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5 posters

    Mandalorian Tea Time

    Chris
    Chris


    Posts : 9499
    Join date : 2011-10-26

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    Hit points:
    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
    Action Points:
    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Mandalorian Tea Time

    Post  Chris Thu Oct 24, 2013 6:31 pm

    Chris wrote:Initiative:

    Mandalorians 24
    Daxx 23
    Rakhu 18
    T'son 17
    Sharn\Irwin 14
    Thana 8

    waiting on Sharnbacca
    Mandalorian Tea Time Mandal17

    The top 2 Mandos have readied actions.  The bottom one disappeared before initiative and his actions are unseen.  (you can make perception checks on your turn, if you want)

    study those using stealth may want to re-read the Stealth rules from Pathfinder, they are listed in the House Rules section or the PF book.

    Daxx is up
    whit10
    whit10


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    Mandalorian Tea Time Left_bar_bleue19/19Mandalorian Tea Time Empty_bar_bleue  (19/19)
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  whit10 Thu Oct 24, 2013 7:33 pm

    fuck, I don't know.. Perception check I guess. Matt, moving in stealth is going to be kinda silly. We can only move at half speed at that rate

    Roll(1d20)+3:
    16,+3
    Total:19

    looking for the other mandos
    Chris
    Chris


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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Thu Oct 24, 2013 7:49 pm

    whit10 wrote:fuck, I don't know.. Perception check I guess.   Matt, moving in stealth is going to be kinda silly.  We can only move at half speed at that rate

    Roll(1d20)+3:
    16,+3
    Total:19

    looking for the other mandos
    Daxx can only see the 2 up top - still your turn
    whit10
    whit10


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    Mandalorian Tea Time Left_bar_bleue19/19Mandalorian Tea Time Empty_bar_bleue  (19/19)
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  whit10 Thu Oct 24, 2013 8:34 pm

    how high are these extinct geyser formations we're behind?
    Chris
    Chris


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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 10:31 am

    whit10 wrote:how high are these extinct geyser formations we're behind?
    anywhere from 1m-3m, from the other thread

    Chris wrote:and just to be clear, the hexes that are different colors from the "floor" of the desert are indeed different elevations. The lighter hexes, like the ones the Mandos are hiding behind are the lowest, think scattered rocks between 1/4m and 1m, the darker brown rise up from 1m to 3m much like the picture of the geyser rocks.

    The grey hexes, nearest the party look like a long extinct geyser formation, with some small rocks, some larger ones and some arroyos (dried creek beds) where the water used to flow.

    The current geyser has creek beds that flow to the left of the picture, which is down and into the canyon you saw earlier.

    The green patches are hardy desert plants: cacti, scrub, etc that catch enough water from the geyser and condensation to survive.

    Dewback stats on pg 336, spd 8m or 4 hexes.
    whit10
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  whit10 Fri Oct 25, 2013 10:34 am

    hmm, no grid. Daxx will move with the rocks or whatever providing cover... basically to the western edge of that formation that he's next to right now. moving left about 3 spaces?
    Chris
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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 10:39 am

    whit10 wrote:hmm, no grid.  Daxx will move with the rocks or whatever providing cover... basically to the western edge of that formation that he's next to right now.  moving left about 3 spaces?
    ok, make sure that is where you want to be on the map.

    Daxx crawls along the ancient geyser, using it as cover and emerges on the western side, now out of cover.

    If Daxx is finished, Rakhu is up

    Mandalorian Tea Time Mandal18
    whit10
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    Mandalorian Tea Time Left_bar_bleue19/19Mandalorian Tea Time Empty_bar_bleue  (19/19)
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  whit10 Fri Oct 25, 2013 10:45 am

    not crawling, just hunched down... no way I'm prone.
    Chris
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 10:52 am

    whit10 wrote:not crawling, just hunched down... no way I'm prone.
    ok, gotcha. I was just being descriptive, but I can see how it sounded like prone, sorry.

    Rakhu is up
    whit10
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Post  whit10 Fri Oct 25, 2013 11:23 am

    all good my brotha
    navyik
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  navyik Fri Oct 25, 2013 1:21 pm

    "We should give them a little time," rakhu says, dismounting. "This is not something you can rush." Rakhu leads the dewback forward of the party a bit searching both for tracks and hazards. To thana and sharn, "lead the other mounts and stay close to cover but not IN it."

    Search roll of 1+5=6
    Chris
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 1:57 pm

    navyik wrote:"We should give them a little time," rakhu says, dismounting.  "This is not something you can rush."  Rakhu leads the dewback forward of the party a bit searching both for tracks and hazards.  To thana and sharn, "lead the other mounts and stay close to cover but not IN it."

    Search  roll of 1+5=6
    map updated, but Rakhu finds only his own boogers

    Mandalorian Tea Time Mandal19


    T'son is up
    MAS
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    Mandalorian Tea Time Left_bar_bleue60/112Mandalorian Tea Time Empty_bar_bleue  (60/112)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  MAS Fri Oct 25, 2013 5:29 pm

    Tson scans the area attempting to locate the mando who we lost sight of -

    Result of the throw of dice "1d20 +11" :

    14 + 11 = 25
    Chris
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 6:35 pm

    MAS wrote:Tson scans the area attempting to locate the mando who we lost sight of -

    Result of the throw of dice "1d20 +11" :

    14 + 11 = 25
    no sign of him
    MAS
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Post  MAS Fri Oct 25, 2013 10:49 pm

    I believe that constitutes my turn?
    Chris
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Fri Oct 25, 2013 11:10 pm

    MAS wrote:I believe that constitutes my turn?
    nah, that was a reactive check to the Mando's stealth roll. I just prefer it checked on your individual initiative.

    You have a full turn remaining. (Daxx moved in stealth, after his Perception check)
    MAS
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  MAS Fri Oct 25, 2013 11:23 pm

    Well, as stated, Tson is maintaining a minimum 5 hex spacing from Dax - so -


    ready action, grenade launcher, condition = Dax is engaged by hostile fire.
    Robyo
    Robyo


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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Robyo Sat Oct 26, 2013 5:27 am

    Sharn rides casually, along with Thana, Rakhu and big lizards. Heading towards the Mandos. Sticking to what ever raised terrain/cover is along the way. Imbue combat gloves with The Force.

    Irwin flies up to get a high point-of-view. He is circling as he flies, scanning the area. Camera is rolling.
    Chris
    Chris


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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Sat Oct 26, 2013 5:25 pm

    Robyo wrote:Sharn rides casually, along with Thana, Rakhu and big lizards. Heading towards the Mandos. Sticking to what ever raised terrain/cover is along the way. Imbue combat gloves with The Force.

    Irwin flies up to get a high point-of-view. He is circling as he flies, scanning the area. Camera is rolling.
    you can make a Perception check for Irwin, I added a token for him

    Sharn has more movement left, but anymore would really put you out ahead of Rakhu and you indicated you wanted to ride with him, so I am leaving you next to Rakhu.  Remember the Dewbacks move at 8m (4hexes) per move action.

    Rakhu is leading the Dewbacks through an opening north of the old geyser (grey hexes) and south of the 2 tiered light brown and dark brown hexes.  This is the direction of the Mandos, as you requested.  

    Thana is bringing up the rear of the herd and the Mandos are up at the top of the round


    Mandalorian Tea Time Mandal20

    Chris wrote:Initiative:

    Mandalorians 24
    Daxx 23
    Rakhu 18
    T'son 17
    Sharn\Irwin 14
    Thana 8

    just waiting on the Perception check from Irwin and the "ok" from Sharn to start the next round
    Robyo
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Robyo Sun Oct 27, 2013 12:26 am

    Placement is ok.

    Irwin's Perception check:
    4+11=15
    Chris
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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Sun Oct 27, 2013 10:22 am

    Robyo wrote:Placement is ok.

    Irwin's Perception check:
    4+11=15
    Irwin doesn't spot anything new

    TOP 'O THE ROUND!

    Mandos are up

    Since the party so nicely clumped together in between 2 rock clumps, in the Mando's kill zone, both of the top 2 Mandos will launch grenades into the cluster, targeted on Rakhu's hex, DC 10 + range

    The first grenade lands on target!  

    Reflex save pls, for Sharn and Rakhu

    Dewback saves:  fail
    Roll(1d20)+NaN:
    3,+NaN
    Total:NaN

    The second grenade lands well to the north on the rocks, no saves needed.  

    Mandalorian Tea Time Mandal21

    The concealed Mando to the south readies an action.

    We need saves and damage up north, but Daxx is up, followed by Rakhu
    Robyo
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Robyo Sun Oct 27, 2013 12:31 pm

    Chris wrote:
    Since the party so nicely clumped together in between 2 rock clumps, in the Mando's kill zone, both of the top 2 Mandos will launch grenades into the cluster, targeted on Rakhu's hex, DC 10 + range

    The first grenade lands on target!  

    Reflex save pls, for Sharn and Rakhu
    Sharn REF save:
    4+7=11
    Chris
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    Mandalorian Tea Time Left_bar_bleue35/35Mandalorian Tea Time Empty_bar_bleue  (35/35)
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  Chris Sun Oct 27, 2013 2:51 pm

    Robyo wrote:
    Reflex save pls, for Sharn and Rakhu
    Sharn REF save:
    4+7=11[/quote]
    grenade damage:

    Roll(4d6)+1:
    4,5,5,2,+1
    Total:17

    Sharn and the dewbacks all take 17, Rakhu still needs a save

    The dewbacks let out a deep gurgle and are slowed, but seem overall uninjured by the blast.
    dewback vit 5\22, wounds 18\18

    Daxx is up
    whit10
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    Mandalorian Tea Time Left_bar_bleue1/0Mandalorian Tea Time Empty_bar_bleue  (1/0)
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    Mandalorian Tea Time Empty Re: Mandalorian Tea Time

    Post  whit10 Sun Oct 27, 2013 2:51 pm

    Daxx will use Burst of Speed. Full round action: increases his movement, effectively, to 50 spaces this round. Cost 5 vitality

    Daxx will move all the way to the guy that is the second one from the top of the map. Lightsaber is ignited.

    He will also use a force point to make an attack at this mando. I'll wait to see if anyone shoots from a readied action or anything while he moves up.

    Vitality: 55/66
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    Post  MAS Sun Oct 27, 2013 4:00 pm

    Mandalorian Tea Time I-like-where-this-thread-is-going
    Chris
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    Post  Chris Sun Oct 27, 2013 4:54 pm

    why do I suddenly feel like I am playing Magic the card game again?

    Daxx declares his action and takes off in a.... FLASH

    As an instant, the 3rd Mando pops his head up from his rocky perch and fires at Daxx (readied action)

    INTERRUPT!  T'son gets his shot at the mando

    Mandalorian Tea Time Mandal22

    current meta-sequence
    T'son (remember range modifiers, DC 10 to hit the square +6 cover)
    Mando
    Daxx, reactionary if any
    Daxx action
    MAS
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Post  MAS Sun Oct 27, 2013 5:33 pm

    Please correct me if I am wrong here - 20 squares = 40 meters, so its range category 2, resulting in a -2 penalty.

    So = "DC 10 to hit the square +6 cover" and a "minus 2" penalty = DC of 18.


    Tson snaps off a frag grenade at the Mando =

    Result of the throw of dice "1d20 +5" :

    13 + 5 = 18

    BAM, 'SUCKA!

    Dmg -
    Result of the throw of dice "4d6 +1" :

    5 + 2 + 2 + 5 + 1 = 15
    Chris
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    Mandalorian Tea Time Left_bar_bleue0/0Mandalorian Tea Time Empty_bar_bleue  (0/0)
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    Post  Chris Sun Oct 27, 2013 8:15 pm

    MAS wrote:Please correct me if I am wrong here - 20 squares = 40 meters, so its range category 2, resulting in a -2 penalty.
    So = "DC 10 to hit the square +6 cover" and a "minus 2" penalty = DC of 18.
    Tson snaps off a frag grenade at the Mando =
    Result of the throw of dice "1d20 +5" :
    13 + 5 = 18
    BAM, 'SUCKA!
    Dmg -
    Result of the throw of dice "4d6 +1" :
    5 + 2 + 2 + 5 + 1 = 15
    I see the same DC, yup.

    Reflex save DC15 for half

    Roll(1d20)+9:
    14,+9
    Total:23

    Mando takes 8, not counting any armor. The Mandalorian winces slightly at the debris blown up by T'son's grenade and unloads 2 shots from his blaster rifle.

    Does Daxx want to declare Deflect\Redirect (costing his next move action)?
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    Post  whit10 Sun Oct 27, 2013 8:29 pm

    yes, deflecting. Defense is 25 currently
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    Post  Chris Sun Oct 27, 2013 10:21 pm

    whit10 wrote:yes, deflecting.  Defense is 25 currently
    Sad  The Mandalorian misses badly with both shots, both <18, so no deflection.

    Daxx may continue on his turn
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    Post  whit10 Sun Oct 27, 2013 10:32 pm

    much as I would have like to deflect back at him.. at least T'son has a chance to see where the shots came from.

    Movement finished.  Spend a force point to take a swing with the lightsaber at the guy in front of me.

    Roll(1d20)+12:
    17,+12
    Total:29

    I would think that hits?

    Damage:  
    Roll(3d8)+1:
    7,4,5,+1
    Total:17

    Vitality 55 of 66, Wounds 13, Force Pts.: 2
    Chris
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    Post  Chris Sun Oct 27, 2013 10:38 pm

    whit10 wrote:

    I would think that hits?

    Damage:  
    Roll(3d8)+1:
    7,4,5,+1
    Total:17

    Vitality 55 of 66, Wounds 13, Force Pts.: 2
    A solid hit on the Mando.

    map updated

    Mandalorian Tea Time Mandal23

    Chris wrote:Initiative:

    Mandalorians 24
    Daxx 23 (1/2 action next turn)
    Rakhu 18
    T'son 17
    Sharn\Irwin 14
    Thana 8
    Rakhu is up
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    Post  navyik Sun Oct 27, 2013 10:38 pm

    6+8=14 refx
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    Post  Chris Sun Oct 27, 2013 10:39 pm

    navyik wrote:6+8=14 refx
    see the damage notes above, Rakhu takes 17 from the blast
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    Post  navyik Sun Oct 27, 2013 10:55 pm

    Heroic surge to draw the rotary, "so much for subtlety," force point 2+3=5
    2 m step toward them "gotcha covered sharn," and fire 3x at the other guy w grenade:

    12+6+5=23
    Dmg 6+1+2+3=12  (does the fp add damage?)

    15+6+5=26
    Dmg 6+5+6+3=20

    7+6+5=18
    Dmg 6+7+1+3=17



    Vit 50/64  w14/14
    PBAMF


    Last edited by navyik on Thu Oct 31, 2013 12:28 pm; edited 1 time in total (Reason for editing : corrected to include DR.)
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    Post  Chris Sun Oct 27, 2013 11:46 pm

    navyik wrote:Heroic surge to draw the rotary, "so much for subtlety," force point 2+3=5
    2 m step toward them "gotcha covered sharn," and fire 3x at the other guy w grenade:

    study  am I missing something.... I thought the Firelance had the grenade launcher, which is what T'son is using (as indicated on your character sheet). Isn't the rotary just a blaster?
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    Post  navyik Mon Oct 28, 2013 6:32 am

    Chris wrote:
    navyik wrote:Heroic surge to draw the rotary, "so much for subtlety," force point 2+3=5
    2 m step toward them "gotcha covered sharn," and fire 3x at the other guy w grenade:

    study  am I missing something.... I thought the Firelance had the grenade launcher, which is what T'son is using (as indicated on your character sheet).   Isn't the rotary just a blaster?
    Shooting rotary @ guy who just hit us with a grenade.
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    Post  Chris Mon Oct 28, 2013 8:41 am

    navyik wrote:
    Shooting rotary @ guy who just hit us with a grenade.
    lol! duh, gotcha!

    The first and last shot miss, but the middle one hits the Mando!

    FP only adds to d20 rolls study


    T'son is up
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    Post  MAS Mon Oct 28, 2013 2:31 pm

    Full round action - Multi-fire attack vs lone Mando (penalty negates +4 lvl based BAB bonus, flat d20 for each shot)


    First shot
    Result of the throw of dice "1d20" :

    17 (-2 range penalty) = 15

    DMG if hits -
    Result of the throw of dice "3d8" :

    1 + 1 + 8 = 10

    Second shot
    Result of the throw of dice "1d20" :

    1 (-2 range penalty) = -2 lol!

    DOH!
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    Post  Chris Mon Oct 28, 2013 5:58 pm

    MAS wrote:Full round action - Multi-fire attack vs lone Mando (penalty negates +4 lvl based BAB bonus, flat d20 for each shot)
    First shot
    Result of the throw of dice "1d20" :
    17 (-2 range penalty) = 15
    DMG if hits -
    Result of the throw of dice "3d8" :
    1 + 1 + 8 = 10
    Second shot
    Result of the throw of dice "1d20" :
    1 (-2 range penalty) = -2 lol!
    DOH!
    Are you firing grenades or blaster bolts?
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    Post  whit10 Mon Oct 28, 2013 6:30 pm

    Matt, I swear, if you hit me with an errant grenade, I'll have to give you a lightsaber enema. lol
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    Post  MAS Mon Oct 28, 2013 7:13 pm

    Blaster bolts - I should have specified. You'll note I rolled 3d8 for dmg instead of the grenade's 4d6+1.
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    Post  Chris Mon Oct 28, 2013 7:17 pm

    MAS wrote:Blaster bolts - I should have specified. You'll note I rolled 3d8 for dmg instead of the grenade's 4d6+1.
    oh, right, I missed that! 1st shot is a miss and 2nd shot "click, click" power pack is dead.

    Sharn + Irwin is up
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    Post  MAS Mon Oct 28, 2013 9:18 pm

    Does the grenade launcher run off the same power pack as the rest of the carbine?
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    Post  navyik Mon Oct 28, 2013 9:20 pm

    MAS wrote:Does the grenade launcher run off the same power pack as the rest of the carbine?
    No.

    Mechanical. Single shot.
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    Post  MAS Mon Oct 28, 2013 10:18 pm

    Roger -
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    Post  Chris Mon Oct 28, 2013 10:40 pm

    navyik wrote:
    MAS wrote:Does the grenade launcher run off the same power pack as the rest of the carbine?
    No.

    Mechanical.  Single shot.
    haha, ok Mr. Backseat-GM.

    just remember if it is single shot then it requires a move action to reload and a repair check to fix if it jams on a "1"
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    Post  navyik Mon Oct 28, 2013 10:46 pm

    Chris wrote:
    navyik wrote:
    MAS wrote:Does the grenade launcher run off the same power pack as the rest of the carbine?
    No.

    Mechanical.  Single shot.
    haha, ok Mr. Backseat-GM.  

    just remember if it is single shot then it requires a move action to reload and a repair check to fix if it jams on a "1"  
    I can check the book, but i think it holds a few at a time, but u cant shoot more than one per turn.
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    Post  MAS Mon Oct 28, 2013 10:51 pm

    Its got a 4 round magazine in the book, but is single shot; Ive got quick draw anyway so reloads are not much of a problem. Drive on -
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    Post  Robyo Tue Oct 29, 2013 6:25 am

    Sharn holds action. Stays with Thana.

    Irwin circles above. Does he see anything more? How about the missing Mando?

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