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    Cyclone Chinook, Cleric of Kord, Tempest Domain

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    Whitey

    Posts : 244
    Join date : 2017-09-17
    Age : 43
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Cyclone Chinook, Cleric of Kord, Tempest Domain

    Post  Whitey on Sun Feb 18, 2018 2:30 am

    "I fought in damn near every battle the Vail's seen in the last two centuries. I've patched up more farmboys and miller's sons than I can count or care to remember...but I'll tell ya this: It don't matter what banner they march under, they all bleed the same and call for their mamas when they're dyin'...Kord knows I've seen more'n my share of that, too."

    Cyclone Chinook
    Level 4
    Cleric of Kord
    Tempest Domain
    Soldier Background
    Lawful Neutral
    Age: 207
    Speed: 25
    Darkvision 60'
    Languages: Common, Dwarvish

    HP: 33/33
    Hit Dice: 4d8
    AC: 19
    Proficiency Bonus: +2
    Initiative Bonus: +1
    Passive Perception: 13

    STR: 13 (+1)
    DEX: 13 (+1)
    CON: 14 (+2)
    INT: 10 (+0)
    WIS: 16 (+3)
    CHR: (10 (+0)

    Saves:
    WIS: (+5)
    CHR: (+2)

    Skills:
    Stonework History (+4)
    Insight (+5)
    Medicine (+5)
    Athletics (+3)
    Intimidation (+3)

    Proficiencies:
    Brewer's Supplies
    Light/Med/Heavy Armor
    Shield
    Simple Weapons
    Martial Weapons
    Dice
    Land Vehicles

    Feature:
    Military Rank (Healer) requisition equipment, supplies, materials. Enter encampments.

    Tempest Domain:
    Wrath of the Storm. (3/day) Reaction to deal 2d8 lightning/thunder damage within 5' after taking a hit. 1/2 Dam vs Dex
    Channel Divinity: Destructive Wrath (1/rest) Max Thunder/Lightning Damage

    Spell Casting Ability: +3
    Spell Save DC: 13
    Spell Attack Bonus: +5

    Spell Capacity: 7
    Spell Slots:
    C:3
    1:4
    2:3

    Tempest Spells (Always Prepared)
    Fog Cloud (1)
    Thunderwave (1)
    Gust of Wind (2)
    Shatter (2)

    Cantrips:
    Spare the Dying
    Sacred Flame

    1st:
    Guiding Bolt
    Cure Wounds

    2nd:
    Prayer of Healing
    Spiritual Weapon

    Feat: Healer
    Healer's kit (10/10)
    -Stabilize a dying creature, creature regains 1HP
    -Spend one use to restire 1d6+4+patient's levelHP/short rest/patient


    Equipment:
    88 GP
    65 SP

    Mace +1 "Wrath of Nimbus" +4att/1d6+2
    Spear +3att 1d6+2/1d8+2 20/60
    Chain Mail +1 The black metal armor glows red when violence flares. +1 black iron chain mail. As a Reaction, when a foe hits you with an attack, the enemy takes -2 penalty to attack rolls. Wisdom save DC 13 drops the effect to -1 penalty to attack rolls. Another Wisdom save (DC 13) to nullify the effect. You must complete a Long Rest to use this power again. Requires Attunement.

    Shield
    Explorer's Pack
    Healer's Kit
    Potion of Healing x2
    Holy Water
    Dice


    Last edited by Whitey on Fri Jul 27, 2018 9:02 am; edited 5 times in total
    avatar
    Whitey

    Posts : 244
    Join date : 2017-09-17
    Age : 43
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Cyclone Chinook, Cleric of Kord, Tempest Domain

    Post  Whitey on Wed Feb 21, 2018 10:36 am

    Cyclone Chinook's earliest memories were of war and battle. His hometown sat at a particular crossroads that every marauding army seemed to pass through on its search for spoils, plunder, and land. He'd had to swear allegiance to a dozen different banners in his first century, but in that time he'd learned one thing beyond all doubt, no army could defeat mother nature. A tornado could wipe out an entire brigade faster than a cavalry charge supported by archers. A torrential rain could bog down an encampment and immobilize a battalion. And yet, those same rains could wash a battlefield clean of blood, bile,  and soot. Cyclone realized from an early age that the real power came not from crowns, flags, weapons, or armor. Real power comes from the elemental forces that move heaven and earth.

    He was drawn to the Temple of Kord for this very reason. His early studies captivated him and he soon learned to harness Kord's fury and benevolence to protect the weak and injured and to wreak havoc on those who would do them harm. The high priests of his temple sent him into the world to carry out Kord's will and he fell in with the next army to pass through.  Cyc exceled when the chaos of battle swirled around him. Having seen so much of it in his life, he was never rattled by the horrors of combat. Tales began to emerge in taverns of the brave dwarf who would calmly stride through a rain of arrows to heal a fallen general, of the kind cleric that never allowed a blow to land unpunished, a sage on the battlefield who could almost single handedly turn the tide. His reputation grew, but his place was amongst the men who needed him most. His aspirations remained humble and he knew that his calling remained true: to spread Kord's justice, mercy, and if necessary, fury, in battle and in rest.
    avatar
    Whitey

    Posts : 244
    Join date : 2017-09-17
    Age : 43
    Location : ColoRADo

    Character Information
    Hit points:
    30/30  (30/30)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Cyclone Chinook, Cleric of Kord, Tempest Domain

    Post  Whitey on Sat Mar 03, 2018 1:01 pm

    Stat Block:

    Cyclone Chinook
    Level 4
    Speed: 25
    HP 32/29
    HD: 4d8/4d8
    AC: 19
    Proficiency Bonus: +2
    Initiative Bonus: +1
    Passive Perception: 13
    Saves:
    WIS: (+5)
    CHR: (+2)
    Spell Casting Ability: +3
    Spell Save DC: 13
    Spell Attack Bonus: +5
    Spell Capacity: 7
    Spell Slots:
    C:3/3
    1:4/2
    2:3/1

    Healer's kit (10/10)
    Feat: Healer

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    Re: Cyclone Chinook, Cleric of Kord, Tempest Domain

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      Current date/time is Mon Sep 24, 2018 1:02 pm