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Whitey
Josef909
MAS
whit10
8 posters

    4: Tor's Hold

    Robyo
    Robyo


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty 4: Tor's Hold

    Post  Robyo Sat Jul 21, 2018 12:08 am

    Ara led the way (with some guidance from Huron) and the companions left the caverns a little after noon. They followed the river eastward.
    4: Tor's Hold River10

    It was a gorgeous day. The party continued their trek towards the ferry. No one else was about.

    When they came to the ferry, a man and a dog were using it.
    4: Tor's Hold River_10

    Leirthal was not impressed however. He recalled the advanced technology of the high elves of Winterbole Forest and their impressive horse-powered ferries, which they used for crossing the vast surface of Lake Nen.
    4: Tor's Hold Giant-10

    When the party had gone a mile or so beyond the ferry, Ara encountered an encampment of halflings near the river shore. The halflings had been out looking for Huron.
    4: Tor's Hold Halfli10

    Huron was once again reunited with his family and the halflings gratefully thanked the party. They had already heard about the newcomers, from their various spies scouting the countryside. Nok learned that Huron was second cousin to Lorel, the apprentice of druidess Reithann. Afterward, Huron's older brother Wilmo served a mug of ale to each member of the party.
    4: Tor's Hold Halfli11

    *The PC's gain x1.5 bonus XP minor quest reward for delivering Huron back to the Reedfoot Clan. That is enough to garner a +1 level increase. Congrats!

    The elder Reedfoot, Willet arrived soon thereafter on one of the clan's keelboats. It pulled up to shore nearby.
    4: Tor's Hold Keelbo10

    Willet related some info regarding the state of events in Harkenwold. It was similar to what they'd already learned from Reithann: The people of Tor's Hold would probably rise up, if the threat of the bullywugs could be eliminated. Bran Torsson is known to be an honorable man, but the primary commander of the resistance is Dar Gremath, and he is in Albridge. Meanwhile Baron Stockmer is said to be a prisoner in his own castle, located in the capital city of Harken. That town is where the Iron Circle's presence is strongest.

    Then Willet highlighted some landmarks in Tor's Hold:
    Dolf's Orchard – Liam Dolf is a gnome with savvy business sense. He is friendly to the Resistance.
    Stonehill Inn - Gladys Kaine, proprietor. She remains neutral about politics, but offers fare rates and clean sheets.
    Blue Goblin Tavern – Once a decent watering hole in the Wold, it has recently been taken over by local roughnecks and some members of the Iron Circle.
    Hall of Tor – The Ancestral home of the community. Sometimes resistance meetings are held there.
    Lionshield Coster – A general store. The costermonger offers some of the best hard cider in all the Nentir Vale.
    Goodbody Farm – Dennis and Elaine Goodbody are friendly to the Resistance.
    Townhall - Closed. No community meetings are allowed by order of the Iron Circle.

    Saying their goodbyes, the companions headed towards Tor's Hold.
    4: Tor's Hold Countr10
     
    With a few more miles under their feet, the party arrived at Tor's Hold around 6pm. There had only been a few other travelers on the road. The streets of the hamlet were quiet, though loud voices could be heard from the tavern. A half dozen townies were wandering about.
    4: Tor's Hold Hamlet10


    Last edited by Robyo on Sat Jul 21, 2018 2:08 pm; edited 1 time in total
    Whitey
    Whitey


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    4: Tor's Hold Left_bar_bleue30/304: Tor's Hold Empty_bar_bleue  (30/30)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Whitey Sat Jul 21, 2018 9:44 am

    Were we given any idea where to find Bran Torrson?
    Robyo
    Robyo


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Robyo Sat Jul 21, 2018 10:10 am

    Whitey wrote:Were we given any idea where to find Bran Torrson?

    Bran is a busy man, but his residence is the Hall of Tor. After a long day's work, he is often known to wet his whistle at the tavern.


    Last edited by Robyo on Tue Jul 24, 2018 2:00 pm; edited 1 time in total
    whit10
    whit10


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    4: Tor's Hold Left_bar_bleue1/04: Tor's Hold Empty_bar_bleue  (1/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  whit10 Sat Jul 21, 2018 11:04 am

    to the Tavern!!
    Josef909
    Josef909


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    4: Tor's Hold Left_bar_bleue11/114: Tor's Hold Empty_bar_bleue  (11/11)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Josef909 Sat Jul 21, 2018 1:33 pm

    Bru wonders if it might be a good idea to drop by the inn when they get to Tor's Hold to secure rooms and clean up before checking out the tavern. Perhaps Gladys can offer some insight on the local roughnecks and IC member around town. The orchard also seems like a wise stop for Intel, potential allies, and...apples!
    Chris
    Chris


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Chris Mon Jul 23, 2018 10:11 am

    Robyo wrote: Nok learned that Huron was second cousin to Lorel, the apprentice of druidess Reithann. Afterward, Huron's older brother Wilmo served a mug of ale to each member of the party.

    Nok stopped listening after this wonderful bit of news. He sipped his ale day dreaming of Huron regaling Nok's bravery to Lorel.

    Nok remained lost in his thoughts while walking to Tor's Hold...... Maybe Huron could be their best man at the wedding? The Redfoot elders would surely approve of Nok now. Leithral could be the minister! Is he a minister? Surely, he must be for he is so wise......"


    All this fantasizing has given Nok an appetite. He approves of the tavern!

    Whitey
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    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Whitey Mon Jul 23, 2018 10:22 am

    “Bru’s got it right. Inn first, tavern after. The whole Kordforsaken lot of us is covered in frog guts and cave slime.”
    Chris
    Chris


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Chris Mon Jul 23, 2018 10:27 am

    Nok steps proudly to the front of the party, elbowing past Ara who has been leading them through the woods.

    "We are in my turf now."


    F e a t u r e : C i t y Se c r e t s
    You know the secret patterns and flow to cities and can
    find passages through the urban sprawl that others would
    miss. When you are not in combat, you (and companions
    you lead) can travel between any two locations in the city
    twice as fast as your speed would normally allow
    trouble7332
    trouble7332
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    4: Tor's Hold Left_bar_bleue71/714: Tor's Hold Empty_bar_bleue  (71/71)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  trouble7332 Mon Jul 23, 2018 3:42 pm

    Ara leans over to Nok and says "All right captain, lead on. To the inn just long enough to get rooms, refresh and head to the tavern for food, drink, and as much information as we can ease out of the folks around here." "Gentlemen, should we consider entering the inn and tavern in 2 smaller groups so as to cover each other reduce the amount of pressure a group like ours might present when arriving all at once?"

    Chris
    Chris


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Chris Mon Jul 23, 2018 4:10 pm

    trouble7332 wrote:Ara leans over to Nok and says "All right captain, lead on. To the inn just long enough to get rooms, refresh and head to the tavern for food, drink, and as much information as we can ease out of the folks around here." "Gentlemen, should we consider entering the inn and tavern in 2 smaller groups so as to cover each other reduce the amount of pressure a group like ours might present when arriving all at once?"


    Nok pretends not to listen, so as to maintain the appearance of being in a charge. Nok casts a quick glance at Leirthal to make sure he sees what a good job he is doing. Nok is satisfied that Leithy is only pretending not to watch him, so as to to better keep an eye on him.

    Nok is truly grateful for Ara's discretion, as he wasn't paying attention to the plan in the slightest. Visions of fair Lorel danced in his head and as Brandobaris knows, Nok can only keep 1 thing in his mind at a time.

    Nok leads the party down a series of back alleys. He pauses, listens, and darts about the shadows with great theatrics. Somehow, the party still arrives at the Stonehill Inn making good time.
    Whitey
    Whitey


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    Age : 48
    Location : ColoRADo

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    4: Tor's Hold Left_bar_bleue30/304: Tor's Hold Empty_bar_bleue  (30/30)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Whitey Mon Jul 23, 2018 4:35 pm

    “A good plan Ara. Twos and threes a few minutes apart will curry the least amount of notice. Bruzher and Drusus first. The sight of those two will be gettin’ every nose in the joint right back into their ale mugs while you, Quxx, and I slip in. Nok and his Papa Leirthy last. Less time Nok’s in a crowd, less chances for him gettin up to his usual trouble. What do you say, boys?”


    Last edited by Whitey on Mon Jul 23, 2018 4:54 pm; edited 2 times in total
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

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    4: Tor's Hold Left_bar_bleue86/984: Tor's Hold Empty_bar_bleue  (86/98)
    Action Points:
    4: Tor's Hold Left_bar_bleue11/114: Tor's Hold Empty_bar_bleue  (11/11)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Josef909 Mon Jul 23, 2018 4:51 pm

    Bru nods and looks towards Drusus with his arm held out as if to defer the lead. "You can do the talking. I'll play dumb."
    whit10
    whit10


    Posts : 6612
    Join date : 2012-03-27

    Character Information
    Hit points:
    4: Tor's Hold Left_bar_bleue19/194: Tor's Hold Empty_bar_bleue  (19/19)
    Action Points:
    4: Tor's Hold Left_bar_bleue1/04: Tor's Hold Empty_bar_bleue  (1/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  whit10 Mon Jul 23, 2018 8:23 pm

    Drusus walks through the door without hesitation
    Robyo
    Robyo


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    Join date : 2012-04-29

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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Robyo Tue Jul 24, 2018 8:22 am

    Ok, so the party checks into the Stonehill Inn. There's currently available: 2 rooms with 2 beds each, 1 room with 2 small beds, and a room with a single bed. The room with 4 beds is currently occupied. How many rooms at the inn do you want for the party?

    Inside the tavern,  there are still 2 open tables and one open stool at the bar. There are a half dozen patrons inside, seemingly drunken and carousing.

    Waiting on Matt for confirmation of action...

    Also wondering if everyone has leveled up yet?


    Last edited by Robyo on Wed Jul 25, 2018 6:38 pm; edited 2 times in total
    Whitey
    Whitey


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    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

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    4: Tor's Hold Left_bar_bleue30/304: Tor's Hold Empty_bar_bleue  (30/30)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Whitey Tue Jul 24, 2018 8:41 am

    I say 4 rooms. Bru's probably gonna need his own. Cyc is leveled up.
    Chris
    Chris


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    4: Tor's Hold Left_bar_bleue35/354: Tor's Hold Empty_bar_bleue  (35/35)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Chris Tue Jul 24, 2018 10:09 am

    Nok done +1up (HP and +2 Dex)


    Nok knows that Leirthal will take of their room together. Nok appreciates the theatrics of the party's plan to enter in small staggered groups, but he is too impatient to wait. He enters after Cyc, so as not to be scolded. While Nok's desire to find something shiny is strong, his appetite for cooked food is even stronger. He will sit at an empty table and order whatever is hot from the kitchen - soup, roasted chicken, bacon, grilled tomatoes, sausages....
    whit10
    whit10


    Posts : 6612
    Join date : 2012-03-27

    Character Information
    Hit points:
    4: Tor's Hold Left_bar_bleue19/194: Tor's Hold Empty_bar_bleue  (19/19)
    Action Points:
    4: Tor's Hold Left_bar_bleue1/04: Tor's Hold Empty_bar_bleue  (1/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  whit10 Tue Jul 24, 2018 10:27 am

    yep, leveled up
    navyik
    navyik


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    Join date : 2012-03-22

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    Hit points:
    4: Tor's Hold Left_bar_bleue68/684: Tor's Hold Empty_bar_bleue  (68/68)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  navyik Tue Jul 24, 2018 5:03 pm

    Leirthal has been picking up on the patterns in the magical energies in the Spells of his companions.  He has also been incubating some research in his spell book and in his fey heritage.  He has learned 2 new spells and a cantrip as well as another spell from the fey teleportation feat. +1 int. and increased hit points.

    Leirthal adds a caveat to the plan before the group enters the inn.  "I need some time to research.  The tavern will be there later in the evening.  You ruffians should bring your plundered items for study as well."  Once in his room he will cast identify as a ritual.

    It will take Leirthal approximately 45 minutes to identify the following items:
    Magic black iron chainmail
    Magic maul with blue runes
    Potion
    Staff
    "Quiet," he shushes with a whispered rebuke. "This is powerful magic; do not distract me."
    whit10
    whit10


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    Join date : 2012-03-27

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    4: Tor's Hold Left_bar_bleue19/194: Tor's Hold Empty_bar_bleue  (19/19)
    Action Points:
    4: Tor's Hold Left_bar_bleue1/04: Tor's Hold Empty_bar_bleue  (1/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  whit10 Tue Jul 24, 2018 7:47 pm

    since Leirthal is the only one that Drusus would feel any sort of affinity for. He will go with Leirthal to see what happens with the loot
    MAS
    MAS
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    4: Tor's Hold Left_bar_bleue60/1124: Tor's Hold Empty_bar_bleue  (60/112)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  MAS Tue Jul 24, 2018 10:03 pm

    Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
    Josef909
    Josef909


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    4: Tor's Hold Left_bar_bleue86/984: Tor's Hold Empty_bar_bleue  (86/98)
    Action Points:
    4: Tor's Hold Left_bar_bleue11/114: Tor's Hold Empty_bar_bleue  (11/11)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Josef909 Wed Jul 25, 2018 11:44 am

    DM: the inn has a communal area where food and drink are served I'm assuming? Would this area be adequate to view the doors to the rooms? If so, Bru would invite the others to join him for a meal after cleaning up where they could keep an eye on Leirthal's door while he does his work and take in the atmosphere a bit.
    Robyo
    Robyo


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Robyo Wed Jul 25, 2018 7:10 pm

    4: Tor's Hold Stoneh10
    Map posted for ease of use. Please state which room your character is staying in.

    Communal room is on the first floor (C). The available overnight rooms which the party checks out are: L, N, and O. Rooms M & P are occupied. A bed for the night costs 5 Silver Pieces. It is a modest inn. Meals are only served in the morning 8-10am, prepared by Gladys. She explains that they used to have more meal times, but the head cook lit out of town with his family two weeks ago. His home on the outskirts of town had been harassed by bullywugs. She only has a few part time employees now, and one girl just quit on her yesterday.

    A: well, B: exterior stairs, F: stable, P: innkeeper's room, L: 2-bed room, N: single bed room, M: 4-bed room, O: wee-folk room (2 small beds), E: kitchen, D: storage, G: storage, J,K,I: halls


    Leirthal spends some time enacting the ritual of identification.
    ~The black metal armor glows red when violence flares. +1 black iron chain mail. As a Reaction, when a foe hits you with an attack, the enemy takes -2 penalty to attack rolls. Wisdom save DC 13 drops the effect to -1 penalty to attack rolls. Another Wisdom save (DC 13) to nullify the effect. You must complete a Long Rest to use this power again. Requires Attunement.
    ~You can unleash a clap of thunder when this weapon hits, carrying your foe away on a wave of deadly sound. +1 thundering maul. Once daily, when you hit with this weapon, deal an extra 1d8 thunder damage and push the target 5'. Requires Attunement.
    ~This simple potion draws on the body's natural healing ability to cure your wounds. Potion of Greater Healing, 4d4 +4 HP regained.
    ~This quarterstaff of bone channels the madness of the elder gods of chaos. Staff of Gloorpk. Dragonfang Bolt: Targeted creature WIS save DC 14 or suffer 1d10+4 Poison damage and all creatures adjacent to target take 3 Poison damage. Electric Reflux (Recharge: 4-6): Ray, Targeted Creature DEX save DC 14 or take 4d6 Lightning damage. Fiery Croak (Recharge: 6): Cone 30', Targeted creatures CON save DC 14 or take 4d10 Fire and Force damage on a failed save, or 1/2 damage on a successful one. Requires Attunement.


    Last edited by Robyo on Wed Jul 25, 2018 8:07 pm; edited 1 time in total
    navyik
    navyik


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    4: Tor's Hold Left_bar_bleue68/684: Tor's Hold Empty_bar_bleue  (68/68)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  navyik Wed Jul 25, 2018 8:06 pm

    "I care nothing for these other trinkets. You brutes may squabble over them. This staff... It's magic is... Twisted. I must do more research... But later."
    Leirthal will take room N.

    whit10
    whit10


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    4: Tor's Hold Left_bar_bleue1/04: Tor's Hold Empty_bar_bleue  (1/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  whit10 Wed Jul 25, 2018 8:34 pm

    "Watch who you call a brute, small one"

    Drusus ignores the items (it wouldn't make sense for him to use any of them) and will go to room L
    Josef909
    Josef909


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    4: Tor's Hold Left_bar_bleue11/114: Tor's Hold Empty_bar_bleue  (11/11)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Josef909 Wed Jul 25, 2018 10:37 pm

    There are 2 room Ls, but Bru will make himself at home in the one nearest to the stairs if it matters. There's another bed for anyone who wishes to share. The bed is a bit too short, as are most, but he is used to his feet dangling off. A few drinks will insure his rest is adequate.
    Chris
    Chris


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    4: Tor's Hold Left_bar_bleue35/354: Tor's Hold Empty_bar_bleue  (35/35)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
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    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Chris Thu Jul 26, 2018 1:05 am

    "But.... but.... I am hungry now." Nok gives Gladys his best sad puppy face from his days as a street urchin. "Killing all those bully wugs, Gloopy and rescuing the boy from the big ugly one got my tummy all empty. I can even prepare it myself and pay for the ingredients!"

    Nok isn't yelling, nor making any efforts to be subtle. He is just hungry. Now. Leithy was too busy looking at his magic stick to make a proper supper.

    Nok will share a room with Leithy as usual. Leithy always pays.
    Robyo
    Robyo


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    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Action Points:
    4: Tor's Hold Left_bar_bleue0/04: Tor's Hold Empty_bar_bleue  (0/0)
    Character Sheet:

    4: Tor's Hold Empty Re: 4: Tor's Hold

    Post  Robyo Thu Jul 26, 2018 1:59 pm

    Chris wrote:Nok will share a room with Leithy as usual.  Leithy always pays.
    Room N only has a single bed in it. Leithy called it first. Room O has the small beds.

    So it sounds like the party is crashing for the night? You've already postponed the trip to the tavern, but the Blue Goblin is open late. Your characters were offered a meal by the Reedfoots, but that was a roughly 6 hours previous.

    Once the companions have checked into the Stonehill Inn, identified the magic items, and so on, it's now nearing 8pm.
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    Post  Josef909 Thu Jul 26, 2018 2:19 pm

    "What's the plan here, gents? Seems we've gotten our rooms and had a bit of time to settle in, but Nok seems to have a grumble belly and I could go for a bite as well. What say we head to the tavern to see what's going on in there?"

    He continues, "I like what you said earlier about going in as seperate groups to not draw so many looks, Ara. Do we pretend to be strangers in there?"

    Lastly, he considers the Iron Circle cloaks they gathered back at the homestead. "I wonder if we would be able to pass as new recruits of the Iron Circle? It would be good if we knew more about their structure, dont you think?"
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    Post  Chris Thu Jul 26, 2018 5:25 pm

    Room N is fine with Nok. He likes sharing a bed, keeps him warm. Leithy must like cuddling too or he would have chosen a room with 2 beds.
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    Post  navyik Thu Jul 26, 2018 5:29 pm

    Chris wrote:Room N is fine with Nok.  He likes sharing a bed, keeps him warm.  Leithy must like cuddling too or he would have chosen a room with 2 beds.

    "You will sleep in the wee folks room with the Dwarf."
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    Post  Chris Thu Jul 26, 2018 5:52 pm

    After Leithy closes the door in his face, Nok shuffles his feet down to room O. Nok doesnt sulk for long however, he recalls Bru talking about going to the tavern.

    Nok agrees with any plan that involves drinking.
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    Post  MAS Thu Jul 26, 2018 7:29 pm

    GM - I must assume that no faction agents have been spotted as per my previous post?




    "Let us spend the evening collecting information, get a good night's rest, and decide on a course of action in the morning."
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    Post  whit10 Thu Jul 26, 2018 10:42 pm

    Agreed,

    and just to bring it up.. no one has claimed the Healing Potion yet, so Drusus will change his mind and take that for emergency purposes

    He'd take the Chain mail but it's a one off power (albeit a good one) in exchange for a slightly weaker AC. Someone else should consider it though
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    Post  Robyo Fri Jul 27, 2018 9:08 am

    MAS wrote:Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

    Since Faction Agent is your character's background, maybe there should be some explanation about it in the character thread? What faction is it? What is their goal? What did Quxx do for them? How long did he serve?

    As it is, I know NOTHING about Quxx's background or alliances. So randomly dropping Faction Agent contacts into the adventure doesn't make much sense to me.
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    Post  Whitey Fri Jul 27, 2018 9:12 am

    Cyc’s happy to bunk in the room of 4 along with whoever from the party cares to join him. He will perform the attunement on the chain mail later, before going to sleep. For now, he’s nearly as eager as Nok for a hot meal, and is fully in favor of procuring that at the tavern. He rounds up Nok, Bru, Ara, and Quxx, then taps on Drusus’ door. “Are ya comin’ with us lad?”
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    Post  Robyo Fri Jul 27, 2018 9:19 am

    Whitey wrote:Cyc’s happy to bunk in the room of 4 along with whoever from the party cares to join him. 

    Room M (4 beds) is currently occupied by a group of travelling fishermen.
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    Post  navyik Fri Jul 27, 2018 9:24 am

    Whitey wrote:Cyc’s happy to bunk in the room of 4 along with whoever from the party cares to join him. He will perform the attunement on the chain mail later, before going to sleep. For now, he’s nearly as eager as Nok for a hot meal, and is fully in favor of procuring that at the tavern. He rounds up Nok, Bru, Ara, and Quxx, then taps on Drusus’ door. “Are ya comin’ with us lad?”

    "The wee folks room is over there," Leirthal points. "Let's off to dinner now, what's taking you all so long?"
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    Post  MAS Fri Jul 27, 2018 9:26 am

    Robyo wrote:
    MAS wrote:Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

    Since Faction Agent is your character's background, maybe there should be some explanation about it in the character thread? What faction is it? What is their goal? What did Quxx do for them? How long did he serve?

    As it is, I know NOTHING about Quxx's background or alliances. So randomly dropping Faction Agent contacts into the adventure doesn't make much sense to me.

    I was presenting an opportunity for roleplay, collaborative worldbuilding/storytelling and a possible way to gather information regarding the storyline. Nevermind.
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    Post  Whitey Fri Jul 27, 2018 12:34 pm

    Cyc will bunk in one of the L’s.
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    Post  Robyo Fri Jul 27, 2018 2:36 pm

    MAS wrote:
    Robyo wrote:
    MAS wrote:Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

    Since Faction Agent is your character's background, maybe there should be some explanation about it in the character thread? What faction is it? What is their goal? What did Quxx do for them? How long did he serve?

    As it is, I know NOTHING about Quxx's background or alliances. So randomly dropping Faction Agent contacts into the adventure doesn't make much sense to me.

    I was presenting an opportunity for roleplay, collaborative worldbuilding/storytelling and a possible way to gather information regarding the storyline. Nevermind.

    I'm happy to collaborate, but we need something to work with. Maybe start building it in the character thread?
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    Post  MAS Fri Jul 27, 2018 5:17 pm

    Robyo wrote:
    MAS wrote:
    Robyo wrote:
    MAS wrote:Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

    Since Faction Agent is your character's background, maybe there should be some explanation about it in the character thread? What faction is it? What is their goal? What did Quxx do for them? How long did he serve?

    As it is, I know NOTHING about Quxx's background or alliances. So randomly dropping Faction Agent contacts into the adventure doesn't make much sense to me.

    I was presenting an opportunity for roleplay, collaborative worldbuilding/storytelling and a possible way to gather information regarding the storyline. Nevermind.

    I'm happy to collaborate, but we need something to work with. Maybe start building it in the character thread?

    You have all of the campaign world info, I don't know what is happening so I can't exactly come up with campaign world info. Hence me looking to the GM for a prompt to improv from. But again, forget it, its not important.
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    Post  Robyo Sun Jul 29, 2018 1:44 am

    MAS wrote:
    Robyo wrote:
    MAS wrote:
    Robyo wrote:
    MAS wrote:Leveled up and ready.

    Quxx is keeping an eye for signs of fellow "factions agents".

    Background: Faction Agent
    Feature: Safe Haven
    As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

    Since Faction Agent is your character's background, maybe there should be some explanation about it in the character thread? What faction is it? What is their goal? What did Quxx do for them? How long did he serve?

    As it is, I know NOTHING about Quxx's background or alliances. So randomly dropping Faction Agent contacts into the adventure doesn't make much sense to me.

    I was presenting an opportunity for roleplay, collaborative worldbuilding/storytelling and a possible way to gather information regarding the storyline. Nevermind.

    I'm happy to collaborate, but we need something to work with. Maybe start building it in the character thread?

    You have all of the campaign world info, I don't know what is happening so I can't exactly come up with campaign world info. Hence me looking to the GM for a prompt to improv from. But again, forget it, its not important.
    The Nentir Vale thread in this forum lists a lot of info regarding the campaign setting. There is more in the Fallcrest Times thread. But if that's not enough detail, there is this too: https://drive.google.com/file/d/0B2mLfpEGKv-Sb29tN2tBYVBWZzA/view
    A character's back story is not essential, but I feel it is important.
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    Post  Whitey Sun Jul 29, 2018 9:53 am

    “Let’s be on our way to the tavern lads. If they close the kitchen before we get there, poor Nok is gonna lose his little mind and I’ll be itchin fer a fight.”
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    Post  Robyo Sun Jul 29, 2018 11:40 pm

    The Blue Goblin has a welcoming, if weathered, vibe to it's establishment. It sits away from the road a bit with a large stables and a small taverner's house situated around back.
    4: Tor's Hold Blue_g10

    The companions enter the tavern shortly after 8pm. There are several other Harkenwolders (including the barmaid and the taverner) inside the premises. The folk are generally dressed in peasant attire. They mostly keep their heads down. One of the patrons leaves shortly after the companions arrive. Then another follows soon afterward. A warm hearth glows in the corner. A few pairs of eyes view Bru suspiciously, particularly the iron circle cloak which hangs from his wide shoulders.
    4: Tor's Hold Tavern10

     A comely barmaid with a bright smile approaches the table. "My name's Marya " She looks the crew up an down. "You all are packing some steel. That's alright, but some folks might not appreciate it. Still, every stranger that arrives must sing to be served some brew. If you're hungry, the special tonight is roast goose with apple sauce."

    The party takes their spots at two of the tables, or at the bar if they prefer. The table closest to the door (south of the map) is occupied by rugged patrons.
    4: Tor's Hold Tavern11
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    Post  Chris Mon Jul 30, 2018 11:20 am

    Robyo wrote:

     A comely barmaid with a bright smile approaches the table. "My name's Marya " She looks the crew up an down. "You all are packing some steel. That's alright, but some folks might not appreciate it. Still, every stranger that arrives must sing to be served some brew. If you're hungry, the special tonight is roast goose with apple sauce."


    Nok hops on top of the table without hesitation and sings away for his supper and ale:


    Oh you can search far and wide
    You can drink the whole town dry
    But you'll never find a beer so brown
    Oh you'll never find a beer so brown
    As the one we drink in our hometown
    As the one we drink in our hometown
    You can keep your fancy ales
    You can drink them by the flagon
    But the only brew for the brave and true
    Comes from the Green Dragon!!


    Hey! Ho! to the bottle I go
    To heal my heart and drown my woe
    Rain may fall and wind may blow
    But there still be many miles to go
    Sweet is the sound of the pouring rain
    And the stream that falls from hill to plain
    Better than rain or rippling brook
    Is a mug of beer inside this Nok

    There's an inn, there's an inn, there's a merry old inn
    Beneath an old grey hill
    And there they brew a beer so brown
    That the Man in the Moon himself came down
    One night to drink his fill
    The ostler has a tipsy cat
    That plays a five-stringed fiddle
    And up and down he saws his bow
    Now squeaky high, now purring low
    Now sawing in the middle
    So the cat on his fiddle played hey-diddle-diddle
    A jig that would wake the dead:
    He squeaked and he sawed and he quickened the tune
    While the landlord shook by the Man in the Moon
    "It's after three!" he said
    Now quicker the fiddle went deedle-dum-diddle
    The dog began to roar
    The cows and the horses stood on their heads
    The guests all bounded from their beds
    And danced upon the floor
    The round Moon rolled behind the hill
    As the Sun raised up her head
    She hardly believed her fiery eyes
    For though it was day, to her surprise
    They all went back to bed
    Robyo
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    Post  Robyo Mon Jul 30, 2018 12:02 pm

    Marya laughs with glee. "Oh, thank you! I haven't heard that one in awhile. What do you want to drink, master halfling?"
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    Post  Chris Mon Jul 30, 2018 12:31 pm

    Robyo wrote:Marya laughs with glee. "Oh, thank you! I haven't heard that one in awhile. What do you want to drink, master halfling?"

    "A round of your house ale for the table, please, followed by a roasted goose with another ale, then maybe another goose and some more ale, please. And thank you, I am very hungry."

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    Post  Josef909 Mon Jul 30, 2018 12:56 pm

    Bru smiles widely at Noks gracious order. He reaches down to his belt and plucks forth 3 gold pieces to offer Marya.

    ""Make that a round for the house, if you please. Nobody here wants to hear me sing." When she does her deliveries, he will clock the room to gauge the response of the patrons.
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    Post  navyik Tue Jul 31, 2018 9:43 am

    Leirthal parsimoniously doles out the necessary change for food and water.  He is afraid that others might expect him to reciprocate the round for the house.
     Leirthal speaks only in elvish so Ara can hear and interpret (if he so chooses). "No Ale," Leirthal dodges the mandated performance. "It doesn't... agree with me.  And I will have... whatever passes for vegetables around here...". Leirthal is in a foul mood after discovering that the staff is full of chaos. I am powerful enough to handle it, he muses.  Too bad we didn't find the wizard in that cave...
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    Post  Whitey Tue Jul 31, 2018 5:37 pm

    Cyc bows gently to Marya, discretely hands her two gold pieces as he raises his best church hymnal voice:

    “Yet in honour of fasting, one lean face
    Among you I'd always require ; If the abbot should please, he may wear it,
    If not, let it come to the prior."
    Come, let each take his chalice, my brethren,
    And with due devotion prepare, With hands and with voices uplifted
    Our hymn to conclude with a prayer. May this chapter oft joyously meet,
    And this gladsome libation never abhor. To the saint, and the founder, and abbot,
    The prior, and the storm priests of Kord!”

    “I’ll have a tankard and a plate of goose, lass. Many thanks to ya.”

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