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5 posters

    Pt. 2: "The Journey to Biggs Ranch"

    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
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    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Wed Mar 27, 2013 7:47 pm

    [Only admins are allowed to see this image]
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    Last edited by navyik on Wed Mar 27, 2013 7:55 pm; edited 1 time in total
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Wed Mar 27, 2013 7:49 pm

    the only place i can put a pic is in the profile avatar. all other insert methods have failed for me...
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Wed Mar 27, 2013 7:49 pm

    The heroes ride out. Auren takes point, followed by Tommy. Lou rides with JP in his wagon.

    [Only admins are allowed to see this image]


    Assuming there are no more encounters, it should be an easy one-hour journey... Suspect
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Wed Mar 27, 2013 8:10 pm

    i give up. tried the google helps. no joy. if you want pictures you will have to walk me through it like a kindergardener... or maybe more like your grandparents programming their vcr... Crying or Very sad
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Wed Mar 27, 2013 8:41 pm

    Snippets of jp's monologue to lou from a distance: "...ahnd zee eengleesch deu naht eevehn tahk ahf zehr cleothes teu fahk!......eengleesch wahine eez naht eevahn wahine! Eet tahstz lahik zee lahmp hoile, no?......ah franchmahn ahn ahmerreekahn ahnd ahn eengleeschmahn wahlk een teu zee zalloon..." clown
    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue19/19Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (19/19)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue1/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (1/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  whit10 Wed Mar 27, 2013 9:17 pm

    "... and a Texan laughs at all of them." Smile
    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Wed Mar 27, 2013 9:26 pm

    navyik wrote:i give up. tried the google helps. no joy. if you want pictures you will have to walk me through it like a kindergardener... or maybe more like your grandparents programming their vcr... Crying or Very sad

    in the posting screen:

    click on the 15th icon called "host an image"
    it looks like a computer screen with an old fashioned 3.5 disk

    you should see the following:

    Upload your image
    (.) File [_________] <Browse>
    ( ) url
    resize image
    <host it>


    click on "browse" and locate your picture file, just like you would add an attachment to an email, click "open"

    you will then see the file location in the "File" line
    click > Host it

    you will then see 3 options
    Thumbnail
    (image location) <copy>
    Image:
    (image location) <copy>
    Image Url:
    (image location) <copy>

    choose the middle option, called "Image" and either click <copy> or simply copy the image location line, for example Crtl A (select all) and then Crtl C (copy)

    Next - go to the 16th icon, called "Image"

    it will show a single icon, that looks like a link of a chain. if you mouse over it, it will read "url" and it shows a blank field. Ctrl P or right click and paste the line you copied in the previous step.
    Click <ok>

    It will add a long line of what looks to JP like eenglish gibberish. If you click "preview" you will see that it is a full size image of whatever file you selected.
    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue19/19Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (19/19)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue1/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (1/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  whit10 Thu Mar 28, 2013 6:33 pm

    just to make sure everyone is aware... I'll be leaving for CO tomorrow morning so won't be able to do any of this for a few days at least. I'll try to be back on by next weekend.
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Thu Mar 28, 2013 7:20 pm

    Side campaign!!!
    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Thu Mar 28, 2013 10:58 pm

    maybe Tommy stays to explore the cave? or escorts Lou back to town?

    safe travels Josh!
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Fri Mar 29, 2013 6:53 am

    Good luck Josh!

    I'll be playing Tommy in the inter-rum...
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Fri Mar 29, 2013 6:53 am

    I will be posting new updates this weekend. cheers
    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue19/19Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (19/19)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue1/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (1/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  whit10 Fri Mar 29, 2013 9:39 am

    thanks for all the well-wishes.

    Rob, I appreciate you playing him, don't worry, if he dies, I have another character idea that I'd like to try.
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sat Mar 30, 2013 11:53 am

    The adventurers continue to journey down the southern road.

    [Only admins are allowed to see this image]


    They progress for a half-hour, and the terrain grows rocky and treacherous. The road narrows and there are many jagged rocks about.
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sat Mar 30, 2013 12:03 pm

    They begin to hear gunshots further ahead, and the sounds of people shouting, horses whinnying, and coyotes howling and barking.

    As the heroes continue onward, they find a scene most grim.

    A covered wagon is besieged by dire coyotes. A pack of four of the beasts are busy eating the remains of horses still roped to the wagon. Surrounding the wagon are six other dire coyotes. A single man is at the helm shooting at them with pistols. Another person is inside the wagon, firing out the backside.

    All of the beasts are distracted by the wagon, except for two, which are advancing to meet the heroes.


    [img][Only admins are allowed to see this link][/img]

    [img][Only admins are allowed to see this link][/img]

    [img][Only admins are allowed to see this link][/img]

    *pennies are coyotes
    **terrain is rocky with boulders and stones. There is a small plateau (10' high) east of the road and also a ravine that is at least 20' deep.

    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Sat Mar 30, 2013 12:12 pm

    any time for actions?

    if so, Auren will draw his greatsword and shout to the people in the wagon, "By Paladine, we will aid you!"

    initiative roll

    Result of the throw of dice "1d20" :

    10

    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Sat Mar 30, 2013 12:58 pm

    Initiative 16+4=20
    Having kept the carbine on his lap (as lone trappeurs often do), jp will halt the wagon. (If lou is unarmed, jp will simply say "getd een bahk).
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sat Mar 30, 2013 8:16 pm

    Initiative:
    1- Dire Coyotes
    2- JP
    3- Tommy
    4- Auren
    5- Lou
    7- Wagon Gunner (inside)
    8- Wagoneer

    coyotes are up...


    [Only admins are allowed to see this image]

    Two of them advance, flanking Auren on his horse (E-6, E-9).
    They attack High Doller (he's a level 2 warhorse, correct?), biting at his legs:

    1st one attacks) 20 vs REF = 5 damage

    2nd) 9 vs REF = miss



    JP is up...
    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Sat Mar 30, 2013 10:03 pm

    Robyo wrote:
    Two of them advance, flanking Auren on his horse (E-6, E-9).
    They attack High Doller (he's a level 2 warhorse, correct?), biting at his legs:

    if you say so, boss. here are the only stats I have for High Dollar

    Heavy Warhorse "High Dollar" 400g
    Leather Barding 30gp (+2DR)
    military saddle 20g
    saddle bags 4gp
    bit+bridle 2g


    Do you want to keep track of his stats (vitality, attack rolls, etc) or me?
    -I will need stats if you want me to do it, but I am fine either way. I have no mounted feats Sad
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue68/68Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (68/68)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  navyik Sat Mar 30, 2013 11:12 pm

    Jp fires into melee twice against the yotie that hit highdollar and misses twice. Suspect
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sun Mar 31, 2013 8:18 am

    Chris wrote:
    Robyo wrote:
    Two of them advance, flanking Auren on his horse (E-6, E-9).
    They attack High Doller (he's a level 2 warhorse, correct?), biting at his legs:

    if you say so, boss. here are the only stats I have for High Dollar

    Heavy Warhorse "High Dollar" 400g
    Leather Barding 30gp (+2DR)
    military saddle 20g
    saddle bags 4gp
    bit+bridle 2g


    Do you want to keep track of his stats (vitality, attack rolls, etc) or me?
    -I will need stats if you want me to do it, but I am fine either way. I have no mounted feats Sad

    It would help me out if you guys tracked stats for your mounts. You can run them as 2nd characters for all intents and purposes (being aware that they have animal intelligence), but I will control them too, in (usually) minor ways.

    *The same goes with Auren's dog (you never specified what you were doing with him before leaving town, so I figure he's with Dpt Derr).


    [img][Only admins are allowed to see this link][/img]
    (Your warhorse has two abilities: Improved Carry Capacity & Scent).
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sun Mar 31, 2013 8:28 am

    Tommy shoots twice with his colt peacemaker (at E-6):

    1) Roll:7 +9 (bonus) -2 (Rapid Shot) -5 (ranged attack vs melee-embattled foe) = 9 vs REF = miss

    2) 18 +9 -2 -5 = 20 vs Ref = 8 damage



    Auren is up...

    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Sun Mar 31, 2013 10:35 am

    Tinder just hangs out at the jail, when the Marshall is away, usually sleeping on the deck in the shade. The deputies know to feed him or at least leave food out.

    Ok, I am happy to run the horse as well, so just let me know if I am doing this correct.....

    Auren will make a rapid attack, once at each coyote, arcing his sword from side to side. Use Combat focus to offset rapid attack penalty

    at E-6

    Result of the throw of dice "1d20 +11" :

    17 + 11 = 28 vs fort

    damage:
    Result of the throw of dice "2d6 +19" :

    5 + 2 + 19 = 26

    at E-9

    Result of the throw of dice "1d20 +11" :

    8 + 11 = 19 vs Fort

    damage:
    Result of the throw of dice "2d6 +19" :

    4 + 6 + 19 = 29


    I guess I need the results of those before I can take High Dollar's actions please.

    (no rush, we are going to the in-laws for Easter, so I won't be back until tonight)
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Robyo Sun Mar 31, 2013 6:39 pm

    Auren slays both coyotes.
    Chris
    Chris


    Posts : 9474
    Join date : 2011-10-26

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    Hit points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue35/35Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (35/35)
    Action Points:
    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Left_bar_bleue0/0Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty_bar_bleue  (0/0)
    Character Sheet:

    Pt. 2: "The Journey to Biggs Ranch" - Page 7 Empty Re: Pt. 2: "The Journey to Biggs Ranch"

    Post  Chris Sun Mar 31, 2013 11:12 pm

    High Dollar snorts in satisfaction at the corpses of the smelly dogs at his feet. He lowers his head and charges to J-5, he attacks the adjacent dire coyote with his 2 hooves

    Hoof 1
    Result of the throw of dice "1d20 +5" :

    6 + 5 = 11

    if that hits (not sure which save), damage

    Result of the throw of dice "2d6 +4" :

    6 + 4 + 4 = 14

    Hoof 2
    Result of the throw of dice "1d20 +5" :

    15 + 5 = 20

    if that hits

    Result of the throw of dice "2d6 +4" :

    6 + 4 + 4 = 14
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

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    Post  Robyo Mon Apr 01, 2013 5:39 pm

    Just to be clear, the large token at the front of the besieged wagon is a pack of 4 coyotes (I'll split them up eventually).

    *The rulebook describes animal attacks to generally be REF saves (except like a bear hug, I suppose), but again, the text is a bit ambiguous.



    High Dollar attacks the yotie at K-6.

    The second hoof connects and the yotie yelps out.

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    Post  Robyo Mon Apr 01, 2013 5:46 pm

    Lou stands up and draws his six-gun. "I've tangled with coyotes before. If you take out the alpha, the rest of the pack will run. The trick is knowing which one it is."

    He takes two shots:

    1) miss

    2) miss

    "Dern!"
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    Post  Robyo Mon Apr 01, 2013 5:59 pm

    The folks on the wagon take some shots, but they are farmers not fighters. The coyotes are quick and agile.


    One of the coyotes jumps up at the back of the wagon, and it drags out a farmer by her head. She screams, dropping her rifle, and then she is down on the ground, surrounded by more of the hungry beasts.


    The K-6 coyote, as a move action, attempts to trip High Dollar. Expert Trip: 4+5+3= 12 vs REF.

    Seeing how close she got, she tries it again: 14+5+3= 22 vs. REF.
    High Dollar is knocked to the ground, suffers 2 points (normal) damage, and is made prone.
    Auren is also knocked to the ground, suffers 1 point of (normal) damage, and is made prone.


    JP is up...
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    Post  Robyo Thu Apr 04, 2013 4:22 pm

    JP holds his turn.


    Next up, Tommy...

    He rides over to G-4, and takes two shots (at K-6):

    1) 17 +9 -2 -5 = 19 vs Ref

    10 damage

    2) 17 +9 -2 -5 = 19 vs Ref

    9 damage

    That coyote is toast!


    Next up is Auren...




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    Post  Chris Thu Apr 04, 2013 4:57 pm

    the Marshall is in the dust currently - blasted curs!

    Auren will take his move action to stand Shocked the dreaded AoO!!

    and rapid swing on the 'yote that tripped him

    1st swing vs Fort
    Result of the throw of dice "1d20 +7" :

    15 + 7 = 22

    if it hits
    damage
    Result of the throw of dice "2d6 +19" :

    2 + 1 + 19 = 22 +4 if evil

    2nd
    Result of the throw of dice "1d20 +7" :

    5 + 7 = 12

    if it hits
    Result of the throw of dice "2d6 +19" :

    4 + 1 + 19 = 24 +4 if evil


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    Post  Robyo Thu Apr 04, 2013 5:35 pm

    Actually, Tommy already killed the coyote that tripped High Dollar.


    We can apply Auren's attack to the next adjacent coyote (the pack of 4 at the front of the wagon). I shall update the map this weekend.

    First swing connects, wounding the beast!

    2nd swing is a miss, however.


    High Dollar stands up.



    Next up: Lou

    He takes 2 shots at another one of the coyotes in the pack at the front of the wagon:

    1) crit! 12 damage

    2) miss


    Next up: The farmers

    The guy up front shoots a coyote, while the woman screams on the ground behind the wagon. She is being attacked by 2 of the beasts.



    Last edited by Robyo on Thu Apr 04, 2013 5:39 pm; edited 1 time in total
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    Post  Robyo Thu Apr 04, 2013 5:37 pm


    ...we'll give Alan another chance to try something this round, then move on to Round 3...

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    Post  Chris Thu Apr 04, 2013 5:48 pm

    der.. I guess I forgot about the horse, can he still attack this round, after he stood up? same yote as Auren
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    Post  navyik Thu Apr 04, 2013 7:59 pm

    Aparently im not getting emails about this thread anymore... glad i checked. Been waiting my turn this whole time!!!
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    Post  navyik Thu Apr 04, 2013 8:07 pm

    Jp has a 2 and a 14 shooting at the nearest yotee. If th 14 hits 22 damage Twisted Evil that is assuming theyre all in melee...
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    Post  Robyo Fri Apr 05, 2013 7:41 am

    Chris wrote:der.. I guess I forgot about the horse, can he still attack this round, after he stood up? same yote as Auren

    That's fine. I'll roll his attack (to save time). High Dollar stomps on the yotie:

    1) 15+5=2 vs Ref

    10 damage

    2) 8+5=13 miss


    The coyote is wounded (when wounded, first time in an encounter = creature is Dazed rest of it's turn... I don't think we've been using that rule much, if at all, yet)

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    Post  Robyo Fri Apr 05, 2013 7:44 am

    navyik wrote:Aparently im not getting emails about this thread anymore... glad i checked. Been waiting my turn this whole time!!!

    no problem. And I never get emails concerning this forum. It must be an account setting. I usually just check in once a day or so.
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    Post  Robyo Fri Apr 05, 2013 7:53 am

    navyik wrote:Jp has a 2 and a 14 shooting at the nearest yotee. If th 14 hits 22 damage Twisted Evil that is assuming theyre all in melee...

    And if they are not in melee, then +5 to your attacks? I ask, only because it helps to show one's math.. But ,the yoties at the front of the wagon are not in melee. They are feasting on the wagons' horses. So, allowing the second attack on one of those yoties, the one that Lou already shot (14+5=19vsRef). It is slain.
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    Post  Chris Fri Apr 05, 2013 8:51 am

    navyik wrote:Aparently im not getting emails about this thread anymore... glad i checked. Been waiting my turn this whole time!!!

    Robyo wrote:
    navyik wrote:Aparently im not getting emails about this thread anymore... glad i checked. Been waiting my turn this whole time!!!

    no problem. And I never get emails concerning this forum. It must be an account setting. I usually just check in once a day or so.

    it is a setting!

    First, click on the "Profile" tab up top, 2nd to the left from "Log In\Out"

    Next, click on the 2nd Tab called "Preferences"

    Finally, look about 5 settings down the list and you will several relating to receiving emails about forum posts, inbox msgs, etc.


    Sometimes try to clear all the boxes, save, then re-check the ones you want and save again.

    cheers
    Chris
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    Post  Chris Fri Apr 05, 2013 11:55 am

    Robyo wrote:
    navyik wrote:Jp has a 2 and a 14 shooting at the nearest yotee. If th 14 hits 22 damage Twisted Evil that is assuming theyre all in melee...

    And if they are not in melee, then +5 to your attacks? I ask, only because it helps to show one's math..

    I have to agree, players need to copy and paste their entire dice roll with all modifiers for the GM. This is a perfect example of why - GM's need to see what modifiers you are including\not. This is not Zen diceless Evil or Very Mad

    Just like sitting at a table, the GM gets to see everything and the players.... well, that's up to the GM Suspect
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    Post  navyik Fri Apr 05, 2013 12:58 pm

    Sorry... am usually doing this on the fly... (smartphone). my tech divide is hampering me. Not sure how to copy and paste from dice roller... will type out full math from now on. Embarassed

    And yes i was factoring the -5 for firing into melee. tongue
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    Post  Chris Fri Apr 05, 2013 2:41 pm

    navyik wrote:Sorry... am usually doing this on the fly... (smartphone). my tech divide is hampering me. Not sure how to copy and paste from dice roller... will type out full math from now on. Embarassed

    And yes i was factoring the -5 for firing into melee. tongue

    ah, that makes sense, sorry. I don't have a smartphone, but I did a bit of investigation for ya, see if this helps

    [Only admins are allowed to see this link]

    or here is a forum reply

    Best Answer - Chosen by Voters
    Long press on the text and you will get the option to copy then go to where you want it and long press again to paste
    Source(s):
    Android user Droid 1, Droid X, Xoom
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    Post  whit74 Sat Apr 06, 2013 7:05 pm

    I'm back on and can control Tommy now
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    Post  Robyo Sat Apr 06, 2013 10:10 pm

    Round 3:

    top of the round,

    Coyotes are up...

    There are still 4 yoties at the front of the wagon ( 1-4 ). One of them is wounded (2). There are 4 more yoties at the back of the wagon ( 5-8 ), surrounding the poor woman who is prone. Four more of the dire coyotes have been slain.

    [img][Only admins are allowed to see this link][/img]

    [img][Only admins are allowed to see this link][/img]

    Coyotes actions:

    (4) Expert Trip to Auren (move action): 12+5+3=20 vs Reflex
    Auren is knocked down to the ground, suffers 6 damage, and is made prone.
    (4) Bite (standard) Auren: miss.

    (2) Bite Auren: 14 vs Ref = 2 damage

    (3) Bite Auren: miss.

    (1) Lets out a piercing howl, but does nothing more.

    Yoties ( 5-8 ) continue biting at the prone woman.


    Next up: JP...



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    Post  Chris Sat Apr 06, 2013 11:18 pm

    damn Trips! good to see some things haven't changed.....

    Auren calls out from the dust, "The howler is the Alpha, kill him before he can call for another pack!"


    *GM, speaking of Trip\prone rules.... is there a combat bonus for attacking a prone target?
    what about attacking FROM a prone position?
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    Post  navyik Sun Apr 07, 2013 12:52 am

    Jp shoots at the howler twice for back to back 15's
    2 rolls of 8+7=15. (-5 if in melee).
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    Post  Robyo Sun Apr 07, 2013 8:02 am

    Chris wrote:damn Trips! good to see some things haven't changed.....

    Auren calls out from the dust, "The howler is the Alpha, kill him before he can call for another pack!"

    Metagame Alert: Player Knowledge! Actually, it's good to see you're paying attention to my NPCs, but Lou was speaking to JP & Tommy, who were (at the time) both adjacent to him. Auren had already rode ahead to confront more yoties. Just sayin! tongue


    Chris wrote:*GM, speaking of Trip\prone rules.... is there a combat bonus for attacking a prone target?
    what about attacking FROM a prone position?

    Prone rules are on page 225. Basically, prone character moves 1/2 speed, is -5 to attack rolls (against non-prone targets), and adjacent (non-prone) opponents enjoy +2 to attack.

    House Rule: prone targets gain +2 to all defenses against ranged attacks by opponents that are not adjacent to it.

    Chris, thanks for bringing this up. I hadn't been using bonuses for the yoties vs (prone) Auren. Guess I'm going soft.


    Last edited by Robyo on Sun Apr 07, 2013 8:11 am; edited 1 time in total
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    Post  Robyo Sun Apr 07, 2013 8:06 am

    navyik wrote:Jp shoots at the howler twice for back to back 15's
    2 rolls of 8+7=15. (-5 if in melee).

    miss, miss
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    Post  Robyo Sun Apr 07, 2013 8:06 am


    Tommy is up...

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    Post  whit10 Sun Apr 07, 2013 12:05 pm

    Tommy will take two shots at the alpha... using Grit on both shots (two points per shot but minus the 5 for shooting into melee)

    Roll(1d20)+7:
    4,+7
    Total:11

    Miss I assume

    Roll(1d20)+7:
    15,+7
    Total:22

    Hit I think?

    Damage:
    Roll(2d6)+3:
    4,6,+3
    Total:13

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