MAS Thu Oct 25, 2012 12:43 pm
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STR 10
DEX 16
CON 12
INT 18*
WIS 10
CHA 12
Vitality – 20
Human
Fortitude +2+2 = +4
Will +2+2 = +4
Reflex +2+2+2 = +6
Attack = ½ Class levels +2, Int mod + 4 = +6
Main weapon = +1/+2 (trusty weapon) + 1/+2 (arcane strike) +1/0 (pride’s power) = +3/+4
Acrobatics +7
Arcana +2
Athletics +9
Appraise +5
Bluff +5
Diplomacy +10 (+10 romantic)
Dungeoneering +2
Endurance +2
Handle Animal +2
History +7
Intimidate +2
Insight +5
Literacy +2
Nature +2
Perception +5 (+10 vs traps)
Stealth +7
Streetwise +5
Survival +7
Trick +5 (+10 once daily)
Warcraft +4
Shotgun – Medium / 2d8 / 30ft / Piercing (Trusty weapon)
Pistol – Light / 1d10 / 50ft /Piercing
Languages-
English, Yankee (Illinois)
English, Georgia
English, Louisiana
Indian " Local tribe "
Indian " YTBD "
0 Level :
Adaptable, extra racial ability= Army Skills: You know military life. Apply a +2 bonus on Athletics, Endurance, Handle Animal, Intimidate, and Warcraft checks
Heroic Mien: Once daily, you may retry a single d20 roll before learning if the result leads to success or failure. You must use
the result of the second roll even if it is worse than the first one.
Quick Learner: Select 1 skill. Apply a +5 bonus to checks involving this skill. Humans are naturally quick learners. Stealth
Minor theme award, “protector”, bonus racial ability=Great Fortitude: You are physically resilient. Boost your Fortitude by +2
1st level, Pathfinder
Racial ability= Iron Will: You are mentally resilient. Boost your Will by +2.
Racial ability= Lightning Reflexes: You are quick and agile. Boost your Reflex by +2
Identify: Apply a +5 bonus on Appraise checks. Also, after expending 1 hour of study and 1 vitality, you determine all properties of an adjacent magic item within view. You don’t need to touch it.
Pathfinder Training: You enjoy a +2 bonus on Dungeoneering, History, Literacy, Nature, and Survival checks.
Trusty Weapon: Select 1 specific Light or Medium ranged weapon or the whip. When using this weapon, apply a +1 bonus to
attack rolls and a +2 bonus on damage rolls.
2nd level, Pathfinder
Minor theme award, “protector”, bonus racial ability= Violent Ambition: Once daily as a move action, boost your next attack roll that round by +10.
Resistance M: You or a touched ally gain a temporary rune and enjoy a +2 bonus on saves for 5 minutes. Costs 1 vitality
Trapfinding: Boost Perception checks by +5, or by +10 to notice traps.
Call Bluff: You are discerning and cunning. Apply a +5 bonus on Bluff and Insight checks
Feats of Prowess: You move with strength and grace. Apply a +5 bonus on Acrobatics and Athletics checks.
3rd level, Pathfinder
Racial ability= Zest for Living: Boost your maximum vitality by +3 points.
Field Training: You are trained to survive in a variety of environments. Apply a +5 bonus on Streetwise and Survival checks.
Romantic: You are dashing and charming. Apply a +5 bonus on Diplomacy checks, or a +10 in romantic situations.
Diplomatic Scholar: You are culturally educated and tactful. Apply a +5 bonus on Diplomacy and History checks.
Tricky: You are coordinated of body and deft of hand. Boost Trick checks by +5, or by +10 once daily.
4th level, Mageblade
3 cores, 1 basic
Theme award “protector”, bonus racial ability = Pride’s Power: Apply a +1 bonus on all your attack rolls
Arcane StrikeM: Any weapon that you wield counts as magical and grants you a +1 bonus on attack rolls and +2 damage. If
the weapon uses ammunition, then the ammunition is so improved.
Mageblade Skills: Apply a +2 bonus on Acrobatics, Arcana, Athletics, Stealth, and Warcraft checks.
ShieldM: As a swift action, you conjure a shimmering shield of force that provides you +2 DR. The shield lasts 2 minutes and also provides total immunity to the Magic Missile ability. Costs 1 vitality
True StrikeM: Once daily as a move action, boost your next attack roll that round by +10. Requires Arcane Strike.
Last edited by MAS on Tue May 14, 2013 8:02 pm; edited 5 times in total