chris/Derlyn/: 16 ON DECK

    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7


    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Fri Nov 10, 2017 12:00 pm

    Anchor Chain.
    AC 18
    Hp 45/29 (37 if damage resistance retcon is allowed)
    Poison Resistance
    Passive perception 12

    Rage +2 damage
    Advantage str check
    DMG resistance slashing, bludgeoning, and piercing

    Reckless Attack, advantage strength Attacks, enemies get advantage against him.

    Anchor chain sees that he is needed urgently and Attacks recklessly, swinging wild at the adjacent Izzy at o-12.

    Result of the throw of dice "2d20" :

    16, 15
    16+5=21 to Attack

    Result of the throw of dice "2d6 +5" :

    4 + 2 + 5 = 11 damage.

    If it falls he will move to r-13use his frenzy Attack against the next nearest Izzy at s-12.  If not, he will finish this one.

    Result of the throw of dice "2d20" :

    18, 12

    Result of the throw of dice "2d6 +5" :

    1 + 2 + 5 = 8

    Please note that my stat block HP field is requesting an adjustment for my forgetting that I have the damage resistance class feature.
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Nov 10, 2017 1:38 pm

    Anchor dispatches 2 more skirmishers in short order.

    Get it?!?! SHORT?
    BECAUSE HE'S A DWARF?!?!?

    HP retcon is good to go.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16 is UP
    Whitey/ Rip: 15 ON DECK

    Izzy: 10
    Joe/Gaston: 7


    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Fri Nov 10, 2017 3:25 pm

    MAS wrote:Anchor dispatches 2 more skirmishers in short order.

    Get it?!?! SHORT?
    BECAUSE HE'S A DWARF?!?!?


    "The ladies say I'm big for a dwarf..."
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Fri Nov 10, 2017 3:35 pm

    Chris wrote:
    HP:  24
    AC: 15
    PP:  14
    Saves:  CHA + WIS
    advantage vs charm, no sleep
    SPELL DC: 13
    *Sleep and Shillelagh 5\10

    Derlyn steps 5ft north to !-24 and casts eldritch blast at the Izzy directly across from him at P-24
    range 120ft, plus cha damage plus 10ft knockback

    He cracks his Shillelagh like a whip at the Izzy trying to break up their proximity party, "By nature's hand, by craft, by art, what once was one - now fly apart!"

    magical attack roll
    Roll(1d20)+6:
    9,+6
    Total:15

    if that hits, damage
    Roll(1d10)+4:
    8,+4
    Total:12

    +10 ft knockback to the left

    Derlyn will finish his movement 25ft to the north !-20 to check on the 2 snoozing Izzy's in the NE corner of the map
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Nov 10, 2017 4:04 pm

    Derlyn blasts a skirmisher into bits, then heads north...




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15 is UP
    Izzy: 10 is NEXT
    Joe/Gaston: 7 ON DECK



    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Fri Nov 10, 2017 4:53 pm

    Rip
    Saves: INT (+4) WIS (+4)
    (Advantage on all WIS, INT, CHR saves vs magic)
    HP: 30 (1d8)
    AC: 13
    Proficiency Bonus: +2
    Initiative: +1
    Pass Percept: 12

    Rip surveys the success of his squad-mates around the table and decides his talents might be best employed elsewhere. He sets down the ale tankard, takes a deep breath and stretches with a low growl. His arms and legs extend more than appears possible as his torso thickens beyond what the capacity of one breath should allow. Fur sprouts through his armor as a tail extends from under his tunic. Where a smiling fey once rested now lies a snarling sandy brown wolf, pelt flecked with white.

    Wild Shape: Shape shift into any beast not flying or swimming and CR 1/4, 1/8, or 0. Sustain 1 hour
    Wolf
    Medium beast,unaligned
    Armor Class13
    Hit Points11(2d8+ 2)
    Speed40 ft. ft.
    STR
    12 (+1)
    DEX
    15 (+2)
    CON
    12 (+1)
    INT
    3 (-4)
    WIS
    12 (+1)
    CHA
    6 (-2)
    Proficiency Bonus+2
    SkillsPerception +3, Stealth +4
    Sensespassive Perception 13
    Challenge1/4(50 XP)
    Keen Hearing and Smell..The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
    Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
    Actions
    Bite:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

    The wolf darts out from under the table and pads over to W-26 next to Ulrhic.
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Nov 10, 2017 5:09 pm

    Rip transforms and moves towards Ulric.

    The two remaining skirmishers who are able to attack launch javelins at Seth with fanatic malice. Having repositioned to enjoy a pack advantage standing shoulder to shoulder, they both score hits.

    Seth takes 8 dmg.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7 is UP


    avatar
    Robyo

    Posts : 2826
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Sat Nov 11, 2017 12:44 am

    MAS wrote:The two remaining skirmishers who are able to attack launch javelins at Seth with fanatic malice. Having repositioned to enjoy a pack advantage standing shoulder to shoulder, they both score hits.

    Seth takes 8 dmg.


    Seth cusses in draconic and spits acid. He does his best Boromir impersonation.


    Sethrovax
    AC 18
    Hp 16/36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 2d8
    avatar
    Josef909

    Posts : 39
    Join date : 2017-09-22

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Sat Nov 11, 2017 1:23 am

    Gaston L'Vivre

    HP:27/27
    AC:16    
    PP:14  
    Bardic Insp: 2/3
    Spell save DC:13
    Spell attack bonus:+5
    L1: 3/4     L2: 1/2
    Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
    SV: Dex(+5)  Cha(+5)

    Gaston saunters to the SE corner of the table, careful to avoid spilling any of the libations that had been provided before the ambush.  He grabs his hand crossbow, casually fires a bolt off at P-23, and says to the guys "Looks like Anchor really... held it down."  He then takes out a pair of sunglasses and puts them on.  

    Attack Roll:
    Result of the throw of dice "1d20 +5" :
    19 + 5 = 24

    If that hits damage roll:
    Result of the throw of dice "1d6 +3" :
    5 + 3 = 8
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Sun Nov 12, 2017 7:46 pm

    Gaston puts a quarrel into a wounded skirmisher, killing it and leaving a single (non-sleeping) Izzy alive.

    It drops its weapons, surrenders, and cowers on the ground.

    "Mercy, mighty ones! I will serve you if you spare me!" it begs.




    Combat is ended - but we will continue to take declarations in combat speed format; you have the same amount of time and actions as you would have for a single combat round right now.

    All players may declare their single round's worth of action at this time.


    Map is current


    avatar
    Robyo

    Posts : 2826
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Sun Nov 12, 2017 8:50 pm

    MAS wrote:Gaston puts a quarrel into a wounded skirmisher, killing it and leaving a single (non-sleeping) Izzy alive.

    It drops its weapons, surrenders, and cowers on the ground.

    "Mercy, mighty ones! I will serve you if you spare me!" it begs.

    Seth has 50' of hempen rope. He takes it out and moves in on the surrendering lzzy and binds it's hands behind it's back.

    "A wissse decisssion lizardssscum. Now lead usss to the kobold'sss younglingsss. I may yet let you live"
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Sun Nov 12, 2017 9:06 pm

    "Disarm and bind the 4 sleeping Izzies too" Derlyn suggests as he looks about for the kobolds that fled
    avatar
    whit10

    Posts : 3744
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Sun Nov 12, 2017 10:30 pm

    Aid in tying guys up..."who's the resident interrogator around here?" Ulric asks with very little emotion and a slight smile as he looks at the party.

    He will also retrieve the halberd and put it on his horse (which should be somewhere nearby)
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Sun Nov 12, 2017 11:55 pm

    whit10 wrote:Aid in tying guys up..."who's the resident interrogator around here?" Ulric asks with very little emotion and a slight smile as he looks at the party.


    Derlyn nods at Gaston.  They have played "good guard, bad guard" many times in the past together.

    Gaston - persuasion, deception
    Derlyin - intimidate, deception


    Derlyn chants loudly and waves his arms, directed at the tied Izzy, as he casts Thaumaturgy

    T h a u m a t u r g y
    Transmutation cantrip
    Casting Time: 1 action
    Range: 30 feet
    Components: V
    Duration: Up to 1 minute
    You manifest a minor wonder, a sign o f supernatural
    power, within range. You create one o f the following
    magical effects within range:
    • Your voice booms up to three times as loud as normal
    for 1 minute.
    • You cause flames to flicker, brighten, dim, or change
    color for 1 minute.
    0]]• You cause harmless tremors in the ground for 1
    minute
    .[/b]
    • You create an instantaneous sound that originates
    from a point o f your choice within range, such as a
    rumble o f thunder, the cry o f a raven, or ominous
    whispers.
    • You instantaneously cause an unlocked door or window
    to fly open or slam shut.
    • You alter the appearance o f your eyes for 1 minute.
    If you cast this spell multiple times, you can have up to
    three o f its 1-minute effects active at a time, and you can
    dismiss such an effect as an action.



    "I will sacrifice this one to the dark lord of the underverse!  When the dark lord eats his soul, he will know all his secrets."

    the ground beneath us tremors

    Derlyn milks his performance, waiting for Gaston to step in and save the poor wretch


    Last edited by Chris on Mon Nov 13, 2017 12:11 am; edited 1 time in total
    avatar
    whit10

    Posts : 3744
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Sun Nov 12, 2017 11:57 pm

    Ulric will try and suppress his laughter as he leads Fritz over closer to the group (whenever this is possible anyway).
    avatar
    Josef909

    Posts : 39
    Join date : 2017-09-22

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Mon Nov 13, 2017 1:47 am

    Gaston steps forward, arms outstretched as if to protect the captive from his imminent fate.  

    "There's no need for any more bloodshed here, Derlyn.  I'm sure this helpless, simple lizardfolk wouldn't want to spend eternity trapped in the servitude of demonic darkness, forever flayed by the tips of a million whips."

    He turns to the bound lizardman.  "Would you?  There must be some way to spare you this...torturous fate.  Perhaps if you told us what you are doing here and where the kobold spawn are we could avoid any further unpleasantness."

    Gaston flashes a smile to the captive in order to persuade him to talk.  "What do you say?"

    *not sure how you usually run these scenarios.  Do we roll what skill we intend on using here?  i.e. you might rule this to be deception or persuasion.

    Persuasion roll:
    Result of the throw of dice "1d20 +7" :
    19 + 7 = 26
    if this should be deception instead, please change my modifier to +5
    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Mon Nov 13, 2017 7:35 am

    "Where are the BABIES!" Anchor chain falls on his face in the mud, exhausted.
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Mon Nov 13, 2017 11:50 am

    I was just roleplaying it, but if you want an Intimidate check to go with the theatrics

    Result of the throw of dice "1d20 +5" :

    18 + 5 = 23
    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Mon Nov 13, 2017 12:42 pm

    Rip, still in wolf form, tears a leg from the body of a fallen lizard man. He pads over to where the prisoners are bound and casually lays down with a low growl, severed limb in his jaws. With his gaze fixed deliberately on the captees, he begins to loudly tear the sinew and muscle from the bone.


    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Nov 13, 2017 2:22 pm

    MAS wrote: you have the same amount of time and actions as you would have for a single combat round right now.

    All players may declare their single round's worth of action at this time. [/size]



    If the instructions were unclear - you have the exact same movement and action options that you have during combat. Hence the request for declarations in the same format. This means I need locations for your movement, and you can do a limited amount of things in the 6-second time frame.

    Seth: Ties up the surrendered Izzy skirmisher at Q-22.

    Ulric: You have the same amount of movement that you have during a combat round to start towards helping to tie up prisoners, where do you end your move?

    Derlyn: Casts thaumaturgy underneath the captured Izzy at Q-22. Cannot make Intimidation check in this "round". If he is moving, he needs to state an ending location.

    Gaston: Need a square where you are ending your movement.

    Anchor: Collapses in place. Conditions "exhausted" and "prone".

    Rip: Needs to state ending location of movement. Calculate your path to pick up the limb you are chewing on.
    BTW - I messed up allowing you to cast "Entangle" twice. The spell requires "concentration". You cannot have 2 spells requiring concentration active at once.

    C o n c e n t r a t io n
    Some spells require you to maintain concentration
    in order to keep their m agic active. If you lose
    concentration, such a spell ends.
    If a spell must be maintained with concentration,
    that fact appears in its Duration entry, and the spell
    specifies how long you can concentrate on it. You can
    end concentration at any time (no action required).

    • Casting another spell that requires concentration.
    You lose concentration on a spell if you cast another
    spell that requires concentration. You can’t concentrate
    on two spells at once.
    • Taking damage. Whenever you take damage while
    you are concentrating on a spell, you must make a
    Constitution saving throw to maintain your concentration.
    The DC equals 10 or half the damage you take,
    whichever number is higher. If you take damage from
    multiple sources, such as an arrow and a dragon’s
    breath, you make a separate saving throw for each
    source o f damage.
    • Being incapacitated or killed. You lose concentration
    on a spell if you are incapacitated or if you die.

    The DM might also decide that certain environmental
    phenomena, such as a wave crashing over you while
    you’re on a storm-tossed ship, require you to succeed
    on a DC 10 Constitution saving throw to maintain
    concentration on a spell.
    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Mon Nov 13, 2017 2:31 pm

    To correct the concentration error, drop entangle centered at O-28. It was mostly ineffective anyway. Maintain concentration on entangle centered at #-34

    Rip advances in wolf form to dead Izzy at R-23 and removes leg to begin gnawing in front of captured Izzy at Q-22
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Mon Nov 13, 2017 2:36 pm

    Derlyn will end at V-20
    avatar
    whit10

    Posts : 3744
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Mon Nov 13, 2017 2:46 pm

    Ulric will stop at V-24
    avatar
    Josef909

    Posts : 39
    Join date : 2017-09-22

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Mon Nov 13, 2017 3:50 pm

    Apologies, Matt.

    Gaston end his turn at R-22, next to the captive
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Nov 14, 2017 7:26 pm

    No problem guys, communication hiccups happen.

    Mike - in the interest of not having to retcon the entire encounter, we'll let the spells both stand, and state they are both expired as per the end that combat.




    NOTE: Anyone who does not know the DRACONIC language is unable to communicate with the Izzy. The Heeka Kobolds speak common, poorly.

    The surrendered/captured Izzy collapses in terror as he is bound and then surrounded. The earth quivers under him as the sentient wolf chews on his comrade while making eye contact. it is just too much. He begins to babble rapidly in Draconic -

    "Mercy! God-lizard demands your hearts, we must do."

    His eyes dart around the camp, seeming to scan the dense foliage...  

    The Heeka Kobold who is suddenly free from magical entanglement (M-26) begins to jump up and down in a rage.

    "They capture our young, threat of death in our own warrens. Who knows if they live now!"  

    ALL PLAYERS - please roll initiative!


    avatar
    Robyo

    Posts : 2826
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Tue Nov 14, 2017 7:50 pm

    Seth initiative: 2 + 1 = 3

    Sethrovax
    AC 18
    Hp 16/36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 2d8
    avatar
    whit10

    Posts : 3744
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Tue Nov 14, 2017 9:03 pm

    Ulric:

    Initiative:

    Roll(1d20)+2:
    1,+2
    Total:3

    lol... I think I'm last.


    AC:18
    Saves - Str. and dex.
    HP: 32
    avatar
    Josef909

    Posts : 39
    Join date : 2017-09-22

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Tue Nov 14, 2017 9:28 pm

    Gaston L'Vivre

    HP:27/27
    AC:16     
    PP:14   
    Bardic Insp: 2/3
    Spell save DC:13
    Spell attack bonus:+5
    L1: 3/4     L2: 1/2
    Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
    SV: Dex(+5)  Cha(+5)

    Result of the throw of dice "1d20 +3" :
    5 + 3 = 8
    avatar
    Whitey

    Posts : 39
    Join date : 2017-09-17
    Age : 42
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Tue Nov 14, 2017 10:43 pm

    Rip Tumblediver {Applicable Wolf Stats in bold and brackets.}

    Saves: INT (+4) WIS (+4)
    (Advantage on all WIS, INT, CHR saves vs magic)
    HP: 30 (1d8) {11 (2d8+2)}}
    AC: 13  {13}
    Proficiency Bonus: +2
    Initiative: +1 {+2}
    Pass Percept: 12 {13}

    Result of the throw of dice "1d20 +2" :

    12 + 2 = 14
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Tue Nov 14, 2017 11:52 pm

    Chris wrote:
    AC: 15
    PP:  14
    Saves:  CHA + WIS
    advantage vs charm, no sleep
    SPELL DC: 13


    initiative

    Roll(1d20)+3:
    1,+3
    Total:4

    affraid
    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Wed Nov 15, 2017 12:36 am

    Anchor Chain.
    AC 18
    Hp 45/37
    Poison Resistance
    Passive perception 12

    (Inactive) Rage +2 damage
    Advantage str check
    DMG resistance slashing, bludgeoning, and piercing

    (Inactive) Reckless Attack, advantage strength Attacks, enemies get advantage against him.

    Result of the throw of dice "1d20" :

    10+3=13 initiative
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Wed Nov 15, 2017 8:56 pm

    Distracted by combat, the party did not notice additional forces approaching through the thick jungle foliage!

    Please move to the new thread

    CHOP AND HOP
    avatar
    MAS
    Admin

    Posts : 2448
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  MAS Yesterday at 12:28 pm

    MAS wrote:Distracted by combat, the party did not notice additional forces approaching through the thick jungle foliage!

    Please move to the new thread

    CHOP AND HOP

    BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.
    avatar
    Chris

    Posts : 5003
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  Chris Yesterday at 2:22 pm

    MAS wrote:

    BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.  

    so next time the GM doesn't post for over 48hrs we can skip the enemy turns too right?  Twisted Evil

    I'm a little girl with pretty flaxen locks...
    avatar
    navyik

    Posts : 2732
    Join date : 2012-03-22

    Character Information
    Hit points:
    45/45  (45/45)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Easy Peasy Lemon Squeezy

    Post  navyik Yesterday at 3:02 pm

    Chris wrote:
    MAS wrote:

    BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.  

    so next time the GM doesn't post for over 48hrs we can skip the enemy turns too right?  Twisted Evil

    Don't anger the DM. He will sick the Demogorgon on us...

    I have moved.

    Sponsored content

    Re: Easy Peasy Lemon Squeezy

    Post  Sponsored content


      Current date/time is Sat Nov 18, 2017 5:38 pm