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    LOOT

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    Robyo

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    LOOT

    Post  Robyo on Wed Feb 14, 2018 2:11 am



    Khundrukar
    Khundrukar is an old ruined dwarven fortress, built by the legendary Durgeddin the Black, a famed smith and thane. It is located somewhere in the Dawnforge Mountains 30 miles or so southeast of Hammerfast. Khundrukar was reportedly sacked by orcs sometime around the fall of old Nerath.

    People of Khundrukar
    Originally inhabited by the dwarves of Durgeddin’s clan, Clan Craghammer, it was long unknown whether the fortress lay empty or if any new inhabitants had moved in.


    The adventurers found only a clan of orcs staying there, along with some goblins and a few ogres. There were other nasty things too. No dragons, luckily.

    The party exited Khundrukar with a fair haul. They left the Dawnforge Mountains behind, hoping to make it to the "big" city of Fallcrest before too long.


    The looted items include:
    ~Longbow (Elven make), Bane: Fiend. Extends crit range by 1. When targeting bane creature, extends crit range by an additional bonus equal to half attuned user's proficiency bonus rounded up.

    ~Mithril Shield (Dwarven). +2 AC bonus, and user is resistant to piercing and slashing damage.

    ~Grievous Dagger (Orcish). +1d4 bonus to all damage rolls with this weapon. Critical hit also doubles the d4.

    ~Cloak of Billowing (Tiefling). While wearing this cloak, use a bonus action to make it billow dramatically.

    ~Hat of Wizardry (Human). This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
    1)You can use the hat as a spellcasting focus for your wizard spells.
    2)You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case you can't use this property again until you finish a long rest.

    ~Moon-Touched Longsword (Human). In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

    ~Goggles of Night (Halfling). While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

    ~Potion of Clairvoyance.

    ~Potion of Greater Healing  (4d4+4 HP regained)

    ~250 gold, 500 silver
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    navyik

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    Re: LOOT

    Post  navyik on Wed Feb 14, 2018 11:41 am

    Leirthal would probably make a shrewd argument that the party is best served if he has the hat. Further, the potion of clairvoyance is far too special to be handled by a bunch of brutes. "I will take that," he barks in elvish at whomever reaches for it, "You would probably mistake it for a bottle of rum and cause unknowable harm to your psyche." If you don't understand elvish, get the woodsey one to translate. He's not a real elf, but he's better than the rest of the lot.
    Leirthal would be curious about the dagger, but it is orcish and therefore tainted. The cloak seems fitting of his superior character and natural leadership ability if no-one else wants to play dress up or give it to a waitress. He will certainly take an even share of the gold. God's help anyone who shorts him a copper...
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    Chris

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    Re: LOOT

    Post  Chris on Wed Feb 14, 2018 12:51 pm

    Nok would ask for the dagger and the goggles (as he doesn't have darkvision). He might lift the snooty elf's share of the gold too....
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    Josef909

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    Re: LOOT

    Post  Josef909 on Wed Feb 14, 2018 1:01 pm

    Bru could certainly make use of the shield, but he is the sharing sort and believes his warrior spirit is adequate as is. He did make sure to take the time to thank the Great Bear Spirit for the group's survival and spoils.

    From an OOC perspective, the shield would bump my AC to 20.
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    whit10

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    Re: LOOT

    Post  whit10 on Wed Feb 14, 2018 7:55 pm

    Drusus would like the +1 sword
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    Robyo

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    Re: LOOT

    Post  Robyo on Wed Feb 14, 2018 8:08 pm

    whit10 wrote:Drusus would like the +1 sword

    There isn't one. There is a moon-touched longsword.
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    whit10

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    Re: LOOT

    Post  whit10 on Thu Feb 15, 2018 12:40 pm

    My apologies, for some reason I read that differently.

    It would still be a good weapon for him if no one else wants it
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    navyik

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    Re: LOOT

    Post  navyik on Thu Feb 15, 2018 4:11 pm

    Does that leave the longbow and the healing potion to the ranger?

    Is Matt sitting out for a while?
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    Robyo

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    Re: LOOT

    Post  Robyo on Thu Feb 15, 2018 4:47 pm

    Matt texted me on Tuesday that he was interested in playing.
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    Josef909

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    Re: LOOT

    Post  Josef909 on Fri Feb 16, 2018 1:14 am

    Anyone else want to claim usefulness for loot before we kick off initiative?
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    Robyo

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    Re: LOOT

    Post  Robyo on Fri Feb 16, 2018 9:51 am

    Yeah, any unclaimed loot gets lost.

    Did you guys split up the coinage?
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    Josef909

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    Re: LOOT

    Post  Josef909 on Fri Feb 16, 2018 12:07 pm

    I'll make the call to split coinage 7 ways. 35g 70s each. If someone wants to bother with the remainder, go ahead.

    Bru will grab the healing potion for now as well as the shield, and will assume Ara will take possession of the bow (I sent him an email with startup guidance for his char on this adventure).

    That squares away all loot an coinage for now. Adjustments can be made on the road.
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    Chris

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    Re: LOOT

    Post  Chris on Fri Feb 16, 2018 12:16 pm

    thanks Joe

    35g70 silver
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    Chris

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    Re: LOOT

    Post  Chris on Fri Feb 16, 2018 12:27 pm

    Either Drusus or Leithral should take the billowing cloak

    but if no one else wants it, Nok would take it
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    whit10

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    Re: LOOT

    Post  whit10 on Fri Feb 16, 2018 12:53 pm

    thanks for doing the maths Joe.

    Drusus doesn't really need the Cloak (unless it actually does something?)

    all ready now
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    Chris

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    Re: LOOT

    Post  Chris on Fri Feb 16, 2018 1:01 pm

    it looks cool! cheers
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    Josef909

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    Re: LOOT

    Post  Josef909 on Fri Feb 16, 2018 1:18 pm

    Plenty of RP potential and, used effectively, might offer a bonus for situational social skill checks.
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    whit10

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    Re: LOOT

    Post  whit10 on Fri Feb 16, 2018 1:50 pm

    I mean, Drusus can certainly take it if you all think he should. He only has one social skill, Intimidate (and it's a low skill) but hey, I'm game.
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    Re: LOOT

    Post  navyik on Fri Feb 16, 2018 6:17 pm

    I've put the cloak on Leirthal's equipment list. During the party's polite indecision as to whom it belongs, Leirthal puts it on. You all turn to ask him what he thinks and he is wearing it, billowing. His eyes dare you to disagree...

    (Leirthal is vain. There will be a lot of treasure that won't suit him. This cloak kind of does. I will play him greedy, but will keep him in reasonable check as a player).
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    Chris

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    Re: LOOT

    Post  Chris on Fri Feb 16, 2018 6:24 pm

    cheers  a magical hat and cloak?  wow, Leithral really is magnificent now!


    oooooooooooo


    aaaahhhhhhhh


    ooohhhhhhhhh
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    trouble7332
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    Re: LOOT

    Post  trouble7332 on Sat Feb 17, 2018 7:14 am

    It definitely seems that the longbow is best in the hands of Ara. Either way, he bows and thanks the elven craftsman that created it...then slings it over his shoulder and hopes to understand it's capabilities in practice.
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    Robyo

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    Re: LOOT

    Post  Robyo on Mon Mar 12, 2018 4:58 pm

    Acquired from the brigands at Ilyana's:
    Robyo wrote:Altogether there are 6 of each: sets of scale armor, shields, scimitars, hand crossbows (20 bolts each), and black cloaks embroidered with a gray circle. They were carrying a total of 120 silver pieces.
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    Josef909

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    Re: LOOT

    Post  Josef909 on Mon Mar 12, 2018 5:55 pm

    Bru intends to take one of the cloaks, a suggestion he puts forth for everyone in the group.
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    navyik

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    Re: LOOT

    Post  navyik on Wed Jul 18, 2018 8:36 pm

    Frog's den loot:
    215 gp
    160 sp
    So 6 of us get 33 gold and one gets 17 gold with 160 silver.

    Emerald 100gp value
    Sapphire 170gp value
    These we can keep common until we have more, or a common party expense becomes worthy of them.

    ~The black metal armor glows red when violence flares. +1 black iron chain mail. As a Reaction, when a foe hits you with an attack, the enemy takes -2 penalty to attack rolls. Wisdom save DC 13 drops the effect to -1 penalty to attack rolls. Another Wisdom save (DC 13) to nullify the effect. You must complete a Long Rest to use this power again. Requires Attunement.
    ~You can unleash a clap of thunder when this weapon hits, carrying your foe away on a wave of deadly sound. +1 thundering maul. Once daily, when you hit with this weapon, deal an extra 1d8 thunder damage and push the target 5'. Requires Attunement.
    ~This simple potion draws on the body's natural healing ability to cure your wounds. Potion of Greater Healing, 4d4 +4 HP regained.


    Last edited by navyik on Wed Jul 25, 2018 7:57 pm; edited 2 times in total
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    Robyo

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    Re: LOOT

    Post  Robyo on Wed Jul 18, 2018 8:41 pm

    Research, Identify spell, Arcana checks, and Attunement are needed to learn more about the magic items found at the Toadwallow Caverns.
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    navyik

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    Re: LOOT

    Post  navyik on Wed Jul 18, 2018 9:00 pm

    Robyo wrote:Research, Identify spell, Arcana checks, and Attunement are needed to learn more about the magic items found at the Toadwallow Caverns.

    Leirthal intends to do research in the next town or camp.
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    navyik

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    Re: LOOT

    Post  navyik on Wed Jul 25, 2018 7:59 pm

    I have updated the last haul with details from identified magic items. Leirthal kept the staff.
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    Josef909

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    Re: LOOT

    Post  Josef909 on Thu Jul 26, 2018 11:48 pm

    Bru could use the maul for when his shield gets stowed, which would be infrequently. If anyone can make good use of it, grab it. Otherwise I'll carry the load for the rare moment when it is a better martial option.

    He also takes his share (33gp) of the froggy cavern loot.
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    Whitey

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    Re: LOOT

    Post  Whitey on Fri Jul 27, 2018 8:58 am

    Cyc smiles at Bru’s choice of the maul, knowing now that Kord’s thunder courses through it. It will serve his friend well.

    Cyc will claim the chain mail if no one else cares for it, plus his share of the gold.
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    whit10

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    Re: LOOT

    Post  whit10 on Fri Jul 27, 2018 9:58 am

    Go for it dude
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    navyik

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    Re: LOOT

    Post  navyik on Fri Jul 27, 2018 1:45 pm

    Whitey wrote:Cyc smiles at Bru’s choice of the maul, knowing now that Kord’s thunder courses through it. It will serve his friend well.

    Cyc will claim the chain mail if no one else cares for it, plus his share of the gold.

    "You should take the silver. I hear it is good for giving alms."
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    Whitey

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    Re: LOOT

    Post  Whitey on Fri Jul 27, 2018 1:59 pm

    “So’s the gold, Fancypants. Not that you’d know much bout giving alms’. Cept maybe loose change you knock off the window sill of yer ivory tower.”

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    Re: LOOT

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