Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


    Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Share
    avatar
    whit10

    Posts : 3709
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  whit10 on Tue Nov 06, 2012 12:03 am

    Gunslinger – 4

    Name: Thomas Claiborne (Tommy behind the Ace)
    Race: Human Age: 22 Ht: 5’10” Wt: 160
    Hair: Sandy Eyes: Gray

    Str 12
    Dex 20 (+2 - Human)
    Con 14
    Int 11
    Wis 15
    Cha 8

    Wounds: 8 Vitality: 25
    Human:
    Adaptable: You start with 1 extra racial ability, class basic ability or minor award at 1st level. 1 Extra Racial
    Heroic Mien: Once daily, you may retry a single d20 roll before learning if the result leads to success or failure. You must use the result of the second roll even if it is worse than the first one.
    Quick Learner: Select 1 skill. Apply a +5 bonus to checks
    involving this skill. - Handle Animal


    Skills: Attrib. Bonus Ability(s) Bonus(es) Misc. Mod Total

    Acro: +5 +2 7
    Ath: +1 +2, +2 5
    Endure: +1 +2. +2 5
    Handle Animal: +2 +7 +5/+2 to stay in saddle 14/16
    Heal: +2 +2 +5/+10 – stop bleeding 9/14
    Intim: +1 +2 3
    Mech: +5 +2 7
    Perc +2 +2. +2 6
    Stealth: +5 5
    Survival: +2 +2 4
    Tricks: +5 +2 +5/+10 – games 12/17
    Warcft: +2.+2 4

    Racial Abilities:
    Iron Will: +2 to Will Checks
    Zest for Living: +3 to maximum Vitality
    Army Training: +2 to Athletics, Endurance, Handle Animal, Intimidate, and Warcraft
    checks.
    Pride’s Power: +1 to all Attacks





    Class Abilities:
    Core Abilities:
    Firearms Focus: +1 to attacks/ +2 damage - all firearms
    Gunslinger Skills: Apply a +2 bonus on Acrobatics, Heal,
    Mechanics, Perception, and Trick checks.
    Personal Firearms: You gain 800 gp worth of firearms and ammunition. Also, select 1
    gun as a personal weapon. Anyone but you must pass a DC 20
    Mechanics check to fire it. If you lose it, you can spend 1 hour to personalize another gun. 1 personal weapon at a time
    Basic Abilities:
    Dead Eye, Dodge, First Aid, Rapid Shot, Rapid Reload, Gambler, Grit, Sucker Shot
    Military Skills, Steady Hands
    Intermediate:
    Firearms Specialization (+2 and +5)

    Theme Awards: Theme – Rider, Martialist

    Minor: Mounted Combat, Battle Mount Training - +2 to Mount’s Ref.
    Minor: (Martialist) Defensive Maneuver Training - +5 against Disarm, Feint, Grapple, Sunder and Trip.


    Attacks: Base – 7/8 with guns – spent 158 on guns and ammo
    Weapon To Hit Damage Crit Range Ammo
    +1 Colt P. Mkr.(PW) +11 2d6+6 20 20 6
    +1 Colt P. Mkr. +11 2d6+6 20 20 6
    Colt Lightning +10 2d4+5 20 20 6
    Sharps Big Fifty Carb. +10 2d12+5 20 120 1
    Rem. Whit. Shotgun +10 2d10+5 20 30 2
    Bowie Knife +8 1d4+1 18-20

    Initiative: +5
    Defense:
    Level Attribute Class Misc. +10/Total
    Fort: 2 2 14
    Reflex 2 5 2 19
    Will: 2 2 2 16

    Armor: +1 Chain Shirt DR/5, 100 HP

    Equipment:
    Ammo: All guns – 60 extra rounds(.45, .38, 10 gauge), Rifle – 100
    Two change of clothes
    Expert Pack: (on horse) described on pg. 153




    Horse: Goliath (horse and gear cost 485)
    Type: Warhorse
    Str: 17, Dex 12, Con 17, Int 2, Wis 12, Cha 6 Prime: Strength and Con.
    Skills: Acro: +11, Athletics: 19, Endur: 13, Perception: 6 (Scent)

    Wounds: 15 Vitality: 17 Speed: 50’
    Low-light vision

    Attack: +5, Multi Attack
    Damage: Bite 1d4, 2 Hooves 2d6. Damage +4
    Fort:17, Ref: 14, Wis: 13 (Special: +5 to resist fatigue or exhaustion, can sleep in armor)
    DR 2
    Initiative: +1

    Horse Gear: Leather Barding, Military Saddle, Bit and Bridle, Double Saddle bags, 50’ silk rope, 3 days feed, 1 week of boarding.



    Attachments
    Radiance Char.docx
    You don't have permission to download attachments.
    (21 Kb) Downloaded 0 times


    Last edited by whit10 on Tue Apr 16, 2013 8:05 pm; edited 2 times in total
    avatar
    whit10

    Posts : 3709
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  whit10 on Tue Nov 06, 2012 12:11 am

    I haven't finished gear even remotely yet. I haven't done (or found for that matter) the stats for the horse either.

    ... nit pick away. LOL
    avatar
    Chris

    Posts : 4927
    Join date : 2011-10-26

    Character Information
    Hit points:
    24/24  (24/24)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Chris on Tue Nov 06, 2012 1:20 am

    Just because I have to say something..... giving 2 revolvers a +1 each is kind of a waste. Rapid shot could be 2 shots with the same +2 gun = more bang for your buck.

    Otherwise, looks very solid and deadly, glad to see some Healing skills in there.
    avatar
    whit10

    Posts : 3709
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  whit10 on Tue Nov 06, 2012 2:01 am

    I'll think about changing that Chris. In truth, it was that or make the rifle +1 instead of one of the pistols... it's a difference of only one that can be made up from abilities later on.
    avatar
    Robyo

    Posts : 2792
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Robyo on Tue Nov 06, 2012 7:26 pm

    whit10 wrote:I haven't finished gear even remotely yet. I haven't done (or found for that matter) the stats for the horse either.

    ... nit pick away. LOL

    [img][Only admins are allowed to see this link][/img]
    from the masters guide... we'll be using various d20 beasts and monsters too... Maybe I can list some steeds in the equipment section.


    Last edited by Robyo on Tue Nov 06, 2012 7:32 pm; edited 1 time in total
    avatar
    Robyo

    Posts : 2792
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Robyo on Tue Nov 06, 2012 7:30 pm

    He does look solid. What is his background? Is he more of a hired gun or a gambler? A rambler?
    avatar
    whit10

    Posts : 3709
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  whit10 on Wed Nov 07, 2012 2:20 am

    Background... well, given the weird age thing in this game (and incidentally, I did the random die for training and it came up a 4... which means he'd be 19?) I'd like to make him a few years older... mid 20s probably.

    He started in the Texas Cavalry at the tail end of the Civil War, though he was very young, he could already ride and shoot better than half the men in his unit. After the war was over (feel free veto/change any of this for your timeline) he fought Comanches with the Texas Rangers... then went on to riding escort for stagecoaches traveling west.

    I might add some more later but that's a rough sketch for now. He only feels truly happy when in a saloon at a card table however

    Thanks for posting the stuff for the horse
    avatar
    Robyo

    Posts : 2792
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Robyo on Fri Nov 09, 2012 7:47 pm

    I like Thomas' background so far. Cavalry makes sense if he's a rider. Some stuff to think about...

    The current time is autumn, 1885. The Civil War ended in 1775. Texas succeeded and became an independent republic (again) in 1773. You might want to adjust Thomas' age if you want him to have seen some action in the war.

    If he had fought the Comanches, does he hate them still? Or is he reformed? Did he make any enemies from that time?

    What is his reputation as a gunslinger and gambler? Why would he be in Arizona?
    avatar
    whit10

    Posts : 3709
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  whit10 on Fri Nov 09, 2012 8:41 pm

    Yeah... kinda figured there'd be some adjustments.

    We'll go with just learned his skills and fought against the Comanches. Since age seems a big deal in this, I don't want to go too much older right now.

    He doesn't hate the Comanches. He actually respects their prowess in battle and well as horsemanship... which he's tried to copy as best he can.

    As for Arizona... perfect place to be, when you're not exactly welcome back home right now.

    Sorta pissed off the wrong cattle outfit connected to the wrong politicians. No warrants (that I know of) but for now, its guarding stage coaches when I'm not just making money gambling. Odd jobs and adventure for now.. though he has an intense interest in magic.

    Reputation? Close-mouthed... hard to figure and even tempered, just don't try to outdraw him (I'd say that's a reasonable assumption given a 20 dexterity?) His reputation as a gambler is where his nick-name came from, they just always seem to be there when needed... an no, he's never been caught cheating... all accusations are pure hog wash.

    He's got a soft-spot for animals and won't stand to see them abused in his presence. That's how he got Goliath... he saw his previous owner beginning to whip him and stopped the man.. whereupon this poor unfortunate soul just had to be relieved of his life when he tried to draw down on Thomas... bad idea. (that could even be why he had to leave where he's from in Texas)

    An updated character sheet is now posted as well. Since I talked about it earlier, Chris, I'm probably going to also pick up some arcane powers through my GS abilities over the next few levels... eliminates having to multi-class.
    avatar
    Robyo

    Posts : 2792
    Join date : 2012-04-29

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Robyo on Sat Nov 10, 2012 9:34 am

    Lots of great hooks! I like the "guarding stage coaches" and that he's somewhat unwelcome in Texas. The updated character looks good too. I'm gonna have to amp up my bad guys, hehe.

    Sponsored content

    Re: Thomas Claibourne - Gunslinger, card player, gambler... scoundrel, you'd like him

    Post  Sponsored content


      Current date/time is Mon Oct 23, 2017 1:04 pm