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    Daxx Tay-Nari - Jedi (sort of)

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    whit10

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    Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Thu May 09, 2013 5:21 pm

    Character:  Daxx  Tay-Nari Class: Jedi Guardian (sort of)
    Level: 9 – 7 Jedi Guardian, 2- Jedi Weapon Master     Reputation Bonus: +3
    Eyes: Green Hair: Black Ht. 2m Wt. 170 lbs
    Description:  late twenties, several tattoos on arms and neck.  He looks more like a smuggler or swoop rider than a Jedi.
    Str: 12 +1
    Dex: 16 +3  
    Con: 16 +3
    Int: 14 +2
    Wis: 14 +2
    Cha: 10 0

    Skills: 84 Ranks Abil. Mod Misc. Mod Total
    Athletics   5    1  6
    Acrobatics   7    3   10
    Comp. Use  
    Craft
    Intimidate
    Knowledge
    Jedi Lore  1   2   3
    Streetwise  (Bonus)      12   2   14
    Perception*     3   3
    Pilot (Bonus)  12   3   15
    Stealth*  1  3  4

    Force Skills  
    Affect Mind 5 5
    Battle Mind 8 3 10
    Empathy
    Enhance Ability 10 3   2 15
    Enhance Senses 5 2 7
    Farseeing 5 2 7
    Force Defense 8 8
    Force Stealth
    Force Strike
    Friendship
    Heal Another 4 2 6
    Heal Self 8   2 10
    Illusion
    Move Object 8 2 10
    See Force 4 2 6
    Telepathy 4 2 6




    Feats:
    Force Sensitive - Bonus – Class, 1st
    Dodge - Bonus - Human
    Weapon Finesse - Starting
    Control -Jedi Training - 1st
    Sense   -Jedi Training – 3rd    
    Alter   -Jedi Training – 4th
    Attuned - Bonus – 2nd
    Starship Op. Transport - Bonus – GM
    Lightsaber Def. - 3rd level
    Burst of Speed -5th level
    Great Fortitude 7th  level
    Dissipate Energy Jedi Knight bonus (7th level)
    Improve Crit. – Lightsaber Jedi Weapon Master Bonus
    Heroic Surge 3/day 9th level

    Class Powers:
    Force Training 1st, 2nd and 3rd
    Deflect – Defense +1, Attack -4 – Extend defense and attack
    Increase Lightsaber damage - +2 dice

    Combat: Vitality: 92/92, Wound pts: 16

    Force Points: 1

    Initiative: +3 Defense:   current:
       Base +8 Dex Bonus: 3 Dodge: 1
       Total: +12 w/lightsaber vs ranged +15

    Weapon Attack Bonus Damage   Crit Range Ammo
    +2 Lightsaber       +12/+7 4d8+3   18-20 Ghost Touch (special)
    Lightsaber       +10/+5 4d8+1  18-20
    Hvy. Blaster Pstl.    +10/+5 3d6     20 8m

    Saves Base Abil. Mod Misc. Total
    Fort 7    3 2/2   12 (14)
    Reflex 7   3 2  10 (12)
    Will 6   2 2   8 (10)

    Equipment Credits 900

    Set of barely worn Jedi robes
    Jedi Utility Belt – pg. 62, Power of the Jedi
    Med pac
    Force Attuned Crystal - +2 to Saves vs. Force Powers and double vs. possession
    Ghost Touch Lightsaber
    Attachments
    jedi.docx
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    Last edited by whit10 on Mon Feb 10, 2014 3:37 pm; edited 10 times in total
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Thu May 09, 2013 5:22 pm

    A dingy spacer’s bar on a backwater fringe world…

    …Daxx looked across the table at his best friend, the man he’d grown up with from Ord Mantel, who was a street urchin that made good, just like him. “Tank, you know that things have gotten even worse since the Sith resurgence. The master just seems to be losing his nerve. I remember when he first found me. He was full of contempt with those on the council that are too slow to realize the mistakes that are made out here. He knew that we’d have to work with the gangs, smugglers, criminals of all kinds just to keep the peace. Now, he’s starting to sound more and more like them, I swear they’re holding something over ole’ Duras. He just ain’t the same guy. What he pulled with Soren and his smuggling ring… damn man, just disrespecting them like that is going to cause so many problems!”
    “Yeah, he shouldn’t have done that… Soren’s a real bad guy when he gets pushed AND it involves his business. So what are you going to do Daxx? It’s not like you can just quit the Jedi and go back to smuggling or acting as muscle for some Hutt…” Tank snorts into his drink.
    “Hell, I sometimes think that they just humor me… I never wear the robes, I’ve got all this ink… They generally treat me like some kinda unpleasant creature that they have to endure because of the rules about Padawan selection. Duras never would have gotten away with selecting me in the old days.” Daxx takes a long pause as he empties his glass, “I’d never do anything drastic while Duras is alive, it’d break him. But, when he does become one with the force, I don’t know how long I can put up with this.”
    “Well, I don’t know what to say brother… now, you did bring the info on the blasters, right? We have some retaliation that needs to happen. Jedi or not, you need to keep you’re part of this bargain, Daxx”

    … “The shipment is around the block, stacked behind a rusting out speeder. But move it! Soren’s boys will get there sooner or later and I need to get off this planet to avoid any connection with what happens next in case Duras comes looking for me. Good luck brother!”
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Fri May 10, 2013 10:34 am

    great back story, some nice hooks for me to play with.

    at quick glance, your character seems fine
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Sun Jun 09, 2013 12:14 pm

    Everything should be done. The only addendum that I would add is that Daxx and his master have been striving for, what they perceive as, the greater good out where they are. If they have to bend the rules a bit, as long as it saves lives and preserves some kind of order, then they will do so.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Sun Jun 09, 2013 4:05 pm

    I thought Daxx was human - why the green skin? you look more like a Mirialan with green skin and tattoos. In fact your avatar pictures is right at the top of google search for SWTOR Mirialan Wink

    Do you want to be a Mirialan or perhaps find a more human looking picture?
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Sun Jun 09, 2013 5:36 pm

    Are we seeing the same picture? Doesn't look green to me... it wasn't meant to be exact either, so no, he's human.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  navyik on Sun Jun 09, 2013 9:40 pm

    Totally green!
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Mon Jun 10, 2013 10:25 am

    whit10 wrote:Are we seeing the same picture? Doesn't look green to me... it wasn't meant to be exact either, so no, he's human.

    I forget you are color blind. Your avatar has green skin, about Hulk green, kind of a light lime maybe?
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Mon Jun 10, 2013 12:57 pm

    Damn! Eyes are getting worse then... I can see a slight green tint but it wasn't that noticeable.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  navyik on Mon Jun 10, 2013 5:43 pm

    Green human variant!
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Robyo on Mon Jun 10, 2013 6:13 pm

    navyik wrote:Green human variant!

    yeah, it's Star Wars. Lots of green people walking around Smile
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  navyik on Mon Jun 10, 2013 7:53 pm

    Green human
    +2 bonus to knowledge nature and survival.
    -2 diplomacy with corporate sector.
    Regenerate 1 wound per hour
    Afraid of fire...
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Mon Jun 10, 2013 8:08 pm

    yeah... No. He's human, just ignore the skin color of the picture.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  navyik on Mon Jun 10, 2013 9:17 pm

    Skin tainted green by ancient sith curse during your recent battle against them!
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Mon Jun 10, 2013 10:14 pm

    again.. no.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Mon Jun 10, 2013 11:28 pm

    whit10 wrote:yeah... No. He's human, just ignore the skin color of the picture.

    that is actually a fairly common jedi-style tunic in this era.

    if you don't want to play as a Mirialan, with the human stats, then just find a new picture. (the rest of us aren't color blind). there only like 253,623,622,212,235 star wars images on Google to choose from Cool
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Tue Jun 11, 2013 12:35 am

    I can't believe this...

    Fine, I'll find another goddamned picture.

    Jeez
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Tue Jun 11, 2013 12:40 am

    On second thought, after spending two minutes looking and seeing nothing that I like as much... I'm keeping it. He's just not freakin' green.

    so nyah.... mister 'I'm using a photoshop of yoda combined with Einstein' Wink
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Tue Jun 11, 2013 9:26 am

    what are you talking about? that is einstein, he isn't green!
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Tue Jun 11, 2013 10:23 am

    Funny, I don't remember him having ears like that... Wink
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Tue Jun 11, 2013 9:28 pm

    I did one quick change to a couple skills before we actually start rolling.

    Finished now.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Jul 10, 2013 10:47 am

    just checking all characters....

    I only see 2 minor omissions:

    starting wpn feats

    Reputation Bonus of +1
    it will go up to +2 next level. Reputation, when applicable, is a bonus to several social skills. pg 122-123

    otherwise looks good and all information is there

    nice defense stat cheers 
    (pro tip - put this guy up front, hehe)
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Jul 10, 2013 11:20 am

    Heh... Defense is even higher when Increase Ability is used.

    I noted the reputation stuff.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Jul 10, 2013 11:38 am

    whit10 wrote:Heh... Defense is even higher when Increase Ability is used.

    I noted the reputation stuff.

    sure it is!

    I hope you did note that using Deflect costs you Daxx's move action in his NEXT turn, it is a reactionary ability and its use is declared when Daxx sees incoming fire, but before dice are rolled.

    at 4th, Daxx can deflect any number of attacks, but only Redirect\Attack with 2 blaster bolts. Deflect and\or Redirect cost the same 1 move action, not 2 move actions
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Jul 10, 2013 11:39 am

    Thanks for clearing that up... it's been a minute since I looked at the rules.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Jul 10, 2013 11:57 am

    yeah, ya know, just in case somebody shoots at you in the near future Rolling Eyes 
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Jul 10, 2013 12:02 pm

    they will miss... even if they have a ridiculous gun (Alan) Wink
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Jul 10, 2013 12:03 pm

    whit10 wrote:they will miss... even if they have a ridiculous gun (Alan) Wink

    class is called "guardian" for a reason

    even better when you get 'extend' and you can protect those around you Cool
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Jul 10, 2013 12:13 pm

    yup yup... and one more level is all I need for Jedi Weapon Master as well. Which brings up a question, when you have time, can you explain to me how the deflection numbers work with them? It looks like they get the same deflection numbers as a Guardian but, unless I'm missing something, it looks like they get double the normal numbers after becoming a Weapon Master? I didn't bring it up before because it doesn't matter for now.
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Jul 10, 2013 12:16 pm

    what page and book are you looking at?

    again, it is probably poorly worded, like the multi\auto fire chart. my guess is that it is saying, you get the same progression as a guardian (because maybe you didn't have deflect before or didn't have it at the same level if you were multi-classed, etc) then you double the bonuses

    but I would want to check it
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Jul 10, 2013 12:20 pm

    Power of the Jedi Sourcebook, pg 26. I could just be reading it wrong
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Sep 11, 2013 11:03 am

    level bump...

    new skill - Move object got 6 ranks, Battle mind, Force Defense and Enhance Ability were all improved by a point or two.

    1d6 added to lightsaber damage and he can extend his defense and deflection to allies now. BAB and saves all improved (BAB +2)

    New Feat - burst of speed
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  Chris on Wed Sep 11, 2013 11:08 am

    whit10 wrote:level bump...

    new skill - Move object got 6 ranks, Battle mind, Force Defense and Enhance Ability were all improved by a point or two.

    1d6 added to lightsaber damage and he can extend his defense and deflection to allies now.  BAB and saves all improved (BAB +2)

    New Feat - burst of speed
    looks good, but I did notice:

    lightsaber damage is +1d8, not d6 Wink

    extend is very nice for extra redirect attacks

    you have 2 attacks per round now +6\+1, just keep that in mind with deflect using a move action

    Burst of Speed is a FULL ROUND ACTION, just remember. it doesn't specifically say it, but that x5 jump distance means you ignore the normal limits to jump, of course. it takes a little math, but that is a GREAT feat for mobility!
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Wed Sep 11, 2013 11:18 am

    oops, yeah I knew it was 1d8, not quite as sharp as I'd like to be today.

    full attacks will be fun now. lol
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    Re: Daxx Tay-Nari - Jedi (sort of)

    Post  whit10 on Mon Feb 10, 2014 3:37 pm

    Daxx is updated for future missions.

    Dissipate Energy FTW!

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    Re: Daxx Tay-Nari - Jedi (sort of)

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