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    The Grey Ghost of the Barrens

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    Robyo

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    The Grey Ghost of the Barrens

    Post  Robyo on Mon Nov 20, 2017 10:08 am

    LOMAX-23 / Ghost

    Bugbear – Augmented Human
    Fighter 9
    Outlander: Outcast/Exhile
    NG, 7'2'' tall, 333 lbs

    STR: 18 +4 *+8
    DEX: 20 +5
    CON: 14 +2 *+6
    INT: 10 0
    WIS: 12 +1 *+5
    CHA: 10 0

    AC: 18, Studded Leather (mithril fibers +1)
    HP: 108
    Hit Dice: 9d10

    Move: 30'
    Initiative: +5
    Pass Perc: 15
    Prof Bonus: +4

    Weapons:
    Scimitar – Laser Katana (hi tech +1): +10 Atk, 1d6+6R (Finesse, Light)
    Sub Machine Gun (smartlink +1): +12 Atk, 1d10+6P, range 100/400 (2H)
    Longbow: +11 Atk, 1d8+5P, range 150/600 (2H)
    Antimatter Pistol: +11 Atk, 1d6+5N, range 30/120 (Light)
    Dagger +9 Atk (+10 thrown), 1d4+5P, range 20/60 (Finesse, Light, Thrown)

    Skills (*Proficient):
    * Acrobatics +9
    *Athletics +8
    *Persuasion +4
    *Perception +5
    *Survival +5
    *Stealth +9

    Proficient: All Armor, Shields, Simple Weapons, Martial Weapons, Ocarina
    Languages: Common, Goblin, Thieves Cant

    Abilities:
    Bugbear (Cyborg):
    Darkvision – Cybereyes
    Long Limbed – Cyberlimbs: Reach +5'
    Powerful Build – Bone Lacing
    Sneaky – Wired Reflexes: Proficient in Stealth
    Surprise Attack: 2d6 damage (x1/combat)

    Outlander (Outcast):
    Feature: Wanderer
    Proficient in Athletics & Survival

    Fighter (Samurai):
    Proficient in Perception & Acrobatics
    Fighting Style: Archery (+2 ranged attacks)
    Second Wind
    Action Surge (x1)
    Martial Archetype: Samurai
    Bonus Proficiency: Persuasion
    Fighting Spirit: As a Bonus Action (on my turn), gain Advantage on all weapon attacks. Also gain +5 Temporary Hit Points. (x3/Long Rest)
    Elegant Courtier: Add Wisdom Bonus to Persuasion checks. Proficient in Wisdom Saves.
    Extra Attack: x1
    Indomitable

    Equipment:
    Ocarina
    Staff
    Hunting Trap
    Trophy (pelt of a R.U.S.)
    Set of Traveler's Clothes
    Belt Pouch
    Scimitar - Katana (enchanted +1)
    Studded Leather armor (+1)
    Longbow & 20 arrows
    Submachine Gun (smartlink +1)
    Pistol
    Dagger
    Explorer's Pack: backpack, bedroll, mess kit, tinderbox, x10 torches, x10 days rations, waterskin, 50' hemp rope
    Comlink (blackmarket, fake SIN, +1 Stealth and Deception checks)

    FLUBBER RING (attunement) with blue bolt bands - Resistance to Elecricity
    Per day (long rest) the user can activate the Flubber Ring to 'cast' JUMP or FEATHER FALL for a total of 10 turns, these turns do not have to be consecutive. The Flubber either spreads between the user's arms and legs to form a kind of kite-like flying suit (feather fall) or concentrates in the user's boots to allow for increased bounciness (jump).

    Treasure:
    10 +  571GP (originally)
    Now: 261



    Ghost comes from the cyberpunk ward... He's a street sam type, who actually holds value in Honour. Grown in a vat on a corporate compound, and augmented on with experimental cyber and bio tech, he escaped.

    For awhile he lived in the Barrens, a wasteland region near the elemental plane of Ash. He has since moved to the city. A loner for a long time, but has lately been willing to work with others for a common honorable goal.

    More to come...


    Last edited by Robyo on Sat Mar 31, 2018 11:32 am; edited 10 times in total
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    Chris

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Mon Nov 20, 2017 12:08 pm

    cool idea! I look forward to seeing more of him
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Tue Nov 21, 2017 1:46 am

    Char gen guidelines:

    "high tech cyberpunk ward:
    cyborg-human
    uses high tech medical devices (re-skinned spells, limited uses\day remain the same)
    speaks medical diagnosis out loud to program AI to produce correct medicines
    wears kevlar armor (re-skinned chain)
    combat med pack 50 stimpacks (re-skinned wand of CLW)
    muscle stimulating belt with adrenal injectors (re-skinned belt of giant str)"

    "? high tech ward (home of humans) - is a futuristic city in the mold of Blade Runner and Cyberpunk. The power of the humans is in their manufacturing and diplomacy. The humans can use their technology and robots to mass produce the designs of the Asurans, using Chromite materials and powered by Ra stones. Humans have an uncanny knack for getting along with all the races and are often used as mediators and negotiators."

    "go for 8th level cheers
    standard 27 pt buy
    NB: ability or feats at 4,6,8

    for magic items I am leaning towards:

    1 rare
    2 uncommon
    as many common as you can afford with starting gold for lvl 8

    500gp + 1d10 x25 (525-750gp)

    mind the attunement rules study"

    "official GM rules for guns study

    Simple firearms:

    pistols = light 1d6 (range 30/120)

    rifles = 2H, 1d6 (range 80/320)

    martial firearms:

    hvy rifles = heavy, 2H .
    1d8 (range 150/600)
    1d10 (range 100/400)

    all firearms - no loading
    on a natural 1, you jam and must spend 1 action to unjam
    +dex bonus to damage, same as bows\xbows

    Keep track of ammo only if it's special type or magical ammo (same for bows\xbows)

    Use the same stats for any type of gun - western style, modern\high tech, laser guns, etc. I know that isn't logical per se, but I don't want this to be a huge balance issue and this keeps it simple.

    There are special guns, but they are the equivalent of magic items (re-skin magic bows.

    +1 ammunition works the same
    arrow of slaying can be re-skinned into any ammo type
    javelin of lightning - 1 shot laser blast
    necklace of fireballs = grenade bandolier
    potion of firebreathing = dragon's breath round for a shotgun or flamethrower
    magic staves\wands = multi-guns used by technomancers"


    "NEW FEAT!

    study Pistol expert

    Thanks to extensive practice with the pistols, you
    gain the following benefits:

    • Being within 5 feet o f a hostile creature doesn’t
    impose disadvantage on your ranged attack rolls.
    • You can draw or stow two one-handed weapons when
    you w ould normally b e able to draw or stow only one.
    • You gain a +1 bonus to AC while you are wielding a
    separate melee weapon in each hand.

    I basically just combined the two feats as pistols can already be dual wielded. Hand crossbows retain their penalties (guns are simply better)."
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Tue Nov 21, 2017 1:51 am

    Still need to buy some common items, but mostly good to go.

    More background details coming too.
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    Chris

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Tue Nov 21, 2017 11:27 am

    looks deadly!

    great job on adaptations too! smartgun link, wired reflexes, bone lacing.... very cool
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    whit10

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    Re: The Grey Ghost of the Barrens

    Post  whit10 on Tue Nov 21, 2017 12:38 pm

    Well done Rob!
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Fri Nov 24, 2017 11:59 am

    transmitting signal...

    Stevie, are you receiving?

    Looks blurry. Can you pull back?



    Damn drone cam. Stand by.



    There you are!

    Roger that. Cue 5, 4,... This is Carissa McGowen of Channel 54 News on the scene. I am down at ground zero of the recent shootout in Kentrock District. Police contractors confirmed at least 17 dead, in what appears to be the bloodiest gang battle so far this year. Lieutenant O'dur reported that all bodies uncovered were from the notorious Axelrods gang.



    I have been granted an all access pass because of my corporate credentials. Now I am crossing police lines to get a better look.



    Holy shit! That's a Myrmidon Enforcer drone!. The cops mean business.



    Hold on, I am embedding with a recon patrol.



    Ditched the patrol. I think I lost them. Now I am currently going down Kashmir towards 5th Ave. Tracking the unknown shooter.



    I have him in sight. Let me get a closer look.



    Damn! I lost him.


    Last edited by Robyo on Fri Nov 24, 2017 2:25 pm; edited 1 time in total
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    Chris

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Fri Nov 24, 2017 12:50 pm

    cheers awesome!
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    MAS
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    Re: The Grey Ghost of the Barrens

    Post  MAS on Mon Nov 27, 2017 10:18 pm

    Fuckin' rad!
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    Chris

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Thu Nov 30, 2017 1:14 pm

    Robyo wrote:Good example and great idea! I have a few notions already, but the guidelines will help focus them.

    I will post more concrete details on my page, but for now:
    Ghost has been in Night City for several months. He has a girlfriend in town who got him some work with a private investigation business. Ghost is tasked with "questionable" runs, mostly for gaining evidence. He's won't do extortions or wetwork. He hopes to open up his own PI company one day.

    Allies:
    1- Lead dick in the PI biz (Night City)
    2- His girlfriend, also a street samurai (Plane of Demons, yes she's demon blooded)
    3- A fellow expat from the Corp (the Barrens, and like Ghost, he was also a "project" and gone a little mad)
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Fri Dec 01, 2017 11:33 pm



    Vondal Torunn - Dwarf -  Decker/Private Snoop. Owner of Torunn Investigations, a hacking and PI firm based in New Tsian. Ghost works for him on occasion on a purely contractual basis.




    Ysabel Grace - Human/Demon hybrid - Street Samurai and Ghost's girlfriend. Ysabel is not originally from New Tsian, but has been adventuring on the plane for a few years. She was on a mission to the outskirts of town, near the Barrens, when she met Ghost. The two hooked up and became lovers. Ysabel was the catalyst for Ghost to move to Night City.




    Old Weird Sal - Human - Barrens Survivor. Sal was a disgruntled security contractor at Amoxtli Corporation when Ghost convinced him to help them escape. They lived for years in exhile, finding a way to survive in the bleak expanse of the Barrens.
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    Chris

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Sat Dec 02, 2017 12:29 pm

    great pics, thanks!
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Tue Dec 05, 2017 11:51 pm

    Night City. Does it ever sleep?




    Down in the narrows, they hunt me.




    But no one will find me. I will fade away.




    Once I was the servant. I was the slave.




    I was the hunter. Only one of many.




    Those who betrayed, who dared to escape, we were their reckoning.




    It was a shallow existence, I know that now. Back then I was ignorant. I was the best at my job.




    And then I met her. Like a goddess from a dream. She saved me from myself.




    She gave me everything I never even knew I'd been missing. My sweet Kamea.




    But I was too late. Too late to save her. The assassin vanished into darkness.




    For a time I nearly lost it all.




    I escaped the Corp. Sal and I fled to the Barrens.




    It was a lonely existence, but we survived. I tried to atone for my sins. I made a name for myself hooding for the weak.




    And now I was the hunted one.




    Then I met her. Ysabel. A warrior princess. A second chance at happiness.




    And my only fear, the Machine that never forgets. In a city that never sleeps.

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    Re: The Grey Ghost of the Barrens

    Post  Chris on Wed Dec 06, 2017 11:43 am

    great memory flash backstory!

    keep it up
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    Robyo

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    Re: The Grey Ghost of the Barrens

    Post  Robyo on Sat Mar 31, 2018 12:35 pm

    Ghost jacks into Cion's subspace transceiver. In the vast distances of outerplanar travel, a subspace wave is most reliable. He also connects his personal comlink and punches in the transmission coordinates on his datapad. He is able to hone in on one specific location: Ysabel's apartment in Night City.



    "Babe are you there? It's Ghost, checking in."

    The trideo screen boots up from a heavy fuzz to a more resolute image, though still suffering from static.



    "Hey Lover, about time you called."

    "I'm in Rata Sum. I've been... busy."

    "Busy huh? Let me tell you what I've been up to."

    "Sure."

    "It was late last night. I couldn't sleep. I was out on the balcony sipping a decaffeinated chai, when I heard someone screaming for help in the alley below."



    "I rushed down to see if I could help. But when I got there, no one was around. Just a pesky drone."



    "There was blood spattered on the wall and ground. I examined it closer and found a trail of blood leading down the street. I tracked it and eventually it led to the back entrance of Bar Zero Three."



    "The guard posed no trouble. The back entrance leads to a turbolift just inside the building, but the trail led through the dusty corridor of the first floor. As you know, the club is located upstairs. I could hear the beats pounding.

    "I tracked the blood trail to the adjacent apartment building. It is dilapidated and condemned and should really be demolished. It was spooky inside there.

    "The trail led to a horror I can hardly explain."



    "From the door behind me, I noticed a strange figure."



    "Then he rushed me! It was some kind of cyborg terror!"



    "I fought him off as best I could. My sword took some chucks out of him, let me tell you! I nearly had him beat, but then he fled, smashing through the brick wall!"



    "I was alone, but I still felt as though I was being watched."

    "Are you okay?"

    "Yeah, just a few scratches. Hurry back, Lover. That thing is still out there. Kinda makes me nervous!"

    "I gotta finish the mission first, Babe. I'll see you soon."

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