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    Radiance Round Up!

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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sat Feb 22, 2014 1:12 am

    Anything one can afford in the equipment section, including magic items, steamgear, electrotech, etc. Electrotech is difficult to find, but your characters are 8th level, so it's possible for them to possess some. A character needs the Technics skill to utilize it correctly.
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Sat Feb 22, 2014 1:44 am

    Very cool.  


    Last edited by whit10 on Sat Feb 22, 2014 2:54 am; edited 1 time in total
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sat Feb 22, 2014 2:29 am

    Robyo wrote:Sure, +3 bonus items in weapon (attack/damage) and/or armor (DR) or split up however.

    Page 152 has the table for beginning cash. 8th level = 13,000.

    just to clarify.... we get a "free" +3 bonus to apply and 13,000, plus whatever abilities, theme, racial etc money we might get?

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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sat Feb 22, 2014 3:27 am

    Chirs2 wrote:
    Robyo wrote:Sure, +3 bonus items in weapon (attack/damage) and/or armor (DR) or split up however.

    Page 152 has the table for beginning cash. 8th level = 13,000.

    just to clarify....  we get a "free" +3 bonus to apply and 13,000, plus whatever abilities, theme, racial etc money we might get?


    That's right. There's a few other ways to get more cash, from theme or race, etc.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sat Feb 22, 2014 9:26 pm

    crafting rules:
    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    *We are using rules for Radiance dust to power abilities, but only at Advanced Tier and higher.
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    navyik

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    Re: Radiance Round Up!

    Post  navyik on Sun Feb 23, 2014 1:23 am

    I chose olistaff's implement (wand) as +3 on rolls. Does that compute ok since maguc uses attack rolls? Will it also affect damage?
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Feb 23, 2014 10:07 am

    Robyo wrote:Sure, +3 bonus items in weapon (attack/damage) and/or armor (DR) or split up however.

    Alan, a +3 implement is much more useful, and frankly, more OP than what I designated the "freebie" item to be: either a weapon or a defensive magic item.

    That being said, your wizard can have a +3 wand with the following (concentration) costs:
    1) Spend 2 Vitality to gain +3 on a magical attack roll.
    2) Spend a move action to add +3 to the damage roll.
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    navyik

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    Re: Radiance Round Up!

    Post  navyik on Sun Feb 23, 2014 10:18 am

    1: Would he have the choice whether to use the +3 or not use it from one action to the next?

    2: could it be incremental, such as +1 for free, +3 with a cost?
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Feb 23, 2014 10:51 am

    navyik wrote:1:  Would he have the choice whether to use the +3 or not use it from one action to the next?

    2:  could it be incremental, such as +1 for free, +3 with a cost?

    Okay, the wand is "always on" at +1 (attack rolls only).

    Spend up to 2 Vit, to gain, point-for-point, a +2 or +3 bonus to attack rolls. Once daily, you can spend up +10, point for point.

    Still must spend a Move action to add +3 to damage rolls (irregardless of how much was spent on attack rolls).


    Sound good?
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    navyik

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    Re: Radiance Round Up!

    Post  navyik on Sun Feb 23, 2014 10:53 am

    Neat! Eggscellent! Thanks.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Tue Feb 25, 2014 6:43 pm

    ... I'm working on the story for the campaign reboot, and wondering if we really need to go years later.

    So, Marshal Sparks and Deputy Tommy returned to town and then went on a mission assigned by the local magistrate. They have not been heard from again. The town of Pestilence would have gained new lawmen in a matter of weeks-to-months.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Tue Feb 25, 2014 6:46 pm

    Robyo wrote:... I'm working on the story for the campaign reboot, and wondering if we really need to go years later.

    So, Marshal Sparks and Deputy Tommy returned to town and then went on a mission assigned by the local magistrate. They have not been heard from again. The town of Pestilence would have gained new lawmen in a matter of weeks-to-months.

    would the new adventure be based out of Pestilence as well?

    I don't really care about the timeline, I can make my backstory work into whatever you decide.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Tue Feb 25, 2014 6:55 pm

    Chris, the town of Pestilence is where the adventure begins, but your characters can go anywhere, really. I just thought you were interested in making another lawman, so figured it would be Pestilence.
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Tue Feb 25, 2014 7:11 pm

    what about a crazy half-orc injun as a new marshal? Smile
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Tue Feb 25, 2014 8:29 pm

    Uh, is that really what you want? If so, we could make it work  drunken 
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Tue Feb 25, 2014 10:25 pm

    lol... no dude, I was making a funny. My guy is not exactly a law and order type
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Wed Feb 26, 2014 8:12 pm

    initial build up for my Gunslinger

    Rob - did you say somewhere that Josh could take Precise Shot as an Intermediate Ability?

    I would really like to take it, but for both Pathfinder and Ranger, the pre-req is a Core skill. I could use my Dilettante Major award, unless you would allow it as an Int for Gunslinger, which would seem to fit.

    no equipment yet
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Wed Feb 26, 2014 8:24 pm

    ...that really doesn't make any sense. How does a Pathfinder get that power and not a gunslinger?
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Thu Feb 27, 2014 12:34 am

    found in the Radiance House Rules, go figure  Rolling Eyes 

    Robyo wrote:
    whit10 wrote:only according to the game Wink

    I would like to make one House Rule suggestion Mr.GM. The rules have only the Pathfinder getting Precise Shot (gets rid of shooting into melee penalty). This really bothers me... any chance of getting that expanded so that it's also an Intermediate power for Gunslingers?

    Precise Shot has Trusty Weapon as a prerequisite. I suppose Gunslingers can use Precise Shot with firearms only (no whips, bows, or throwing). So yeah, that's fine, it just uses up an intermediate ability slot.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Thu Feb 27, 2014 7:38 am

    We can roll with WW by next Monday, I should think, unless Matt is ready to go with Epicness.

    I'd like to invite Matt and Dan to make characters for this adventure! Would be great to have you guys along for the ride! Rollin, rollin, rollin...
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 02, 2014 2:12 pm

    firearms reload....

    guns in the Radiance book say it takes a move action to reload 1 shot and full turn to reload the all rounds, for instance
    Hunting Rifle: This firearm helps when you need to quickly
    hit multiple far targets. It holds 5 rounds at a time and requires either
    a move action to load 1 round or one’s entire turn to reload all 5


    gunslinger have an ability :
    Rapid Reload: When your firearm requires a standard
    action to reload, you may use a move action instead to reload it.



    unless I am reading it wrong.... that doesn't seem to actually improve the reload time of a firearm???

     scratch  am I missing something obvious here?
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 02, 2014 9:56 pm

    Musket takes a standard action. If it's masterwork, it's a move action. Musket's aren't too popular, but do have the best range.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Mon Mar 03, 2014 11:07 am

    Robyo wrote:Musket takes a standard action. If it's masterwork, it's a move action. Musket's aren't too popular, but do have the best range.

    ok, so that feat doesn't help at all for the type of firearms we are using - revolvers, rifles, etc.

    Any house rule for Rapid Reload speeding up modern (~1875) firearms?
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Mon Mar 03, 2014 1:35 pm

    how would a musket have better range than a rifle?

    If memory serves, Tommy had a damned good breech loading rifle
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Mon Mar 03, 2014 1:49 pm

    whit10 wrote:how would a musket have better range than a rifle?  

    If memory serves, Tommy had a damned good breech loading rifle

    Virgil Lafayette (pronounced in Cajun accent as La'Fett) is going to take 2 revolvers, a sharps big 50 but his main wpn of choice is a spencer carbine

    Carbine rifle
    Flit mantle (jetpack)
    armor which provides low light, perception +5, etc
    hat of disguise - mask effect on demand
    gun that shoots Shocking Grasp bullets

    .....Boba Fett of the west!


    not a bounty hunter, but a demon\undead\fiend hunter
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Mon Mar 03, 2014 7:06 pm

    I could see muskets still being handy, or owned by some old-timers or mountain men... But since we've added all the stuff from Sidewinder, their usefulness has dwindled.

    We could try this: Rapid Reload ability allows a character to load one extra round on a move action. So load two bullets on a move. Still would take an entire action to load fully.
    Loading a standard musket would be a move action too.


    Virgil is the Boba Fett of the Weird West. There are plenty of undead and fiends to be hunted. And aberrations too. I've been wanting to inject more Cthulhu elements.  affraid 

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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Fri Mar 07, 2014 7:35 am

    I'll have some time to work on the adventure this weekend, I hope. I want to do another update for Tales From the Porch, kind of summarizing events of the last 6 months (game time).

    Will be working on a map, too.

    *Does anyone know if it's possible to extract pure text from the forum? I'd like to make hardcopy of the Weird West stuff, for my records, and don't want to print all the borders, etc. I could copy and paste, but that takes forever. I'd like to just get a transcript of the text. Is that possible?
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Fri Mar 07, 2014 11:20 am

    Robyo wrote:I'll have some time to work on the adventure this weekend, I hope. I want to do another update for Tales From the Porch, kind of summarizing events of the last 6 months (game time).

    Will be working on a map, too.

    *Does anyone know if it's possible to extract pure text from the forum? I'd like to make hardcopy of the Weird West stuff, for my records, and don't want to print all the borders, etc. I could copy and paste, but that takes forever. I'd like to just get a transcript of the text. Is that possible?

    I don't know of a easy way to do it. I would love a copy of all the Sci Fi and SW stuff, but like you, don't want the pain of c\p
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sat Mar 08, 2014 9:29 am

    I emailed Dan twice about Deflect Arrows... I'm allowing it for bullets or any ranged weapon (that has mass). Basically, ranged attacks which target Reflex. Deflect Arrows also includes magic weapons, but not spell effects (magical abilities) that are weapons or rays or breath weapons and so on. It can only be used once-per-round and as an Intermediate tier ability, I don't think it's overpowered.



    I've been reviewing the old W/W threads, re-familiarizing myself with the campaign details. Also been Copy and Pasting some stuff to a master document...


    There's quite a few bits of background and houserules posted thoughout the sprawl. So, I will try to restate things, but I want to have it organized (a very tedious process).

    Off the top of my head:

    ~Target number for Saves/Defenses IS the number. The books says to exceed the number, nope.

    ~We are using HP for armor. Forget what I said earlier, there's no bonus HP for magic armor. We are using Armor Piercing rules: For every +5 over the target number, 3 points of damage get through DR.

    ~No bonus Faith Points for divine classes. At each level, PCs get half their level in FP (8th level characters get 4). They do not accrue beyond levels. Besides spending them for boons from a deity, spend an FP (once per round) for:
    -a extra standard action on your turn
    -a re-roll
    -add 1d6 to a roll
    -Also spend an FP to get your level+Con mod in Vitality (Recovery). In combat, a PC can get one recovery (Second Wind) per encounter. Out of Combat, you can spend as many FP's as you want for Recoveries.

    ~Healing (natural) is...
    One Hour Rest: regain 5 Vitality
    Six Hour Rest: regain level*5+Con Mod Vitality; 1 Wound Point

    ~Masterwork stuff IS allowed (I don't even know why I said it wasn't).

    ~Electrotech is allowed, but still quite rare, so your character concept/background needs to fit with why a PC might own/use electrotech.

    ~When multiclassing, and in the case where abilities are stackable, use the Prime that is highest.

    ~Ignore racial multi-class restrictions. You can choose any, but must meet the pre-reqs. A character can Multiclass once, change Themes once or add a Townie profession once (some Townies are not appropriate for PCs). Each will add training time to the PC's age.

    ~The GM prefers no evil characters and no evil classes. Some themes will let you take abilities from the evil classes, however.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sat Mar 08, 2014 10:32 am

    I did a little forum maintenance for ya, c\p the above to your WW House Rules thread and "stickied" it and a couple other threads.

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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sat Mar 08, 2014 5:31 pm

    Thanks. I'm gonna do some more updates to the houserules. It's good to keep them all in one place.  cyclops 
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 09, 2014 10:26 am

    Another part added to tales from the porch thread. Mostly, a summary of the last adventure and ensuing 6 months.
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    Arcturus

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    Technical difficulties, from other thread.

    Post  Arcturus on Sun Mar 09, 2014 5:39 pm

    Moved here to keep Party thread cleaner

    [quote="Arcturus"]
    Chirs2 wrote:
    Robyo wrote:*Dan, I know that problem has come up in the past. Usually Matt or Chris have looked into it.

    Virgil seems to have a pretty good handle on town security, so all the players would be known in town after 3-4 days. It's a small town anyways.

    Dan - first step is always to try stuff on your end. Use your browser to "clear cache" - usually in Tools > Options > clear internet history (in FireFox) or somewhere similar. Try log out\log in. Try reboot your computer if you haven't recently.


    Well, I tried resetting all my devices (computer, tablet, phone), logging out/in on everything, rebooting everything, cleared search history, cache, cookies, etc on everything, still no pics. Sad
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 09, 2014 5:47 pm

    Arcturus wrote:Moved here to keep Party thread cleaner

    Arcturus wrote:
    Chirs2 wrote:
    Robyo wrote:*Dan, I know that problem has come up in the past. Usually Matt or Chris have looked into it.

    Virgil seems to have a pretty good handle on town security, so all the players would be known in town after 3-4 days. It's a small town anyways.

    Dan - first step is always to try stuff on your end.  Use your browser to "clear cache" - usually in Tools > Options > clear internet history (in FireFox) or somewhere similar.  Try log out\log in.  Try reboot your computer if you haven't recently.


    Well, I tried resetting all my devices (computer, tablet, phone), logging out/in on everything, rebooting everything, cleared search history, cache, cookies, etc on everything, still no pics. Sad

    If you have another email account, you can always try to create a 2nd account on the forum. I have to use the "chris2" because my main got bugged at log-in and redirects me to some crazy ad-ware site. If you email me an alt account, I can invite you through that. Or just give it a day or 2 and see if it resolves on its own, like it did for me.

    If we get into combat, I can always email you the combat map or something.

    This forum site is free, but has always had some "issues" if you know of another free forum site, let us know
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    Arcturus

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    Re: Radiance Round Up!

    Post  Arcturus on Sun Mar 09, 2014 5:55 pm

    Chirs2 wrote:
    Arcturus wrote:Moved here to keep Party thread cleaner

    Arcturus wrote:
    Chirs2 wrote:
    Robyo wrote:*Dan, I know that problem has come up in the past. Usually Matt or Chris have looked into it.

    Virgil seems to have a pretty good handle on town security, so all the players would be known in town after 3-4 days. It's a small town anyways.

    Dan - first step is always to try stuff on your end.  Use your browser to "clear cache" - usually in Tools > Options > clear internet history (in FireFox) or somewhere similar.  Try log out\log in.  Try reboot your computer if you haven't recently.


    Well, I tried resetting all my devices (computer, tablet, phone), logging out/in on everything, rebooting everything, cleared search history, cache, cookies, etc on everything, still no pics. Sad

    If you have another email account, you can always try to create a 2nd account on the forum.  I have to use the "chris2" because my main got bugged at log-in and redirects me to some crazy ad-ware site.  If you email me an alt account, I can invite you through that.  Or just give it a day or 2 and see if it resolves on its own, like it did for me.

    If we get into combat, I can always email you the combat map or something.  

    This forum site is free, but has always had some "issues"  if you know of another free forum site, let us know


    Thanks! Great solutions! cheers My alternate email is [Only admins are allowed to see this link].

    If need be, I'll an alternate acct and see. Otherwise, I'm sure it'll self fix eventually. Emailing me combat maps will work in a pinch also. I always have my S4 and/or Galaxy tab 3.0 so that works just fine.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 09, 2014 6:01 pm

    invite sent, not sure how long it takes

    just remember, you won't get the email updates until you post in a thread with the new account
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    Arcturus

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    Re: Radiance Round Up!

    Post  Arcturus on Sun Mar 09, 2014 6:03 pm

    Chirs2 wrote:invite sent, not sure how long it takes

    just remember, you won't get the email updates until you post in a thread with the new account

    Got it. We'll see what happens. Thanks.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 09, 2014 6:07 pm

    Rob,

    I posted an image for the WW forum, let me know if you don't like it, but the dragon and train robbers seemed like a good fit. Or if you want something more like this

    [Only admins are allowed to see this link]

    or whatever

    Or you post an image and I will attach it to the forum for ya
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 09, 2014 6:44 pm

    I like the pic of the dragon and train and cowboys. Awesome!
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 09, 2014 8:57 pm

    I don't suppose Tommy left the bullets?

    I figure the gun is asking too much

    Robyo wrote:
    The rifle appears magical. It is crafted to appear mundane, but is imbued with arcane energy.

    ~Dead Eye Rifle: +4 attk/dam; Spend 2 vitality and gain +5 to hit. Once daily spend 5 vitality gain +10 attk/dam.

    Tommy isn't certain of the monetary value (DC25)

    ~bullets (they're all gyroscopic grooved, which improves accuracy, while decreasing range = +5 to hit, 1/2 range)
    x3 wood bullets (x2 damage vs dhampir)
    x3 silver bullets (x2 damage vs lycanthropes/shifters)
    x3 rune bullets (made with cold adamantium = +2 to hit, x2 damage vs anything, except mithral, and x2 damage vs incorporeal)
    x3 explosive bullets (x3 fire damage, burst:1)

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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 09, 2014 9:06 pm

    Tommy took everything (note-worthy) with him, including his horse.


    However, there is JP's abandoned wagon, parked outside the Sun Dog Saloon. After Blue Avenger used it to take the farmers back to town (the ones who were attacked by dire coyotes), they left it parked. Blue Avenger moved on and the farmers got a ride back to their homestead.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Sun Mar 23, 2014 8:06 pm

    I have to say that this fight has illustrated some Radiance things of note for me.  Josh and I disagree on their value, but I thought I would put them out there for discussion, jsut to see others opinions.

    Reduced Dice - Radiance has really cut down the dice rolling to resolve actions.  I like it!

    Example:  Wizard cast Shocking Grasp on adjacent Neraka.

    In Radiance, Neraka got an AoO but no chance to disrupt the spell and the wizard made 1 roll to determine whether the spell hit, did damage and applied it's effect (Dazed).  2 rolls + damage

    In PF\3.x it would look like this:  Neraka gets his AoO, then the mage would have to roll Concentration to not lose his spell (or roll Concentration first as Combat Casting).  Then the mage would roll a Touch-attack with the spell, which is "gimmie" roll unless the target is a monk or has a really high dex.  Then Neraka would have rolled a Save to avoid half the damage and ignore the effect (Dazed).  
    4 rolls + damage.

    Fixing Mages, finally -

    The mage rolled his own attack for the spell, which essentially includes the Touch Attack and the Save Attack rolled into 1.  The mage also uses HIS OWN LEVEL for the attack roll.  So the attack roll, even on a basic spell like Shocking Grasp, goes UP as the mage advances in level and remains a useful spell.  Radiance mages get far fewer spells as they advance, but their low level spells are actually still viable later in life.

    In contrast, 3.x and PF - the Saving Throw is based on the level of the SPELL and is not modified by the caster advancing in level.  This has the result that low level spells, at least those requiring a save, are rarely used at higher levels.  Or there are higher level spells that essentially replace the lower level ones.  Both of which means that casters must have giant spell books and often ignore the bottom 33-66% of the spells once they out grow them.

    I think the whole idea of interrupting a mage's spell and forcing a Concentration check is an archaic hold over from earlier ideas whose time has passed.  It is nothing more than a meaningless "mage tax" in its current state.  My 16th lvl mage for C1kW CANNOT fail a Concentration check on anything below his highest level of spells and even then succeeds on a 3+.  It is just an extra roll for the sake of rolling dice.  

    I would even argue that a mage casting a spell should NOT provoke an AoO at all.  This is a fantasy game.  Allowing melee characters a "free" whack on the mage is simply another "mage tax" that harkens to the concept that mages are defenseless and have to stand their waving their arms and mumbling in Draconic for 6 seconds.  Come on, man!

    Overall balance -

    I have a feeling we will see that the melee mashers of our C1kW group far outpace the 2 sorcerers in terms of both damage and survivability.  The trade off should be survivability, not getting abused by AoO mechanics.  Melee characters can wear armor, get bigger hit dice and only have to beat an AC.  Mages get shorted big time on "mage armor", the smallest HD and often have to beat a Saving throw and Spell Resistance and sometimes make a Touch Attack (requiring either Str\Dex for a mage).

    Again, Radiance shines here - everyone has the same Hit Dice (5\lvl) and Saves are merged with AC and none of them are effected by armor.  Armor is simply Damage Reduction which doesn't seem as powerful in general.  Mages, like Melee, get to use THEIR attribute to make the magical attacks which cover both "hitting" and bypassing Saves in 1 roll.

    discuss
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    navyik

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    Re: Radiance Round Up!

    Post  navyik on Sun Mar 23, 2014 8:58 pm

    I've long thought that mage armor ought to have an advancing bonus as the caster advances in level.
    I agree that mage taxes can be overdone. I think eliminating the ones that involve extra dice rolling is good. I do think there needs to be some taxation for area effect spells and Spells like disintigrate.
    Pound for pound i think mages in PF or 3e outgun the other classes after 13th level or so. Radiance seems to ballance It better on both ends. Though at high level my money is still on a mage.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 23, 2014 9:06 pm

    I think at low-level, Radiance characters definitely outpower 3.5/PF level-equivalents. But in the higher levels, that switches. Radiance classes may be balanced along the tier system, but they're not perfectly balanced against other classes. Some classes definitely have more out-of-combat usefulness. Which is kind of needed for a full-balanced RPG. 4e is probably more balanced in class powers, but it's much more focused on combat. Radiance also puts a few powerful spells like teleport and scry at much higher level.
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Sun Mar 23, 2014 9:13 pm

    Well, one thing to point out. Mage Armor is relatively useless after a certain level precisely because there's often better options. PF for instance (I don't remember 3.5) allows casting in light armor for just a feat. Mithral armor can often cover the rest. Or you can take a level of monk to add the Wisdom bonus. Or you can just make/buy Bracers of Armor that are really high (they top out at +9). There are other ways I'm sure I'm forgetting but you get the point.

    Anyway, I like some of what Radiance does but the fact that you get hit about 75% of the time is just really high in character mortality IMO. I still think the whole concept of armor is mostly misunderstood. How would plate armor absorb damage from bullets exactly? If anything, it might on a rare occasion make a bullet ricochet and miss you, but it won't supply much damage reduction. On the other hand, the whole original point of armor was to make you protected from blows, especially plate armor. It's angled to deflect blows and extra protection in vulnerable areas to KEEP you from getting hit... IMHO, what AC does a fair job of illustrating.

    We can argue about this all day and I'm sure will never agree about it. Overall, I'd say that there needs to be some minor tweeks with the skill system in Radiance as well as maybe adding a Defense Bonus of some kind. My two cents.
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    Robyo

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    Re: Radiance Round Up!

    Post  Robyo on Sun Mar 23, 2014 9:24 pm

    I'm not opposed to using armor-piercing rules. Something like: for every 5 points above the target number, 3 points of damage get through. Or, we could drop armor as DR and switch it to AC. But I do think it makes some sense to have differing target numbers. 13th Age uses Armor Class, Physical Defense, and Mental Defense.
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    Arcturus2

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    Re: Radiance Round Up!

    Post  Arcturus2 on Sun Mar 23, 2014 11:46 pm

    whit10 wrote:

    Anyway, I like some of what Radiance does but the fact that you get hit about 75% of the time is just really high in character mortality IMO.

    that's actually one of the things I like best; even though it's a fantasy world, it adds some realism. PCs and NPCs can't just stand there and fight all day. You shoot someone two or three times, they're pretty much toast.

    The gambler in me enjoys the dice rolling. It's an important part of the game. But Radiance streamlines the rules and makes the gameflow much smoother. It seems like we have a healthy amount of agreed upon house rules that cover most of the holes or shortcomings of game mechanics as well.

    Seems like our story is pretty good with a balance of dice and storytelling. I dig it.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Mon Mar 24, 2014 12:30 am

    whit10 wrote:
    We can argue about this all day and I'm sure will never agree about it.  Overall, I'd say that there needs to be some minor tweeks with the skill system in Radiance as well as maybe adding a Defense Bonus of some kind.  My two cents.

    That reminds me of the idea we talked about over the phone.....

    I think Radiance could really round out their skills nicely by granting the same 1/2 level bonus that you get to attack\defense for CLASS skills only. I know Radiance doesn't really have "class skills" per se, but I am referring to the package of skills you get with the Core Abilities of each class.

    ie, Gunslinger gets:
    Gunslinger Skills: Apply a +2 bonus on Acrobatics, Heal,
    Mechanics, Perception, and Trick checks.

    Monk gets:
    Monk’s Prowess (+5 acrobatics & athletics)

    Artificer gets:
    Artificer Training: Apply a +3 bonus on Arcana, Craft, and Mechanics checks. Also, you can read magic scrolls.

    Only those skills, not any others that you buy, even with class abilities.


    Along the lines of Josh's second suggestion, take a look at a Gunslinger Basic Ability called Drop Dodge:
    Drop Dodge: As an immediate action, you drop prone to
    enjoy a +5 bonus to Reflex for 3 rounds or until you stand. You can
    only use this ability while wearing Light or no armor and are not
    over-loaded. Costs 1 vitality.


    What if there was an ability, granted by every Deity, that allowed you to add +5 (or +3 or whatever) to any 1 save, as an immediate action. Basically a Divine Intervention to save your butt. Maybe it even costs 2 FPs or +2\FP or something.
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    Chirs2

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    Re: Radiance Round Up!

    Post  Chirs2 on Mon Mar 24, 2014 12:32 pm

    Chirs2 wrote:
    What if there was an ability, granted by every Deity, that allowed you to add +5 (or +3 or whatever) to any 1 save, as an immediate action.  Basically a Divine Intervention to save your butt.  Maybe it even costs 2 FPs or +2\FP or something.

    Or like a Hero Point, which in PF can give a +1d6 to a Saving throw, maybe 1 FP gives +1d6 to 1 save (in effect, boosting the saving throw)?

    Or maybe even a Faith Point ability, like an anti-crit, that reduces any damage taken to the minimum possible damage?

    Or a FP ability that turns a crit into a regular hit, thus applying DR and rolled damage, instead of max?
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    whit10

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    Re: Radiance Round Up!

    Post  whit10 on Mon Mar 24, 2014 1:03 pm

    Actually Chris, Hero Points in PF don't work that way (I think you're confusing them with SW).  You get a re-roll but there's no d6s involved.  You just spend the point and re-roll the failed save or whatever, but you have to take the second roll.  Another thing you can do is to spend a point BEFORE you roll and get a +8 bonus to the roll or do the same thing and add +4 to the roll AFTER you've made it.  Plus act out of turn, take an extra standard action, etc. etc.

    One other thing that was allowed in Charleston with Hero Points was that you could spend one point and use a feat that you did not have, for one round, if you had the prereqs for it. I don't know if that could even be applied to Radiance, might be too powerful?

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    Re: Radiance Round Up!

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